[pnpgm] Game Update #132 - File #970 - Entry one way or another

Scott Adams longshotgm at netzero.com
Tue Nov 16 20:51:15 CET 2010


      
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 

  Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
     Arawn      aka Arawn         as Teacher to daughter [F]
     Ben'dar    aka Bu Da         as Horse expert        [F]
     Caladan    aka Ca Lu         as Guard/Archer        [N]
     Chion      aka Capt. Chu Mai as Sailor Trustee      [HD]
     Farseeker  aka Fu Sa         as Guard               [F]
     Fremea     aka Lin Mong      as Noble child         [HD] [Disguised]
     Kell       aka Swan          as Trader              [F]
     Kiet       aka Kiet Sunan    as Zhou's servant      [F]
     Raban      aka Toban Nu      as Entertainer/Guard   [F] 
     Strie'bog  aka Sun Zhu       as Entertainer         [N]
     Unali      aka Tun Au        as Zhou's wife         [HD]
     Will       aka Sun Tzu       as hunt master         [F]
     Z'leyra    aka Kakita Junami as Healer              [F]
     Zhou       aka Zhou Wa       as Baron Noble         [HD]

     Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshotgm at netzero.com
                                               
     Game Update #132 in sequence (file #970)      
     ----------------------------------------------------------------
              
     Admin Notes: None. 
     -----------------------------------------------------------------
     [Recap]

       From Kell: [Re: Actions]
         [Well fine, now I'm completely spurned into action.  Seeing as
         Kell can't do anyting for Fremea or Unali, he'll go kick some
         hiney.  :)     Sadly I did have the thought of going and knocking
         on the door, gambling for a bit.  that fits Kell too.  But I have
         a new plan; a better plan. ]

         Watching Unali and Fremea, Ha'Kell feels very helpless. There
         isn't much he can do as they scout but watch for things to react
         to, or watch for signs of impending doom.  Well thinking to
         himself, he's seen those trying to fight the Vong.  They are
         nothing but doom.
 
         As the man is pushed outside, Kell will very, very quietly whisper
         to Kiet and Will, telling them all he can hear.
 
         While the two men are still talking to the third, Kell starts out.
         He quietly heads ten feet up the street, then turns back and walks
         toward the men.  He starts to walk quickly and make a some noise
         on purpose. The half-elf's plan includes those men seeing him, and
         seeing him a good twenty or thirty feet away, stalking towards the
         tavern with purpose.   A tall, foul looking man on a mission.
         Whilst he's incredibly good looking, he knows how to use that to
         his advantage for other purpose as well.  Including intimdation
         and causing fear.  That's something he learned early, bluffing his
         way through.  Intimidation and a few subtle hints.

         Twenty feet away from them, as the beating starts, Kell breaks into
         faster walk, making noise intentionally.  Scowling and settling
         his thug face he approaches them.  Reviewing the plan in his head,
         knowing it takes the darker side of human nature to make things
         like this work. Arrive just as the poor guy getting beaten is
         knocked out, or if necessary knock the poor man out himself whilst
         making sure to not seriously injure him.  Then it's story time.
         Time to tell these thugs that this man owes him money too, and
         I've been following him, waiting for the moment to collect.
         Nothing like mutual scum to become friends.

         [From here.  It depends on how the thugs react.  This all assumes
         Ha 'Kell can get close enough and speak with them. After this, Kell
         will find out all he can, hoping to be invited into the PB tavern,
         maybe even get some kind of invite for not so legal activies.

         He'll play along as long as they let him.

         If it goes sour, Kell won't go easy.  He'll move to a subtle, yet
         dangerous position, where he hopes to slit the more dangerous one's
         throat before any fight starts.  But Kell doesn't want to fight,
         he wants to get inside and learn more.

         Questions? Scott, I'll be on email this weekend if you want/need
         to email.]
       GM: Ack. Thanks for the post.  

