[pnpgm] Game Update #43 - File #166 - A Stranger with Fremea
pnpgm at comcast.net
Tue Aug 13 07:57:33 CEST 2013
HT Aliaver/Player DS Character Name Type Status/Notes Sex
R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
R4.J H Hooten........YN..Raban.Usherwood...Bard....Normal/Human....Ma
W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell, Wolf - Will
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #43 in sequence (file #166)
Admin Notes: None.
From Arawn: [Re: Actions]
Arawn had not been comfortable with the thought of Fremea...
"Find Fremea!," he cried out as he rushed forward to where
OOC: How long will it take to reach the water? Ideally Arawn
would have at least started walking over once she started
towards the docks as he found her appearance there a bit
GM: Ack. It is about 180 feet from the gazebo to the dock end.
So if doing PMR 3 then 3=30 feet every 3 seconds or 10
feet per second so 18 seconds walking. I suppose to run
about half that. BTW the email on the painting I'll post
here since didn't seem request to make it private and since
it would have been done in front of the others. Don't
forget I post the scale on the maps. :)
From Kiet: [Re: Actions]
"Niko! Stay here!"
Sit, Ubu...stay...good boy...here's a biscuit.
GM: Ack. The director who did the Dog died recently from all
those 80s TV shows.
From Kiet: [Re: Actions]
Kiet sees the maid come out and Fremea's not with her.
"Unali! Raban! Go help that maid. Everyone else inside!...
From Z'leyra: [Re: Actions]
While Z'leyra doesn't know how to swim (yet, she plans on
learning sometime), she will help clear the lungs of the lady
after the lady is brought to shore and if needed will try her
healing skills and spells at reviving the lady.
[Sepes 28th, 1634TH]
[Location: City of Salaqara, Donara]
[Time: 11:43am - Touring the city]
In the brief time away from the group, Arawn is visiting
the Morrigan temple. Arawn asks the priest if he knows
of the situation with the Faerry and if he knows of any
contacts. The priest simply explains he does not. This
far east is it extremely rare to find non humans here. But
Arawn can suspect the man is too aloof and not eager to
give info out. Probably thinking that the Donaran's
will terrorize him and the temple simply because he
might be a "rebel."
Arawn uses the water bowls and performs some basic
prayers. Then gives 3 gold as a offering.
The priest bows to the offering in gratitude and
explains that he might get more help from Samma
being closest to the Wild Forest.
[Time: 2:05pm - The Gallery]
Arawn is still interested in the Gorlic painting.
Metai's attempt at what amounted to highway robbery was
immediately apparent, his greed seeming to override his reason.
Arawn maintained an aloof, almost bored composure while the
gallery owner began negotiations. The Alfar's eyes seemed to
rest upon the painting though he continued to keep a careful
watch on the merchant.
"It's a quaint piece, interesting though, as you mentioned,
far less so than the piece you sold to Muon Burz, the one I had
originally came for." Arawn allowed an almost wistful smile to
creep onto his face, his eyes coming to rest on the receipt he
had just shared with Metai.
"I see that you charged Muon the same amount for his superior
piece. You must think highly of him to have parted with that
painting for so little a price." Arawn met the merchant's gaze
while a pleasant smile formed upon his fair face.
'And of course , with a man as respectful as yourself, I can't
imagine that you'd think less enough of me to not do the same."
Metai fingers his chin but it is obvious he is a deal broker.
Making all the extreme gestures. Kell won't be surprised if
he claims to go broke if he sells the thing for cheaper.
By now Fremea has moved toward the door not wanting to
stay at this useless place. Arawn follows but slower.
Metai tags along like a pre-teen girl following older
brothers. "I could not sell it for less than 11.5. I
am a business man and I would lose money elsewise."
Soon the party leaves the gallery. Fremea glances back and
around alleys. There is something odd amiss. No one has noticed
it but it is like she feels being watched. It could just be
the paranoia of the day.
