[pnpgm] Game Update #14 - File #46 - Kell's IBTn

pnpgm pnpgm at comcast.net
Tue Feb 26 07:57:47 CET 2013


   HT Aliaver/Player          Character Name    Type    Status/Notes  Sex
   -- -----------------------------------------------------------------
   R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
   --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
   R3.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
   R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
   R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
   W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
   R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
   R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
      Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell

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      Game Update #14 in sequence (file #46)
      ----------------------------------------------------------------

      Admin Notes: Malic removed off list.
      -----------------------------------------------------------------
      [Recap]

        [None]

      --------------------------------------------------------------
      [New Stuff]

          [Augado 11th - Sepes 24th, 1634TH]
          [Location: Marentia (Maren)]

          [Augado 11]

            Kell finds relief in returning to Marentia.  The tension finally
          leaves his shoulders for the first time in days.  Kell realizes
          that he almost died and wonders who would have missed him?  What
          mark has he made on the world?  Sure Raban and Will almost died
          but this was personal - HE almost died.  But now he feels safe
          for the first time in weeks.  Course he recalls the story of
          Triest the fighter who was killed in a simple fight about a street
          dice game.  How quickly things can change and even the least clear
          view of danger can be a razor's edge to death.

            Kell looks around Chion's property and finds it a bit dull.
          Maybe he could offer his skills to brighten the place up with
          some good supplies or items.  Then again the man could teleport
          across the world to pick up some luxury item that is rare in
          Marentia.  Kell considers that a possible future goal to get
          luxury items from Chion's express and sell it here.  Both could
          make a King's ransom.  But the man seems weary of these teleports
          and is changing from a sailor to fighter to a teleporter to now
          a deep and willful Shaman.

            Kell finds Zhou a sad thing but realizes that of the party he
          and Shu were the only ones to die.  There were other allies like
          the wizard Gan but thank the gods none of the original party
          died.  Kell watches Arawn give prayer over Zhou's death.  The
          trader is not a overly religious person.  But to him he figures
          if he can influence a god with his tongue and wit then do anything.

            Kell considers his plans for the future.  So much to do so little
          time to do it.  If only he learned time travel could do more though
          his chances for destroying things around him in time travel would
          increase. Maybe if he learned a doppelganger spell he could just
          do more than one task with many Kell's.

            Later that night, Kell enjoys the party and fellowship.  he
          welcomes Luvac's gifts and the nice Marentian food.  Katai food
          seems to spicy and salty.  Kell asks Chion to join his trip to
          the Dark Lands.  It is good to go and get some research done.

          [Augado 12]

            That morning Kell enjoys the teleport though he gets a bit
          dizzy from the long jumps due to a mix of good Goideli wine
          and roasted clams.  At the Zen'da plains he observes and makes
          mental notes of what these barbarians could use for simple
          items.  While they are a very primitive people he knows they
          could use some basic things like metal items from cutting
          utensils to cooking cauldrons.  Things like blankets and
          even simple clothing could be of use.  Caladan does mention
          a trader comes but only a few times a year.  It would not be
          a very profitable trip to bring goods here but who knows maybe
          one day he could bring items to the tribe if Chion comes back
          from Sivas.

            In the Vassa forest, Kell notes that here people live on
          the forest as the Zen'da live on the plains through animals
          and by products of the terrain.  The trader learns that little
          is really needed here.  They seem quite self sufficient.

            But in the Dark Lands the world changes for good trades.
          Luxury items are actually shipped by distant ships from Katai
          and Choshai.  But they are few and not so often.  While the
          Lands are self sufficient they need some things like basic
          metals and foods imported from the south as far south as
          Lemasan fruits.  But again Kell knows that it would not
          be as profitable a trade due to distance from Marentia or
          Ba'ru.

            After learning Ki'ama is called elsewhere Kell asks for a
          audience with Oby Wan.  He asks about possible research on
          the material of Ebony.  Oby Wan explains it is a uncommon
          item but he will research it and offer suggestions.

            Kell gives a bottle of good wine to Oby to give to the
          High Elder.  He does this out of thanks for letting him on
          the mission and to make new friends.  Oby Wan bows and takes
          the gift.  He explains that he has never had Ba'ru wine so
          it would be a treat for the High Elder.

            Kell asks if there is a good spot to cast spells like
          Knowledge spells.  Oby Wan just grins and waves his arms
          in a wide arc.  He explains the entire nation is one great
          spot though some domains are better for certain types of
          spells.  For the knowledge spell the wizards tend to use
          the park near the lake south of the Citadel.

            Kell gets a room in the Citadel Inn in case he needs to
          spend a few days here.  Thanks to Oby Wan there is no charge
          for the room.

            Kell meets up with Kiet and travels the market area north
          of the Citadel.  Both explore a few shops and look around.
          Kiet avoids one alley where a vendor is selling snakes for
          food and for pets.  Kell can't help but to grin at the possible
          new phobia for Kiet and snakes.  After all he was almost killed
          by one at the Citadel months ago at the wedding.  Then attacked
          by a creature sort of like a snake at the flying island.  He
          wonders how he likes Caladan's firesnake now.

            Kell does a brief visit to the family who watched Squirt for
          a short time.  Kell brings a item he paid for earlier for the
          family to help in their well and water issues.  It is a simple
          wooden bucket but the vendor explains it has various spells. First
          it will collect natural rain and purify it - including get rid
          of bugs.  It will also use well water and purify it to make it
          more clean for drinking.  It can also cast the water from stone
          spell and make water from stones.  The vendor normally sells it
          for 3 gold.  But Kell haggles for almost ten full minutes
          explaining that this common thing is so common the price should
          be lower.  After some intense bickering the vendor sells it for
          1 gold only.  Kell then visits the family and gives them the
          gift.  Kell then sets a time for a dinner at a local place for
          them and they agree to meet for dinner.  Later that night the
          family enjoys a nice feast thanks to Kell.  To top it off he
          gives his second bottle of great wine to the family as a gift.

