[pnpgm] Game Update #105 - File #825 - Debates nd Justice

Scott Adams longshotgm at netzero.com
Thu Jul 22 05:19:11 CEST 2010


         
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  ...Thomas.Magann.........Whitney...........Scholar.Normal/Human..Ma
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 

  Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
     Arawn      aka Arawn         as Teacher to daughter [F]
     Ben'dar    aka Bu Da         as Horse expert        [F]
     Caladan    aka Ca Lu         as Guard/Archer        [N]
     Chion      aka Capt. Chu Mai as Sailor Trustee      [HD]
     Farseeker  aka Fu Sa         as Guard               [F]
     Fremea     aka Lin Mong      as Noble child         [HD] [Disguised]
     Kell       aka Swan          as Trader              [F]
     Kiet       aka Kiet Sunan    as Zhou's servant      [F]
     Raban      aka Toban Nu      as Entertainer/Guard   [F] 
     Strie'bog  aka Sun Zhu       as Entertainer         [N]
     Unali      aka Tun Au        as Zhou's wife         [HD]
     Whitney    aka Whitney       as Herbalist/Tailor    [F]
     Will       aka Sun Tzu       as hunt master         [F]
     Z'leyra    aka Kakita Junami as Healer              [F]
     Zhou       aka Zhou Wa       as Baron Noble         [HD]

     Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshotgm at netzero.com
                                               
     Game Update #105 in sequence (file #825)      
     ----------------------------------------------------------------
              
     Admin Notes: None. 
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     [Recap]

        From Fremea: [Re: Actions]
          Fremea just shrugs about the idea to get the detector.....

          She will offer her regeneration spell up for the Baroness if that
          will help, also she could use her Sonata to maybe find the sound
          that would reduce and remove the growth coral.

          During the trip, she will user her Herbalism and learn more Katai
          as they go. (Also sending private email)
        GM: Ack. If you make the Sonata a definite rather than a maybe
            let me know.  Thanks for the IBT info. 

        From Raban: [Re: Actions]
          <Skills- Improve horsemanship, make replacement arrows (since
          his are larger than normal)

          <Before leaving the grounds it would be a good idea to cast
          healing. Since many are low on Mana, Raban may need to do it
          himself.

          Raban smiles as he thanks Chion, "I was arguing with myself ....
        GM: Ack. Ok.  Horsemanship and Bowyer will get half the normal
            points since 2 skills per day.  Is that healing upon
            yourself or just a general offer?  I assume a healing
            for yourself.  

        From Kell: [Re: Actions]
          [Hey everyone, thanks for thoughts/prayers/well-wishes.  Life
           has been both very good and kicking me hard and repeatedly in
           the teeth.  As of now (I thought last week, sigh) I am back,
           which also means that Kell is back.  Sorry for lack of response.
           I've talked w/ some in email and will gladly tell anyone else
           who asks about life.

           I'm not adding to older posts although I had a few ideas as
           reading. Just from here forward.  On I go!  :)  ]
           Bounty Hunter Horses - Kell thinks we take them with us and
           then either release them after a few hours, or sell them in
           the next town to the south.

           Rua - Kell was open to whatever for the vong, but leaned
           towards letting him live and trying to take him with us.  Sadly
           that choice was taken away from the group when his head
           exploded.

           Detector at the bridge - No need to go back there now, the
           group should not be going north again.  Although finding a real
           one to study could be a big, big help. Kell will volunteer to
           ride hard and fast with Ben'dar and one other to find the
           detector and steal it, then meet the main group as they ride
           south.  Kell really likes this idea, having a detector would
           help a lot.  He'll argue, er, try to persuade people for this.
 
           Overall Impressions/talking while riding out of the fairgrounds
           - Ha'Kell is even more worred after hearing Rua explain how
           much inflitration the Vong have on our world.  The half-elf
           was somewhat stunned listening to the Vong, explaining his
           uncharacteristically quiet during the last half hour.  Now he
           is done digesting these and of course has some ideas.

           He suggests trying to inform the High Elder of the status, so
           he can begin searching the Dark Lands just in case.  The same
           with Marentia as this party knows many people in high places.
           Then again, we can wait a bit longer until we know more.  No
           use crying "Wolf" unless we can say more.

           Any possible assault on a large, fortified mountain may require
           additional help for the group.  Kell has a friend in Ba'Ru that
           is excellent, but need a way to get him here.  Again, this can
           be a wait and see if we need more fighters.  Possibly we must
           hire some mercenaries, or inform the Katai to get official help.

           Kell is very concerned that the Vong are so entrenched according
           to Rua. He hopes it was a lie to distract us.

           Possible idea to stop the invasion - close the gateway, whatever
           it is and however possible.  This seems the best, quickest way.
           Without it, the invation cannot happen.

           Speed-  Since we have a great idea where the mountain is, and
           magic has already been detected, can we teleport the group
           closer to save time?  Arwen Translocate several times to find a
           good arrival spot, take Chion there, then Chion and Arawn can
           move the group between Teleport and Translocate.  Time seems
           very critical to Kell now.  He is obviously shaken at all of
           Rua's information.

           [Dang that was good role-playing, wasn't it?  :)  Ok, I may go
           back and change it to Kell's words.  sigh.  trying to get caught
           up.] [Yes, I should be back to full force for posting now.  Poor
           you all!]
        GM: Ack.  Welcome back.  Horses - already decided by the leader
            Unali to set free.  Basically a dozen or so horses would be
            great profit to sell.  But with no saddle and gear their brands
            would be visible.  Any guard worth half a brass bit would
            find that odd to sell.  Most call that horse theft.  Would
            be hard to explain without proper papers.  Then it might
            draw great attention.  So really the only choice was to set
            them free.  Rua - not sure what it is with the party and
            prisoners but they just don't seem to last long.  It is odd
            the fates don't seem to like folks slipping words?  I don't
            know.  Strange.  Maybe one day that will change but its a
            running gag of sorts for the fates so maybe it won't? They
            do have a reputation to keep.  Detector  Just remember to
            detect magic is as easy as making a metal rod and casting
            a detection spell for magic and making it last.  Most wizards
            who know the enchantment arts can figure that out.  Course
            it could be more but that's the basic gist. To Clarify the
            party has no clue where the mountain is, if that is where
            the Vong are indeed.  Shu only has a general view on her
            map that is south west of the highway or west of Pamau
            in those mountains.  But that covers 1-200 square miles of
            area and will need likely to be searched or pinpointed.  Unless
            one of my staff gave you a copy of the script for a bribe???