[Time: 3:18pm - South Salaqara - Muon Burz's House]
Arawn had not been comfortable with the thought of Fremea
entering the manse alone, though not for lack of confidence in
her abilities. To ease his concerns he had toured the grounds,
enjoying the scenery while keeping an eye out for anything that
might seem amiss. When the maid meandered down the dock his
suspicions were raised, his worry confirmed when she dove into
"Find Fremea!," Arawn cried out as he rushed forward to where
the maid had disappeared beneath the water.
Kiet sees the maid come out and Fremea's not with her.
That's very odd considering her nervousness over even allowing
anyone entry. As soon as he sees the maid jump off the dock
his internal alarms go off.
"Unali! Raban! Go help that maid. Everyone else inside! I
think there's something wrong inside the house!"
Will attempt to bust down the nearest door once we get to it.
"Niko! Stay here!"
The group minus Arawn, Unali and Raban move toward the
side door on the west side of the home that opens to the
Unali begins to run toward the docks. Raban takes a
running leap and takes to the air as he can fly faster
than he can run. Arawn calculates the distance at maybe
Niko takes a sit on the wooden swing in the gazebo and
shakes his head. These people are a bit crazy. Most
folks hire a bearer for location to location or unload a
wagon or something. This guy just wants to walk around
the city like a tourist. Niko shakes his head he doesn't
mind he will be paid regardless.
Kiet, Kell and Will rush to the side door. Though Kiet
has only suggested Raban and Unali go help the lady. Why
does she need 4 to help her?
Kell reaches the west side door and checks it and finds
it locked. Kell looks to Will to see if maybe he or the
acrobat knows how to pick locks. None of the three do
so they stare at the locked door.
Kell begins to look at nearby windows and checking them
to see if unlocked. Meanwhile Kiet stares at the door
and begins to quietly cast a spell. A few long seconds
later the magical sphere moves out of Kiet's hand and
enters the door. Quickly the sphere begins to sweep the
rooms inside. Another ten seconds then the sphere finds
a door to the outside. This is the back door in the south.
The sphere shows the door wide open. This is the one the
man left from. Kiet curses under his breath and runs north
to find that door. As he does he sees the others on the
dock working on the lady. Kiet turns left to the east and
finally finds the door inside. He runs inside pulling his
tulwar with Kell and Will following close on his heels.
Meanwhile at the same time as Kiet is playing what is
behind the locked door the other four move toward the docks.
Raban leaps to the air and drops his bags. Unali runs
full speed toward and drops her own bag.
Z'leyra determines that the lady may need healing and
turns to help the others at the dock. she runs after
Arawn watches the others run and determines it will likely
take at least 15 or more seconds to run that distance. He
drops his bags and begins to cast a spell.
A few seconds later Arawn translocates to the end of the
dock he sees. He looks down to see the water full of foam
from the sea but can't tell where the lady is. She does not
seem to be struggling. Arawn drops his sword, quiver and
begins to speak some words.
But then Arawn forgets that he dropped his bag with the
otter hairs he needs to shape change. He growls under
his breath. It would take another few seconds to get them
and start over. Arawn decides to try to just do it the
old fashioned way and dives into the water.
It takes the Alfar a few seconds to adjust to wearing
scale armor in the water. He can handle it but it is a bit
of a chore. Arawn dives under the waves and looks for the
By now Raban has landed at the end of the dock as well.
He sees Arawn treading water and figures he can help from
this spot if needed.
Arawn finally locates the maid who seems to be not struggling
but is moving her arms so at least she is somewhat alive or
just a body reflex.
At that moment Unali and Z'leyra run onto the docks and nears
the end area as well. Unali grabs a pile of rope that is used
for some boats and hauls it forward.