            Kell finds a weaponshop and sells his spears.  Though the
          lands are full of forests where spears are common he is able
          to sell them.  The smith knows they are foreign and their
          hilts are a bit different.  but because they are common weapons
          for dealing with boar and such he does not give the trader much
          of a profit.  Kell only earns about 4 copper extra from the basic
          price.  But it is something.

            Kell finds a wine shop and finds the place is of high quality
          wines from as far south as Katai and Teos to even some in the
          far west in lands he has not heard of.  Kell offers the owner
          his 5 superior wine bottles for sale.  The owner a man in his
          50s examines the bottles and labels.  He knows they are rare
          from a long off land.  But anyone can fake labels.  The man
          takes the bottles to his small bar and places them on top.  He
          then places one bottle out of view of Kiet and Kell.  He waves
          his hand and places the bottle back on the bar.  He raises
          a small wine glass with a sample of wine.  Kell wonders how
          the man got the wine from the bottle without opening the bottle
          or pulling the cork?  Kell asks and the man just bows but
          explains it is a trade secret.  Kell offers to trade for it but
          the man politely refuses.  The man swirls the wine which is only
          2 maybe 3 ounces around.  He examines the color and the smell.
          he then tastes it.  A wine expert only needs a small sample and
          can tell the difference from junk and great wine like goideli.

            The shop owner buys 4 of the bottles are little profit of only
          6 extra copper.  But then the 5th he samples and his eyes grow.
          He loves the wine and should make a good profit of it from the
          locals.  He places a gold coin on the bar just for the one
          bottle alone.  Kell is a professional wine merchant himself and
          never tasted the wine but he knows the brand is popular in his
          home.  He is surprised to earn a gold for it.  But it should be
          a good profit overall.  If he had time he would sell that one
          bottle to a person who might want it for higher but only the
          shop owner has those contacts up here.

            Kell visits a shop to buy some silver to make a new wand.  He
          buys a small kit of tools.  He plans to spend the next few days
          making the wand by hand.

            Near dusk Kell returns to the Citadel and heads to the park.
          There he finds a quiet area as most of the crowds have left for
          the day.  It is a place where family have fun and wizard show
          new demonstrations of spells or test their new spells.  Kell
          casts a purification spell on the ground and then casts Knowledge
          to gain some insight on Ebony.

            Kell returns to Inn to find Oby Wan there.  He reports that
          the archives do indicate some magical value for ebony.  It
          is not a powerful force but the best person to speak to is a
           wizard o the west about a day's ride.  He gives a map and
           directions and a scroll to allow him free travel there.  Oby then
           leaves and Kell goes to bed after a quick ale in the bar.

          [Augado 13]

            Kell sees Kiet leave and learns he made a nice profit on his
          money investments.  Kell is then shocked to see Zhou alive and
          makes a mental note not to gamble with Chion.  If he could keep
          that secret for a day or two then he might be a good player.

            Kell then rents a horse and heads to find this wizard in the
          woods to the west.

            During breaks and camp Kell works on making the wand.  While
          he does not have a forge he uses basic metal working using
          a campfire to bend and shape the wand.  It is a high degree
          of skill like making a sword.  After all its just a small
          stick basically.  He spends a few hours tonight working on
          the wand and the next 3 days as well to finish it.

          [Augado 14]

            Kell finds the cottage of the wizard in the clearing.  The
          woman in her 40s is tending to her garden when he approaches.
          He explains his intent and she introduces herself as Ziet who
          practices in mostly Elder magics.  She is not a person who
          fights so tends to use more defense spells and protections  Kell
          asks about Ebony and she studies Kell.  She does not speak about
          the wood for some time instead asking about Kell and who he is.
          Kell tries to explain his past and his own skills.

            After almost 4 hours Kell finishes the tale of his adventure
          in Katai.  Ziet is mostly hard to follow with her stern looks
          and solid manners.  But she seems interested.  Finally Ziet
          makes some lunch and the two eat some soup and warm fresh bread.
          The woman lives alone and explains that if Kell can retrieve
          a flower she will give him what he needs to know.

            A simple flower no big deal!  She explains the flower is on
          a branch about 200 yards north of the cottage.  "You must take
          the flower but leave it.  Not to use magic.  Must not disturb
          the animals around you.  The heart of the flower must be intact."

            Ziet leads Kell to the place.  It is a tree 80 feet tall.  He
          pulls his ropes out but she shakes her head.  It must be done with
          sheer will and strength not tools.  Kell begins to climb and hopes
          the fall.  It would not be good to die here from a tree it would
          just ruin his reputation.  He ascends the tree slowly and begins
          to tire out.  Then he sees the flower a sunflower like orange
          thing at a height of about 60 feet off the ground.  Squirt is
          starting to enjoy the climb and at times climbs onto branches
          and chases birds.  Then Kell studies the plant some 3 feet away.
          Now how can one take the one flower and leave it?  Then he notices
          a hummingbird nest a couple feet next to the flower.  He can't
          disturb it either?  What counts as disturbance?  He watches
          as Squirt is pawing at a large caterpillar and orders him to stop.
          but then he realizes the animal is actually picking at some soft
          mushroom like thing near the insect.  Kell then realizes how to
          do it.  He removes his cloak and places it over his head.  So not
          to scare the hummingbirds.  Then he inches toward the flower.  There
          he places a dagger in hand and scraps the large see like ovals
          from the plant.  Leaving the plant but take it with him - the
          heart as it were.  He then starts to climb down and presents the
          seeds to Ziet who bows then walks back to the cottage quietly.

            Kell begins to speak in Elf Sidh with some absent minded
          distractions of plants and animals. This makes Ziet turn around
          and smiles.  A person who can learn the Sidh languages are a better
          friend than some common forester.

            Kell and Ziet encounter a family of deer before getting to the
          cottage.  The two adult deer and 2 younger ones.  Kell is amazed
          to see how docile they are to the two. But then he realizes that
          Ziet seems to be using a subtle magic to enhance her calm to the
          animals.  She feeds them some things from her pack and checks
          them out to ensure no disease and problems.  Most in the Dark
          Lands would just kill these deer but she treats them with respect
          which makes Kell grow in admiration for her.

