[pnpgm] Game Update #-15 - File #25 - Fremea's IBT
pnpgm at comcast.net
Fri Jun 26 01:37:14 CEST 2015
HT Aliaver/Player DS Character Name Type Status/Notes Sex
R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell
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Game Update #-15 in sequence (file #25)
Admin Notes: Fremea's IBT
* Fremea's IBT
The party teleports back to Sivas on top of the Library
run by Kaylle. Fremea finally breathes a sigh of relief.
After a bit over a week she finally found and saved her
parents. But it still seemed a bit too easy. She watches
her parents eye the party and the city in wonder like new
kids to the city. She knows now that Varange is in it for
himself and for their culture. If he were to rank his
goals it would be the Faerry, Royals, himself and
everything else. It seems clear now that while he works
for the Royals as the Lord Marshall he is in it for the
greater improvement of the Fae.
It is late now and the library is closed. After the party
ends their talk on the treasure she gathers up her parents.
But then recalls Etain. She asks Kell if he could stay with
him tonight until they settle things. Kell agrees after all
they are similar in some ways as he is half-Elf and he
is full elf.
Fremea then flies and shows her parents her home on the
north side of town. She lands on her roof and shows the
roof hatch. The place has no doors, just 2 windows. Saya
asks hoe can they enter if no lock. Fremea will have to add
a ward to fix that later. She teleports inside and unlocks
"This is your place?" Saya asks.
Anorlic looks impressed as well.
The place is a simple one story one room place. It is
good to see everything in one place for tactical reasons.
She gives a tour of the 250 square place.
"You have done well daughter. Our old place...before...
it was burnt down was a fraction this size." Saya smiles
and yawns a bit.
Fremea gives her parents her bed which is normally for
one but both are tired and don't care. She stays up a bit
as they rest for the first time in 20+ years. Fremea sits
at her table and unpacks a bit of her gear. She stokes
the stove to heat the place. Maybe one day she will get
a full fireplace.
For the next few hours she relaxes and considers the past
week's activities. She places the magical device that Varange
left for her. She is still shocked he left it to her. Either
he expects something later or figures she can hide it well.
Soon Fremea goes to bed on the couch and hoping this is
not all a dream that when she wakes her parents will still be
Fremea and parents fly toward Kell's Inn. Kell tends to
go from Inn to Inn to gather intelligence and possible
trade contacts. He does not seem to settle down in a home
like the others. He claims that may change once he makes
the Great Deal. It is said in Ba'ru every trader has one
huge deal if only they can achieve it.
When they get there Kell is gone on some errand. Fremea
pays for breakfast since she has to get some more food
supplies for her place.
After that she walks to the library. She hates walking
but it would be rude to wait for Etain. Once at the library
they find Kaylle over some dusty stacks of books.
"...no no no...it was the Cerulean prince that killed
the L'p'nth witch I'm certain of it!" He murmurs to himself
in his office.
When Fremea closes his office door he perks up. "Fremea!"
Fremea introduces her parents and Etain to the Faerry
scholar. "You are Fae and run this place?" Saya asks.
"Well...after our trip to Clima I was ...more or less
given it as a favor. Since then I've increased some
of the revenues and traffic a bit. The old librarian
was a bit set in his ways not allowing even kids to
They are sit and talk.
"Anorlic? I don't think I ever met any of you before.
I was mostly roaming the Wild Forest not Avalon. But
you were a wood craftsman right?" Anorlic nods. "Yes!
You did that Arch entering the Duon village! I must've
spent 30 minutes studying that art of work. That was...
Then Kaylle suddenly realizes the ages Fremea explains
both were trapped by another Scholar in Donara but kept
in a magical trance of such So they have not aged in all
that time. Kaylle is intrigues by the whole story.
"I know of Varange - everyone in our culture in that
area does. So the Royals wanted you to be something
else a tool for them." He shakes his head. As Fremea
explains this - it is all new o her parents as well but
they do not seem surprised. "So we know they got rid
of your parents from Avalon for that emotional bond
that might make you soft. This scholar then probably
set in motion to kill them by burning the house down. But
they were actually captured by the scholar?" He shakes
his head in disgust. "Politics is not my thing. If I
saw this scholar I'd not let him in my library!"