     -----------------------------------------------------------------
     [New Stuff]

         [Augado 5th, 1634TH]
         [Location: Middle Katai Plains] 
         [          Pamau Province, Pamau City]

         [Time: 10:27pm]

           From her vantage point above the street two stories above
         the alley Fremea watches the beating.  She has seen such before
         and even had to do some herself forced upon by her own boss
         back in Donara.  While her strength doesn't make her a great
         thug she can do far more damage in precise surgical attacks
         than simply slugging a guy.

           From the roof Unali leers down into the shadows watching the
         three men shaking down their own client.  She realizes this is
         a great distraction and goes back to her rope.  She decides it
         is time to investigate the west side of the building.  She
         takes the rope and brings it to the west side and begins to
         scale over the lip of the roof.

           From across the street Kell, Kiet and Will watch the beating.
         Of the three Kell has seen such before and even been the victim
         of such beatings.  Never underestimate the luck of the house as
         they tend to always win even if you lose.  Kiet and Will has
         seen thugs take on hapless victims before but never a full shake
         down in this close range before.

           Kell tries to spot Unali on the roof but her shadow has left
         any normal or even Elven vision.  She is gone again.  For
         Fremea he doesn't see her as well knowing she is still hugging
         the east wall on the third floor.  At one time the light of
         the nearby window was enough to show her location but once the
         men came she took cover smartly.

           Thinking of the gambling joints, Kell remembers them all too
         well. That's what you get when you start as a caravan guard.
         Rough places and long nights with nothing to do but gambling.
         Cheating is so much easier when you're playing by the campfire,
         most gambling halls have too much light, too well placed.

           Kell can even recall a tavern run in Ba'ru where a wizard
         installed a truth spell on the gaming tables.  It made it
         hard to cheat or even bluff.  It was a clever trick but soon
         the rumors spread and the tavern closed up since no one used it.
         That either shows how innocent gamblers really are or the
         tavern was bad at business.   Kell sighs and exhales deeply.

           As it escalates with Zep, Kell gets that nasty smile as an idea
         forms and takes shape.  "Stay here, don't come out for me unless
         I'll die," he whispers to Kiet and Will.  He leaves his shield and
         spear with them and dons his hat.

           Kell then walks east across the alley they are in and then toward
         the other street.  Turning he makes his way down the street a bit
         as quiet as he can.

           From across the street Fremea can see Kell moving.  His shield
         and spear are going.  She is unclear what he is up to but watches.

           Kiet and Will take the shield and spear away from Kell and before
         they can even react the half-elf is off on some wild mission.
         They grunt slightly at the foolhardy nature of blowing their cover.
         If he dies?  They could stab him and he'd be dead before they
         could even run half way across the street.  They both know he'll
         be on his own.  They'll be able to come to him but it could be
         way too late.  They wonder if the half-elf realizes this.  it
         could take 5-6 seconds just to get to him if they ran full
         speed. They hope he isn't a fast bleeder.

           Another punch to the stomach then a slap to poor Zep.  "We
         really hate to do this Zep but you know the penalty.  It could
         be worse.  Those thugs over on Qui Mi street will cut off
         fingers for just a silver coin's worth of debt."

           Kell turns and heads west down the dark street.  He makes quick
         steps to close the distance.  As he walks his persona shifts from
         spy to dark intimidating thug.  He is glad he left his shield
         for this persona it wouldn't fit, then again neither would his
         spear.  But his Tulwar does still fit.  His bastard sword would've
         been impressive but shown a bit more social standing than a tulwar.
         Kell removes his stealth mindset and makes purposeful steps.
         Crunching sand and rocks under his boots to make noise.

           "Now listen Zep.  We will drop by in the morning if you do not
         show up here first light.  We expect those papers and as much
         coin as you can get.  You don't want us to have to find you."
         The man slaps Zep not as a force slap but as a reminder slap
         tap to ensure the message gets into his head.

           By now Zep has a bloody nose, lip and right eye.  Zep wasn't
         handsome by any means but now he is worse.  If the peace brigade
         has an idea to remain low key this beating is more than a shake
         down but a way to show they mean business.  OF course such things
         bring undue attention to the group.  Zep's stomach rolls from
         several punches and if it was daylight his face would be green
         from the beer coming back up his throat with the cheese he had.

           "I will..I promise...I can borrow-" Zep pleads with the men.

