[pnpgm] Game update #13 - File #15 - Status 1/1/08 - Unali's IBT

Scott Adams longshot at darktech.org
Wed Jan 2 06:25:56 CET 2008


                     
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1 John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ?? Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  W2 Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
     Tobie Bonahoom........Fremea............Sidh....NormalFaerry  Fe
  R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
  W2 Robert Maxwell........Strie'bog.........Bard  ..Normal/Human  Ma
  R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human  Ma
  W4 Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  R3 Scott Adams...........Xian..............Wizard..Normal/Human  Ma
  R4 Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
     Animals: Corona [Eagle] Z'leyra, Boyzdar [Wolf] (Strie'bog),
             
     Game Web Site - http://www.funport.com/longshot/pbem
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshot at darktech.org
                        
     Game Update #13 in sequence (file #15) 
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     Admin notes: None.
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     [Recap] - None
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     [New Stuff]

        GM: Administration Info -

            * Status file updated.

              1. Characteristic Points

                          Total Players: 14
                    CPs sent to Players: 14
                 CPS allocated/returned: 13  
                  Character sheets sent: 13  
                       Current progress: 93% 

                  Leaves only Strie'bog at this point.

              2. In-between time actions
               
                          Total Players: 14
                 IBT Actions sent to me: 10   
                    IBT completed by me: 11   
                       Current progress: 89%  

                 Have IBT actions from:
                    Unali                     

                 Check out the Status link on the website to
                 see order of IBT actions given to me and
                 which at the time of the week I'm currently
                 working on.

        ------------------------------------------------------

        GM: Hope everyone had a great new year.  Hope no one
            didn't get too drunk and end up in the backyard garden
            with the dwarves...but that's another tale...

        GM: I have completed Unali's IBT events.  So that gives
            me 85% or so completed with her stuff.  Still got to
            update character sheet and do a few minor things
            based on the events to catch up on like expenses.
            By next update I should be done.  I have heard from
            Arawn and he's working on his plan.  So we should
            be ready soon.  If I complete Arawn's and don't hear
            from Strie'bog then we can assume he stays with his
            mother for the duration.  Guess he is too busy right now.

        Actions? Comments? 

        Next update Wednesday... 1/09/08

        GM: Below is Unali's actions.  Only one that might have been
            included with some of the action would likely be
            Farseeker (was) and Z'leyra.  But Z'leyra was busy
            tinkering with stuff at her manor and Unali didn't have
            time to recruit her help.  (Yeah that's it :)).
            Due to the mass amount of action and time I had
            to summarize a lot of it so didn't go into great detail
            on the combats or we'd be up to a few thousand lines
            more of text :)


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    * Unali's IBT Actions

      [Decalis 25 - Unali rides from Sivas city to Maren City on Damon's
       ship after spending a couple days with the party in Sivas and
       relaxing.  Damon shows more seamanship skills for her.  Privately
       Damon gives a rundown of the last couple months ships goings and
       comings.  Unali is interested in any ship that might carry the
       Climan flag.  Even though King Maros hates Clima he still allows
       Climan ships to trade with Marentian cities Malnon and Sivas.
       Pressure from the merchant houses demand free trade continue for
       good of all since Climans are in such a powerbase in the Sea of
       Tears.  Damon tries to recall ships and gives her a list.  He
       knows most are just innocent traders but he knows some are pirates.
       Around 8am Unali spots a fishing fleet of 10 ships heading west
       past the front of Damon's ship.  The crew seems to take no notice
       but Unali finds the fleet interesting as it seems to be a floating
       island with all the birds over and around it.  Around 7pm she
       notices a Marentian troop ship heading south west to a fortress
       somewhere.]