Soon after more talk Kaylle turns to Etain. "You taught
her well. She is quite the fighter. In spirit, mind and
body. She will have to tell you about the Vong she took
out in Katai." Fremea switches the conversation not wanting
to bring back those memories yet.
The 2 Fae and Elf head off to explore the library as
Fremea talks privately for a bit with Kaylle on the
device and some other things. She will need some more
education soon. They make a rough agenda and parts.
By now it is mid afternoon so Fremea shows the city
to the three of them. She occasionally picks up some
supplies for her home.
Fremea picks up Etain again and takes him and her
parents to the converted kid's home she owns. There
she introduces each kid to the Sidh. The young kids
under 8 or 9 seem fascinated by more winged Fae The
older teens are nice but seem to notice the way Etain
moves and gestures like a teacher.
The converted place is now home to a dozen kids
ranging from 8 to 16. The oldest boy gives a report
that 3 kids decided to leave. One found some relatives
in a village. One got an apprentice ship on a ship.
The other just never returned but he suspects his
drug habit might have done him in. They spent several
days looking for him but could not locate him. But
they also gained 2 girls who were forced as sex workers
by living on the street but now here they can stay
and not do that work safely.
All of the Sidh are impressed as the place has only
been active a short while. Fremea turns to them and
asks if they wish to stay and help here.
"Oh I'd love to help!" Saya looks at the young girls.
"I'm not used to human children but we did that sort of
work back home. We could learn together."
"Teach here...them?" Etain looks a bit wary. Then
he sees the shape of the kids some with bad teeth
and bad personal problems. Then he smiles. "Actually
this ...is what I was trained to do. I may not know
Marentian well but I could find that magical necklace
thing that the Shaman has and learn. I could learn
from Kaylle how to read here. Yes. I think this
new post would be beneficial."
Anorlic seems quiet for a bit. "I am...not a teacher
or a person who is used to ...these people. I could
certainly do some work on the place. Maybe I could find
some work nearby as well. IF I am ...we are to stay here
I need to support us."
Fremea nods and knows that she could support them but
she knows the male ego and will let that rest for a bit
before she steps in.
The rest of the day they spend with the kids talking
and learning about each other. They have a nice dinner
with the older kids cooking and serving. The kids are
fascinated by Fremea's week in Donara.
The Sidh are given rooms and a nice bed for now. It
will do until Anorlic can fix things up.
Before going to sleep Fremea sits in her magical circle.
Fremea casts a knowledge spell to increase some magical learning.
[Octagi 8 - Octagi 9]
These two days Fremea spends with her parents to learn
of the past and any other possible family members. First
Fremea goes over her past in Donara being a slave and
Both parents frown at this for the sad news. "I am so deeply
sorry." Saya says with a grim face.
Anorlic cheers up a bit. "Strife creates great people.
Conflict and chaos leads to good resolutions in the end. You
have clearly proven yourself worthy as a hero. Not only to
our people but those kids and your friends. We are both
highly proud of you."
Fremea then talks about the adventures in the Pavassa
Sacred Forest. Saya perks up at this. "I only went to
one when I was a child. It was very nice. Some say
our home the Wild Forest has many but they may only be
Fremea details about her time in the Dark Lands and
the flying island with a slight history of the dead island
race. Anorlic grins, "only my daughter could face the
so called most powerful wizard in this world and impress
him enough to get gifts!" He slaps his knees in delight.
Fremea tells of the long Katai mission against the strange
inter-dimensional invaders the Vong. How with her archery
magic she took out the most in the party. "My brother was
great with the bow too but he died ...well...now 25 years ago."
Anorlic sadly recalls.
Fremea then talks about the party and their adventures going
back to Clima and such at least from what all she has learned
about them. "So that cute giant ...you and...him?" Saya gestures
with some glee But Fremea explains it is not like that at this
point. He tends to be a big brother at most. But who knows
maybe one day she considers the future only privately.