            That evening Ziet explains that Ebony is rare enough that most
          people do not know the inherent magic.  There is a rite to enhance
          them but it must be done during the full moon only.  She explains
          that Ebony increases overall protection quality and magic.  Ebony
          also can enhance Shield magics like energy shield.  Enhanced made
          items like shields can be higher quality in strength as well.

            For the rest of the night she goes over the rite while Kell
          takes notes in his journal.  She explains that the best example
          was a Zen'dan Shaman who used Ebony hand shields for combat.
          She goes into a few other stories as well on the use of Ebony.
          But she clearly states it is not a common item to use by most
          magicians.

          [Augado 15]

            Kell spends the day with Ziet and she shows him favorite
          places and things in the forest she calls home.  Ziet asks
          Kell to teach her some basic words in Elf Sidh.

            Around 3 pm or so Kell and Ziet encounter 3 boys who are
          walking in the forest toward the cottage.  Soon Ziet learns
          that they are apprentices who wish to leave their master and
          learn from another.  Ziet quickly figures out that the reason
          is their sibling rivalry.  But Ziet explains that is how the
          master of the domain they are in works.  He seeks the strongest
          from the siblings he tends to choose.  Ziet explains that if
          one chooses to be the primary student the master will decrease
          his demands on the other two.  Then all three can work together
          to learn under his teachings.  After a couple hours of debate
          the three boys decide to return to the master after the middle
          boy is elected as the primary.  Kell is impressed by her wisdom
          and wonders why the middle was chosen.  Ziet explains once the
          boys are gone that his charm of the fox he had as a pet makes
          him a natural for the forest magics.  This is something that
          the master admires most.

            Kell just shakes his head confused by the politics and the
          procedures this land needs to survive.

          [Augado 16]

            Kell heads back to the Citadel with some new knowledge.  It
          isn't as huge news as expected but Ebony can be good for simple
          combat.  Though it could be used for other purposes like items
          in a home for protection.

            By mid-afternoon in the park, Kell completes his simple wand.
          Maybe Z'leyra will teach him how to do some artistic runes and
          art work for his items.  It would definitely improve their overall
          value.

            Kell casts a purification spell and then casts a ensorcellment
          spell upon his new wand to make it into a mana battery.  He knows
          it is not as powerful as the one Z'leyra made but it is a start
          as he is new to this crafting stuff.

          [Augado 17]

            Kell counts his coins and finds he has made about 19 Silver
          profit this trip.  With the gold from Katai's treasure he now
          has a bit over 17 gold.  He smiles and heads to the markets.
          Time to buy some things for Ba'ru.  Ba'ru is a nation that trades
          in weapons and that is about it. The most common items are Bows,
          Scimitars and daggers like Dirks.  So Kell shops around to find
          things that Ba'ru may rarely find in their markets.  The first
          few items are some Viking shields.  The vendor says that Sven has
          some relationship with some sailors that come from the far west
          and they bring these things in or lose them from ship wrecks.

            Kell buys two of the Viking shields at 24 Silver.  Kell then
          moves to buy some weapons.  He finds that the Dark Land crafters
          do good work in four areas Axes, Battle Axes, Spears and War
          Staves.  These are not unique weapons but in this area they are
          treated more special.  The Axe or Spear for example are common
          aids in the forest.  He buys 5 Axes, 2 Battle Axes, 5 Spears
          and 30 War Staves.

            Kell returns to the wine shop he sold his wine to the owner.
          He notices the man is wearing a nice new ring that means he sold
          the wine for a good profit.  Since Ba'ru rarely if ever in a
          century finds Dark Land wine he decides to buy some wine.  He
          buys 4 bottles he determines to be of fine quality.  He finds
          a good selection of what he determines as good quality wines.
          He dickers with the owner and surprises him by buying 80 bottles.
          The owner thinks he is about to have a glorious party.  The
          owner is so pleased he throws some wrapped cheese boxes that
          will keep them preserved for weeks.

            Kell then visits some clothing shops.  Ba'ru may not be the
          center of fashion but people would love to find the unique styles
          of the clothing here.  Most wizards dress with bright open
          colors that seem to denote their skill based on their flash.  He
          buys 10 Cloaks and 8 Dresses.  He visits the shoemaker and buys
          5 sets of boots.

            Kell had hoped to spend all his coins but only finds that he
          spent a bit over 14 gold thanks to his haggling to lower the item
          prices.  He pays for the merchants to store and then ship the items
          by some boys to the Citadel tomorrow.

          [Augado 18]

            Kell wakes up eager to return to the south.  The Dark Lands
          is too much full of tension.  A different kind of tension from
          Katai's oppressed caste system and Marentia's simple tension of
          daily life.  But in the Lands folks like him are always alert
          for challenges.  Just a couple days ago he saw some apprentice
          dueled by another and killed.  All because the girl insulted
          the man by shaming his cloak of all things.  Kell does not
          understand why the High Elder doesn't intervene.  But he also
          knows that the area is crowded with only 1 master per domain.
          A process has to be left to weed out the weak and strong.  If
          not the place would be one huge bed of unrest and over population.

            Kell finds Chion waiting and smiles.  Chion notices a pile of
          crates and looks curious then Kell explains that is his personal
          stuff.  Chion shakes his head knowing the trader came with less
          but leaving with more?  Chion shrugs and knows that carrying
          the gear is about the size of 2 horses so should be able to do
          it with his large spell power.

            Chion then teleports the group to the Vassa forest then to
          the plains.  The last stop is Sivas but then Kell asks the
          wizard if he could get a lift to Ba'ru.  Chion explains that
          he has never been there.  Kell tries to explain the area and
          the capital.  But teleporting blind is a risk.  Chion orders
          Kell to gather all the material around him.  He'll have to
          try a old trick.  Once the crates are around he casts a simple
          Insubstantial spell on himself, Kell and the crates. If he
          touches them all they should come with him.  Then he casts
          the small jump to Ba'ru to the north west a few hundred miles.

            Chion and Kell end up south of Ba'ru about 2 miles in farm
          land.  The spell fades and they become solid.  Kell looks around
          and sees a road and learns roughly where he is.  Just as Kell
          becomes solid again he accidentally steps in a nasty gift left by
          a cow.  Chion then nods and tells the trader he can do the rest.
          Without knowing the city its too dangerous to go there.  So he
          will have to get transportation.  Before Kell could argue Chion
          teleports away.