      [Decalis 26 - Damon's ship ends in Maren city in the evening in
       the capital docks district.  A restricted area but Damon has
       access as one of King Maros's personal favors from the past when
       Damon got the ship from the Climan mission.  Unali heads into
       town as Damon sails off to unload goods at the merchant section.
       Near 11am Unali notices a small ship of maybe 4-5 people sailing
       fast in the opposite direction.  No official flags are flown
       but Damon believes it to be a private pleasure ship.  It is
       after 10pm when Unali heads into town and rides toward Duke
       Aren's Maren City Estate.  Almost an hour later in the darkness
       she reaches the gates and guards let her in.  The steward lets
       Unali in and reports Aren is at Maros's castle and should return
       in the morning. Unali sets off for bed after a late dinner.]

       [Decalis 27 - In the morning Duke Aren meets with Unali for
        breakfast and is glad to see her safe and back. Unali spends a
        few hours talking. Unali asks if she can help out gathering info
        for Aren in any way.  Aren agrees to setup some things later for
        her to do.  For now she should rest.  He informs her of the
        network of Climans spies that have been taken in the last 3 months
        since she has left.  Unali sends a letter to Marta Valnon by
        messenger.  At the estate Unali starts training with a guard
        scimitar skill.]

      [Decalis 28 - Unali continues Scimitar skill training.]

      [Decalis 29 - As snow falls Unali decides to have a horseman at
       the estate guarding Aren the ropes of horsemanship. That evening
       around 7:30pm both Unali and the horseman encounter 4 thugs
       beating up a peasant near a farm.  Without hesitation both
       charge after the men on foot.  After a combat that lasts only
       7 seconds the thugs are down and captured.  The peasant and
       rescuers are unhurt.  Both lead the thugs to a nearby guard depot
       for them to go to jail.  [CEP 8]]

      [Decalis 30 - 31 - Unali continues horse training. ]

      ]Janaq    1 - Unali gets a reply from Marta and setup a meeting
       with some other people for Janaq 8th at Aren's estate.  Unali
       continues her horse training.]

      [Janaq    2 - 6 - Unali continues horse training.]

      [Janaq    7 - Unali continues horse training.  While riding
       alone in the mountains Unali comes across a valley with
       a large crowd of over 100 people (maybe 120).  When she
       approaches she notices a festive nature.  It turns out to
       be a old fashioned carnival with animals, food, magic
       demonstrations and other fun things to do.   The carnival
       wasn't there the day before and seems to be attracting nearby
       villages and towns.  Unali spends time in the festival sampling
       food and free wine samples.]

      [Janaq    8 - Unali continues horse training.  Around 11:30 or
       so Marta and 3 others arrive at the estate to visit with
       Unali.  Today Duke Aren was called away on an emergency.
       Unali spends a great deal of time with the four visitors
       and sets up arrangements for their stay.]

      [Janaq    9 - Unali continues horse training.]

      [Janaq   10 - Duke Aren's nephew comes to visit the estate.
       Unali is introduced and find him rather dashing for a
       Knight in the military.  Aren and his relative visit for
       some time in private for a few hours then he departs.  Unali
       continues her horse training.]
       
      [Janaq   11 - 17 - Unali continues horse training.]

      [Janaq   18 - In the morning Unali notices the same recruiter
       she met 3 weeks prior returns and has a private meeting
       with Aren and another military officer.  Unali continues
       her horse training.]

      [Janaq   19 - 21 - Unali continues her horse training.]

      [Janaq   22 - During lunch Aren informs Unali that Farseeker has
       been called to the L'p'nth borders in the last few weeks to
       handle border skirmishes and a surge of refugees.  This is nothing
       new to Unali as she has heard the same through other sources.
       But Aren informs Unali that she can be help to Farseeker in the
       Kor'ta Fortress which is some distance away near the L'p'nth
       border.  Several prisoners have been taken and can be questioned
       by Farseeker and Unali.  Farseeker may have other missions of
       infiltration that only Unali may be skilled to perform rather
       than his obvious soldiers.  Aren informs that he will send an
       escort out in two days to the fortress.  In the meantime he
       has some papers to prepare and deliver by her to the fort
       commander.  For the rest of the day Unali continues her
       horse training.  She has been on the estate for almost a month
       now and finds it tiring and is eager for action finally.]