The second day both parents talk about themselves and
any family Anorlic tells how he was a master craftsman
in wood and severed maybe a dozen villages. He was also
fairly good in statues but has not done so in 30 years.
Saya explains she was a good cook and gardener. She
had good skills in herbalism and plants. Fremea smiles
at this knowing a bit about herself that explains her
own skills. They tell of their courtship and then when
Fremea was born.
"We saw your mark. We figured it was a natural birth
mark. One of the village leaders consulted a old scholar
of the Fae and learned about it. While he kept it secret
the scholar alerted the Royals. They demanded a audience.
We went as instructed. Entering Avalon was a thrill for
the first time. Some believe all Faerry go there or from
there but not many get that honor. You were examined by
the court for 2 days We figured it was just some thing
on how cute you were. We then learned of your ...destiny.
At first they explained you would be a great leader. But
we soon learned when Etain was assigned to you that you
were primed for a lot more. We protested saying you should
have the freedom to choose. After a week of debate the
Royals decided for the greater good you would be trained
at Avalon." Says ends it with a bit of tears starting to flow.
Anorlic continues for his wife, "we were quietly asked
to leave so as not to interrupt your natural progression.
At first we got reports of your life. Some years passed
and then they seemed to stop. Some more time passed and
we considered to return to Avalon after letters were ignored.
We even asked Varange by letters and he just would say
you were fine. Then one day our house caught fire But
then out of the blue Varange appeared inside and whisked
us away as our place burnt down."
Fremea sits up and leans to this as news as it was not
what she learned. At the fire the scholar captured them.
But Anorlic continues, "he hid us well in the western
forest with a new place. He said that the court wanted
us dead. He never said the Royals but just the Court
but not sure if that was politics or not. Weeks passed
and then suddenly a well dressed Faerry showed up with
a half dozen humans. We talked but suddenly they captured
us in nets. The Faerry was well spoken like he was well
educated. It seemed like a week later and we were suddenly
in this ...that cave you found us. The Faerry was there
alone. He said that he had news on you. We didn't at
first trust him but said to stand on those stone platform
things to see you again. We were wary but did so. Then
you found us and ...it was...20 years later."
Fremea considers this all. So Varange actually helped
them then the Scholar took them. She considers Kaylle
who seems a good scholar. Were Varange and the royal
scholar working together? No. That makes no sense why
not just take them when Varange showed up?
Saya wipes her tears away. "We are both sorry t have
put you through that stuff...the training..the slavery
and then losing us." All three embrace and Fremea realizes
it is getting late. They head to bed as Fremea goes to
the roof to sit and think.
There is this loose connection of the Scholar. Etain said
he was replaced as he left. Varange mentioned he was killed.
Was that so she didn't go after him? Is that the truth?
For the last few days she practices her dagger skills alone
to release the tension and confusion in her mind.
[Octagi 10 - Octagi 17]
These 8 days Fremea spends at the library with Kaylle
learning more on reading Katai. She does this for the
written materials she has in Katai.
During this time she also studies at home and in a nearby
forest the magical
After spending time in the library Fremea heads home. She
is walking through the markets near sunset. She normally
flies but only when it would not be obvious and scare folks.
Folks see a flying thing and think it a demon. So as a sign
of goodwill she walks.
Fremea is studying some nice woodworking tools for Anorlic
for her home when a large group of riders is coming fast.
She turns south and sees they are wearing Marentian uniforms.
There are at least 14 of them meaning they must be either
on heavy patrol or shift changes. Two of the riders point
in her direction and she looks around. "You girl! Stay there!"
Fremea realizes they mean her. She considers just flying
away but she does have to live here. Ignorant people can
be so frustrating. She waits. The patrolmen surround her
as the others nearby flee. The leader dismounts and eyes
"We got a report from some lady a winged demon was in this
area." The man states. "It fits your height and description."
Fremea rolls her eyes why do all humans see Fae as winged
demons? The man looks at Fremea's dress she wears as a
slight disguise. He pats her back and Fremea leaps and almost
draws her dagger but with those repeating crossbows aimed at
her she stops. She growls.