            Kell tries to clean his boots and walks to the road.  He soon
          finds a farmer and asks if he could send a wagon back to haul
          his stuff.  He offers a silver coin for the help by fetching the
          wagon.  Soon a wagon and two men come to help Kell.  They take
          him into the city and he finds a storage place he can rent for
          a day or two for his stuff.  He pas the men and the rent storage
          4 Silver.

            Kell knows he will sell his wares in the city markets but for
          now he will go to find his family.  He rents a horse for 2 days
          at a couple silver.  He then heads south toward Baste the small
          town south east of Ba'ru about 12 miles away.  The other town
          is in the north and both support the capital.  These are the
          three main population centers of the nation.  As he rides he
          shakes his head at how easily it would be to conquer this place
          with not many towns to conquer.

            By mid afternoon Kell finds his family home and surprises his
          mother Halley Amber.  She is very happy to see her son and wonders
          why his hair is so long, nails so dirty, boots a bit smelly and
          a couple odd bruises.  She demand she eats lunch in order to gain
          some decent weight.  Word is sent out to find his sister the
          other Half Elf in the family.  She is across the small town and
          soon returns.  Kell welcomes Emili De with a great hug.  Then all
          three sit, eat and do a brief overview of the since he left.  He
          intends to go into full detail later as he will be here for a few
          weeks.

            For a few hours all three catch up.   Then Kell decides to
          go walking and find his old master Na'bob.   The old man is asleep
          in his shop when Kell startles him.  Kell finds his hat thrown
          off by a spell that whizzes past his forehead.  He forgets it is
          best not to startle a wizard while he is sleeping.  Kell turns
          to see the wall blasted by the fire dart.  But soon both men
          relax and share a quick recap of Kell's past.  Kell then tells
          the man he will be back to share and spend more time.  He asks
          Na'bob if he knows a blacksmith he can learn from.  Na'bob gives
          him a name and direction.

            Kell asks about his friend Kranus and learns he is back in
          the city.  Kell then goes to find the blacksmith.  After some
          talk both agree to work at the shop.  The blacksmith can be
          paid 5 copper a day for his skills.  He discounts the man a couple
          coins as most would charge 7 a day.  But since the blacksmith
          knows his mother he helps out.  Course Kell wonders how good the
          man knows his mother but that is another day to figure out.

            After visiting a tavern for a quick ale, Kell leaves for his
          family home.  The couch is free and his mom insists that he stay
          there.  As he walks he recalls all the fun times as a kid in
          the town.  The girls he chased and ran from.  The deals he saw
          and dreams of making.  The bad times when things got bad and
          he had to work in the weapon smith shop.

            As he is calling back memories, Squirt perks up on his shoulder.
          He begins to hiss.  Then Kell smells it a foul odor.  Before
          he can react Kell notices three Cu Sidhe charging out of the
          shadows.  If it was a day later when he was at work he would
          not have his shield.  But since this is the first day in town
          and not settled in he has his shield.  He draws it upwards and
          draws his tulwar.  The many monsters must have tracked him for
          some time and he is glad there is no Shaman with them.

            All three lunge for Kell.  Two miss the agile trader as he
          dodges.  The third is deflected and forced back by his buckler.

            Squirt leaps after one of them and misses as it leaps away.

            Kell slices the side of one of the creatures doing 5 points
          of damage.  The iron of the tulwar does added damage due to
          their natural affliction.

            Two of the creatures turn to attack Kell again.  By now
          Kell has naturally healed not taking Z'leyra up on her offer
          to heal him.  But he still down 2 hit points a week after the
          battles in Katai.  Kell takes another point from the bite on
          his left arm.  But luckily the creature's poison does not
          affect him.

            The other creature lunges for Squirt and bites him in the
          shoulder doing 3 points of damage.  But the poison does not
          affect him either.

            Squirt turns and lunges back at the creature and does 2
          points to his leg.

            Kell stabs the second creature in his side doing 10 points
          of damage making him fall to the ground.

            The last two creatures attack Squirt and Kell but both fail
          to hit them.

            Squirt does another point of damage to the one creature he
          bit previously.

            One creature lunges for Squirt but fails to bite him.  The
          other clamps down on Kell's ribs but his scale mail protects
          the attack from getting through.

            Squirt leaps onto the back of the one he previously wounded
          and clamps down on his neck doing 9 points of damage killing
          the creature.

            The last creature leaps after Kell but he blocks the strike
          with buckler forcing the creature away.

            Kell swings at the creature but it leaps away just at the last
          second.

            Squirt leaps toward the last creature and bites his leg doing
          3 more points to him.

            Kell uses this chance to stab the creature and killing him.

            Kell then ensures the other creature is dead but finds it
          still breathing so stabs him.

            Kell welcomes Squirt back into his arms and inspects his
          wound.  He turns around to go find the local healer for
          himself and Squirt.  The healer treats Kell's light wounds
          and does some treating of Squirts wound.

            Kell is proud of his friend.  He took more damage and
          the biggest risk.  Both head home to sleep the night and
          heal.

          [Augado 19]

            Kell begins his first day of learning the skill of blacksmithy.
          It will take at least 4 more days to learn the basics.

            Kell is taking a break from the shop and walks down a more
          poor area of town.  He notices 5 men who look like sailors.
          They remind him of Cholan.  He does not understand their language
          but sounds like that Malic guy.  They seem to be arguing and
          pointing up and down the street.  At one point they try to
          ask him a question but he shows them a hissing Squirt and they
          seem to back away.

            After most of the day learning at the shop, Kell spends some
          time at home.  Out back he casts purification 15 times to improve
          his technique.  Two fail and one fails abysmally.  Kell is stunned
          and thrown to the ground by the effect and can't move for almost
          30 seconds.  He feels a bit weaker as well from the failure.  But
          he moves on and recasts a few more times.

            Just as Kell is ending his spells for the day, Kranus arrives
          from Ba'ru.  Having gotten word that Kell is home.  Both men
          head to a tavern and spend a few hours telling stories and
          recalling old ones.

