[pnpgm] Game Update #52 - File #53 - Back to REality..

John Haight sang_real at msn.com
Thu Apr 14 07:40:34 CEST 2016


   Arawn shakes his head, echoing Kiet's. The druid considers the horses friends and knows they are happiest together - he wouldn't consider leaving one behind except with a familiar herd (such as at Ben'dar's) No worries, a horse or two more or less isn't going to make a difference[&#X1f60a]

________________________________
From: pnpgm <pnpgm-bounces at list.powersandperils.org> on behalf of David Sanders <dasandersx at comcast.net>
Sent: Wednesday, April 13, 2016 9:22 PM
To: Murtha, Mark
Cc: pnpgm at list.powersandperils.org
Subject: Re: [pnpgm] Game Update #52 - File #53 - Back to REality..

Kiet just looks at his friend and shakes his head.  He thinks to himself that horses are simply NOT like a spare tunic.  They need good care and training.  They need some time to get to know their rider.  It helps the rider if he knows him mount.

Kiet just quietly sighs.

Sent from my iPad

On Apr 13, 2016, at 4:01 PM, Murtha, Mark <Mark.Murtha at tylertech.com<mailto:Mark.Murtha at tylertech.com>> wrote:


If necessary, Kell can sell his horse.  If that makes a difference.



Mark Murtha
Implementation Consultant
P: 800.554.4434

From: pnpgm [mailto:pnpgm-bounces at list.powersandperils.org] On Behalf Of John Haight
Sent: Monday, April 11, 2016 4:13 PM
To: pnpgm at list.powersandperils.org<mailto:pnpgm at list.powersandperils.org>
Subject: Re: [pnpgm] Game Update #52 - File #53 - Back to REality..



Just realized new Update was out:)

   Arawn can translocate nearly the entire group and horses in one day. But as a handful would have to wait until the next day he's going to split things more evenly for security and in case of spell failure. It should take 2 days tops for Arawn to take care of the group's journey to Sivas. Here's the proposed plan -

Decalis 24th -   Find an inn or secure campsite to rest

Decalis 25th -   Translocation Day 1 to Sivas-

- Find a secure spot and have party guard it to make sure nothing enters the circle to help avoid translocation mishaps. He'll communicate with the horses to help make sure they'll have an easy journey and won't resist the spell

- Purification at max EL
- Translocate EL 4 (using Wand to improve success, bring Z'leyra and the Constables)
     - This will be on the roof of the library or Z'leyra's residence if this is a better landing spot. After arriving Arawn will locate a safe spot to translocate the horses to, most likely a field or Z'leyra's property, and make sure that it's guarded and kept clear for future translocations
- Translocate EL 4 and return to group
- Recast Purification at max EL if it's timed out
- Translocate EL 7 (using Wand, 2 horses and Unali)
- Translocate EL 4 and return to group
- Translocate EL 7 (using Wand, 2 horses and Pyan)
- Translocate EL 4 and return to group

Decalis 26th -   Translocation Day 2 to Sivas-

- Purification at max EL
- Translocate EL7 (using Wand, 2 horses and Kiet) to predetermined safe spot, Z'leyra's home most likely
- Translocate EL 4 and return to group
- Translocate EL7 (using Wand, 2 horses and Kell)
- Translocate EL 4 and return to group
- Translocate EL 4 (using Wand, Fremea)

Z'leyra, is your place a good spot for us to translocate to?
________________________________________
From: pnpgm <pnpgm-bounces at list.powersandperils.org<mailto:pnpgm-bounces at list.powersandperils.org>> on behalf of David Sanders <dasandersx at comcast.net<mailto:dasandersx at comcast.net>>
Sent: Monday, April 11, 2016 5:46 PM
To: pnpgm at list.powersandperils.org<mailto:pnpgm at list.powersandperils.org>
Subject: Re: [pnpgm] Game Update #52 - File #53 - Back to REality..

Will Arawn have enough mana to do this all in consecutive days?  Seems like it might take LOTS of mana and mana recovery...?