        From Kell: [Re: Adventure Vote]
          My vote is either - 
          - Mystery adventure.  With the idea that some of the character's
          backstories could be hinted at/loosley related to the mystery
          adventure.
          - Active Player's adventure.  Any of them.  I don't really care.
          Now to contradict myself, here are some thoughts:
          * Fremea is very intriguing to me, so that gets a bonus thumbs up.
          * (Tobie, hope you and wife are well!)
          * Arawn's sounds great, but definitely should wait in my opinion.
            Let that upstart figure some more things out for himself!  he he.
          * Farseeker's is intruguing, as are most located in Marentia.
          Things may be happening there *right now* in game time... and the
          stone supply for building the mighty cities of Marentia will
          surely be taking a hit.  There is also one Sal that mayhaps was
          trained by said Farseeker...  and that Sal needs help.  ;)  Maybe
          other evil- ness is afoot that needs a stout party to stop it!
          * Kiet's = fun.  This group in Lemasa would just be plain fun.
          * Who is Xian???  I need to go read about him.
          * Mixing is good.  I like that.  I've tried to do it in the
          "other game" as well.  Things have happened that players don't
          know.  He he.  So do Fremea and Z'leyra together?

          I am slightly opposed to an NPC adventure, unless it's like the
          mystery adventure(PCs do the story driving to find/help npc,
          etc).  While I like Zhou as a character, I prefer the PC driven
          stories as much as possible.
        GM: Ack. Mystery is really the "other" adventure not related to
            the other 19.  I tend to agree on npc to pc.  But with that
            said npcs drive the story a different way.  You do not need
            to wait for responses as they can reply then and there and
            make quick decisions.  While they act like the word of god
            and the Ref they can drive the story to where it should go
            rather than the pc throwing a wrench into the Ref's story.
            So in many cases a npc leader is better than pc at times.
            Especially in PBEMs.  Ok.  Will mark you down as "any.".  With
            no specific requests.  Who is Xian!?  Only the supreme best
            character to come about in the last 50 years of role playing!
            He is so mighty he has thrown himself into battle and almost
            died 4 times (thanks to Z'leyra he didn't).  Geesh.  Go
            read the pc/npc bio file on the website. :)  Xian = Me.  I
            figure if I can't have fun as a character I can at least
            have some comic relief as a npc.

        From Will: [Re: Actions]
          OOC:  Im not sure if I am following you.  Are you saying that
          you would ride north while the main group travels south and then
          catch up after stealing the detector?
        GM: Ack.

        From Kiet: [Re: Actions]                                        
          Kiet ponders this for only a short time.  "Raban, I've been...
        GM: Ack. Good dialogue.

        From Kell: [Re: Actions]
          Yes.  3 or 4 of us ride north to the bridge, find the detector,
          steal, bring it back.  Then we have one to study, use, and
          hopefully counter.  :)
        GM: Ack. And hopefully living through it. :)

        From Raban: [Re: Actions]                                       
          Raban replies, "But Kiet, if you have captured them, then ....

          <still a bit much for Raban?
        GM: Ack. Good debate and role playing from the both of you.  No.
            Its not too much from Raban.  Your not a slobbering idiot
            you do have some brains or you'd never have made a Bard rank.

        From Kiet: [Re: Actions]
          Kiet smiles up at the big lug and pats him on the arm, "You...
        GM: Ack.  Good to see the different views.

        From Fremea: [Re: Actions]
          Fremea has been listening as they ride along to the exchange
          between Kiet and Raban. Finally she leans out the window a to
          make sure they both can hear her. "So, Raban, such compassion...
        GM: Ack. Changed first line slightly for below. 

        From Kell: [Re: Actions]
          Kell has been listening to this entire conversation as well,
          intrigued as usual.  The half-elf just loves a good, yet almost
          useless, debate.  After hearing Fremea he responds, "Justice...
        GM: Ack.  Good stuff..

        From Unali: [Re: Actions]                                       
          "If you really feel that studying this object will help our...
        GM: Ack.

        From Will: [Re: Actions]
          Will after listening to the conversation between Unali and  Kell
          adds: "As to the risks they already know we are here and have...
        GM: Ack.
                                                                         
        From Kell: [Re: Actions]
          Considering both Unali's words and Will's words, Kell now feels
          uncertain.  "How about a vote?  Either we all continue on and...
        GM: Ack. 
                                                                
        From Raban: [Re: Actions]
          Raban sighs, "Even in Katai there are those who will try to...
        GM: Ack. 

        From Fremea: [Re: Actions]
          <OOC - the matter was closed for Fremea when others said no the
          first time. She just shrugged and figured they would find one
          later, so she actually isn't even saying anything on the matter
          anymore. Just figured that would clarify it for her.>
        GM: Ack. Thanks.

        From Kell: [Re: Actions]
          As interesting, fun, and useful as it may be, Kell will drop it.
          Let's just continue South and keep on going.  Try to delay as
          little as possible.
        GM: Ack.  This is problem with PBems.  When groups separate or
            one member diverts from main group it can delay things
            greatly like this possible side mission delayed things about
            2 weeks.  At times its hard to play with a full group
            this large but there are valid times when some have to
            split up for side missions.  Its a hard thing to deal with
            at times if not handled right.

        From Will: [Re: Actions]
          Sun Tzu says:

          " If ignorant both of your enemy and yourself, you are certain...

          OOC:  Eventually I would like to determine if it was made by a
          willing dupe or if the MU was enslaved.  He seems to be taking
          this anti magic thing very personally.
 
          OOC: The bounty hunter said there were several dozen in his
          group.  He also said they detected both magic and magic users.

          The wagon has not only been noted but moves slower than those
          behind us.

          We had already been using are available resources to avoid
          detection and alert us to those looking for us.
 
          We failed to detect them last time till after they had not only
          detected us but sent out the posse.

          There is a good likelihood that future detectors and bounty
          hunter groups will be organized in the same way ie a few people
          watching and detecting and a large posse that then track down
          any wizards discovered.

          So long as they do not use magic or other extraordinary means to
          communicate we can probably stay ahead of the bounty hunters.

          We have already been discovered it is tough to put the genni back
          in the bottle.  If we continue with the current approach we may
          well have a dozen skirmishes to fight along the way to deal with
          the Vong.
        GM: Ack.

        From Z'leyra: [Re: Actions]                                     
          Z'leyra speaks up "I concur with Will. I think this patient's....
        GM: Ack. 

        From Z'leyra: [Re: Actions]
          Z'leyra "Hmmm...no. I am not skilled enough with Astral....