          [Augado 20]

            Kell spends another day learning blacksmithing.

            Kell tries to shop in some of Baste's shops looking specifically
          for Smarag. But he finds nothing.  Which does not surprise him
          for a small town and small nation.

            That evening the trader casts protection spells to improve his
          skill.  He casts it 22 times.  Six are failures and 2 are bad
          failures.  Like yesterday he is stunned and takes more energy
          and mana from the failure.  But 14 are good castings and he
          improves his spell.

          [Augado 21]

            A third day is spent learning the black smith art.

            After a long day of learning he and Kranus decide to
          visit the best pub in town.  Which is not speaking much
          of the town but it is decent.  After a couple hours of
          gambling in cards he makes a nice profit.  At first he lost
          the initial hands but did well at the end earning him 8
          silver coins from the pot.

          [Augado 22]

            Another day at the hot forge gives Kell some nasty burns
          and bruises.  But it is a learning curve.

            Kell treats his mother and sister to a night in Ba'ru for
          some fine dining and shopping.  Though they ride back late
          they all had a good time.

            Kell has been studying the new elemental tome he got from
          the High Elder for the last few days.  Tonight he decides to
          improve his elemental magic by casting it 16 times.  He does
          fail 5 times.  Then he runs out of magical energy from his
          own body and the two wands.  He doesn't double his skill but
          he does at least improve it.

          [Augado 23]

            Kell spends the last day learning the skill of blacksmithing.

            Kell asks about land he might purchase nearby.  A couple
          hours before dusk he rides around the countryside to find
          some good acreage of land.  But at this point he does not
          have the funds to buy as much as he wanted.

          [Augado 24]

            Kell asks the blacksmith if he can use the shop a few days
          to make his own tools.  The owner doesn't object unless a
          major project comes in.  Kell will rent the place for 2 copper
          per day.  He plans to make a large hammer, small hammer, tongs
          and a chisel.

            For a skilled blacksmith it would be a easy task to make
          these simple items.  But for Kell it might take a few days.

          [Augado 25]

            Kell continues making his blacksmith tools.  He learns one
          thing.  That working a forge in the month of Augado is not
          fun.  He must have lost 5 pounds of sweat already.

          [Augado 26]

            Kell spends another day making his tools he should be
          done with them tomorrow.

          [Augado 27]

            By late afternoon Kell finally finishes his tools.  The
          blacksmith inspects them and says they are well done but
          they aren't going to sell high for artist tools.  Doing
          the basic bending of metal to shape a simple file is easy
          not a scholar debate with a king.

            Kell heads back to the family home so he can cast some spells.
          As he does he notices bad calluses on his hands from the work.
          This looks bad for a trader.  A trader should have soft hands
          so they demonstrate skills of the tongue not labor.  He hopes
          they fade before he makes good deals.

            Kell places a ensorcellment on the small hammer to make it
          a battery for mana.

            Then he starts to enchant each personally made blacksmith
          tools.  All 7 will be enchanted to make stronger and improve
          his overall skill.

            He enchants the large hammer without issue twice.  But
          on the small hammer both enchantments fail.  He doesn't know
          until he senses the item for magic but finds no change.  He
          repeats both on the small hammer.  One enchantment goes well
          but twice he fails again.  Another spell enchants the small
          hammer for second spell finally.

            For his Tongs he improves the fatigue strength but can not
          get the skill enchantment working after 2 failures.  Then he
          runs out of spell energy.

          [Augado 28]

            Kell rides to Ba'ru to sell his items.  He pays the final
          fees for the storage and rents a couple draft horses.

            Kell haggles with one vendor selling both shields.  Originally
          he paid 24 silver for both.  He sells them for 15 silver 6 copper
          and 20 silver and 4 copper for a total of 36 silver a 12 silver
          profit.

            For the 5 Axes he sells the batch for 40 Silver a small profit
          of 15 silver.

            For the 2 battle axes for 22 silver and 4 copper a profit of
          about 10 silver.  Kell walks away very happy as the dealer figured
          they were "pretty" axes and unusual.

            For the spears Kell figures the 5 will have to be sold in a
          single batch. They are not artistic but their hilts are not
          common here.  So he dickers with 3 vendors.  But he only makes
          25 copper profit off the sale for a total 27 silver and 5 copper
          for the final deal.

            Most warriors in Ba'ru do not use war staves so Kell came with
          at least 30 for now.  He paid 30 silver for the weapons and
          sells them for 54 silver with a small profit of 24 silver.

            At the wine shop Kell bickers for a good time.  This is not
          the center of wine culture.  But there are a few lovers.
          He sells the 4 bottles of fine wine for a profit of 48 copper.
          The vendor requires a good sample of the 80 bottles of good
          wine he bought.  So he opens 3 and tries them.  But like
          a good merchant he shows little expression.  Best not to say
          if he enjoys it or hates it.  That will affect the trade
          talks.  After 25 minutes of bickering the vendor decides to
          buy the batch.  Kell paid 80 copper and sells them for 168
          copper.  A nice profit of twice their value.

            At the open market he sells his clothing.  He sells his 10
          cloaks for a profit of 16 Copper.  When it comes to the 8
          dresses he feels a bit out of his element even when he is
          a elemental wizard.  The women dicker and bat their eyes and
          reveal nice curves to get a good deal.  But being a trader
          dealing with those super powers is hard to deal with.  He
          sells the dresses for 62 copper and 4 brass bits.  He made
          a small profit of 12 copper but for dresses that is decent.

            For the 5 boots he makes a 20 copper profit on selling them.

            He ends the deals with 22 gold, 4 silver and 4 brass bits.  He
          tosses the brass bits to some beggar who looks like his limp is
          very bad.  He made a profit of 8 gold from his goods from the
          Dark Lands.

            With his new found gold he decides to buy items in the market
          and sell them in other markets.  He uses 5 gold for this purpose
          just to practice his skill.  But the merchants are used to the
          deals here and are just as good as Kell.  So the half elf only
          makes 3 extra gold profit.

            All the while trading Kell tries to find elven metals for
          things to make.  But the merchants never even seen a Elf much
          less have their metal so there is no luck there.