           "We don't care how you get it.  Just -" The man turns suddenly
         as he hears Kell.

           Kell tries to show his presence by noise.  Besides his boots
         and the wind there is not much noise.  So he snaps his fingers
         as if impatient.  He clears his throat and stares at the two
         men some 12 feet from them now.  He shakes his head but the
         humans do not see him clearly enough to make that out.

           "Move along stranger.  This isn't none of your concern."
         The quiet man who has held Zep says releasing the poor man
         and using his club to tap the side of his hand.

           Kell moves forward and gets within 10 feet.  "Is that him?" In
         his bully, street thug voice and rushes in to land a few blows on
         the poor fool getting beaten.  "He owes me money too!"  Landing a
         few hits, a few well placed hits to knock the man out.

           As he moves quickly toward the three men it only takes him
         a couple seconds to reach the men.  The Brigaders don't even
         have time to react fast enough before Kell reaches Zep and
         lands a blow to his shoulder.

           "Whoa there stranger!" Both men try to grab Kell but in
         this dark light it is hard to tell where flesh and air ends.
         The first blow goes wild and hits Zep's shoulder.  But the
         second blow by Kell's fist hits Zep in the side of the head.
         It is hard enough along with his other bruises to knock
         Zep out.  Zep slumps backwards and slides down the side of
         the wall.

           Unali slips down to the side of the building.  She forgets
         to make a safety harness and frankly doesn't have enough rope.
         She has to keep a hand and arm wrapped around the rope to
         remain steady.  As she lands on the ledge she realized it
         isn't made for walking.  She can't understand how Fremea can
         remain on the side so easy.  then she realizes her feet are small.
         But her boots here make it impossible to scale the ledge fast
         or steady.  She has to make slow baby steps forward one foot
         in front of each.  She finds she could use the back of her boot
         to balance and have her feet face outward, back to the wall.
         That is a good way to balance but not move.  

           It takes a few long moments for Unali to learn to walk on this
         ledge or more or less baby step on it.  She makes her slow way
         to the first window.  As she does she realizes a quick escape
         by this method will be impossible.  If someone opens a window
         and attacks her she has to either climb or fall.

           The first window Unali checks is dark.  She listens for a few
         long moments and hears nothing.  Balancing with her back to
         the wall, feet out and hand on rope she uses her left hand
         to check the window.  She find sit locked and secure.

           Going south down the ledge she finds another window and does
         the same.  It is quiet.  This window like the last has curtains
         that are closed.  Bending awkwardly down she tries her left
         hand and finds the window shakes.  It seems to be mid-locked
         halfway locked and unlocked.  It slides upward a fraction of
         a inch about the size of a fingernail.  She stops and listens.
         If anyone is inside they would react to the slight noise.

           After a few long moments she peers into the window and sees
         nothing but darkness.  Unali is ambidextrous and can use
         both hands fully well.  But as with most people one hand is
         stronger than the other.  She knows her left hand won't budge
         the window too much.  She needs her strong right hand.  She
         takes the chance and crosses the window to the other side.  She
         bends down using the rope to hopefully save her life.

           Using the angle, hand strength and leverage of the rope she
         begins to jerk the window.  It begins to move slightly.  It
         seems it hasn't been opened for some time.  She tries to shake
         it back and forth to see if the locking device will click open
         or move upward.  She gets the window open a full inch then
         just a bit over an inch.  Resting she places fingers into the
         window and parts the curtains.  But peering inside she sees
         nothing but darkness and a bit of brown.

           On the other side of the building.  Kell turns to the thugs and
         growls, "How much does he owe you?  What sob story did he use?
         Did he use another fake name?  Any excuses or ways to pay?  That
         piece of dung owes me enough for me to take both his arms. I've
         been watching him since yesterday." Lashing out with his foot,
         that looks like one savage kick, yet Kell knows he aimed it well
         for effect only and made it look worse than it was.

           "That was stupid stranger."  The man who did the beating
         the taller of the two stands tall.  He pulls his dagger from
         his belt.  Not needing to beat Zep anymore he stares at the
         dark stranger.  Neither can see Kell's face in the darkness.
         "Who are you?"