          Z'leyra will spend a bit of time tracking down and picking up
          bits of bone and teeth from the Vong for later use in Dedication
          spells when enchanting items to be used against the Vong.
        GM: Ack.  Likely not much time to collect.  As Unali wanted
            to leave right away so only had minutes.  Plus if they
            have such a high magic resistance you'd dedicate with
            an item with a high resistance and that could backfire
            big time. :<

        From Kell: [Re: Actions]
          Ha'Kell speaks up on the issue, "Sending her to the High...
        GM: Ack.
          
        From Unali: [Re: Actions]
          Unali: "Sound like a plan."
        GM: Ack.

        From Will: [Re: Actions]
          Will nods his head thinking about Kell's words:  "I like the...

          OOC:
          There is also some risk with dividing up especially if the group
          behind us manage to track us down.  Dividing into two groups
          implies that one is ahead and one behind that would make the one
          behind more vulnerable to the bounty hunters following us.   That
          may be less likely if they do not have another portable magic
          detector but it is also more likely the slower we move.

          They may not be a cohesive unit but I am less sure of that since
          they use an imperial provided magic detector there may be more
          cooperation and direction from above than I at first thought.

          I was also thinking that we should wait to get our magical gear
          until we find the big Vong base.  The advantage of doing it
          earlier is that it allows more time to recoup the manna used as
          for me at least the trip back will use quite a bit of what I have
          available.
          ------
          If we do split up Will suggests that someone establish a
          telepathic Link between the two groups so that in the case of an
          emergency there is a ready way to stay in contact.
        GM: Ack. Sensible comments.

        From Kell: [Re: Actions]
          "I do not propose killing each and every nest, only....
        GM: Ack.  Just remember how long this delay was on splitting
            up when just the idea of dividing up was given.  Think
            of how things would be delayed in two groups. :)
             
        From Will: [Re: Actions]                                        
          Will:
          "An active link yes...  the first time I touch another ....
        GM: Ack.

        From Arawn: [Re: Actions]
          Healing- If anyone is looking for healing after we leave the
          fair- ground Arawn is willing to cast Healing Mist as an area
          effect towards healing. This can be on any of the following days.
          Just let me know if you're interested so I can alert Scott.
          ------------------------------------------------------------
          Equipment pickup and movement-

          "Ha'Kell's plans for two groups has merit and I also agree....
           --------------------------------------------------------------
           Arawn listened as some discussed issues of morality, a very
           quiet smile on his face at Raban's thoughtful words. When Arawn
           finally spoke he made sure to do so in a neutral tone to allow
           others to know that he was neither targetting anyone with his
           response nor attempting an arguement or debate, simply a sharing
           of his thoughts.

           "Katai's fear of magic goes back to the Black Heresy, when....
        GM: Ack. Yep.  Will do natural healing if folks don't dictate
            their magical healing needs. Or who they wish to heal from.
            BTW your JH user via the email is a bit confusing.  Thought
            it was Raban. We have John S, John Haight and John Hooten
            so 2 JHs so this could be confusing to a lazy person like me. :)
            But I'll deal with it.  Just have to reply to the right person.
            Maybe sign your email with Arawn?  Too many johns. :)

        From Arawn: [Re: Actions]                                       
          "Do you think it wise to keep the two groups separated by ...
        GM: ACk. 
          
        From Fremea :[Re: Actions]
          Fremea pokes her head out again, "I can always use my spy...
        GM: Ack.

        From Arawn: [Re: Actions]
          "That's not a bad idea," Arawn replied. "Aside from....
        GM: Ack.

        From Kell: [Re: Actions]                                        
          Kells says, "That is a great idea.  Fremea is the best scout...
        GM: Ack. 

        From Will: [Re: Actions]
          WIll nods and says: "Fremea would be an excellent scout all...
        GM: Ack. 

        From Mark: [Re: Time delay]
          Yes, we are good.  :)

          On a more serious note, it is my understanding there is no mission
          to the bridge.  Kell brought it up, there was the discussion,
          then it was dropped. But going forward I saw a consensus on
          using the 2 group method for scouting at other bridges.  Just
          how I read it.

          I say the talking can occur anywhere.  Before leaving, as leaving,
          as riding south.  It's just talk, and we know that is cheap.  :)
        GM: Ack. Actually the talk began at the guard shack outside. I
            kept it there since no one said to talk on the way.  Plus
            talking about magic as Katai walk and ride by you on the
            road might be dangerous don't you think? The only person
            to suggest otherwise was Fremea in one of his posts about
            riding and talking but since scene was in one place I
            slightly edited it.  Would've been dangerous talking about
            those things other than Raban's thread on the road.

        From John Ho.: [Re: Talk delay]
          For what it's worth I was imagining that this conversation was
          taking place as we were preparing to and then heading
          out/travelling as there's plenty of time to talk before we'd hit
          a location where we'd need a decision to be made.
        GM: Ack. No one actually said it was a highway talk thing.
            So I put it where the scene started with the thread.  But
            see above.  It would be dangerous.  Would add a whole new
            world of risk and fun.  I kind of wished now I had done it
            on the road and been overheard. :)

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     [New Stuff]

         [Julis 26th, 1634TH]
         [Location: Middle Katai Plains, Shantou Province]
         [          20 Miles south of Shantou City       ]
         [          Old Shantou Carnival Grounds         ]

         [Time: 3:40 pm]

           Minutes before the party leaves the carnival grounds the group
         continues to discuss the bridge idea.  Most of the talk takes
         place near the house and later at the guard house while it is
         searched.

           Fremea just shrugs about the idea to get the detector. Either
         way it is not that important right now, however she will keep her
         senses out for another one.



           Raban listens to the others argue over an item that must
         be commonly made.  As Raban places the bag of Vong pills in
         his own saddle bags he looks over at Chion.  Raban smiles as he
         thanks Chion, "I was arguing with myself on whether I would need
         to prevent a 'murder' when you took care of it first."

           Raban continues seriously, "Killing in self defense is allowed
         but killing a helpless person is wrong! We did not know enough
         about his situation to judge his fate properly. Here, most his
         actions were not crimes, so how could we impose Laws he knows
         nothing about! If we started killing people because they follow
         different Laws we will never stop doing so, so we need to look to
         our own souls and kill only when it is needed."

           Raban frowns sadly, "I do not want to tell a story about the
         Great Heroes who saved the World only to become a Worse threat to
         it. Save the World because it needs saving, not so you can Rule it
         or Plunder it yourselves! DO not become a Monster as bad or worse
         than that you face, it is far too easy to do so!"