      [Janaq   23 - Unali packs up her gear for travel and continues
       her final day of practical horse training.]

      [Janaq   24 - On a cold morning Unali and 2 horsemen escort
       set out for the fortress that lies about 150 north east of
       Maren city in the edge of the hills.  The horsemen continue
       to give Unali horse riding and combat tricks.]

      [Janaq   25 - Unali and the other 2 riders continue toward
       the fort on the main road still training in horsemanship.
       Little after noon the trio spots 8 peasants walking down
       the street.  The trio learns they are simply traveling away
       from one village to another due to the town getting a bad
       reputation due to certain individuals.]

      [Janaq   26 - 27 - The trio continue north east and train
       in horse mock combat.]

      [Janaq   28 - Unali and the other 2 encounter a group of 10
       entertainers and 2 hired guards in a caravan heading south.
       They are musicians and singers trying to avoid the violence
       of the L'p'nth border fights.  Little after 1pm the trio
       enters the fortress and Unali gives the sealed papers to
       the commander.  The commander reports Farseeker is out
       on a mission to collect raiders nearby.]

      [Janaq   29 - Unali meets with the prisoners and with the
       help of the commander starts their interrogation.  Unali
       finds a master dagger thrower and he shows her how to throw
       a dagger with skill.]

      [Janaq   30 - Unali continues to question the prisoners and
       train a bit with the thrown dagger.  In the afternoon
       Farseeker arrives with his squad and is surprised to find
       Unali there.  Farseeker has gathered another 3 prisoners
       from L'p'nth.  Farseeker reports the trouble with L'p'nth
       now is a power struggle that has spread to even the nearby
       badlands and its city.  Refugees and those itching for a fight
       have crossed the border in a disorganized war.  Little after
       9am the fort sends out a squad to escort a group of 10 outcasts
       from L'p'nth in.  They are treated as refugees and questioned.
       Unali and Farseeker learn a few details of troop movements and
       village raids from them.  The refugees seem to not be wanted
       by any L'p'nth town.  That evening Unali finds herself awake
       at 11pm and the fort is quiet.  She roams the fortress but is
       suddenly beset by a prisoner who has escaped.  Unali easily
       throws the man over onto the ground and with one feel swoop
       of her dagger knocks the man out.  Guards help put the man
       back in his cell and tries to figure out how he escaped.  CEP 3]

      [Janaq   31 - Unali and Farseker head out on patrol with a squad
       but find no resistance or problems.  She learns a bit on
       mountain tracking.]

      [Febris   1 - The fort commander sends Farseeker and Unali out
       on a raid the L'p'nth have setup in a mountain pass that once
       stood as a mining camp.  But when the squad gets there they
       find the camp has been abandoned with things strewn about
       as if left in a hurry.  As a small patrol goes out to search
       the area Farseeker and Unali search the long dead mine to ensure
       no enemy has taken up home there.  After about 5 minutes in
       the mine no one seems to be found but a fork of 3 tunnels is
       found.  As Unali, Farseeker and the 2 soldiers decide where to
       go noise is heard.  Suddenly a group of 3 great apes charge
       forward from one cave and 2 from behind from some missed alcove.
       A quick battle is ensued.  Farseeker takes on 2, Unali takes
       on 2 and the guards take on one.  Unali draws her second dagger
       and thrusts both.  The magical dagger fails to hit but the
       other hits the ape in the left chest under the heart doing
       an impressive 19 points of damage.  Two of the 5 apes have
       stone tipped spears.  Two fighting Unali have spears and thrust
       them at her.  The first spear hits her in the neck doing only 5
       points but missing important artery area.  The second spear
       impacts in her chest under her left ribs doing a massive 8
       points of damage.  She shifts her weight and stabs the wounded
       ape and does 9 points to him knocking him out and to the ground.
       The other ape stabs but fails to hit. Unali swings but fails
       to hit.  The ape stabs Unali but the damage doesn't penetrate
       her chainmail.  Unali stabs the ape just above the heart doing
       16 points of damage.  Unali stabs the ape this time in center
       left ribs doing only 2 points though.  She begins to feel weak
       from the blood loss.  The ape stabs but fails to hit.  Unali
       stabs the ape in the left shoulder doing 6 points of damage
       and uses her other dagger to block blows.  The ape fails to hit
       but Unali's knees give out and she falls to her knees.  Before
       Unali can be stabbed to death one of the other soldiers stabs
       the ape with his sword in the side and kills him.  Unali grabs
       her wound and notices the other apes are down as Farseeker finishes
       off his second.  The soldiers stand sentry as Unali wraps her
       wound and stops the bleeding.  All retreat outside and head back
       to the fort knowing the enemy may have been scared away by the
       Apes.  [CEP 54]  The apes are killed by Farseeker to ensure they
       don't harm nearby villages.  Unali is healed back at the fortress
       by a village healer.]

