[pnpgm] Game Update #84c - File #447 - Exploration begins

Scott Adams longshot at darktech.org
Fri Oct 24 06:35:32 CEST 2008


            
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1 John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ?? Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R1 Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2 Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  -- Tobie Bonahoom........Fremea............Sidh....NormalFaerry  Fe
  Do David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R? J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W4 Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  R4 Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
     Animals: Corona [Eagle] Z'leyra, Boyzdar [Wolf] (Strie'bog),
             
     Game Web Site - http://www.funport.com/longshot/pbem
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshot at darktech.org
                        
     Game Update #84c in sequence (file #447)      
     ----------------------------------------------------------------
              
     Admin Notes: Part 3 of 3.
     -----------------------------------------------------------------
     [Recap]
                         [Last Post]

     -----------------------------------------------------------------
     [New Stuff]

        [Ma 2nd, 1633TH. 5th Day of Adventure #4.
        [Location: Chaos domain, Dark Lands, 9 Miles up, Flying Island]

        [Time: 10:45am]

        [The party, minus Z'leyra, starts in the room Fremea first explored.
         The room is now dark but quickly explored. As when Fremea first
         saw it the 10 by 10 foot room is likely where the guards sat and
         waited to be called.  it is only common sense to figure that out.
         The cramped room has a wooden desk that isn't fancy for even this
         room.  It has no drawers or containers.  It is simply something
         for a guard to rest his hands on or put something down on it
         There are 4 rickety wooden chairs here as well.  The south door
         leads to the Foyer with a moderate lock for a room that has
         nothing else in it of value.  the floor is stone and the candle
         only now has a unlit candle on it for the room's lighting.  No
         frills for sure.  The room has a door to the north that is metal
         with a good quality lock.  The party leaves through the south
         door to the foyer.]

        [Once in the Foyer the party notices the wet area by the door
         likely where the visitor fell and the party stood.  Now the statue
         is gone, destroyed in the previous battle, and now all that remains
         is the wooden square pedestal making the room look odd with it the
         only thing in the room.  The party moves west.]

        [Going west they find the door that the metal man came from. This
         small room is actually a closet only 10 by 8 foot.  It has a
         stone floor and lit by a enclosed candle by the door.  In the
         room are hangers, hooks and shelves for clothing and other
         clothing items.  It takes only a minute or two to scan the room.
         Clothing and towels are here.  Some seem very very old with
         quite an amount of dust and holes in them.  Some seem fairly
         good shape.  Those in good shape are noted.]

        GM: Closet Items found -
            Tunics               (16)     Jerkins               (6)
            Cloaks                (5)     Cowl I                (3)
            Cowl II               (2)     Sandals [pairs]       (4)
            Gloves  [pairs]       (2)     Caps                  (7)
            Hats                  (2)     Towels                (12]

        [The party figures they could be taken as treasure but nothing
         stands out at this point.  The door a simple wooden door with a
         light quality lock is closed again.  The party moves west toward
         the other rooms.]

        [The party finds a wooden door with simple locks and opens it
         with keys found on one guard.  Like Kiet says it is a storage
         room 16 by 14 feet.  The floor is stone and there is a single
         candle lantern, now lit, on a hook by the door.  The room
         contains only kegs, wooden chests and barrels.  There is another
         door that leads to the north into another room.  It takes only
         about 3 minutes to inventory the room.]