           Chion now sitting on his own horse twirls his sai in his
         right hand as he waits to leave.  He listens to Raban give
         his heartfelt comments.  Chion glances over and stops his
         twirling and opens his mouth as if he wishes to say something
         but then closes it.  Raban knows very little about Chion in fact
         most do in the group who have known him longer.  From what
         most can tell his moral view is one of self interest but for
         the benefit of the group.  But at the same token Chion is
         also a very quiet person and so he may have his own personal
         moral views hidden.  Chion finally shrugs and nods quietly at
         the giant and sheathes his sai into his small scabbard.

           Kiet ponders this for only a short time.  "Raban, I've been to
         Katai already.  This is where I learned magic.  What they did to
         my master was simply criminal.  Harming a person simply for using
         magic? Threatening to kill or imprison us?  It'd be almost funny
         except that it's tragic.  Funny that they waste mundane forces to
         seek to capture magicians?"

           "Where we go we normally would follow their laws...but here,
         their laws outlaw us simply for existing!"

           "I'm not saying you are wrong, just that different people
         think differently on the topic.  If someone tries to harm me or
         those I am sworn to protect, I will not limit myself to simply
         convincing them to stop...I may simply chose to 'force' them to
         stop because I know that dead, they will most certainly stop.
         Like we did with these Vong.  I see no particular difference
         between the Vong and those Katai that would hunt us down."

           Kiet finally adds, "I don't seek to kill, but won't hesitate
         to do so should it be necessary."

           As the group hears Kiet a quiet calmness comes to the area.
         it is interesting to some to hear of Kiet's possible past and
         some details of it.  It leads to an explanation to his methods
         and personality.

           Caladan packs his war staff on his horse and mounts up.  He
         turns to Kiet. "Each nation has their own laws and culture
         issues.  Marentia is prone to not be kind to Chaos oriented
         folks.  Clima doesn't like so much men taking power.  Thaliba
         doesn't like strangers.  Porta doesn't like authority.  Some
         other lands don't like pirates.  When you travel you do have
         to respect those laws and views or suffer.  I can feel for your
         pain and understand it.  But I suspect the Katai by the vast
         majority are duped into their beliefs while the Vong are fanatics
         by their leadership's views. So to compare one to the other
         might not be valid as much."  He speaks calmly and tries to
         convey no offense. 

           Raban replies, "But Kiet, if you have captured them, then
         killing them is wrong as you are acting just like they are. You
         are killing them because they are different, because they do not
         like you, or whatever. it becomes the same thing! All you do is
         prove they were right to fear you. Revenge begets revenge until
         there is nothing else. You must break the cycle by being better
         than they are, be smarter and do what is right instead."

           "I am not saying what they do is right, but it is their laws and
         until they are shown better ways they cannot change it. They do
         not even know they are using the same magic they have outlawed to
         hunt the magic. But somewhere they know this is true and those are
         the ones who need to be dealt with if you want to change things.
         But until then every mage that fights back feeds the fear and is
         used to prove to the masses how evil they are. It only takes a
         few people with the skills to manipulate crowds to fan such fear
         to the frenzy they need to maintain power. Those same people will
         also manufacture the evidence they need if you do not supply it
         for them. This fight with the Vong will become demons summoned by
         evil mages and defeated by noble Katai forces. If the family does
         not act correctly, they will become casualties instead of rescued
         victims simply to make the story better. That is what we are
         working against here. Every town will have some 'Eyes' and a
         'Voice' whose job is to spot decent and to fix it with whatever
         means is needed. Mages are the scapegoats kindly supplied by your
         masters that give Katai a reason to obey their leaders. If someone
         speaks out they are possessed by some mage's demon or otherwise
         corrupted and the people believe them because they have heard of
         real mages or seen them or know someone who did. If mages did not
         visit, the boogeyman stories would loose force and become just
         stories to frighten children. Then maybe the people would see
         things are not right and someday have a chance to overthrow their
         oppressors."

           "Yeah, I know that sounds silly coming from me. But cities where
         we come from do have such people too. Criminal Lords or Bad Nobles,
         both rule by keeping the people from turning on them. They mislead
         and pass the blame on others. Travelers are often the scapegoats
         used, they are often punished for others crimes. It is easier to
         believe a stranger committed the crimes than someone they know.
         Even when they know the truth they can fool themselves for a
         little while that way. But those that live that way can be
         defeated in the same manner. Use another 'Voice' to spread the
         truth until the people think they thought of it or spotted the
         lies themselves..."

           Caladan nods in agreement but that is not so surprising as most
         know him to be a wizard of Law.  Chion grunts but it is not
         clear if he agrees or not.

           Zhou looks outside the wagon window and stares at Raban. "Very
         insightful my tall friend.  You have taken a great understanding
         of this land."

           Kiet smiles up at the big lug and pats him on the arm, "You
         have a big heart my friend, much larger in proportion to normal
         men than is even your frame. But remember, they are your enemies...
         and not all enemies will sit down and play nice.  Some must simply
         be removed.  And we don't have, currently, the means by which to
         take care of prisoners.  Unless someone wants to drop them into
         oblivion..."

           Fremea has been listening as they wait to leave, to the exchange
         between Kiet and Raban. Finally she leans out the window a to make
         sure they both can hear her. "So, Raban, such compassion for those
         that had not yet harmed you, yet were wanting to. I do understand
         your thinking and I only made the suggestion because almost nothing
         works better to get even enemies on your side than to get them
         thinking the other guy did it. I do believe that the Katai boy
         would not have been any threat to us really, even if we let him
         go at the fair grounds, it was more to get the Katai to be even
         angrier at the Vong. Maybe it wouldn't have worked anyway. As for
         revenge circles, what if someone did a powerful thing to you that
         was wrong? Would those people deserve your compassion? What if
         they killed or took away your most important loved ones? Do they
         not deserve justice, but is that not revenge too? I only ask these
         things because there is no black or white to any situation."
         Fremea pauses for a couple of seconds,

           "I do agree that most of these people in Katai do not deserve
         to die, they just  don't know any other way at this time. Yet if
         they were to attack, I would not hesitate to put them down. I do
         apologize if I seem harsh."

           Kell has been listening to this entire conversation as well,
         intrigued as usual.  The half-elf just loves a good, yet almost
         useless, debate.  After hearing Fremea he responds, "Justice and
         revenge?  Those are rarely the same, but often cousins.  Can they
         be the same?  Good question.  I can't say.  For myself, I would
         not give those people compassion.  Taking away loved ones,
         important people, killing them, deserves either justice or revenge
         or both.  When, not if, I find the people responsible for wiping
         out my caravan and killing my brother and friends, they will
         pay."

           Flashing his assassin's grin he continues, "They will pay dearly.
         And I will enjoy giving this payment to them.  Besides, people
         that would do these things often do many others like them.  It is
         not just a one time act, but a pattern.  One that must be stopped,
         just as the revenge pattern could be stopped, as Raban says."