      [Febris   2 - Unali wakes up to only a slight bruise from her
       two wounds.  One has been healed completely and the chest
       wound has been bruised.  The commander insists she stay in
       the fort and help question refugees to recover.]

      [Febris   3 - Little after 9am the fort goes on alert when bells
       ring throughout.  Sentries report a angry Hill giant is approaching
       and throwing boulders at the fort walls.  Normally giants wouldn't
       attack such a fort but this one may be upset or thralled by the
       L'p'nth witches.  A group of 12 including Unali and Farseeker head
       out to battle the 8 foot giant as bows are fired at it.  In a combat
       that lasts just over 3 minutes Unali gets in 3 shots with a thrown
       dagger (can't use much else due to giant girth, horse speed and
       other horses in a buzz around it).  One fails to hit but 2 hit
       for a total of 17 points one in the neck and the other in the
       left chest.  The others finally kill the giant.  CEP 102] 

      [Febris   4 - Near 7pm while out on patrol Unali and Farseeker
       capture a L'p'nth villager refugee.  Before they can question
       her one of the squad soldiers yells a giant is on the ridge.
       All look to see a 20 foot giant.  Last time it took 12 this
       time only 4 are in the party.  This one is dressed in skins and
       has a large tree like club.  The one eyed creature spots the
       party and stares.  As the 2 soldiers raise their crossbows to
       fire Unali stops them.  She looks at Farseeker who nods in
       agreement.  Both Unali and Farseeker have encountered Searbhani
       before and they tend to be friendly.  Unali knows no sidh words
       but Farseeker yells a sidh greeting.  The Searbhani raises its
       club in salute and then walks away down the other side of the
       ridge without incident.  Since its well after dark the patrol
       ends and heads back to the fort.] 

      [Febris   5 - Farseeker heads north to help a caravan up the
       road as Unali is sent out to lead a squad of 5 men to a
       village in the mountains that has been reported to be taken
       over by L'p'nth.  The Commander wishes her to infiltrate and
       report if its true or not.  As they arrive hours later about
       14 miles east of the village they setup a makeshift camp.  Unali
       heads out alone to the village over the ridge.  But as she does
       she hears screams behind her.  She runs back to find trolls
       attacking the camp.  One seems taller, armed with a nice sword
       and wearing scale mail.  The other 4 trolls have no armor but
       just clubs or stone spears.  Unali tries to stealthily get behind
       the Elite troll as the other soldiers fight the trolls.  The
       Elite is giving orders but unaware.  Unali draws her daggers and
       lunges.  The first dagger hits the shifting troll in the left
       arm doing a massive 28 point ripping the main artery to shreds.
       The non magical dagger hits the troll in the right upper shoulder
       for a devastating 59 points of damage.  The troll falls face
       forward dead before it can protest.  By now 2 other trolls are
       already dead by the guards and when Unali goes to join the
       other trolls are killed.  [CEP 225].  Only two guards took minor
       wounds.  Knowing it would take hours to return Unali continues
       on her mission to spy on the village.  Hours later she returns
       to the camp and confirms the village has been taken and the
       villagers are held prisoner.  Using a messenger bird she sends
       a report back to the fort.]