        GM: Storage Room Items found -

            Falcon's Hood         (1)     Falconer's gauntlet   (1)
            Hawk Hood             (1)     Eagle Hood            (1)
            Bolas                 (1)     Whistle               (2)
            Travel Rations       (99)     Grain                (19) pounds
            Keg of Beer  [Keg I]  (2)     Keg of Ale            (2) Keg II
            Cheap Wine  [Keg II]  (2)     Keg of Good Wine      (2) Keg I
            Bottle of Fine Wine   (2)     Flasks of Salt        (5)
            Skin I                (7)     Skin II               (1)
            Skin III              (3)     Skin IV               (1)
            Leather Straps       (14)     Keg of Oil            (1) Keg I
            Fuses                (41)     Candle               (47)
            Keg of Tar  [Keg I]   (1)     Torches               (9)
            Candle Lantern        (5)     Oil Lantern           (1)
            Wicks                (30)     Flint & Steels       (10)
            Bedrolls             (11)     Blankets             (12)
            Sacks                (20)     Bags                  (5)
            Large Bags            (5)     Rope                (250')
            Cord                (100')    Fine Rope            (21')
            Grappling Hooks       (6)     Climber's Hammer     (13)
            Iron Spikes          (30)     Roll Bandage        (30')
            Soothing Herbs [I]    (1)     Healing Herbs         (1) Keg I
            Burn Ointment Flask   (2)     Healer's Kits         (2)
            Nails      [Chest]  (200)     Work hammer           ($)
            Hatchet               (3)     Axe                   (6)
            Shovel                (6)     Parchment            (30)
            Quills               (23)     Ink Jars             (12)
            
        [The party figures the storage room is a light supply room for the
         full castle.  The party enters the next room. This empty room is
         larger at 18 by 18 feet.  Immediately it is figured to be a lounge
         area.  Why the main room the battle took in and this room is so
         close is unknown.  Some figure this must be the formal lounge area
         and the room with the battle was the reception and more for
         meetings or such?  This room seems to have a more cozy feeling
         to it.  There is a large cushioned satin couch in one part
         of the room.  There is also nice cushioned satin chairs for
         sitting.  A large, and roaring, fire is on the west wall
         in a nicely decorated fireplace.  To the left and right of
         the fireplace are two windows.  From the windows the party
         can see the storm raging.  Lightning flash and sheets of rain
         can be seen but little else.  The floor is a dark black carpet.
         Lighting is done by the fireplace and candles above and beside
         the couch in holders.    A small glass table is also in the room
         for reading or chatting.  A drink cabinet full of some wine,
         ale and other drinks is one area of the room.  The south door
         has a small lock on it to the storage room.  But the north
         door to the outer hallway has no locks on the wooden door.  There
         is little value here.]

        [Going outside the storage room and going north leads to the hallway
         that Unali fought in.  It is carpeted with candles along the wall
         but now with blood near the south wooden door.  Going north of the
         lounge and vertical hallway leads to a long hallway that Caladan
         and Raban fought in.  In the hallway there are 4 doors on the
         north end and 6 on the south end.  Immediately north of the lounge
         door in the hallway and to the left is a window.  To the far east
         end of the hallway is another tall glass window.]

        [Time: 10:53am]

        [The party spreads out and knows the west part of the foyer was not
         explored.  They head east and find the door right of the main room
         (where the battle was) is metal as well as the south metal door in
         the sentry room.  It is locked but the next door is not and opened
         to a small hallway.  Immediately a sense of spice and candle
         scents are smell.  It is quickly figured out why the covering
         smell is in the room as this is a indoor latrine.  The latrine is
         20 by 14 feet with two enclosed, made of soft wood, stalls and
         hole seats on the east wall.  A water basin and cabinet with small
         towels is here for washing and cleaning.  Above the cabinet is a
         pump like device that seems to indicate the room has running water
         from some source.  The sink like basin can be filled again with
         water with ease of pumping.  Fremea senses magic from the hole
         scents but it becomes clear the magic is likely to hold smells
         down and not to let up into the hole deep below that is too dark
         to tell if one even wanted to look in the hole.  She figures if
         someone went out of their way to create a ward for such a simple
         thing then this place must be filled with more magics.  A sign
         this comes from a land full of magic.  Entering the room from the
         north door in the outer hallway the party find themselves in need
         of the water basin and holes.  Kiet and Unali especially clean up
         their clothing as best they can to remove the gore and blood. On
         the west side of the wall is a big mirror.  The doors are simple
         wooden with no locks at all.  The floor is stone as the storage
         room.  Lighting in the room is given off by candle lanterns from
         the ceiling.