"Take that dress off." One of the men says.
Fremea considers doing a teleport but if her face gets
sent around town she might not be able to stay. "Now
girl!" Another says. Who do these guys think they are?
Just ordering a girl to strip?
"What is the meaning here!" A female voice is heard from
the horses. "Move this smelly beast! Let me in!" A girl
in young girl in her 20s approaches. She eyes Fremea and
glares at the leader. "What is the meaning of this?"
"We are questioning on public endangerment. We were-"
"This girl a threat?" She laughs.
"You need to leave we have authority here."
"Do you know who I am? I am Marta Valnon."
The leader seems to be clueless. But two of the riders
shift in their saddles. Fremea notices one waving behind
"Unless your King Maros's daughter-"
"My father is Duke Valnon. We are personal friends to
the court." Marta crosses her arms.
The leader then goes pale at the sight of a noble berating
him. "I'm...sorry..we were following up on a lead. She
"Fine take her in. I'll contact my father to get an
advocate." Marta glares at the other riders.
"No. That won't be done. It was probably some lady
who hit the sauce early."
"So now women are just drunks to you?"
"No. I mean...hmm...we are late for the garrison
duty. Sorry miss." He glances at Fremea. "My lady
The men leave quickly. Marta looks down at Fremea. "You
Fremea's eyes widen. She nods slightly.
"Kaylle was one too. I know how he has dealt with things.
These idiots. Why not ride with me in my carriage to where
you are going?"
Fremea looks wary but she did say Kaylle's name.
They drive home and talk. "Fremea? Nice name you have."
After the introductions are made. "I heard about you from
Kaylle. He is impressed. I understand you are working
with some street kids?" Fremea nods. "I have been working
with Xian on those orphanages. By the way I've not heard
from him in ages. Is he ok?" Fremea shrugs and never got
to know him well. "You are doing noble things." She leans
to a cabinet under the seat and pulls out a bag. She
tosses the bag to Fremea. "This isn't much. But I am
a supporter. Use this for your kids. It might keep the
place running some time."
"I seek nothing in return. Except that you should use it
for the kids not yourself. By the way say hi to Unali for me."
The carriage soon ends near Fremea's home. She never tells
where it is not trusting anyone. Fremea exits and hears
coins inside. She thanks Marta and the carriage leaves.
Fremea opens the bag and counts 30 gold. Fremea grins at
the luck. Those expenses will indeed last a good long time
for her home. Marta did not want anything in return which
makes Fremea nervous.
Today was light and after the library she casts some
invisibility spells to play some pranks on vendors and
guards. Nothing too serious but her Faerry nature is
deeply rooted. They like to prank folks. So it might
be a few apples suddenly in the next vendor's grape
cart or it could be pantsing a guard in front of a noble
woman. She has fun but it seems less exciting as if she
is maturing more.
Fremea is heading home from a reading tutorial day with
Kaylle. Kaylle was in a mood today giving a lot of awful
jokes he learned from some kids. Fremea pretended they
were funny. But he is not a funny guy.
As Fremea is walking back the sun is low but not down.
She hears crying up ahead and sees a peasant woman and
3 kids from 3-6 or so. She checks her dress and goes down
the alley to see what is wrong. The woman grabs her kids
on seeing her. Fremea asks what is the problem. The
woman explains a thief just stole their last money. She
is dirt poor and yet she warns Fremea to be careful he was
just here a minute ago.
Fremea feels bad for most peasants but knows the humans
put that out with their apathy. Their society needs to
improve all people not some upper classes. But then she
watches the 2 girls scared and in shock. She does not
want kids to be scared. She turns to leave and feels
her mom saying help them in her mind. She growls but
only for a half second she is getting too soft. She
leaves the alley and finds a place to hide. She removes
her dress and takes to the sky.
She scouts the area and finds other people. Then a
couple minutes later she finds a man moving quickly into
a alley. She watches as the man opens a bag and he seems
to count it in his head. The man laughs and that is
the last straw.
