[pnpgm] Game Update #5a - File #44 Supplement - Ship IBT

Scott Adams longshot at darktech.org
Sat Apr 25 07:22:58 CEST 2009



        Howdy gang,
s
        A supplement update.

        I figure why waste a week of you guys sitting waiting for me.
        Well I did some quick math.  If my math is right it is 132
        hexes (give or take a few) to city of contact from Dark Lands.
        That is 2,640 miles of coastline.  I may be wrong but when
        I do the numbers for sailing will have exact figures.

        At the very least the merchant ship will go 34 miles at the
        very best 64 miles.  This is with added boost from magic that
        Ki'ama will mention later (see I forgot to mention it in the
        update).

        Assuming everyday has poor winds it would take 78 days to
        get there.  Assuming great winds then its 41 days.  This
        should be plenty for figuring out a good cover story.  In
        that time we can do some partial IBT events.  On a average
        that is about 53 days.  

        Let's assume 30 days of "stuff to do".  This gives us a margin
        of days between.  Keep in mind it will be all on board so
        limited in some things you can do.  But if you want to practice
        skills or magic let me know.  Basically IBT stuff but with
        the limits of a ship. At times the horses will be allowed ashore
        for exercise.

        When I do the numbers I'll have exact figures.  But let's
        assume a month of travel for IBT purposes.  The other
        days for ease of bookkeeping will be thrown away.  Consider
        those days sick days, bad weather days, bad wave days, crew
        is tired of the activity, etc.  This seems the best fair
        and quickest way to do it.

        So while I'm gone if you want to work on ship board activities
        let me know.  The crew will be wary of magic but since they
        sail back and forth this far north are not scared of it.  You
        will not need to cast magic to help the ship as I'll do that
        with the HE's help.  So just plan what you want to do.

        Keep in mind some tasks like hunting, city stuff is out.  It
        will be a month of activity on the ship.  So using a forge to
        make the nifty enchanted item is out.  Fire doesn't mix well
        on ships.  There will be short spurts into villages for food
        and supplies or to walk the horses.  But not enough to merit
        a day's skill training.

        If no one did magic I could get this done in a couple days
        after I get back.  But for magic it might be a bit longer.
        If you cast magic keep in mind the ship and those limits.
        Fireball isn't so wise to practice on a ship.

        If you don't want to do anything that's fine as well.
        There is still a link to the IBT hints/tips on the old
        game site via the link on the current game site.  The
        IBT link is at bottom of page for adventure #3.

        I figure I'll get this all done now rather than after I
        get back and will allow you a full week (and more) to
        work on it.  Might as well get a head's start.  
        
        This is how I'll pad it

           Poor Winds     Average Winds    Good Winds
             78 days          54 days         42 days


          24 days lost    12 days lost      6 days lost
          30 days-IBT     30 days IBT      30 days IBT
          24 days lost    12 days lost      6 days lost


          So just use Day 1, 2...14..15...29..30 that sort of thing.
          I'll figure out the exact route and times later for my
          purposes.

          Example


          Practice Dagger combat Stances - Fight - Dagger - 21 days
          Practice Katai language                        -   9 days

          Day ...
          Day 12 - Cast Levitation x2 EL1, Invisibility EL0...
          Day ...

          Keep in mind for magic failure rules for repeats.  The
          lost days will be good to get everyone back up to full
          mana though if good winds you may want to buffer it by
          doing spells for 3 weeks and last week resting IMHO.

          Keep in mind I've not determined random encounters while
          sailing.  There could and likely will be a combat or two
          if things go bad.  Monsters, pirates, customs agents, mean wagon
          salesman and the like.

          There that and the magic items to take/leave is enough homework
          for you guys.  :)  I know last time I was away a week nothing
          really got done only 3 whole posts.  So use the time as you
          see fit.  This will speed things.  It might be a month before
          we get to Katai (in our real term not game time).  So anything
          to help speed the process will help.  Doing as little IBT
          will also speed up things but that is your choice.  If you
          do nothing though let me know so I can mark it.  Thanks.

   Note: Any experience from this point on in IBT or future combats will
   earn CPs but they will not be spent till after the adventure.  It
   is too hard to update 10+ sheets till the end.  :)









More information about the pnpgm mailing list