        [While some use the latrine Chion and Ben'dar head out the south
         door of the latrine into the foyer area again.  There they find
         another door on the left, east side of the castle. This small room
         is only 10 by 10 foot.  There are cabinets, washboards and small
         water basins in the room.  It becomes clear this must be where
         laundry is washed and done.  There are pipes and pumps that deliver
         water and drains in the ground in one corner to drain water.  The
         cabinets contain what could be some form of soap, rags and
         brushes.  Pegs on the wall hold clothes to dry.  Vents behind
         those vents seem to carry warm air and Ben'dar figures the vents
         might be from some of the fireplaces to dry the clothes faster.
         A quite sophisticated setup.  The door is a simple wooden one
         with no locks.  As with the latrine the floor is white stone.
         Lighting is done through a few candles on the wall but enclosed
         to prevent fire.]

        [In the laundry area Fremea inspection finds the pegs of some
         magical interest.  She senses magic from them and they seem warm
         to the touch. She figures they could radiate heat as well
         magically to dry the clothes.]

        [South of the laundry area is stairs leading up to the second
         floor but the party knows they have more to explore to the
         north.  They head back to the long hallway and regroup.  Caladan
         opens one door to the main reception room and informs Z'leyra
         who has all doors closed and meditating, of rooms found so
         far.  In case she needs to go and clean up.  He returns
         and the party moves onto the north area.]

        Caladan: "This place is setup odd for a castle.  Laundry next to
          some main foyer areas and storage? I suspect though the person
          who made this place knew he was limited on space.  It wouldn't
          be easy to haul stone and furniture up here.  So he made space
          where he can even for cramped rooms."

        [In the outer hallway across from the north door that leads to the
         latrine is another room.  Opening the door sound of thunder is
         heard louder.  Those looking up notice immediately there is no
         roof to this room.  Lightning, dark clouds and looks like rain
         can be seen.  Yet none seems to be falling into the room?  The
         room is 18 by 20 feet.  The majority of the room contains water
         basins that look like canals in the floor like horse troughs.
         The basins are full of cool water.  There are pipes in the north
         end of the basins that seem to pipe water to a drain or other
         pipes to distribute water to other areas of the castle. There is
         a cabinet here that holds tools that can fix and repair when
         needed.  After watching the sky for awhile the ceiling looks
         to be glass rather than empty air.  The floor is a stone floor.
         On the east end of the wall are windows.  The west wall has no
         windows. There is a wooden door like in the south end of the
         room but both have no locks.  The west wall is mostly blank
         examine a panel in the wall with gems set in the wall.  Fremea
         and Arawn inspect them and find them magical.  Since there seems
         to be no mechanical controls to open the windows both figure they
         activate wards to do exactly that.  A simple ward to open portions
         of the glass ceiling to let the moisture or rain in  to fill the
         basins.]

        [The party heads west down the hall and skips the middle doors to
         see if the far west room is like the east one.  Opening the door
         it does look like the other room.  This one has slightly different
         dimensions of 12 by 20.  immediately instead of a water collection
         room the room is found to be a food garden. There is a glass
         ceiling here as well showing the storm high above the party.  It
         has floor to ceiling windows for letting in the afternoon sun it
         seems.  There are rows of vegetables and small fruit bushes on a
         dirt floor.  The entire room is a dirt floor.  There are cabinets
         in the north used for garden tools like a shovel, pot, clippers
         and such.  The doors to both south and north are simple wooden
         ones with no locks. The east wall is open and leads to a larger
         room the courtyard.  The room is lit with 3 candle lanterns
         around the room.  Beside each door is a jeweled insert like in
         the water collection room.  Likely for the same purpose of
         opening the glass ceiling to let water moisture in.]