            Now that he is in the capital and gold in his pouch he visits
          the land deed office.  Awhile back he finally found some land
          that is 100 acres.  He tosses down 10 gold to buy the land.  He
          leaves the shop with a deed and now a land owner though with no
          buildings on it.

            Kell decides a party is in order and goes to a good joint where
          gambling is common.  After a very delicious steak he gambles for
          a few hours.  He realizes the gamblers here are quite good.  He
          loses just over half the time 56% but wins the other games.  Even
          though he loses more he ends the night with 5 silver profit.  Which
          is not a huge windfall but for tonight it was enough to pay for
          his meal.  He rides back to Baste to sleep hoping the bandits
          don't attack on the dark road.

          [Augado 28]

            Days ago Kell tries to ask Na'bob if he could learn Luck
          from his old master.  But he explains that he does not
          know the spell.  But the healer in town uses a old technique.
          Kell asks the man to teach him the spell.  But the healer has
          no book or scroll so may not complete his training in time.

            That night Kell spends the evening at dinner with his family.

          [Augado 29]

            Kell is taught some more insight into the Luck Spell from the
          healer while he works.  Being a small town there is little work
          other than normal mundane healing.

            The rest of the evening and most of the night, Kell spends time
          studying his elemental tome.

          [Augado 30]

            Kell learns some more basics of the luck spell.  His plan for
          tomorrow is different so he will not have time to complete his
          learning the spell so decides to cast a knowledge spell to finish
          the learning later that day.

            Kell continues to enchant his blacksmith tools.  He enchants
          his tongs and chisel with only one failure so has to repeat again.

            Kell then enchants his file, mallet and bending fork.  He does
          this with 3 failures and has to repeat the spells on his mallet.

            Kell casts Luck 12 times to improve his spell level with 
4 failures.

            Before going inside to sleep while still in the backyard of his
          family home, he hears noises.  The sound of shouting and other
          noises.  Kell goes to investigate down 2 streets and notices 7
          people are fighting 3 town patrolmen.  Kell does not like those
          odds so charges in to help out before his mind warns him not to
          do so.  After a battle that lasts almost 3 minutes the criminals are
          all killed or knocked out.  One patrolman is badly wounded but
          the rest including Kell only takes light cuts.  Kell has never
          seen a gang in Baste and asks the guards.  They say they were
          branching out from Ba'ru city and trying to setup their own
          operations here but the town leaders are forcing them away.

          [Augado 31]

            Kell finds a shop in the north east part of Baste.  He hires
          the shop for his own needs.  After some time he pays the shop
          owner 15 silver for the 2 weeks he will need to make items.  The
          shop owner doesn't mind as it is easy money.

            A good fletcher can make 1 arrow per day.  But since he does not
          know that spell he only makes the arrowheads.  He can do 2 per day
          using his tools and just doing the metal.   He had hoped to craft
          elven arrowheads for Fremea and Arawn but the lack of that metal
          is depressing.  If only he could go to Donara or maybe even the
          Wild Forest and find the metal there?

            He buys enough metal for the crafting of the arrowheads.

          [Sepes 1]

            Today makes 2 more arrowheads in the shop.

          [Sepes 2]

            Kell makes 2 more arrowheads in the shop.

            As soon as he finishes each arrowhead he goes down the street
          to a fletcher to make the shafts.  When he is done with the 6th
          arrowhead he waits for the fletcher to make that shaft.

            As Kell is waiting he and the fletcher hears a noise from the
          next shop which is a pottery shop.  Kell goes to investigate
          when it sounds like a fight.  He enters the shop just as a pot
          is thrown at the door smashing to bits.  But Kell was lucky enough
          to duck and avoid it.  A young man is harassing the middle aged
          lady.  Kell goes to stop the man and is thrown against the wall.
          It isn't the indignity but the fact that his nice hat was thrown
          off his head that angers Kell.  The half elf charges and slams
          the man to the ground.  After some wrestling the man is subdued
          and the lady explains he was trying to get a refund for 30 pieces
          of pottery she made but was destroyed by the man's donkey.  Kell
          throws the man out to the street and helps clean the shop with
          the lady to ensure the man does not return.

            Back home he casts purification and then places each arrowhead
          on the ground to enchant them for better chance to hit and added
          damage.  Of the 6 though he only does 4 as he runs out of energy
          even with his two wands.  He fails 3 times but gets 4 fully
          enchanted.

          [Sepes 3]

            Kell spends he day making a new dirk from raw materials at
          the rented armorer shop.

          [Sepes 4]

            The Ba'ru trader takes more raw material and makes a second
          dirk.  At the end though the dagger is a bit misshaped and
          he has to spend another hour after the shop closes to fix the
          imperfection.

          [Sepes 5]

            Kell learned from previous combats.  Having his arms hurt
          twice during battle is not fun.  He has seen Raban's jeweled
          magical gauntlets and decides to make some vambrance armor for
          himself for the lower arms.  He works with the armorer who
          owns the shop on tips to make them.  Most men just make simple
          gauntlets not armored ones.  Most like on the wharf use them
          to give their forearms strength.  Some use them for prevention
          of scratches or cuts.  But Kell wants layered armor on his arms
          so he doesn't get hurt again.  Based on the plans it will be
          a simple two layer piece with little artistic value.  But it
          could always be enchanted later.

            Kell begins the 2 day process to make the vambrance.  They
          will be better than leather but less than chainmail.

            That night Kell and Kranus go to dinner and Kranus tells of
          some guard duty for a merchant's caravan that is making him
          so bored he could jump off a bridge.  Kell tries to make him
          feel better by telling the man of the Vong and their evil
          attack on the world and the people.

          [Sepes 6]

            Kell finishes the second armband and leaves them to collect
          later as it cools.

            That night Kell walks in the night breeze.  The cool winds
          are coming from the eastern hills and starting to make things
          a bit more enjoyable at night.  Kell watches his land and notices
          a pair of cows on his land.  He imagines one day a house, fence,
          corral and other things like barns.  One day he'll have all
          that and maybe one day he'll have someone to settle down with.
          News from Sivas by letter is that even Farseeker is getting some
          girl now.  Ben'dar has Pasha and news is of a marriage soon.