           "Whilst I agree also with Fremea that most Katai do no deserve
         to die, I am with her that I will not hesitate to do what is
         necessary to stop the Vong.  If that means, well, use your
         imagination..."  Turning directly to Fremea, "If you ever need
         help, count on me Fremea.  I will help you, no asking necessary.
         ...  Now I have to speak with Unali."

           Farseeker sits back in his saddle as the guard house is finally
         finished and door reclosed."  I hear Katai has this thing called
         Ying and Yan or maybe it is Yin and Yon or yum and Yon.  It
         is something like that.  But basically one can't exist without
         the other.  Evil can't exist without good and vice versa.  Light
         without darkness  They believe this relationship is a guide to
         their fate and life."  He waves a hand casually. "Something like
         that nonsense."

           Approaching Unali he begins, "Unali, I know most want to keep us
         together in one group.  But I want to take two or three more and
         ride north to try and steal that detector.  Having one of them to
         study could be extremely useful.  The three or four of us can ride
         hard, find and steal it, then meet with the group in a day or so
         time.  Riding we can make better time than the wagon.  Who should
         go?  Either myself or Arawn or Fremea, for our sensing abilities.
         Fremea should stay with the group for somewhat obvious reasons,
         Arawn could be more difficult to hide, so that leaves me.  Then
         Will for fighting and smarts.  You would be great with your skills.
         Then Chion as he looks native, and if we need a quick escape Chion
         gives that.  What do you say?"  He says all this loud enough for
         anyone nearby to hear, it's not a secret at all. "If anyone else
         has other thoughts and ideas for this I am open to hearing them."

           Raban listens to the back and forth of the discussion on justice
         and Katai.  When it begins to ebb Raban sighs, "Even in Katai there
         are those who will try to ignore and pretend not to see. Then there
         are those who for greed, malice or fame will go out of their way
         to do what they think is needed. Put a reward on someone's head and
         many will seek it. Put a reward for something unseen and someone
         will find it, even if it does not  exist."

           "Even the slimmest evidence is enough to send many after the
         rewards but there will also be those who hunt for other reasons.
         Those will torture the innocent to find the guilty, or create
         them, as it is often the same thing. The Fame seekers are the
         worst, they want more than capturing mages, they want adulation
         for doing so and thus want the most fantastic stories. They will
         not want any witness who would say otherwise..."

           "If they do bad things even for a good cause they deserve their
         fates. If they choose to attack then they bear that risk too.
         Those that act are not as innocent as those who do not, they have
         chosen their paths and must face the consequences. But if we
         capture, torture and execute them, how did we differ from them?
         We may try to stand on the moral ground that we are trying to
         save them, but it becomes slippery with their blood. Punish the
         guilty, kill the enemy, but try to let the other idiots survive
         to learn from it.  I have lost to those who do not care about any
         life other than their own. I have killed those before and
         accomplished nothing doing so."

           Raban finally adds, "It is the ones who give them orders, who
         hire them who are truly at fault, should I hunt them in turn? You
         would be amazed at the damage you do to innocents when you try to
         do that. Still it may be worth it to fix things."

           Arawn listened as some discussed issues of morality, a very
         quiet smile on his face at Raban's thoughtful words. When Arawn
         finally spoke he made sure to do so in a neutral tone to allow
         others to know that he was neither targeting anyone with his
         response nor attempting an argument or debate, simply a sharing
         of his thoughts. "Katai's fear of magic goes back to the Black
         Heresy, when dark mages, who later founded L'p'nth, caused great
         suffering and chaos across the land. So great it left its imprint
         on the peoples of this nation ever since," he said, recalling what
         he had read in the history books while at sea.

           "There are a lot of similarities between Katai and the Vong
         world. Both were threatened and suffered at the hands of others,
         creating a fear and resentment that has led to hatred and the
         suffering of countless others over time. They started out just as
         any of us, like anyone else in the world, innocents that suffered.
         Unfortunately because they never rose past the fear and pain they
         got caught up in destroying their monsters, never realizing that
         in the process they succeeded only in replacing them."

           "However, I can understand defending oneself. Self-preservation,
         is not a bad thing but I think Raban has a point. Killing when
         there are other options could justify the fears of the people. Or
         create true hatred from something less- the naive apathetic or
         superstitious, rising to anger and hate from pain at the loss of
         a loved one. A hate that could lead to the harm of another innocent
         victim. Our actions can have a far-reaching impact. Just as
         violence and hate can beget something unpleasant so too can mercy
         and compassion plant a seed, as with the groundskeeper and his
         family. His eyes have been further opened and he and his family
         could be the start of support for change. If, however, they were
         to see our actions as cruel or harsh, even if not directed at
         them but toward others, that support could change to fear,
         reinforcing the old prejudices and beliefs. Perhaps even such as
         the bounty hunters may one day change their views, if they ever
         reflect on the fact that their lives were spared  by those they
         feared and sought to capture. It is compassion and mercy that sets
         us apart from those who bring suffering upon others."  He grew
         quiet for a moment, a thoughtful look on his face before
         continuing.

           "I think, if one wrongs us it would be ideal to forgive them,
         for our own sake as well as theirs and for that of helping to
         shape a better world, though it can be understandably hard.
         When I see an atrocity I often think to myself- 'What motivated
         them to do what they did?'- Was it out of cruelty or anger?
         desperation? justice? or from pain and a desire to avenge? And if
         I were in their shoes would I have done the same as them?"

           "I also ask myself, if I did strike out at them when they were
         helpless or when a more humane option was available, would their
         friends and family be justified in killing me? In my lack of mercy
         have I caused suffering to an innocent connected to them just as
         might have been done to me?- perhaps a kind-hearted friend, a
         brother, a mother, perhaps even a small and innocent child that
         called them father or mother- maybe planting the seeds to turn a
         hurt child into a monster someday, intent on revenge or just cruel
         from their sudden loss and lack of a loving parent, that brings
         pain to others and continues the cycle of suffering in this
         world, actions that lead to these problems in the first place. The
         patterns of violence need to stop but I believe it will not happen
         by repeating them. If people continue to justify violence,
         suffering and hate by actions taken, if the pattern is continued,
         and if this is the kind of world that people want to live in I
         can't imagine it would be a world worth fighting for or living
         in."

           Farseeker giggles slightly during Arawn's discussion.  Then
         a serious look comes to his face. "So we don't know your rites.
         How do you wish to be buried?  If you go to try to make peace
         with the Vong they'll kill you and be a great distraction for
         us but we should know how you wish to be buried."