        [Time: 10:57am]

        [The party enters the courtyard which takes a large portion of the
         center of this castle section. It is 56 by 20 feet. The large and
         immediate focus of the eyes is the fountain that holds a single
         statue of some winded creature that looks almost like a griffon?
          Water sprays out of its mouth as the creature is reared up ready
          to leap it seems.  There are stairs in the north side of the room
          that head up to the second floor.  The stairs are covered by stone
          and twist in a hung down side formation like a normal building
          has.  In the west part of the courtyard is a couch and cushioned
          chairs.  Above the chairs and couch is a hanging overhang maybe
          a walkway on the second floor that covers it from rain.  Along
          the south wall is a flower box garden which are blooming.  In
          each corner are torch stands that can be used for lighting.  On
          the east wall are two statues.  Above them is another walkway
          area for the second floor like that above the couch. Between the
          2 statues on the east wall is another small flower box.  The
          north statue is of a man that looks a bit like A'kril actually.
          He is standing at attention looking stern and with his hands
          to the side in a fine looking robe.  the south statue is of
          a female in a gown with a jeweled necklace around her neck.
          She looks serene.  The floor here is dirt as well to add to the
          spice of the outside environment.  The four doors are wooden
          with no locks here.]

         [the ceiling is open and doesn't appear to be glass at all. In
          fact after studying it there is nothing there.  Fremea can
          sense magic from high above that seems to be like Arawn's shield.
          Maybe there is some form of shield that blocks the storm from
          coming down.  A nice trick for the room.  Maybe the castle
          people can open portions of the shield to let it rain or drizzle
          in or something?  Beside the two western doors are jeweled
          panels like those in the other 2 rooms.  They are magical
          it seems and it is quickly figured they must control the shield
          itself.  Unless they control other functions like the fountain,
          lights or such?  At this point the shield is up and the room is
          cool but no rain is coming in.]

        [Time: 10:58am]

        Actions? Comments?

        Next Update...Monday...

        GM: This is a good spot to end for now.  I can finally see the
            light at the end of this update tunnel!  It only took 14 hours
            to do this one.  Must be a record in the 10 years doing these
            things. :) So 12 hours to make and 30 min maybe for you guys
            to read.  Gee I feel cheated :) but it was fun.  I really
            enjoyed the interaction between Arawn, Raban, Fremea, Kiet and
            others.  I appreciate the conversation that gave flesh to the
            update.  After all this IS a role playing game.  I do not want
            to discourage it.  It just swamped me that's all.   I've made
            notes on who did the role playing and will keep it in mind if
            I do aware experience for role playing. 

        GM: Let's recap - Battle in main room ends. About 15-20 minutes
            of chat and arguments.  Discussion on the prisoner and candles
            is a bit in the air.  Exploration found storage, lounge,
            closet, sentry post, laundry, latrine, water collection and
            food garden as well as courtyard.  Leaving the courtyard and
            the locked room.  I skipped further into the locked room
            to wait and see how you may react.  Keep in mind magic
            might need to be saved as you don't know how big this place
            is.  Depending on actions we can finish this level by next
            week.  Z'leyra stayed in the main room to guard the knocked
            out guard and meditate.

        GM: I stopped in the courtyard since magic was detected from the
            fountain statue.  I stopped since quick access couldn't
            be obtained for the locked room.  But based on the layout
            of the nearby rooms you figure the room to be very small.

        GM: I doubt of the treasure found anyone would want anything
            in particular.  So will assume party treasure unless stated
            otherwise.

        GM: For exploration I didn't go into detail who was in first the
            room and such since they were empty and not really matters
            at this point.  We'll move to another level once one is
            fully explored for sake of map pace unless you guys want
            to split up or such. 

        GM: Map below is known.  If it messes up view it on the website.

        GM: Warning - No proof-reading for these updates.  So hope they
            make sense. I know part 2 is a bit jumbled since i lost track
            of where things go due to the amount of posts.  Here goes...

                        ----------------------

  [Floating Island - Structure Player Map] 


  Legend -           North /|\
           1 Row    = 2 feet
           1 Column = 2 feet
                ° = Solid wall or earthen rock
           / or \ = Door
           ,,     = Stone Steps
           @@     = Table
           ##     = Cabinet, Storage Chest or locker
           *      = Chair
           o      = Barrel
           `      = Shelf
           ~~     = Pull lever
           I      = Stone wall
           $      = Bed
           :      = Window 

      [Some symbols may be different and will be described if that
       changes for each room.]