      [Febris   6 - Unali's squad takes to hiding in a ravine and awaits
       for reinforcements.  They arrive around 4pm led by Farseeker.
       The small army of 30 mount a quick assault at twilight.  A
       battle that lasts 8 minutes ensues with 42 L'p'nth killed and
       18 taken prisoner.  Of the Marentian villagers only 1 is killed
       in the assault and 53 are free.  Weeks later Unali and Farseeker
       will get a commendation directly from King Maros for the rescue.
       For the attackers only 2 soldiers die and Unali only takes a single
       wound from a bow but quickly heals.  CEP 12]

      [Febris   7 - 9 - Over the next week Unali, Farseeker and the
       Commander learn a great amount of intelligence by the sweling
       ranks of the prisoners.  A guard questions why Unali has a bow
       but never uses it.  Unali is convinced to learn Bow from the
       guard for the next week.]

      [Febris  10 - Little after 8pm a mountain giant is spotted by
       a night patrol.  But before Unali and others can go to check
       it out the giant has fled the area with no incident.]

      [Febris  11 - 12 - Unali continues to train with bow and gather
       more intelligence and rumors from the L'p'nth.]

      [Febris  13 - Near sunset a squad chases a boar near the fort
       walls and kills it and the fort eats well that night.  A
       festive mood seems to sit in as raids in the last few days
       have dramatically decreased as more military troops from
       Marentia mass.  Refugees continue to spill over the border
       westward but raiders and other nasty folks seems to have
       learned their lesson.  Unali decides to head home the next
       day and work on her next project.]

      [Febris  14 - After 16 days at the fort Unali sets out with
       a long guard escort back to Maren city to hand Aren and
       other military officials reports and letters.  In tow they
       have over 75 scrolls and dozens upon dozens of smaller reports.
       The horseman helps Unali with her horse combat skills over
       the next 5 days of travel.]

      [Febris  15 - 16 - No incidents so Unali trains with her horse.]

      [Febris  17 - Unali and the guard meet up with travelers from
       the Zen'da plains.  The Sermanda tribesmen have gotten permission
       to travel into Marentia to visit someone running a horse ranch
       for possible tips and suggestions.  The 8 Zen'da name the man
       as Ben'dar and Unali smiles.  Ben'dar's reputation seems to be
       spreading a bit in the last 5 or so months he has had his ranch.]

      [Febris  18 - In the late afternoon the duo arrive into Maren
       city.  The guard heads to military headquarters and Unali
       returns to the estate of Aren.  She learns Aren is just about
       to head to his castle in the west as weather is improving
       as winter begins to slowly end in the area.  Both Aren and
       Unali meet for some time as she reports on her intelligence
       and hands over reports for him.  He is pleased to the results
       and reports his own information back to Unali.  Unali then
       informs him of her previous plan to seek out possible Climan
       threats.  She knows that since last summer the Climans may
       have started operations for revenge on the party that destroyed
       the Cloud Base.  There were survivors from the attack that the
       party could not just outright slaughter for moral reasons.  As
       well as dark magics to gather information.  It has been about
       7 months since the party has been to Clima and she needs to
       check if they are active in Marentia.  Again Aren informs her
       of the Climan spy network he has taken down.  But there are
       bound to be more cells.  Aren gives details on possible spy
       holdouts and taverns to base her operation.  Aren warns here
       that she is not trained in intrigue and that would take at
       least a month to learn.  She should not do anything to step over
       other intelligence operations and should check in often with
       Aren or his aides to ensure that.  He is confident in her skills
       having seen it first hand last summer.]