She lands a few feet away. "Go away." The man says
without looking. He continues to count and looks like
his head will explode by the numbers in his head. "I
said leave! or I'll..."
The thief looks up now to see Fremea only a couple feet
away. She flaps her wings to show she is not a typical
street person. His eyes widen and he pulls out a long blade
while placing the bag in his pouch. "I will hurt you."
Fremea steps forward and doesn't even draw her dagger.
The man swipes a warning strike but Fremea ducks to the
side. The man is so obvious with his moves. The man
steps back and lunges for her. She steps forward and
grabs his arm pulling the man forward. With her other
hand she chops the man's wrist and he drops the blade. With
her foot she trips the man. He falls to the ground on
"I'm protected! The guild will not tolerate this!"
Fremea actually considers this a bit having a full thief
guild trail might be tricky. But who would know? She
grabs the pouch and places it on her shoulder. She turns
and walks away. The voice of Arawn is in her mind that
killing is not always the answer.
Then the man stands and rushes her with his a new dagger
he found in his boot. Fremea leaps up and lands behind
him. The man twirls and lunges. She grabs both of the
man's dagger hand and pushes him back with the dagger
facing him and pointing down. She is not a strong person
but the man is surprised. She then shoves her shoulder
into his ribs and he looses his grip. She pushes the
hand back and he twists to free himself but the dagger
is now a inch from his body. She then releases him
and twists him so fast and toward the wall of a building.
The slam is hard and the dagger digs into his stomach.
The man falls back to the ground with the dagger in
his stomach staring up in surprise. Stupid idiot stabbed
himself - more or less.
She takes to the air not caring if he dies or lives. She
lands on a roof and opens the pouch. The man had some
other coins. She combines the copper and brass bits
into the peasant's bag. Then she recalls what Arawn
told her that when good luck comes to one they should
pay it back in a circle of goodwill. She digs into her
own pouch and draws a coin out. Then takes to the skies
to find the people after placing all the coins in the
She finds the peasants limping back in dread. She
drops the bag and flies off. They stare at the bag and
then to the sky. After a few seconds the woman picks
up the bag and shouts in glee. She then draws out
a gold coin and stares in amazement.
[Octagi 18 - Novehas 14]
Raban had told of a actor in town that could help teach
her more on disguise artistry. She finds the man and
asks to help teach her. She could learn on her own but
would progress at half the speed. The actor agrees for
a few hours a day but it will require a lot of personal
experience in disguises on her own. Raban did mention
he might need some gold to help so Fremea offers the
usual rate of 2 gold for the month.
Fremea learns that Kiet is at a ranch learning the ways
of horses from one of the guard's at Z'leyra's manor. She
decides to test her skills.
She arrives to get a lesson in riding as a very small
young girl. Kiet walks along the side of the horse. Fremea
tries not to speak but a few quick words. Voice can be the
hardest to fake. Kiet takes her round and round in the corral
for almost an almost and never seems to realize who she really is.
One down and more to go. She is surprised as Kiet has been
one to disguise himself with illusions. She figured that
might give him an edge but it didn't work for him. Maybe she
will tell him later.
Fremea decides to try Unali today. Today she dresses as
a older lady. It takes time to find Unali almost 4 hours
to track her down but finally does. She approaches and
asks if she would care to donate to some charity for kids.
Evening hinting at kids should be a clue. Unali stares down
at the short lady and cocks her head. Unali goes to get some
coins but stops her. Fremea tries her own voice and smears
the face paint a bit off. Unali is surprised but seems to
have been fooled. Fremea tells her what Marta did a week
ago and Unali is happy to hear the news.
Near bedtime Fremea casts another Knowledge spell.
Fremea decides to track down Z'leyra to test a disguise on her.
This time she tries to look like a short older man. But
Z'leyra recognizes Fremea in about 2 minutes.
Fremea tries to fool Etain today. She comes to him while
teaching two girls how to write their names. As a young
boy this time she tries to ask him if he could teach him how
to fire a sling. Etain looks up and studies Fremea as the boy.
But nods. "This afternoon out back?"
Fooled Fremea tells him in her normal voice who she is.