Sent from my iPad

> On Apr 11, 2016, at 1:21 PM, pnpgm <pnpgm at comcast.net<mailto:pnpgm at comcast.net>> wrote:
>
>      Game Web Site - http:/nrgcomputers.com/pbem/<http://nrgcomputers.com/pbem/>
>      Public posts/actions to pnpgm at list.powersandperils.org<mailto:pnpgm at list.powersandperils.org> (mailing list)
>      Private emails (not public actions) to pnpgm at comcast.net<mailto:pnpgm at comcast.net>
>
>      Game Update #53 sequence (file #385)
>      ----------------------------------------------------------------
>
>      Admin Notes: None.
>      ----------------------------------------------------------------
>      [Recap]
>
>        From Z'leyra: [Re: Actions]
>        GM: Ack. I guess at death one can reveal being a NMU. :<
>
>        From KieT: [Re: Actions]
>        GM: Ack.
>
>      ------------------------------------------------------------
>      [New Stuff]
>
>          [Ticasi]
>          [Decalis 24th, 1634TH]
>
>          [Time: 4:14 pm - Middle Earth time]
>
>            Suddenly Kiet drops a egg and the snake in the giant's arm
>          hisses.
>
>            Kiet just looks at the egg, then the snake...and just says
>          "Aw....snake poop."  Then he steps rapidly away from the dropped
>          egg and this giant bitch.  He will Dodge as best he can if
>          someone/something attacks.
>
>            The girl giant growls and does a rush tackle toward
>          Kiet.  A 1,200 pound giant rushing the small acrobat.
>          But Acrobat dodges and steps aside.  The girl swipes a
>          arm to bash Kiet but he weaves and ducks.  Two swipes, three
>          swipes then a bash but she hits air.  Kiet is thrown by
>          another person toward the girl and sees his body heading
>          straight for the snake.  But at the last instant Kiet
>          dives between her legs.  His head impacts against her crotch
>          just as he ducks.  The smell sickens Kiet but he dives for
>          the ground.
>
>            "Now dolly will get a spanking!" The giant half laughs
>          and half growls.  At the last second she reaches Kiet's
>          pants leg and yanks up.  She pulls the acrobat head down
>          to the ground and pulls off his pants.  "Bad dolly! Bad
>          dolly!"
>
>            Kiet only sees a hand that could be as large as a barrel
>          top swing down to him...
>
>            A flash of light...
>                                ----------
>
>          [Outside South-East Gate]
>          [Time: 3:40 pm - Middle Earth time]
>
>            "Dolly!  Dolly!"
>
>            Kiet glances down to his feet to see a girl that is around
>          2-3 rushing to his feet.  She reaches for a cloth doll of
>          some sort and smiles up at the acrobat.
>
>            "That was mean Cizor!" A woman on a wagon yells.
>
>            "She threw my ball away! I can't find it now.  Where
>          is my ball?!" A small boy of around 4-5 is scrambling
>          looking for a ball.
>
>            On the wagon a farmer sits and watches with dread for
>          the day's work.  "Get on board both of you we have a
>          long ride to the city."
>
>            "Yeah.  Yeah.  The city is a new lock."  The girl
>          giggles as she climbs on the wagon.
>
>            "No.  No.  I said Xian was the key not anything about
>          a lock.  Now let's go we have a long ride to Xian."
>
>            "I want my ball!"
>
>            Kiet looks around and sees a small beat up ball in between
>          a small bush on the ground.  He moves toward it and kicks
>          it with his foot toward the boy who yelps in glee and rushes
>          to the wagon.
>
>            The farmer nods, "thanks son.  It would've been a long
>          trip without that ball if you know what I mean.  Here have
>          some something fresh."  He reaches down to his seat between
>          him and his wife and grabs something.  He then tosses it
>          to Kiet who catches it with ease.
>
>            Kiet looks down to a nice new egg.
>
>            A voice distracts him, "when are we leaving it is taking
>          a long time."
>
>            Everyone looks at the chief constables.
>
>            Arawn who has been considering how to teleport all these
>          people and horses is distracted by a old man.  The old man
>          moves toward the gate and enters.  It almost looked like
>          the man from Thaliba but it just can't be.  Too tall.
>
>            Arawn looks back to the Chief and considers the situation.
>
>          Actions?  Comments?
>
>          Next Update....Friday...
>
>          GM: Pyan.  I hoped you enjoyed my tiny April Fool's joke?
>              The others have sadly gotten used to it.  So being
>              the new guy....they made me do it.  :)  Nice to see
>              you posted more though.  Hope to see that going forward.
>              But we are now back to reality so that whole last
>              2 weeks was fake.  You can contact my lawyer who lives
>              in Alaska and the law department headed by the Soul
>              Davia if need to sue me.  Must warn you he is not easy
>              to deal with.
>
>              A short update but we need to move on the fun is over.
>              Course in even jokes a grain of truth may exist in
>              everything  :)
>
>              I had hoped to know by now the full details on the
>              teleport to Sivas.  It has been 3 weeks.  But nothing.
>              Aside form Kiet/Kell offering to stay.  So I'll try
>              to outline the details again in hopes this is resolved.
