[pnpgm] Vote on EL thingie

kzinti maouse kzinti_maouse at yahoo.com
Sun Mar 29 05:40:30 CEST 2009


It is my understanding that a person knows a spell "so well = EL". So he can cast any non-innate(only castable at highest EL) at any EL. But him casting it at a lower EL doesn't mean he doesn't KNOW it worse. So my vote would be to do it the way that makes the most sense. The highest EL is used in casting % modifier to the roll, while the EL cast is whatever the person/player choses.


Regarding Battletech: I would take 10 PPC loaded 20 ton mechs any day over 2 100 ton mechs. Why? The simple fact that I would end up with 10+ PPC bearing high movement/jumpers versus two slow moving turtles. Given that the game Battletech has the inherent flaw of only allowing a certain amount of head armor, statistically, it makes sense to use the higher number of shots to obtain the desired "head shot kill". Not to mention that you have 10 chances for death from above hits...


            Vote: 1) For above rule or 
                  2) Against use Cast EL as EL modifier (El2 for EL2)
                  3) No vote, can't decide
                  4) Abstain
                  5) Other

My vote is to use the highest EL to modify the roll, the EL to affect results. Yeah, this game has always had a "shear numbers" problem. If 100 orcs attack with bows, you will get a few criticals, unless your shield skill is high enough to rule it out. If they use blunt tipped arrows, you are probably going down (knock out rules).

-Marcel 


      




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