      [Febris  19 - Unali dresses in a fine silk dress, something out
       of place in her ordinary black clothing.  She feels awkward but
       with help from the maid learns some walking and style tricks.
       Aren obtains access for her at the Royal Palace grounds.  She
       heads there in a horse coached wagon.  She arrives in style
       at the palace and begins to explore the non restricted grounds
       and visit the court itself where people of the realm and
       foreigners talk and mingle for audience with King Maros or
       other officials.]

      [Febris 20 - Back at the palace Unali takes a break and strolls
       to the library tired of playing social with the court folks.
       As she walks the semi crowded halls she notices a man sweating
       as he exits one room and heads up stairs.  Its not cold at
       all so she finds it interesting and follows the man up the
       stairs to the next level.  She notices the man heads down
       a darker hallway she recognizes as the province official wing
       where officials of the realm have offices.  The man knocks
       on a door and then enters pulling out a bag that could only
       be a coin bag.  She walks forward and sees no one else in the
       hall and listens in.  The conversation is muffled and at some
       point in a language she doesn't recognize.  But a new voice
       speaks Marentian and reports that "Your people will have 30%
       control of the Sivas docks in exchange for my cut as planned."
       Unali recognizes a bribe when she hears one.  She tries to
       read the gold plaque on the door but remembers she can't read.
       She hears a chair make noise and assumes the deal over so
       runs further down the hall to hide behind a column.  The man
       she saw leaves and heads back downstairs.  She waits but
       no one leaves the office.  She quickly catches up and follows
       the man on foot.  She follows the man for over an hour through
       streets and alleys.  She finds him stop at several places but
       finally at a small warehouse.  She watches the man speak to
       about 5 others dressed in similar lower class clothing.  She
       still doesn't understand the language but notice the man
       take a scroll from one and head out.  Leaving the warehouse
       still in her dress (no time to change) she follows for some
       time and notices him heading to a Inn.  Feeling he'll be
       heading to a room for the night she attempts a simple deftness
       to obtain the scroll.  Using a simple bump and grab technique
       she grabs the scroll from his pack as he helps her up from
       the ground.  The man enters the inn as she goes to a alley
       to look at it.  It looks to be a list of names but other
       writing she can't make out due to no read skill.  She sighs
       and knows her spy skills aren't so great in this area. She
       considers returning the scroll before he notices and
       finds him using the water closet and his pack in his room.
       She enters and returns the scroll.  Then quickly returns
       to Aren's estate riding fast in the coach wagon.  Aren
       quickly figures out the office is the Head of the Merchant
       Council for Sivas based on her description of the door
       in the layout.  Aren feels its important so sends guards
       to raid the warehouse, office and hotel at the same time.
       Two hours later 6 are held for questioning.  Late that
       evening Unali learns the men in the warehouse are from
       Cereulean Empire and trying to buy into a large share of
       market control in Sivas.  The city official is arrested
       for bribery as well as the others.  While not a climan
       spy ring Aren is grateful for the work done.]

      [febris 21 - Unali feels her investigation into the palace
       seems secure.  Some recognize her like the King's Healer
       who seems to ignore her.  She learns the healer has learned
       of Z'leyra's school plans and feels it could lower his status
       in the future.  Unali does learn an interesting fact though
       that the Healer has a Rogizini empire trader friend and
       Rogizini are known to have Jinn help.  Unali can't prove
       any connections but she wonders if the Healer is behind
       Z'leyra's previous attack?  Feeling no progress here she
       decides she will travel in the city for a few days to look around.]