Raban leans down and tries to follow the movement of the
black spots - Arawn it seems and the maid. Arawn grabs both
arms of the maid and kicks upward surging the 10 feet toward
the surface. Arawn breaks the surface of the water and pushes
the maid upwards. Raban reaches down and grabs the left arm
of the maid and then the right and hauls the lady up with
Arawn moves to the side of the dock as he notices Raban
is not helping him. He finds a small metal rung ladder
and climbs up onto the dock.
Z'leyra begins to treat the woman by pumping her arms
and chest to clear the water from her lungs.
As Z'leyra helps the maid, Kiet enters the house. The
acrobat uses his magical sphere to move ahead of him going
from threshold to threshold. As the trio moves to the center
of the house they can hear voices upstairs. They move toward
the stairs and climb. Kiet uses his sphere to get there before
Kiet sends the sphere left and finds bedrooms with empty
rooms. Then Kell hears voices behind him to the left. Kiet
turns as Kell moves that way. A couple of seconds before
Kell reaches there Kiet can see Fremea and some man as if
in some heated discussion.
One hand with a dagger in it still, Fremea reaches over and
touches the painting that she is standing facing.
Prepared this time, Fremea places feet apart ready for the
impact. This time the visions come fast and larger. So many
images that will take time to process. Fremea tries to
concentrate on the images and directs the focus to where the
nearest piece may be. Thanks to time with Arawn she is able to
focus her mental power to the task. Years ago she might have
just given up. But thanks to Arawn her focus is
The images blur and mix. A city. A building. A city.
Water. A forest. A city. Fremea's mind begins to ache.
the man's voice is heard. "Focus. Draw upon the past and
the future. Use the present. Will yourself to the nearest
Will that man just shut up! But soon Fremea's mind slows
and a set of images swirl and then sharpen. It shows a Elf
in the dark. He is entering a city gate. In fact it looks
a bit like the one the party entered in the north. Yet all
city gates are pretty much the same world wide. Soon the Elf
is walking on a street with large homes ending up in great manors
and estates. These homes could fit 30 or 40 rooms.
The Elf seems to select one home and then the image changes
to a man well dressed. The Elf and Man seem to talk a long time
in the shadows of a study. Then the Elf hands over some object
to him. The image changes to show the Elf leaving and walking
past docks out back. The Elf stops to look at a lantern on a
flagstaff. It shows a waving flag in the light of the lantern.
It shows a shield like crest of what looks like reptile
creatures in green and a series of blue ovals around the crest.
The reptiles look like salamanders and are inside the shield
interior. The color is a light red with the shield being white.
The Elf looks at the dock to see berths that are empty but based
on the length and ropes laying about this is not a simple dock.
It could probably house a capital ship or two.
The image fades and Fremea tries to draw more information
but hears running footsteps toward the room.
With the dagger now dripping with sweat from her palm and
and from her forehead, Fremea looks at the man. Fremea is not
sure if this visions is a local city here or across the globe.
Fremea hears voices coming and draws up to the center of the
room awaiting for the others.
Kell rushes in with spear in hand then Kiet. Soon Will
follows. All three see this man standing in the room near
the window in the far wall. The group sees this man as a
tall but hefty person with a long gray beard that reaches
down to his chest from his chin. When the man turns the
party recognizes him as a Elf from his ears.
The Elf does not seem to be in good health as if he has been
in the sun too long with crinkled skin and his eyes show signs
of age as if he must be in his upper 50s in human terms at the
very least for Elf age it is hard to tell.
The Elf looks at the ground to spot Kiet's sphere and Fremea
then notices it as well. Kiet is surprised since the other
two men besides him did not see it.
The room is on the south side of the house with windows
facing the Sea of Tears. It is a study or library of some
sort with a desk, chairs and book shelves. Between the
two windows on the south wall is a large artwork. It looks
like to show a scene of a valley in the distance at night
with a moon as a light focus for the viewer at the top
of the painting not seen.
The Elf simply ignores the newcomers. He turns to Fremea.