Etain is surprised but impressed. Though always the teacher
he gives suggestions on how to change her voice.
Today Fremea is disguised as a very short but older lady.
Fremea has been used to playing the girl but doing older
ones is a change. This is the third day trying it With
heavy makeup to age her hair and face. At 5' 8" she
can pass as an adult.
The actor assigns tasks to do within the law. To obtain
coin for a charity or pretend to be a traveler who needs
help finding a place. She has to study he person's reaction
and see if it worked or the person was looking up and down
to study her.
In late afternoon she is walking along the street and
was given a task to seek out a guard or two and fill out
a report but to fudge on the report to see if they see
her as young or old. Today she finds a group of 7 on
horse riding past and spots one guard from the other day.
The one who told her to remove the dress but not the leader.
Now dressed in middle class tunics she approaches the
man who is all standing around. She comes up with a story
that someone broke into a bakery on a street nearby. The
guard seems distracted but listens and makes notes in a journal.
She gives her fake name and moves away glad that the guard
did not recognize her.
[Octagi 26 - Octagi 27]
For the last few weeks Fremea has put off studying the relic.
These two days in her spare time alone at home she tries to
do that. She studies the runes and he magical auras. She
tries to separate the pieces but it seems she can't do so.
Which may need intense rituals to divide up like the Elves
did long ago.
She asks Kaylle to research the An's'alum as it has such
a unique name. But not to send for research from Ticasi
or other sources. If it can't be found in the library then
stop there. She is disappointed that Kaylle finds nothing
on it. But this is not a shock as they are in a human culture
and if the Elves did their work it would be secret.
Fremea does notice that when she touches and holds the
talisman that the aura brightens as if the Sidh is intended
to use it. Which if the story is true they were.
It is past sunset and Fremea is heading home after visiting
her kid's home. She is tired from her disguise field work.
She never would've figured it was this hard. This time since
it is night she is flying . She suddenly hears some yelling
and screaming for help. She flies toward that way a bit wary.
She nears a small park in this side of town. She finds the
yelling is from a boy in a tree. Below are a pack of 4 wild
looking dogs - probably a hunting pack. They are trying
to jump and leap up to the branch.
Fremea scans the limb from her angle and hopes it will hold
her weight as well. She lands on the limb startling the 10
or so old boy. He almost falls but she grabs him. The dogs
continue to bark. The boy stops screaming and stares a bit
more scared at this sudden new thing by him.
Fremea tries to coax the boy to her but he is too scared.
So she points to the dogs and tells him to watch. She casts
a spell and creates 7 marbles under the feet of 3 of the
dogs. They begin to trip and fall. The boy begins to laugh
and almost loosen his grip. The dogs continue to slip and
fall on the marbles for a minute and the boy finally looks
back at Fremea. She waves the boy over and she grabs him.
The boy is surprised by her wings but seems to want help
more than the dogs biting him. Fremea flies with the boy
toward the street. She lands and asks where he lives. He
points down the street. "Are you an angel?" Fremea smiles
children are so innocent not tainted by stories of demons.
She grabs the boy and then flies the boy home to his door
and pats him on the back and flies away.
This day Fremea is trying a very difficult disguise. A
old man in his 60s. The actor applies gray to her temples
and a fine set of thin paint to her hands to show age. She
is able to fool a few people.
Around 4pm Fremea notices a park full of 8 troopers. It
seems they are engaged in the captured the flag with 2
teams of 4. She then recognizes one of the men as the leader
who caught her on the street. The leader's team is advancing
on the tree of the other team leaving their flag unguarded.
Fremea sneaks into the bushes and snatches it with ease.
She walks away and back again from another direction. She
as he begins to yell. Help that he lost his cat. The guards
seem to ignore this She walks behind the leader and taps
his in the shoulder. "We are busy!" But she begins to tell
her story and demands help and offers a reward. This makes
the guard turn around. Fremea pulls the red cloth of the
flag and sneezes into it, balling it in her fist and explains
what the cat looks like.
