[pnpgm] Game Update #12 - File #140 - Ship Boredom ends-OOCUnit conversion

Schnockel dasandersx at comcast.net
Tue Jun 2 01:30:20 CEST 2009


Raban...you could just fly...


----- Original Message ----- 
From: "J Hooten" <jhooten at binary.net>
To: "PBEM List" <pnpgm at abroere.xs4all.nl>
Sent: Monday, June 01, 2009 3:21 PM
Subject: Re: [pnpgm] Game Update #12 - File #140 - Ship Boredom ends-OOCUnit 
conversion


> OOC:
> Most info on the people in this group is unknown but I have determined
> with what little I have seen that 2 dragons is likely a very minor
> encounter.
> The only real risk is to the ship as it could be hard to fix in route
> even with magic.
>
> Raban who is a barely above starting level character, has a fair chance
> to take down a dragon by himself.
> Unlike the equivalent level character in the other game, Romidar, who
> thinks they are easy.
> In Raban's case, many bow shots could do serious damage if he has time
> for them.
> Raban is a bow expert, his skill has more than 1 digit!
> He has the basics of multiarrow, so gains multiple possible hits per shot
> If he had a heavy bow it would be quite nasty!
> His Hand to Hand skill is even higher
> There are many others with skill at least that good in weapons.
> The mages have spells at higher Els than the dragon does and boost
> enough that they are not afraid to try magic on one
> Likely they could more easily destroy the ship in one shot than the
> dragons could
>
> But in PnP that is no guarantee that someone wont get badly hurt or 
> killed.
>
> Lets put things in perspective, Raban is likely as strong as the Dragons
> and he is not as strong as he could be.
> Raban may have as many hit points as the Dragons but more likely 50-75%
> OCV - DCV is comparable, since Raban has 2 digits in both
> Without special attacks it could be a fair fight, so luck will dominate.
> Unfortunately, Raban does not have his magic weapon to shift the odds
> more his way.
>
> Bows in PnP are nasty!
> They tend to hit fairly well based mostly on range, so a few archers can
> dish out some serious damage
> Problem is Dragons armor versus normal bow WSB means you need serious
> hits or better to do much
> Raban's WSB+2 bow has little chance to pierce armor on a regular hit,
> but will ALWAYS do damage on serious since it adds half skill
> He will likely do more than 20 on deadly hits
> With multiarrow his chance of getting those is not bad
> at 300' he has about 16% chance of serious hits and 7% deadly
> at 150' he has about 21% chance of serious hits and 11% deadly
> at 70' he has about 27% chance of serious hits and 14% deadly
> at 30' he has about 29% chance of serious hits and 15% deadly
> So enough shots will do some damage considering it only takes 4 deadlies
> to kill it, maybe less
>
> OOPS this may depend on effects related to ship combat rules!!!
> Looks like he looses 5% with Bow?
> Worse in Hand to Hand?
>
> But in any case it still shows the point, we have enough archers to do
> serious damages if they do not reach us quickly.
> We have enough mages that it could be over in a couple phases
> We have enough skilled fighters that they can hurt it close up
> Not having our magical gear is what shifts some things more in the
> dragons favor
>
> No the real issue is them diving and coming up under the ship to stave
> in the hull and knock people into the water
> Then we have problems!
> Its much harder to fight in the water.
> Transmute could patch the ship, if its done quickly enough, otherwise
> its a major problem
>
> I suppose Raban could grab one of the Dragons, rip a hole into its side
> and keep going till its dead.
> It is kind of hard to stop someone when they are that close in hard to
> reach spots
> Monsters need to be careful who they swallow too, always chew first! LOL
> Just how long can someone hold their breath? ok found it only about 27
> phases for Raban, should be long enough ;)
> Wow he can still triple his swim skill, he may be getting some practice!
>
> So its a little early to be worried...much... course these could be much
> much worse than my guestimates, especially if they were sent.
> Or maybe the mages will just take over their minds and hitch them up to
> pull the ship ;)
>
>
>
> John Stowman wrote:
>> If JHH is right on his facts regarding sprinting and there base move
>> is 16 (I still haven't looked up there stats yet) then they could
>> sprint at MR 64 for a PMR of 16 to our 12.  If they do decide to just
>> surface under the ship, sink it and then just snack on us at there
>> leisure do we have to put in dibs on who stands next to Chion or can
>> we all huddle around him?
>>
>> On Mon, Jun 1, 2009 at 12:30 PM, kzinti maouse
>> <kzinti_maouse at yahoo.com <mailto:kzinti_maouse at yahoo.com>> wrote:
>>
>>
>>     Well, if they move say 2 PMR faster than us... and we are 30
>>     "squares ahead" then we have 15 rounds to pincushion them to
>>     death. Of course, normal arrows will bounce off an AV of 6. So we
>>     will need crits (rolling 2d10 and adding our ranged skill). So
>>     that means we will need a bunch of criticals to even start hurting
>>     them. But you know. MMMM... Lunch is server. (the worse thing they
>>     can do is just go under water (full cover) and sink the ship. In
>>     which case its Chion to the rescue (again). I wonder who will be
>>     standing next to him shooting the dragons :)
>>
>>
>
>
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