"Cut the painting out of the frame. We...you may need it
later. Is there a illusionist in your party we could fake
a painting here to give us time before its noticed being
To Kiet and Kell it is clear Fremea is seething. It
seems the temperature in the room must be 30 degrees
hotter or maybe its just Fremea. The way she is holding
the dagger near the Elf's stomach doesn't concern the
party members too much. At least she is safe for now.
"Come on. Get...I'm sorry your too old for commands
now. Please get to it. What did you see?" The Elf
speaks in Elf Sidh.
Kiet growls why is the Elf speaking in a language he
does not know. But clearly the acrobat sees the half
Elf understands his words.
Kiet uses the time to send his mana sphere around the
room. He notices behind the left book case is a small
alcove that must be some kind of safe. It is dark so
Kiet can't see what is in it. Kiet sends the sphere to
other rooms and finds them all empty.
Outside the maid coughs up the water in a few quick
gushes. "What in the name of the gods are you doing!
Get off of me." She tries to stand up. "Why am I
wet? You fools toss me in?"
The maid begins to walk down the dock pushing Unali
out of the way. "This is highly irregular! I'll
have to call for the city guards!"
Raban glances to Arawn and the others wondering
why the women is acting weird. Maybe she is drinking
a bit of the master's secret whiskey?
[Time: 3:22pm - South Salaqara - Muon Burz's House]
GM: A delayed update but I had to get some stuff behind
the scenes with Fremea done some live chatting. The
details will be done after the adventure during the
Behind the Scenes posting. I still need to update
that file a lot. Sigh. Had to also figure out
the time frame for what happened inside and outside.
GM: Arawn - Sorry a bit of fun. Since the details on
this Otter shape change was missing a few details
like stripping gear off and then finding the heirs
I had to do with what I had. :) By taking the
gear and such off that might have been a few
phases at least. Then another to find the hairs
and another for the spell. So I think this was
the best/fastest way.
Kiet - Another missing piece of info. Wasn't sure
if you were willing to break the door down or not.
So I assumed you would not and thus stalled and
then found the other open door. Logically if one
saw her leave from the BACK of the house one could
assume a back door not the side door. I know
its hard to get these maps in a 3d view. But I've
done them for over 20 years so this stuff is
second nature. I forget maps may not be easy to
read at times. But couldn't resist the missing
details to exploit. :) If Raban was there he'd
have just torn the door off and been in right
away. But you did order him to the docks. :)
GM: Next update? I am off Thursday so can work on update
then all day if needed. BUT I'm behind some work I
need to do at home like I got to plan my vacation
days this fall, work on some 401k cleanup, got to
research some computer stuff and the like. This
stuff I really need to do in the next couple weeks.
So I MAY delay the update so don't panic if that
is the case. We shall see how it goes.
GM: Map -
South 1 Row = 10 feet
1 Column =10 foot
: Dock :
: : S
: OO :
: SSS : t
: SSS :
: -----------------/\----------- : r
: [ Fremea->X ] :
: [ Libray ] $$$ : e
: [ ] *:
: [ 2 Story ] *: e
: [ Home 35' high / ****:
: [ ] : t
: [ ] :
: [ ] :
: [____________ ______________] :
: I \/ I :
: Porch ->I I :
: I-,,--I :
: ,, :
Legend - /\ = Door
: - Hedge 10 feet tall of thick bushes
on street side a small wooden fence (N/W)
O = Outhouse
S = Shed building
,,= Steps to porch
@ = Rowboat
~ - Water/Sea of Tears to south
**= Outside chairs
[ ] - Walls to home
City is North and West (Bottom /Right of map)
South is the top of the map
Remember look at website if need to see map better.
While the bulk of the city is in the north (Bottom of map)
the residential area is secluded and so the party had to go
a bit off the side track and then back over this way rather
than a direct way. So this is why the Bridge is in the south
Arawn, Raban, Unali, Z'leyra, Maid - Docks
Fremea, Kiet, Kell, Elf, Will - Study, House 2nd floor
Niko - Gazebo sleeping
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