           Unali listens to the two ongoing discussions on justice and
         the bridge side trip.  She spoke on it just a few minutes earlier
         but decides to speak again on it.  "If you really feel that
         studying this object will help our quest, I will not bar you. I
         would indeed like to see that a group of at least three or four
         people sticks together, as there is strength in numbers. But I do
         ask that you think this over and weigh the benefits and the risks.
         Stealing the detector will probably bring a group on our trail to
         steal it back and get the reward for the magic users that they
         just missed today. I am sure we do not want extra attention at
         this moment. And with all those sensitive to magic on the alert
         to see if we encounter  more of these items, it might be just a
         few days, or less, before we encounter the next one, without any
         need to go back."

           "If you still feel the benefits are greater than the risk, why
         ride there? Ask Chion if he will bring a group to the bridge and
         back here in his usual manner. A bit more mana use in these
         grounds is not going to set any more alarms off than have already
         been triggered. No sense in wasting hours of travel time, just
         because we should not use magic to draw attention."

           "If we have drawn attention, we should get away from here as
         soon as possible, and try to get rid of any clues of where we
         went. So get a team together if you want and go. We will get the
         wagon moving. A quick action and you might just catch us before
         we have left these grounds."

           Will after listening to the conversation between Unali and  Kell
         adds: "As to the risks they already know we are here and have sent
         a dozen bounty hunters who (presumably when they don't return)
         they have lost. I'm not sure how we could increase the risk much
         more.  As to the benefit maybe we will know what to look for the
         next time after all they detected us rather than us detecting
         them.   Unless we do something different I don't know why we would
         get a different result."

           Considering both Unali's words and Will's words, Kell now feels
         uncertain.  "How about a vote?  Either we all continue on and try
         to find another detector in the future, or several of us head
         north to steal the one at the bridge?  What does everyone want to
         do?  I will abide by the group's decision."  With this Ha'Kell
         waits to hear from more people.
 
           Will speaks up.  "If ignorant both of your enemy and yourself,
         you are certain to be in peril. If you know the enemy and know
         yourself you need not fear the results of a hundred battles. It
         is foolishness to ignore an advantage that presents itself but I
         will go along with the group to maintain unity. I vow though that
         if I survive the coming battle I will return and if I can't steal
         it I will see it destroyed.  Since stealth has failed and we are
         not taking any new countermeasures it does strengthen Z'leyra's
         argument that we should pick up magical weapons and armor. "

           Will pauses and considers the words Unali has made. He turns to
         her inside the wagon. "Unali the wagon has been marked... we can
         afford neither the slowness of its pace nor its obvious
         appearance.  If we are to believe the bounty hunter there are
         another 3 or 4 dozen more that may be pursuing already. Since we
         are not going to counter the detectors I say we take the baroness
         back to the dark land for the High Elder to attend.  At the same
         time we can pick up any weapons or armor.   Then ride with all
         haste to stay ahead of not only those who pursue us now but any
         other wasp nests we stir up along the way."

           Farseeker grunts.  "We have thousands that way.  Thousands
         that way.  Thousands that way.  That's likely just in a 100
         mile radius." He waves his right hand in general directions
         around the plains.  "Bigger distances there are millions.  We
         can't avoid being stealth for long its just a matter of time.
         One thing I've learned in my military life is sometimes the
         best show is a full show.  Hide in plain sight.  If these
         bounty hunters pursue in open daylight in a city they'll have
         to contend with their own restrictions of secrecy.  If we sulk
         around that gives them an even better edge to capture or fight
         us.  We use their own restrictive movements and them being
         secret societies against them."

           Caladan shrugs and looks a bit bored from the talk. "We must
         also remember if you find this item doesn't mean it will be the
         same item as the next dozen items we might encounter.  Each might
         be a different function and design.  The one at the bridge could
         be a simple Detection of Magic item any apprentice who learns basic
         wizardry skills can do.  The next might be more complex with more
         powers.  So even if you get this item and study it to counter
         it doesn't mean you can counter them all.  Frankly the High
         Elder mentioned it is a difficult to near impossible task.  Such
         things are as diverse as the number of people in this land.
         As to taking the noble back to the High Elder we must heed
         his words.  A great use of a single powerful magic spell is
         far easier to detect then simple ones.  Chion could get there
         in 1 or 2 jumps and get back.  But in doing so it gives a trace
         to him by those who might be seeking him.  While there was
         danger in taking the hunters away I have a feeling it wasn't
         that far and harder to detect."  Chion just nods silently in
         agreement of it being closer. "Plus if you grab all the items
         now you increase the total magical target for this group.
         If you do that you will have to suffer the consequences that
         may result.  Personally I find it far more challenging to work
         without the toys and such than to go get them in times of
         need.  High Elder Ki'ama was right.  Too many magic users
         depend on their aids and not their brains."

           Zhou from the wagon window nods and grins slightly. "True.
         Plus we are on this task as a noble group.  Once we get rid
         of the wagon we ditch that cover story and another will have to
         be quickly figured out.  A noble riding on horses is fine in
         their own lands.  But one like me hundreds or thousands of
         miles from his province would not do just on a horse.  Yes it
         is much slower but I believe our best bet is to keep the cover
         story until we are away from Pamau.  Entering the city without
         the fringes of nobility will raise even more attention."

           Z'leyra speaks up "I concur with Will. I think this patient's
         best chance may be with the High Elder...and may grant him
         knowledge about the Vong as well. Further, Will's point other
         points are correct and a strong reason for us to get all our
         magical gear back and then move swiftly to prevent the outbreak
         of Vong on this planet. I would prefer to outpace the Katai bounty
         hunters and other forces rather than have to kill them. This would
         be easier with our magical gear.  Hmmm....I wonder if my Astral
         Paths spell could help..."  After a bit of a pause. "Hmmm...no. I
         am not skilled enough with Astral Paths to take us all, let alone
         our horses."

           Ha'Kell speaks up on the issue, "Sending her to the High Elder
         could be the best way to save her, and help defeat the Vong. I
         could try Earth Strength, as that has powerful healing as well.
         Whilst it may work, I guess it is high risk to her."

           "But getting all the magic gear back I disagree with.  Not yet.
         A little planning and conniving and we can pass the detectors next
         time. As the different groups don't communicate, those down the
         road do not know about us, so we're safe.  We can split into two
         groups.  One, with no magic, no innate magic, go first.  They then
         watch as the main group passes, and watch for those following us.
         Finding the bounty hunters before they find us, we set up our own
         ambush."  Grinning a not-so-nice grin at this thought, capturing
         those trying to capture us, a reverse ambush.  This makes Kell
         happy."

