[pnpgm] Game Update #135

John Haight sang_real at msn.com
Sat May 2 21:05:26 CEST 2015




Blinding Spray:

   OOC:   Water seemed to do the trick but just in case, as someone experience with the Healer skill, if Arawn senses that the powder is a poison with lingering effect and that water isn't enough he'll use Negate Poison to deal with it.


Tavern/Inn:

   Arawn decided to save prayers for the dead and treatment for the seemingly stable but unconscious kitchen worker for later, realizing that others might still lie on the brink of death.

   "Can you keep an eye on things here while I see to the wounded?," he asked Unali, his phantom voice drifting through the kitchen air.
   "And leave the shaman for now. Who knows what poisonous tricks he's carrying."

   Stepping into the main chamber the invisible alfar cast his gaze about, assessing the situation. Allowing the invisibility to drop he called out,

   "Bring the injured and the unconscious together that I might invoke healing magic upon them."

OOC:  After making sure to exclude anyone already subjected to magical healing (warning them of the danger posed from excess magical healing should any ask why he's excluding them) he will then cast Healing Mist (cast as group version, using the minimum EL necessary to cover everyone in need of healing, and spoken in the Sidh Tongue) to restore everyone to full health.
   If anyone remains unconscious after he'll examine them, using Mana Sense if mundane skills are unable to determine the cause, and cast Revivification or Negate Poison at EL 0 to wake them if this appears a reasonable and safe application as needed.
________________________

OOC: Once the wounded are tended to, if no one else has safely examined the shaman's corpse by then, he'll use Mana Sense to help determine if any lingering dangerous magic remains on him before working to carefully search him (he'll make sure to wear thick gloves in case the shaman has some poisonous surprise waiting in the folds of his clothes).
________________________

(OOC: Assuming a clue or answer to Fremea/Varange's location isn't found on the shaman or revealed by the mysterious elf...)

   "We need to find Fremea. I should be able to find her exact location if anyone has an item she's been in contact with recently."

(OOC; Not sure what that might be but as the party has traveled together and likely shared items or food hopefully we'll have something suitable on hand, likely in Raban's hands if no one else.
   And if she has eaten or drunk at the table her saliva will be sufficient for the spell.

   If a suitable item is found Arawn will cast Tracking  (triple cost) to determine distance and direction.


Wolf:
   When Arawn is made aware of the dead wolf his heart cracks and he rushes to the creature's side. Z'leyra's healing abilities were formidable but one can't heal the dead.
   However, there were other options suited for the hands of a priest.

   He met Will and Z'leyra's eyes with a tearful gaze, pausing a moment to wipe his eyes.

   "He's family and I will do all I can for him. His spirit lingers nearby and will for a time.
   Because of this I may be able to restore him to life. If the rite is done properly he will rise again, should he wish to return to this life."

   Glancing at the shovel in Will's hands he adds,

   "Hold off until then. And if he chooses to remain a spirit then let Z'leyra and I help you and send him off with a proper rite."


(OOC: Arawn has 4 days to attempt a Resurrection. When he can find an appropriate time to cast it Arawn will prepare by casting -
- Purification at max EL
- Sound Powers (Sonata - Mystic) at max EL, cast in the Sidh Tongue
- Luck at max EL, cast in the Sidh Tongue
- use the Wand to cast the Resurrection spell

   He'll wait until after the party reunites with Fremea and they're ready to bed down for the night. If there's a delay in finding Fremea he'll instead cast it the first time the group is ready to bed down for the night.

   Until then, if carrying the wolf is a problem, Arawn will cast Transmutation at EL 4 (using the Sidh Tongue) to turn him into a small metal wolf statue that can be stuffed in a backpack.


 		 	   		  
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.powersandperils.org/pipermail/pnpgm/attachments/20150502/da246cc5/attachment.htm>


More information about the pnpgm mailing list