      [Febris 22 - Glad to be back in normal clothing Unali sets out
       to explore more of Maren City.  She finds beggars to be annoying
       but knows they are outcasts and learn of rumors and info better
       than some intelligent operations can.  She donates some silver
       to beggars to know if any Climans might be in the city by their
       own contacts or the guilds.  It is late and Unali is still
       exploring when she finds herself in the poor district heading
       back on foot to the estate.  Little after 11pm she finds a woman
       in her 40s stop her on the dark and deserted street.  She asks
       Unali for help looking for a cat that escaped a home.  Unali
       is tired but helps her as the female seems distraught and could
       be in danger being out this late alone.  It only takes about
       25 minutes and Unali finds the cat.  Unali escorts the woman
       home since its on the way and finds she heads into the rich
       district with estates.  She gets to the grounds of a Count
       and thanks Unali.  As Unali continues up the road she hears
       a horse riding up and catch her.  A servant tries to give Unali
       a reward from the count's wife but Unali refuses since she is
       well off already.  When the servant insists and demand it would
       be rude to the Count (and dangerous to the count's wrath on the
       servant) she accepts the bag.  Inside she finds 15 Silver coins.
       Maybe she can give the coins to some charity she'll have to decide.]

      [Febris 23 - Unali visits bars, taverns and shops to try to learn
       of any Climans in town but again falls short of rumors.  Midday
       going to a tavern for lunch she passes a tanning shop and finds
       a strange scene.  Inside the window she notices a 8 foot tall
       person around 400 pounds next to 2 4 and 5 foot 150 or so pound
       human males.  The giant seems to be working on tanning some things.
       The odd site intrigues Unali and soon sees the man again a month
       later in Sivas in the Green Eye Tavern with the party.]

      [Febris 24 - The beggars report to Unali and she learns a certain
       shop in Sivas has connections to a Climan Trader.  He owns about
       80% of the shop with a Marentian.  The beggars report the Thieves
       Guild watches the shop since it has black market ties and smuggling
       operations around Lake Sivas.  Unali gives the beggar a reward.]

      [Febris 25 - Unali heads to City Hall and Province Records to
       look up records on this shop.  She learns the shop has been
       open for 14 years and has paid taxes all on time.  That in itself
       intrigues Unali as most shops don't do that even rich ones.
       She then spends the rest of the day exploring the city to learn
       more rumors and info.  That evening she returns to the estate
       and Aren's aide (Aren has left for his castle) tells her that
       the Malnon library where Kaylle worked was hit by assassin's
       two days ago.  The operatives report no deaths but one librarian
       is missing (Kaylle?).  The details are vague but Unali decides
       to travel to Malnon in the morning.  Assassins wouldn't hit
       a library unless the Guild is desperate.  So she figures Kaylle
       must have been the target.  She sends a messenger to the Green
       Eye tavern in Sivas to inform Cholan to inform the others of
       the situation and will report later.]

      [Febris 26 - Unali's friendship with Aren allows arrangements on a
       military courier ship to Malnon.  While on the ship she practices
       her bow skill a bit with help.]

      [Febris 27 - Unali continues toward Malnon.]

      [Febris 28 - Unali docks in Sivas for a 2 hour layover.  She
       travels fast to the Green Eye Tavern but none of the party
       aside from Cholan is there.  The others must be away.  She
       heads back and sails out into the sea toward Malnon.]

      [Febris 29 - Around 10am Unali spots a fishing fleet in the
       ocean of about 14 ships and boats of various sizes.  The
       ship finally docks in Malnon just after sunset.  Malnon
       travels to the library with some help on directions.
       There she finds Kaylle safe and sound.  Kaylle closes up
       the library and both head to a tavern to talk.  Kaylle
       informs that he was the target of the hit when he was leaving
       the library with some books.  They apparently didn't do their
       research though and when he flew away he easily got away.
       He has been careful since.  Both return to stay at Kaylle's
       small home in the east side of town.]

      [Febris 30 - Unali spends the day at the library with Kaylle.
       Kaylle gives details on the treasure from Ezam's castle when
       the group (Jordi, Balrog and such) returned a few months earlier.
       Most is what Unali has already learned but she remembers the
       info and will report later to Aren.]

      [Marqi   1 - Unali arranges with Aren's Malnon contacts to have
       guards posted for a few days protecting Kaylle the Scholar.
       She then heads into the city to explore and investigate.  Again
       she finds beggars and pays them for information. She spends
       time in the bars and taverns to learn rumors as best she can.]