The leader takes the info but rushes her and he only looks
once carefully at her cheeks as if seeing something odd. But
it is cold and the makeup remains in place. She walks away
but asks one of he other team members to help him to the
street as the rocky ground may force him to fall.
As the man gets her to the street she deftly places the
flag of the other team into his rear pocket. Then she
smiles and walks away.
After some disguise work Fremea spends time at night trying
to determine the safe places for the An's'alum. Chion and
her own place have hard to enter places. Z'leyra has some
advanced wards on her manor. Duke Aren has a vault in
his castle according to Unali. Unali also has stated that
the royal vault in the palace is quite secure. She spends
a long time to figure out the best place. But she can't
seem to decide. The item itself seems impossible to destroy
so maybe a good place is a natural place like in the water
or something. She goes to sleep hoping to solve this problem.
Fremea casts another Knowledge spell today
Today Fremea is back into her young human girl disguise.
Tired to using the others. She tries to use the skills
learned to con apples from vendors or ask to ride a very
nice looking tan horse. All work in her tasks.
Around 2pm she is walking from a shop when 3 men seem
to approach. They stop and in strong accents ask her, "where
is...Golan's...gaming ..ahh..." Then a word she doesn't
understand. It seems it in some accent she does not
recognize but in rough Marentian. She has no clue of the
place and shrugs. As she walks away one man seem sot
trail her. The other 2 soon follow and talking quietly.
Fremea then realizes the men want more than a gaming day.
She enters a alley and finds a trash container to hide
behind. She can hear the guy talk. "Girl you...pretty.
Got candy. You want?"
The other 2 men round the corner and start looking for
the girl. Fremea casts a sleep mist spell and takes them
all out. She inspects the bodies and finds odd coins but
looks like RE in one. She recalls Kell saying those coins
are from the Rogizini Empire. Such coins would be hard
to spend so she leaves them. She decides to position
the men in a certain way. She rushes and then heads away.
Soon the men wake up but find themselves all without
pants or underwear. Those things are now on one roof
somewhere. One was sitting on the lap of another guy
and one was leaning over a crate with his butt in the air.
Fremea wonders what their thoughts were and how they got
back to their ship or whatever.
[Novehas 8 - 13]
After spending time on her disguise skill, Fremea spends
time for a couple days at home. She cleans and stocks up
on new supplies. She also decides a good set of wards for
the place is needed. No place is fully safe from a simple
hovel to a palace fortress given a decent and determined
person. But at lest the simple common thieves will be easy
to deter. Her place has no doors just like Chion's place.
For him he just teleports in and out. But she does have 2
windows and a roof hatch. Most thieves will not even care
to check the roof. But those windows are the most vulnerable.
She decides what spells to use. She does not have powerful
stand alone spells that kill. Most spells need her to be there
like her archery powers. Plus it would be bad to kill a
curious kid who may wander in the yard. But she does have two
spells that may be useful. She will place a ward of paralysis
and a ward of Sonic Blast on both windows and roof hatch.
It takes time but the six wards are completed with
one failure. She places the Paralysis spells to activate
if the window is touched from the outside without a cancel
order. She casts the sonic blast spells but one fails on the
south window so she has to start the two spells over again.
Now her place is warded. She will have to warn her parents
and some of her friends.
Then she has an idea to add one more spell to the roof
hatch. She casts a teleport and then a ward pact
She adds a command word. This way all she needs to do is
hover or stand on roof and speak the word and she will
be teleported inside without her doing so. Also a low
level spell will allow her only and she will have to
unlock it from inside. She had to get some advice from
Z'leyra who has setup some clever wards on her place. But
the trick is spell first ward after. Some forget that and
do the reverse.
Because of the big cost of the wards she spends days to
do each set.
Fremea takes the relic toward the forest. She wants
to test it in the field. She can at least try to address
two of the powers. The one about humans fighting other
humans is too dangerous.
After talking in depth with Kaylle, Etain, Arawn and others
she tries to invoke the magic. But she finds this is rather
easy. She can fell her mark seem to warm up. She does not
understand how they are related. Maybe those with the mark
use Sidh relics better?