  -----------------------------------------------------------------

  [1st Floor]

                  1         2         3         4         5
         12345678901234567890123456789012345678901234567890

        I--------------------------------------------------I   Row

        I____/\________/\_____/\__/\_____/\_[--]I___/\_____I    J
        I                                                  I    K
        :                                                  :    L
        I_____/\_________/\_________________/\_______/\____I    M
     R  I##       ##I+             [[[[[[.      +I         I    N
     o  : ...   ... I              [[[[[[        I [~] [~] I R  O
     o  I ...   ... I        *      ____       $$I [~] [~] : o  P
     m  I ...   ...      *         /    \      $$I [~] [~] I o  Q
        : ...   ...     ||        (  *  )       .I [~] [~] I m  R
     F  I ...   ...     ||         \___/        .I  ~   ~  :    S
        I ...   ...      *                     $$I  o   o  I G  T
        : ...   ... I        *   Courtyard     $$I        #I    U
        I           I+          ..........      +I        #I    V
        I_____/\____I____/\_________________/\___I___/\____I    W
        I                                                  I    X
        :                     Hallway                      :    Y
        I__/\______/\__/\______________/\__/\________/\____I    Z
     R  I        I   I       \~~~~/       I ??? I          I R  aa
     o  :    * ||I H I                   @I ??? I##    ----I m  bb
     o  $      ||I a I        *  *       @I ??? I##    /  *I    cc
     m  $      ||I l I    *          *    I ??? I      ----I J  dd
        :    * ||I l /       [====]       I__/\_I      /  *I    ee
     I  I        I w I   *                I*   *I      ----I    ff
        I@   *##*I a I  ###   Room M      \     I__/\______I    gg
        I@    ## I y I  ###               I    *I    I  ###I R  hh
        I__/\____I_/\I   *         [=====]I  ###I    /    #I m  ii
      R I     oooI   I_________/\_________I  ##*I    \    $I    jj
      o I##     oI   I#####I              /  ## I    I# ##$I P  kk
      o I##     oI   I`   `I              \_____I    I_____I    ll
      m I##     oI   I`   `I   Foyer      Rm K.      I.....I S  mm
        I##      \   I___/\I         $               I.....I t  nn
      N I##      /   Rm O                            I°°°..I a  oo
        I        I                                    [[[..I i  pp
        I________I_____________/\_____________________[[[..I r  qq
                              /|\
                        Main Entrance Door                                 s

                  1         2         3         4         5
         12345678901234567890123456789012345678901234567890
                                        


 Foyer - Main Reception Room.

       Main Reception area.  Stone is a simple white stone showing age
       of white dark and gray blotches.  Main entrance door is 5 feet
       wide with hard reinforced treated wood.  The main door has a huge
       hand sized door knocker and hardened metal locks.  Metal braces
       secure the back of the door.  Above the main entrance door and
       in the center of the Foyer is a candle chandelier with a dozen
       lit candles.  The Status ($$) once sit here in the room but was
       destroyed during the battle.  Now only remains the wooden pedestal
       that once held it in place.  Now empty it doesn't look at all
       special but just a wooden area in a room.  

 Room F - Food Garden 22'x20'

    This room has a glass ceiling.  It is a bright room so to let the sun
    in usually in the afternoon.  Though maybe the castle itself can rotate
    to keep the sun in one spot? There are rows (..) of vegetables and
    small fruit bushes on a dirt floor (room floor is all dirt).  The north
    (##) cabinets are used for garden tools like a shovel, pot, clippers
    and such.  The windows also are large like for Room A (:).  There is a
    part of the east wall open to the courtyard.  The doors are simple
    wooden doors with no locks. Inside the room on the side of each door
    is a jeweled inset.