           "No need to throw out the baby with the bathwater.  We made it
         through most of the empire without being detected so far.  One
         detection on a major bridge is to be expected.  Next time we use
         the plan and get them before they get us."

           "Now when we find the major Vong base, then we get our gear."

           Unali speaks up, "Sounds like a plan."

           Will nods his head thinking about Kell's words:  "I like the
         idea of turning the tables on them but that would mean a lot of
         time & energy spent destroying these nests of vermin along the
         way and may slow us down it dealing with the greater threat.
         Also as much as I despise and pity these bounty hunters I would
         rather plunge a dagger in the  imperial heart of these anti magic
         secret societies.  Will seems quite worked up about this.  I still
         say lose the wagon lose the wench move fast strike hard"

           "I," Kell begins, "do not propose killing each and every nest,
         only watching for those that will stop us.  Like at the bridge.
         Mostly we're fine, but at bottlenecks a little planning goes a
         long way.  The split is only for a short time, say two or three
         hours.  We send two or three people ahead, then the main group
         crosses and the scouts watch for possible hunters.  If they see
         hunters or activity then we act, if not we keep moving fast.  I
         agree with you, we should drive a dagger into the heart of this
         anti-magic nonsense, but we don't have the means or time." as Kell
         scowls.

           "A telepathic link would set off the alarms, so no.  The scouts
         are completely magic free, so they make it through the bottleneck.
         Whilst the rest of us in the wagon group cross with all the
         danger.  Our groups should be apart for only hours at most, and
         only at select points."

           "An active link yes...  the first time I touch another mind I
         have to be next to them the next time they can be miles away.
         That way if the we cross and the scouts have disappeared we can
         track them down." Will shakes his head "I still think we should
         get rid of the wagon though"

           Fremea pokes her head out again, "I can always use my spy glass
         from here to see the others, as long as you are in my view. It
         would be easy for me to be up high and invisible."

           "That's not a bad idea," Arawn replied. "Aside from appearances
         at major checkpoints you could easily move between groups while
         keeping high enough to seem as no more than a bird from those far
         below.

           Kell says, "That is a great idea.  Fremea is the best scout
         possible! I don't think we'll be apart long, two hours at most.
         Just enough for the scouts to pass, then for the wagon group to
         pass.  Then we rejoin each other.  We should stay together in
         cities as well.  The scouting is only for bridges and other
         chokepoints on our path, not the entire trip."

           Will nods and says, "Fremea would be an excellent scout all she
         needs to do is stay high enough to keep both groups in sight that
         way if either grope needs assistance she can relay the
         information...  I still wish others would learn the sending spell
         once it has been cast the first time it becomes a very good way to
         communicate in fact if Fremeas was using the spell she would be
         able to relay constantly what the scouting group were doing while
         remaining high above the scene and out of danger."

           Arawn comments on the plan. "Ha'Kell's plans for two groups has
         merit and I also agree that we should hold on gathering our
         magical items for the time being. As for plans to head into the
         mountains, perhaps we might not want be overly hasty in deciding
         to pass Pamau. We need as much intelligence as possible before
         rushing into the mountains. It's an entire range, Shu's map only a
         rough guide. It may end up taking more time scouring the peaks for
         the Vong base then it would if we had a clearer set of clues
         gathered from the Vong's human contacts. We might also gain
         knowledge of numbers, defenses, other gates or bases, human
         agents, and such that might help us succeed with this mission.
         And if outside help is desired they'll likely need this
         information.  Such information is also more likely to be
         extracted from human agents than the pain-loving Vong warriors."

           "Do you think it wise to keep the two groups separated by so
         long a gap of time? If one ends up in trouble it might prove
         difficult in assessing their situation and coming to their aid,
         especially if we don't maintain some kind of a link, though I
         agree it would only serve to set off the sensors. In the
         countryside the first group could use the spyglass to keep an eye
         on the second group, if they have cover and aren't too far away.
         The magically oriented group could use magic to do the same from
         a distance, keeping an eye out for the first group. Just an idea
         but what to do in a city or town? It might prove more challenging
         to keep tabs on each other between the crowds and buildings if too
         far apart."  Arawn finishes up his comments on the plan. 

           Farseeker shakes his head in disgust. "Divide and conquer
         is as old as this empire.  The Vong will win if they divide
         us.  The Katai will win if they do the same.  Together we
         stand, divided we fall.  There was this one noble that visited
         our fort one year...named Perrol or something that after his
         body did some strange shakes said we are a stronger force as
         a group rather than individuals."

           Farseeker grunts at the plan. "We are forgetting that Z'leyra
         can change into a eagle.  The same bird she left at home due
         to Ki'ama's warning.  I believe he summed it up to invisibility
         is the most common spell most magic users pick.  Katai would
         be dumb not to use the majority of their detectors for this magic.
         If you go flying around invisible then they can be scanning the
         skies.  This is why Corona was left behind among other reasons.
         If you go flying about they could target you and use some
         magic missile to take you out before you saw it coming.  Then
         we'd have a dead Faerry on the ground someplace and we'd not
         know cause we can't see her.  Plus the fact that she is a noble's
         daughter at checkpoints she would be expected or spot highway
         patrols.  The story going around...and rumors do spread fast
         even in a large empire like this...especially about nobles, that
         a noble is going around with a family.  If we ditch the wagon
         or Fremea how can that be explained? You are also forgetting
         the fact that the average person on the road could be using
         a detector.  We were each society has their region.  The bridge
         folks seem to be that area and likely not too far south from
         that area.  Further down other regions exist.  We have heard
         roads are the region for some groups.  If a fisherman for
         pity's sake caught us at the bridge what will a unsuspecting
         gray haired farmer with a ox collar brace that warns him we
         are magic as he walks by? There is paranoia and there is being
         safe.  It is still good to have a sensing person like Kell out
         front with Ben'dar fine.  He might be able to sense the obvious
         things and react.  But even those things won't catch it all if
         a group is clever.  We simply can't plan for it all.  I think
         you guys are way over analyzing these things."

           Caladan crosses his arms across his chest.  "Kell brings up
         the idea of Vong infiltration.  A good point.  We will need
         to head to Pamau to investigate further.  Some suggest to send
         the baroness to the High Elder.  I believe this to be a bad
         ideas.  If we can talk to her we might be able to learn more info.
         If nothing can be done for her then yes send her.  But I believe
         the risk is too great to jump up once and get her there and
         back up to get the gear.  The Vong didn't target her for just
         the fun of it.  I suspect there is a reason.  If the High
         Elder learned of that we might not know till too late.  I also
         suspect that the Katai have been infiltrated.  I do believe
         humans have willingly been duped into helping them.  I also
         believe many have been tricked into helping them.  Why else
         would Shu be killed?  We forget that she was killed not
         for some gang mark but likely for some reason.  The shadow
         people may just have been the tools behind that murder.  But
         behind them is likely a reason.  How did they find she was
         here?  We could have been compromised but if we flee now and
         divide we just encourage them.  A strong force bound together
         will only show our resolve."