            Back at his family's house he works to enchant his vambrance.
          He casts Purification again.

            Kell then enchants the 2 armbands with better fatigue, less
          weight and better armor magically.  The first goes well but
          the second he fails twice but finally gets it enchanted.

            Kell then places a luck spell upon one of the armbands.

            Kell now with better experience under his belt improves his wand
          and small hammer mana storage ability.

          [Sepes 7]

            Today Kell makes a nice round shield out of the ebony he obtained
          in the past.  He should have just enough materials to make one
          shield.  The wood adds to the black and matte effect.  But he will
          make a extra day working on the shield adding two sheathes behind
          for a dagger and wand.  Gold and Silver inlays on the inside of
          the shield.  He just hopes a thief doesn't want to take it.

            That night he spends another day in Baste what little night
          life there is watching people, gambling and drinking.

          [Sepes 8]

            Kell works another day at the shop working on his shield.
          The shop owner finds it fascinating but seems to be waste of
          time. Shields should be used to influence and scare.  A black
          shield just makes Kell look like he is trying to hide or run
          from a fight.

            That night Kell treats his mom and sister for dinner and
          a show of a singer from Cholchara.

          [Sepes 9]

            Another day of working on his shield.

            That night he takes Kranus to a gambling hall to see if
          can teach the warrior some tricks.  The warrior is hard
          to teach as any mid level gambler can read his tells.

          [Sepes 10]

            Kell finishes his ebony shield.  He now has a few scraps of
          wood left but not much to do with them.

            Kell then casts some enchantments and ensorcellments to improve
          the armor value and other aspects.  He places his whirlwind spell
          upon the shield as well.  Kell considers naming the unique shield.

          [Sepes 11]

            Kell had planned to make special ebony javelins for Kiet.  But
          Since the High Elder gave him 2 magical ones there is no need now.
          He then decides to make him a small shield.  Not as big as his
          own but he might get a buckler out of it.  He has to scrap the
          wood for the 3 javelins for Kiet's shield.  He will get help
          from the armorer shop owner to make leather straps.  So it will
          not be as good as his own but it will do.  He begins the work
          that will take 6 days.

            Kell spends some off time looking for more ebony wood.  While
          he was selling his dark land goods he looked in the capital of
          Ba'ru but no merchants or shops have the wood.  But he places
          requests for any who get some to contact him.  Assuming he is
          still around.

            But he has no luck in the Baste markets as well.  In terms
          of overall trade Ba'ru is the last of the line.  Most gets to
          Marentia before getting to Ba'rual.  If the large weapons
          markets weren't made the entire nation might just shut down
          in terms of trade.

            Kell spends some time haggling over food snacks. The vendors
          think him a bit odd to haggle over brass bits but to him it is
          a skill in improving his influence.

          [Sepes 12]

            Most of the day Kell continues working on Kiet's shield at
          the rented shop.

            Kell invites Kranus to view his land area that he purchased.
          Kranus is amazed to find that Kell is settling down.  Warriors
          like him don't settle down they only die.  But Kranus likes
          the 100 acres of land that nestles up against the foothills to
          the east of Baste.  The land is not being used and there is no
          buildings.  Kell doesn't know farming but seems to think the
          land is good for it.  Maybe one day he'll grow grapes for wine
          or something.

          [Sepes 13]

            Kell continues to work on Kiet's shield.

          [Sepes 14]

            Kell continues to work on Kiet's shield.

          [Sepes 15]

            Kell finishes the shield for Kiet.

            Back at his mom's house he enchants the shield to increase
          fatigue value, decrease weight and improve armor value.  For
          the last he fails the spell once but on repeat completes all 3.

            Kell then casts some protection the shield.  Places a earth
          strength spell into the shield and then a energy web spell
          into the shield.

          [Sepes 16]

            Today Kell spends time with family and friends.  He bids
          good-byes and well wishes.  It is time for him to return to
          Sivas and present his gifts for Fremea and Kiet.  Maybe he
          will bring Kiet back up to visit his sister.  Well maybe
          not actually.  With him using ropes never know how he might
          be with her while alone.  Then he would have to do some
          pounding with a elemental friend.

            Kell spends a few hours with Na'bob and then Kranus after
          a final lunch with his family.

            Kell asks for Kranus to journey to Sivas but the warrior
          is sad that he can not.  He was just hired to guard a noble's
          house west of Ba'ru while some very expensive jewelry is coming
          from Bhamotin.  Kell is sad but he knows the man has his own
          life to deal with.   His friend does not have the big itch to
          travel like Kell.

            Kell spends a few hours at the markets in Baste to bring
          things to Sivas to sell.  He buys a new pack horse and a riding
          horse for himself.

          [Sepes 17]

            Kell looks at the map in one shop and realizes it is 700 miles
          from here to Sivas.  The slow speed of the draft horse will make
          him even slower.  It would take him almost a month to travel by
          horse even with the speed boost of the roads.  So he has no
          choice but to book passage on a merchant ship.  With the river
          connection they can make it in a week if the ship sails fast.

            Before sunrise Kell heads toward Ba'ru's port to get a ship.
          He arrives around 8am and finds plenty of ships.  He decides
          to do a quick jaunt at the markets to buy goods for Sivas.  He
          has a couple hours.  Though he has time he is eager to see
          his friends.  He decides to only buy an assorted clothing from
          tunics, pants, dresses and cloaks all in silks.  He spends 2 gold
          on the clothing.  Sivas occasionally gets Ba'ru fashioned but
          not that often.  So he suspects the tailors and such will welcome
          the clothing for their shops.

            Kranus sees Kell off as the ship ends south.  Kell settles
          down into his cabin on the merchant ship Fiasco.  He hopes that
          name is not some bad omen.  but the captain explains it meant
          some bad gambling events.  Kell raises an eyebrow and plans to
          help the crew and officers to learn good gambling.  If he can
          win some coin so much the better.  Kell settles in for the 700
          mile voyage.