 Room G - Water Accumulation Room 18'x20'

    This room houses small water basin/canals/troughs ([~]) that collect
    moisture and water from rain.  There are pipes in the south end
    of the basins that seem to pipe water to a drain to distribute
    water to other areas it seems including the fountain, kitchen,
    bathroom, bedrooms and latrine. The cabinet (##) holds tools
    that can fix and repair when needed.  The ceiling is glass but
    is usually always open.  Windows are like Room A but tend to
    stay closed.  Floor is a stone floor.  

 Room H - Courtyard 56x20'

    The large centerpiece of the room is a fountain ({*}) that holds a
    simple statue of some winged creature that looks almost like a griffin?
    It sprays water from its mouth as the creature is reared up ready to
    leap it seems.  Stairs in the north ([[) head up to the second floor.
    The stairs are completely covered by stone and twist to a hung down
    side area which completed the rest of the stairs up in a normal twist/
    spiral manner.  In the west are a couch (|) and cushioned seats (*)
    that sit below a hanging wooden platform protecting it from rain.  In
    the south are a small flower box (.) as well as minor bushes (.) in the
    east that are ornate and blooming.  In the corners are torch stands
    (+) that can be used for nighttime.  Statues ($) line the east wall
    (two of them). On the second floor there is a walkway that runs the
    length of the room north to south covering the outside chairs and
    another walkway over the statues.

 Room I - Lounge 18x18'

    This small lounge area holds a couch (|) and cushioned chairs
    (*) along the east wall.  A fireplace ($) is set into the wall between
    two windows (:).  The floor is a dark black carpet and lighting is
    done by the fireplace and candles above and behind the couch.
    A table (##) is small for reading or chatting while a drink cabinet
    (@) holds water and drinks. The doors are simple wooden doors with
    no locks. 

 Room J - Latrine - 20'x14'

    Two enclosed (with soft wood) stalls and hole seats (*) line the
    east wall.  A water basin (##) is here for washing and cleaning
    hands or clothing if needed.  There is a wall mirror on the west
    side of the wall (not shown on map).  The doors are simple wooden
    doors with no locks.  Floor is stone.  Lighting is through a few
    small candle lanterns hanging from the ceiling.

 Room K - Sentry Room 10'x10'

    This cramped room has a wooden desk (##) and chairs (*).  Nothing else
    in the room.  There are no desk drawers just a simple desk that is more
    a table.  The chairs are wooden and not cushioned. The door in the south
    is a wooden with moderate lock.  The door in the north leads to Room L.
    The door in the north is a metal door with higher quality lock.  Floor
    is a simple stone and lighting is done by candles on the desk.

 Room M - Main Room 40x20'

    This appears to be the main reception room for the castle or main room
    itself.  In the north is a large fireplace (\~~/).  There are two
    couches ([==]) cushioned with silk and silk cushioned seats (*) for the
    room.  A small glass table (##) with chairs is in the west side of the
    room.  A cabinet and table (@) are used for drinks and food. Lighting
    is done through a hanging candle chandelier in various spots in the
    room.  Floor is carpeted in brown.  The doors are nice wood with a
    simple lock.

 Room N - Storage - 16x14'
  
    This is a storage area with barrels/kegs (o) and lockers/cabinets (#)
    that store various castle supplies needed.  Floor is a simple stone
    and lighting is a candle lantern that can be held by the door. Doors
    are wood with simple locks. 

 Room O - Closet 10x8'
  
    Closet that holds clothing (#) and hangers for clothing (`).  The
    floor is a simple stone and lighting is a candle (unlit) by the door. 

 Room P - Laundry 10x10'
  
    This small room handles all laundry operations.  There are
    cabinets (#), washboards and small water basin ($) piped in
    water from the water collection room.  There are pegs on
    the walls to hang clothes to dry. Piped in vents heat to 
    warm and dry the clothes.  The door is a simple wooden
    with no lock.  The floor is simple stone.  Lighting is done
    through a few candles. 


The above map is also a link on the website for any time access.








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