           Kell moves away a foot from the men.  A smirk comes to his
         face.  The hat covers his face but in this darkness Kell can
         see the men well.  But even his good night vision doesn't show
         their full expressions well.  Kell explains he is Bal Tug and
         came into town recently, he has been trailing Zep after he
         cleaned him out gambling.

           Bal Tug explains he is owned good money from Zep.  He should
         have taken both arms.  He was given a deadline to pay back the
         day after next.  Bal Tug adds, "giving Zep the extra time was
         being nice."

           Kell kneels down knowing this is a serious blunder if things
         go bad.  They could bash him easily.  But a thug would do this.
         He pats Zep on the face.  The men stand over Kell and are
         a bit confused by this sudden change of events.  Bal Tug
         explains maybe he'll just take an arm and leg so he can still
         work.  As Kell pretends to search Zep for money bags he scans
         the men.  He notices they have no armor and no other weapons
         but their fist, club and dagger.

           "Listen stranger you need to move along.  We'll be..." the
         man glances down and finally realizes Zep is out.  The man
         sighs not being able to have more fun.  "Fine.  We got our
         point across." The man spits down at Zep.

           Kell stands and asks how much he owes them.

           The Club man simply says, "none of your business."

           The Dagger Tall man approaches a foot closer. "I've never
         heard of you."

           Not getting an answer Kell turns to the tavern and looks
         the wall over.  He explains he is trying to expand his
         local activities.

           Tall man says, "This is a private tavern.  You'll need to
         find your fun elsewhere.  We don't just invite anyone inside
         to spend their coin.  We don't know you stranger."

           Club man turns and begins to look up.  Kell panics and taps
         the man on the shoulder.  Why would he look up?  The man
         glances down again. "Don't touch me." Club man growls. "The
         boss..."

           That's when Kell taps his coin bag inside his tunic on his
         belt.  He knows he only has a couple gold coins but has a
         bunch of brass bits.  But they do make a coin tink noise.
         This draws the men's attention back to him.

           Tall man says, "What is in it for us to invite you into
         our private place?"

           Kell glances upward a bit.  Taking off his hat he ruffles
         his hair as if impatient.  But in that move he glances to
         see if Fremea is still there.  She is staring at him in some
         bemused fashion.

           At the same time Unali gets the window up another half inch.
         It seems the side of the window is so baked in dust, grit and
         something else it is lodged shut.  Sometimes smoke or ash
         will do that so could this room have a fireplace?  These
         guys don't clean windows but once a decade she guesses.

           Finally with a great grunt after almost two minutes working
         on the window it pulls open.  It does this so fast that it
         almost bangs on the top side.  She panics and pulls back.
         She listens for long moments and waits for an attack ready to
         repel down the wall.

           But no attack comes.  She places her foot inside and finds
         a surface almost immediately.  It is round and a bit wobbly.
         She realizes this is a barrel of some sort.  Using her acrobatic
         skills she maneuvers her other foot inside and begins to slide
         slowly inward into the room.  With her butt on the windowsill she
         parts the window and looks into the dark room.  Still nothing to
         see moving around.

           Sliding her torso under the window she releases the rope and
         makes her final struggle inside.  Sliding off the barrel she
         draws her dagger ready to react.  But nothing comes at her.
         Taking a few seconds to let her eyes adjust she stands.

           Moving slowly around the edge of the room she realizes this
         is some storage room.  there are barrels of stuff and crates
         or boxes as well along the room.  Likely a supply room for the
         tavern itself.  She can smell faint odors of ale, beer and
         tar or oil.

           After a minute she finds the door and listens.  Hearing
         nothing she opens it slowly and peers outside.  It is dark
         but there are flickers of light in the hallway.

           Glancing right it is a dead end.  Left it goes on a bit
         and turns.  She enters the hallway and moves in that direction.
         Rounding the corner she sees a door and the hallway going to
         the east or right.  As she peers around the corner the hallway
         is long 

           There is a door about 16 feet down the hall on the right.
         Down further another door about 50 feet.  Then way down
         the hall she notices a man standing along the south wall
         facing north.  He is standing with arms crossed as if bored.
         He seems to be guarding a door in that direction.  The man
         is about 80 feet down the hallway.