           The party has been arguing for a good deal of time now outside
         the guard shack.  Caladan glances back to the houses which loook
         to be quiet.  "The idea of leaving the Vong in the open is a good
         idea.  The Katai folks need to be wary of them.  To be on the
         look out for them.  The warning has to go out."

           Farseeker nods in agreement.  "Ha'kell also mentions we might
         need reinforcements.  There are issues with that plan.  Who can
         we trust?  If the Katai decide to work with us and we end the
         Vong threat.  Can we trust them to not turn on us when we are
         weak and like the past may be out of magical energy?  We'll be
         exhausted and weak easy targets.  We win but lose.  The Vong
         are likely to have some human prisoners.  So if we rescue them
         will the Katai see them unfit to live?  What about the threat
         to keep our magic use private from our new found allies?  I
         think unless we know we are up against a bigger threat we do
         not get allies.  In the past we have been outnumbered 10 to 1
         and still won.  The Vong are far tougher yes but I think we
         can  do it if we do it wisely."

           Zhou shakes his head. "I'd prefer to not get the gear you need
         from the Dark Lands."  He frowns a bit.  "Why do they call it
         the Dark Lands down here?  It is a dark land but to us it is
         a land of ..."  He shakes his head putting the thought away.
         "No.  We need to get them later.  The wagon is full up now
         with the smuggled magic items we have.  We simply won't have
         the room for more stuff.  More stuff increases our risk as well."

           Zhou continues, "we should try to treat the baroness first
         and if we fail then send her up to the wizards.  But I have
         a feeling they will be as lost to a solution as we are.  The
         high Elder has read about this before.  Slaves controlled by
         these coral things.  Many were used for labor or human shields
         in battle.  In the material he has read though no solution was
         found.  Most of the Zen'da shamans simply killed the slaves
         as hopeless to cure."

           Zhou finally adds, "I also disagree with splitting up.  We
         should have sensing people like Arawn or Kell out front to
         sense for detectors.  But even that is a risk as they might
         be detected in the process.  Splitting up leaves us more
         vulnerable.  Plus it would not fit the cover story.  A noble
         group roams together."

           Farseeker chimes in again, "getting rid of the wagon is also
         bad for our gear.  We simply need it to haul things.  Armor
         and weapons alone weigh the horses down.  Sure we could buy
         mules or such but we'd just be as slow as the wagon would.  The
         wagon allows us cover for some like Fremea and as a smuggling
         method."  

           Zhou hits the side of the door.  "Can we go now?"  He yells
         up to Kiet in frustration. 


         [Time: 4:08 pm]

           The wagon and party enter onto the highway turning south.  This
         time of day there are hundreds on the road.  At any one point
         in the lull points there might be a half dozen at any one time
         within sight of the wagon.  Later Zhou admits to those in the
         wagon that the father suspected the party of being magic users.  


         Actions? Comments?

         Next Update...Monday...

         GM: Reminder - For further details see the IBT article I
             wrote awhile back on the game site.  It should be in
             the links section.  If not I can put it up.  Basically
             if you do 2 or more skills in one day during travel you get
             less points.  So 1 skill is 2 (trained) or 1 (self use).
             If 2 then 1 and 0.5.  Then it goes down further.  So keep
             this in mind while you do your IBT actions.

         GM: Got some emails on the spell/skill experience report.  Thanks.
             I know some mistakes were made.  I have email from Wout and
             John S on this and will get to john's email eventually.
             May take some time to process the mistakes.  I won't penalize
             any mana but technically would've prevented later spell
             castings that day.  Stay tuned. 

         GM: this was a big update.  Took awhile to process all the emails.
             Over 30 posts and many emails since last update.  We basically
             had 3 conversations.  Raban's justice and moral thread.
             The bridge thread and the other stuff.  I had to insert the
             text in the right sections.  I just hope the above is
             coherent and all linked up.  There are new stuff among
             the old repeated comments.  If I have some text in the
             wrong section sorry.  with the conversations at the guard
             shack this backed up the timeline another 28 minutes of
             talking.  So party left a bit later than had posted
             last time.  But time is now current.  


         GM: Reminder of trip time
             Julis  26 - 4pm to 8pm - c.10 miles then camp
             Julis  27 - All day    -   30 miles travel to Crossroads
             Julis  28 - All day    -   30 miles travel to Crossroads
             Julis  29 - All day    -   30 miles travel to Crossroads
             Julis  30 - All day    -   30 miles travel to Crossroads
             Julis  31 - All day    -   30 miles travel to Crossroads
             Augado  1 - All day    -   30 miles travel to Crossroads
             Augado  2 - 7am-3pm    -   20 miles Arrive at Crossroads
             Augado  2 - Day/Night  -   Likely stay in town overnight
             Augado  3 - All day    -   20 miles Travel to Pamau
             Augado  4 - All day    -   20 miles Travel to Pamau
             Augado  5 - 7am-3pm    -   20 miles Arrive at Pamau

         GM: Enough for now.  I was going to move the party to the first
             random encounter on the road.  But with this large update
             (about twice as normal) figure this is a big read for
             now.  It basically handles all the talk into one update.
             So at this point the bridge mission is a no go.  Ditching
             the wagon and doing 2 groups is on the plate but since only
             about 3 of the 15 (maybe 4) comments on this it is not
             a consensus.  So we'll continue as is for now.  Unless
             overwritten by Unali's leadership decision.  So moving
             forward this will be Friday's update (7/23).  For monday
             I will do another update.  This update will have the first
             random road encounter to deal with.  Tuesday and Wednesday
             next week I have a mini holiday at a free hotel on the beach.
             So I likely will not be around to handle emails those days.
             So there is a slight chance of no update for that Friday (7/30).
             Depends on how the random encounter and such is reacted to.
             Also depends on if another big conversation side tracks
             things.  I appreciated the posts though.  32 posts might
             be a record from update to update.  Nice job.  There isn't
             much for you to react to here unless want to reply.  I
             can move those to the road just be careful what you say
             in front of strangers.  So any replies will be done 'on road'.
             At this point we are 75% done with this adventure.  For
             those who haven't done IBT stuff you still have maybe 3-4
             weeks to do so.  I got some from Fremea, Raban and Unali
             looks like so far.  Still have some private emails to process.







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