>
>          GM: Teleporters *
>                 Fremea  [Mid Level] - 24% mana left [76% used]
>                 Arawn   [Moderate ] - -17 Mana used today
>                 Z'leyra [Low Level] - Tapped out mana wise
>
>              People. - 9
>              Animals - 1 [Coroma but will include with Z'leyra as '1'
>              Horses  - 8
>              Gear    - Tons
>
>
>              * Z'leyra can't do much now due to mana use.  Fremea
>                and Z'leyra are short jumpers at most 32-64 miles
>                each.  So doing 1k would take tons of jumps.  This
>                is why Arawn has to do most of the work since Translocate
>                has more range.
>
>          GM: Math -
>
>                  Teleport Range - over 2 K miles at Max EL
>                  Inclusions     - 7 (200-250 pound = 1 inclusion)
>
>                  Horses average 840-2,200 pounds weight wise.
>                  Mustangs around 750.  Tenn Walking Horses around
>                  900-1200.  Clydesdale as much as 2,200 pounds.
>
>                  I could just assume average horse is 800 pounds
>                  as I said and that would be 4 inclusions.  So
>                  he could take 2-3 horses per jump.  But I think
>                  I'll keep a chart for the future for this since
>                  we do this alot.
>
>                  Horse Portages -
>                    Riding Horse I     140(30)
>                    Riding Horse II    160(40)
>                    Riding Horse III   180(45)
>                    Riding Horse IV    190(45)
>                    Warhorse I         160(40)
>                    Warhorse II        200(50)
>                    Warhorse III       225(60)
>                    Warhorse IV        250(60)
>
>                  Based on this RH1 is smallest and WH4 largest.
>                  A mustang is considered in pnp to be RH2.  So
>                  let's work on these details for average weights.
>
>                  I'll be generous and allow 250 pounds per Inclusion.
>                  This is why Raban would be 3 for a spell.
>
>                  Average Weights -
>                    Riding Horse I     640
>                    Riding Horse II    750
>                    Riding Horse III   840
>                    Riding Horse IV    930
>                    Warhorse I         1,010
>                    Warhorse II        1,100
>                    Warhorse III       1,190
>                    Warhorse IV        1,280
>
>                  Seems a fair chart for future.
>
>                  Player Horses -        Weight      Inclusions
>                   Arawn   - R 1          640            3
>                   Kell    - R 3          840            4
>                   Kiet    - W 2 R 2    1,100 / 750      6 / 3
>                   Unali   - R 4          930            5
>                   Pyan    - R 3          840            5
>                   Z'leyra - W 3 R 4    1,190 / 930      6 / 4
>
>                 This is 33 Inclusions for just the horses.  Spell
>                 wise that would be 33/7=5 spells one way.
>
>                 Old trick was to Transmtute the horses to rocks
>                 but I was reminded about the risk of doing so by
>                 the spell (animal to non-animal).  So if you guys
>                 want that risk then fine.
>
>          GM: My suggestion since none was given plan wise.  Since
>              no one will sell their horse I assume all will be
>              taken back.  I won't even bother with gear as it would
>              be maddening to figure that math out.  (Too lazy).
>
>              Each spell costs 22 mana at Arawn's max EL.
>
>              Jump 1: Take Fremea, Unali, Pyan, Z'leyra, Chief, Lucria
>                      back to Sivas.  Leaving Kiet, Kell, Horses/Gear.
>              Jump 2- Arawn returns to Ticasi
>              Jump 3- TP Unali's horse to Sivas/Any gear needed for others
>              Jump 4: Return to Ticasi
>              Jump 5- TP Pyan's horse to Sivas
>
>              Not enough for a full Teleport.
>              Kiet/Kell stays with their horses, Arawn's and Z's Horses.
>              Stay the night.
>
>              Day 2:
>              Jump 1: Arawn return to Ticasi at certain time
>              Jump 2: TP Arawn and Z'leyra's small horse to Sivas
>              Jump 3: Arawn reuturn to Ticasi
>              Jump 4: TP Z'leyra large horse to Sivas
>              Jump 5: Return to Ticasi
>              Jump 6: TP Kell and Kiet's small horse to Sivas
>
>              Leaving Kiet, Kell and Kiet's large horse
>
>              Day 3:
>              Jump 1: Return to Ticasi
>              Jump 2: TP Kiet's large horse to Sivas
>              Jump 3: Return to Sivas
>              Jump 4: Take Kiet/Kell to Sivas for final jump.
>
>            So if my math is correct will take 3 days and 15 jumps.
>            Course this assumes his current Max.  His skill may
>            increase but I do not take that into account here.
>
>            Does this sound like a good plan to everyone or does
>            Arawn have some Transmute trick up his sleeve?  I
>            know Z'leyra wants to stay in Sivas for 2 weeks if
>            I recall and Kiet/Kell (especially Kell) wants to
>            stay in Ticasi for at least another day.  Kell can
>            get his books as well. :)
>
>            Course this means Arawn will have to not cast other
>            magic till the 3rd day for math to work out.  Let
>            me know if there is another plan.
>
>
>
>
>
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