           Glancing across the hall she sees the door about 10 feet
         away.  Based on the distance she has moved and the roof layout
         this must be where the hatch is.  It can't be anything else
         but the room to the hatch.

         [Time: 10:32pm]

         Actions? Comments?

         Next Update...Friday...

         GM: I don't mind cussing if needed for dialogue.  In the past
             we did have family reading it on the BBS.  But since we
             are a more elite private list here I doubt any would
             complain.  But then again I don't know who reads what
             emails.  So if you have kids then let me know you wish
             the list to be still PG oriented.  I don't mind personally.

         GM: Maps updated showing what Unali sees.  Remember if maps mess
             up on email check website.  They seem to retain the Tabs
             properly.  I hope folks can understand them.  In the past
             some said they couldn't read them but never say it till
             too late. :<

         GM: Off thursday but if get enough stuff can work on update
             some Wednesday night since up late.  

         GM: See map for changes and notes on current positions.

 * Roof/Aerial view

   Scale = 1 Row    = 10 feet  [Roof - 200'x100']
           1 Column =  4 feet
   North /I\

         1         2         3         4         5         6         7
1234567890123456789012345678901234567890123456789012345678901234567890
                                                                      A
___      ____________________/______________________________     _____B
U I      I                                                 I     I B  C
nBI      I       [X]                                       I     I u  D
kuI      I     Roof Hatch                                  I     I t  E
niI      I                                                 I     I c  F
olI      I                                                 I     I h  G
wdI      I                     Tavern                      I     I e  H
niI      I                  PB Base [ 3 stories]           I     I r  I
 nI      I                                                 I     I    J
 gI      I                                                 IF    I    K
__I      I_____________________/___________________________I     I____L
                                                                      M
Street --->                                                          N
                                                                      O
___      ___________________________________________________     _____P
BAI      I [2 stories]          Rear of place              IX    I BB Q
  I      I           manufacturing/Industrial Factory      I     I    R

 BA/BB = Unknown small shops [Rear]
 All other buildings around are 2 stories.
 Roof of PB base is empty aside from roof hatch and some minor vents
 and chimney areas.

 Fremea = K61 on third floor ledge near window.  Window at same location
 roughly.

 Front door - J32, Back Door - B30 [First floor but noted on top level
 for reference point) 

  X  Q61 Kiet and Will.

  Fremea, Kell, 3 men roughly same location where it Marks F on map.

  F on the map shows Fremea's location.  But she is actually hugging
  the wall on the second story.  Unali is on the roof third floor
  and looking over the side.  Her rope escape is setup on the back side
  not east side.

  the three men are directly over and to the right 5 feet of Frema's
  location.  They are no more than about 3 feet from the wall and about
  8 feet from the street side into the alley north.

  The three men are about 55 feet from them across the street. 


 * Third Floor      

   Scale = 1 Row    = 10 feet  [Roof - 200'x100']
           1 Column =  4 feet
   North /I\

         1         2         3         4         5         6         7
1234567890123456789012345678901234567890123456789012345678901234567890
                                                                      A
___      ___________________________________________________     _____B
U I      Ioo  @@I     I        I                           |     I B  C
nBI      |o    @I     I        I                           I     I u  D
kuI      Io    @I     I        I                           |     I t  E
niI      Io    @I__/__I        I____/_____I  I__           I     I c  F
olI      |@    @I     I______/_I             ___           I     I h  G
wdI      I@    @I ___/______________G/_____  I             I     I e  H
niI      |___/__IUI                                        |     I r  I
 nI      I________I                              Fremea--> IF    I    J
 gI      |                                                 |     I    K
__I      I_________________________________________________I     I____L

  Legend
    I or _ = Wall       / = Door   . or | = Window
    $      = Table      # = Desk   *      = Chair
                        @ = Cabinet [Storage, water, drinks]

    U = Unali  [I18]
    Window gained access G10
    Reminder on Fremea's position is F on map
    Man at door [H37]








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