She tries to create a storm starting with a fine mist.
In seconds a large sheet of mist about 2 miles around
falls on the woods. She then points to a tree and concentrates
and speaks the words from her visions. The storm is hit by
a bolt of lightning and almost falls. She stops and ends
She then finds in the woods three female deer This time
of year most deer are hunted by they have moved from the
hills in the east and east to the west to forage for the
winter. She concentrates and invokes the spell to make
animals fight each other. But this time nothing seem sot
happen. Then she recalls that it may have been tame
animals. She tries twice more and notices a aura around
the deer. Deer normally never fight unless males are
looking for mates. Females are ver docile beasts. But
suddenly two of them begin to ram heads into ribs even
though no antlers. They try to stomp and kick but the
deer are so limited in their attacks Fremea stops the magic.
Fremea is worried that the magic could be detected so she
heads back home.
Over the last month Fremea has occasionally hunted and
searched the local forests - more light woods than forests.
There is even aware of a rumor that Kiet even got lucky
on some hunts.
While in the forest today she looks for a good tree to
get wood for a wand. She is not planning on making an
actual wand but to practice carving. Anorlic has been
showing her a bit of how to carve. Not true skill use
yet but some tips. If she can make her own virgin wand
then some day she can make a good one. After some time
she finds a tree with a large thick branch. It seems
quite healthy and if done right could make a dozen or
more wands. She cuts the branch to take back home.
After collecting the wood she casts teleport a couple of
times to ensure her skills are still good.
She does notice a man in the woods walking with a decent
riding horse nearby. He is holding a spear at time and
at other times seems to be using a sling to hit birds in
light hunting. She watches the tall 6 foot hunter do his
thing and collect a few game birds for dinner.
Over the next few days she practices on carving the wood
using Anorlic's tips in her spare time.
Fremea is still testing her disguise skills on some
vendors as a old lady. But the second vendor seem sot
spot the makeup and begins to yell at her Fremea leaves
and tries to reset her makeup.
As she is nearing one alley she sees 2 men in an alley
on the ground. One is in a pool of blood. She with
some caution goes to investigate. The man in the blood
pool is dead. But the other man in his early 20s is still
living. Based on their clothing and hands they seem to
be hard laborers like farmers. Strings on their belts
indicate where money pouches or bags might have been but
She does not know if these men are bad but they seem to
have been robbed. The one wounded has bruises and marks
from looks like sticks or something. She does not do
healing of humans as good as Fae but casts a healing spell
on his heart to help him regain strength. The sell
enters him and his breathing and heart rate seem to be
She leaves and tries to find a person to tend to them
and finds a messenger boy to get them help.
Fremea gets word from the others of a party at Cholan's
place for Damon. She doesn't know the sailor but has heard
stories from Unali. Before she goes tomorrow to the party
she visits Cholan's tavern. She asks if Balrog has been
seen lately. Being a good thief maybe he can give suggestions
on hiding the relic.
While in the tavern she notices the same hunter from the
woods at a table. She asks Cholan about him. "Him? He
is looking for a caravan to the northwest. Not sure why. He
doesn't speak Marentian but oddly he can write simple basic
GM: Another fun IBT. For our hunter friend a easter egg.
I have started Unali's IBT. For old players see below
on update of treasure.
Skill Points EL Changes
Fighting Dagger 5
Read/Write Katai 16 +5
Disguise Artist 56 +11
Gold Coin to Peasant - - 1 GC
Gold from Marta - +30 GC
Gold for Actor - - 2 GC
Spell EL Exp Expertise Notes
Marbles 1 3 2
Healing 1 3 2 +1 EL
Teleport 0 48 48 +1 EL
Knowledge 1 45 30 +1 EL (15 points)
Ward Pact 0 300 301 +4 EL
Paralysis 2 36 18 +1 EL
Sonic Blast 0 18 18 +1 EL
Invisibility 0 8 8 +1 EL
GM: Old Treasure
I have heard back from 2 on the final gem selection
from the old update. I put the deadline as 7/1 so
I will assume all agree unless stated otherwise.
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