            Kell asks one of the sailors to teach him how to throw his
          daggers.  The sailor agrees.  Kell asks the captain if he could
          also practice some of his seamanship though he is not that great.
          The captain allows it but does not give him tasks that could kill
          him like rigging work.

          [Sepes 17 - 24]

            Kell spends this time gambling, carousing with crew, watching
          the land drift by, helping with the ship and learning how to
          throw a dagger.  He won't be as good as Unali but he at least
          may have a starting degree one day.

          [Sepes 20]

            Mid afternoon on the river Kell notices the ship moving
          toward another merchant ship.  The other ship is displaying
          flags of some sort as signals.  Once both are next to each
          other the captain and first mate boards.  Kell can hear the
          conversation and learns the other ship captain gives the
          Fiasco captain news on a captain who just died.  His ship
          is now at Cholchara.  The Fiasco left that city awhile back
          but the captain explains he could be back that way in less
          than a week.   He tells the other captain to reserve the ship
          as he wants to buy it as he wanted for years.  Kell watches
          all this and finds it interesting to see the friendship and
          comradeship of these sailors.  This sailing stuff is fun with
          good friends and no pirates in this area.  He is told there
          are pirates but not that often.  Even as ships pass another
          they talk or yell or spread news and gossip.  It is almost
          like the Bard network of people that spread stories and news.

          [Sepes 24]

            Normally many ships do not sail at night.  But the Fiasco
          has a veteran crew and officers who know the waters better than
          the water Vily that is said to be in the rivers.  This helps
          to increase the speed of the Fiasco.  Also a strong wind allows
          the ship to travel a bit faster southward into the Marentian
          lake.

            At 2am the ship sounds the bell that their destination is
          near.  The ship will go to Maren and then back to Ba'ru to
          sell their goods.  A half hour later the Fiasco is docked
          and Kell disembarks.

            He rides the deserted streets of Sivas with his new horse
          and pack animal.  He expected the city to be quiet but he
          notices large crowds still up and moving.  The wharf and
          warehouse districts are busy.  Even some open air markets
          are busy.  He finds the food market very busy with farmers
          and vendors buying food of all sorts for sale or for taverns
          for the day's meals.  Two streets over he finds the textile
          district and several merchants are about buying new materials
          for making new clothing.  This is where he decides to sell
          his clothing from Ba'ru.  He finds 4 merchants who are interested
          and starts a haggle-bidding frenzy.  He paid 2 gold for the
          clothing but makes in the end 3 gold and 6 silver so a bit of
          profit but its enough to pay for his voyage and some more.

            Kell decides to head to Cholan's tavern.  At first he is a
          bit late but finds the place by 4am.  Tired he stables the horses
          and waits in the common room.  An hour later Cholan gets up
          to start morning tasks.  He is surprised to find Kell and
          welcomes him with some wine and warm biscuits.

            As Kell eats the warm biscuits he discusses wine and the
          art of wine trading with Cholan.  Cholan just says that most
          in his tavern prefer light to medium quality wines.  He rarely
          gets the upper class here so the good wine is rarely obtained.

            Kell notices that Cholan is muttering to himself in the
          language that Malic was.  He asks and says that he used the
          necklace couple weeks ago and learned the language.  But for
          some reason he mainly uses curses and very bad sailor like
          words.  Kell asks if he can learn the language so that maybe
          he can talk to Malic.  Cholan goes to the bar and finds the
          language necklace that Z'leyra left for others.  Soon they
          use it and Kell has a new language - Cerulean.

          Actions?  Comments?

          Next Update....Friday?..

          GM: Kell's IBT is done.  Below is some skills he did use
              during this time.  He got lucky with only 9 encounters
              out of a possible 90.  In fact the entire party has done
              well encounter wise, very lucky.  Arawn I just did up
              his via my encounter program and only has 15 out of 90.
              A reminder that some spells that fail like enchantment
              cause destruction/damage/inability to reenchant them.  I
              took this in as well.  What you see is only a  rough
              public view and not the private version of full details.

              IT is sad to see Floyd quit before adventure started
              officially.  We are only a couple weeks before we start.
              But I can understand how life goes.  Just as a reminder
              if you get busy and life in the way just let me know and
              I can place you as a npc for a short while.  its better
              to stick around than never post but once a year.  :)  If
              too many folks get bogged down I can even place the game
              on hold for a while until things settle down.

          GM: Future plans - I'm working on Arawn's IBT now.  I suspect
              no more than 2 weeks max.  Might be a few days or
              1.5 weeks if things go well.  I have the next 2 days to
              spend on it.  After that will work on whoever is next.
              I'm still waiting on Will and Z'leyra's IBT and then
              we can start the adventure.

          GM: Kell's Skills -

                                    Expertise
                Merchant - Wine -     28     +3 EL
                Merchant - Wpns -     49    +10 EL
                Rhetoric        -     26     +2 EL
                Gambler         -     46     +2 EL
                Blacksmith      -     10+21  Learned
                Armorer         -     54     +6 EL
                Read/Write Katai-     17     +8 EL
                Seaman          -      6     +1 EL
                Dagger - Throw  -      8     Learning
                Tulwar          -     44     +2 EL

          GM: IBT Time -
              Augado             11-31 - IBT time period [21 days]
              Sepes [September]  1-24  - IBT time period [24 days]

              Reminder: Learning skill is 1 point per day, learning
              with trainer is 2 and with a book and teacher is 3.

          GM: CP/IBT Report

                Player       CP Action    IBT Action    Notes
              Ben'dar        Completed      Completed
              Caladan        Completed      Completed
              Chion          Completed      Completed
              Farseeker      Completed      Completed
              Fremea         Completed      Completed
              Strie'bog      Completed      Completed
              Unali          Completed      Completed
              Raban          Completed      Completed
              Kiet           Completed      Completed
              Kell           Completed      Completed
              Arawn          Completed      In progress
              Z'leyra        Completed      No Info
              Will           Need Info      No Info

              Completed - Finished
              Queued    - Has info/Work in progress in order of when got it
              No Info   - No info / Need data

          GM: My immediate schedule: [in order of tasks]

              1. Arawn's IBT   [Working now on it]
              2. Any others that come in order.







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