      [Marqi   2 - 3 - Unali continues to explore and try to meet
       with an Assassin Guild representative.  She knows it is not
       done to non guild members but gold buys a meeting.  On the
       second day (Marqi 3rd) a meeting is held.  She learns from the
       high paid thug the Guild has no interest in a library and has
       no bounties on it.  Another 2 GC is given after some talk
       to loosen the tongue.  The man reports that climans did ask
       permission to work in the city as is normal for outside dirty
       work to be done.  Even the guilds in dual nations have their
       rules and procedures.  The man gives info on the Inn the
       Climans are staying.  Finally her first break after two weeks
       of work a lead is found.

      [Marqi   4 - Unali finds the Inn and trails one suspect but
       finds she loses the trail as he is good in eluding.  She
       returns to the inn and stakes out for the evening.  Near
       midnight the tavern becomes alive when a brawl breaks out
       between 3 attackers and 3 defenders.  This brings the 2
       Climans out of their room and down into the hall to see
       what is going on.  This gives Unali a few precious minutes
       to check their room.  As she inspects the room she finds
       a leather bag of coins with a inscription on it.  She
       recognizes it as the Logo of the Shop in Sivas owns and
       was documented in City hall in Maren.  A definite connection.
       She recalls the Scribe that read the records to her says
       logos are common for shop advertising.  She quickly leaves
       only lasting a minute in the room and gets to her own room.
       City guards break up the brawl and the climans slink back
       to their rooms before guards notice them.]

      [Marqi 5 - She follows the two down into the tavern hall
       and sits near in the shadows. They quietly speak but
       she can understand a few words of Climan.  Words like
       Scholar and House (library maybe a bad translation?).
       Seems they are planning another hit today.  The "leader"
       seems to be smarter and demands the other speak in Marentian.
       After awhile they drink and leave.  Unali trails both this
       time and never loses their trail in the city.  She follows
       the 2 to Kaylle's home and watches as they setup and wait.
       By 11pm Kaylle doesn't come home lucky for him and figures
       he must be late doing research.  Fearing the Climans will
       give up she decides to take them down.  She knocks the first
       out in a quick ambush and goes after the second.  But he
       is more skilled and fights back.  Unali takes only a minor
       1 point slice but she uses her magical dagger to knock the
       last assassin out.  Unali takes only a minor wound in the
       scuffle.  Unali brings the two captives together and waits
       for Kaylle and the guards.  Two hours later they finally
       arrive and the guards get more guards and escort the captives
       to a city jail for questioning.  Questioning becomes immediate
       as well as Unali questions them for two before the guards
       arrive.  Unali learns various new details and becomes alarmed.
       The Climans do indeed know the identify of several of the
       base raiders including Thig or Kaylle (they only suspect Kaylle
       it seems as how many Faerry can there by in Marentia?  They
       could even go after Framea?), Z'leyra, Ben'dar, Farseeker and
       Jordi.  Other party members have not been identified but its
       only a matter of time based on the meetings at the tavern.
       One good aspect is that it seems Climan officials do not
       know the full details due to the good network Aren runs and
       forcing the information yet to be smuggled out.  A priest
       later determines this to be truthful and it seems the merchant
       shop owner in Sivas is the Climan cell leader.  He is also
       planning on further assassination attempts in the next few weeks.
       Learning as much as she can Unali decides to head to Sivas
       and take down the merchant if possible.]

      [Marqi 6 - Unali attempts further interrogation with guards
       at the jail.  Today it is learned layouts of Ben'dar's horse
       ranch and Z'leyra's manor have been sketched.  Coded scrolls
       are later found in the afternoon near the Inn the assassins
       were staying in.  It takes a wizard in the service of the
       King to decode them after some time with magic.  It details
       a decade old list of sleeper cells, weapons and money caches
       planted by old spies before Aren came to power and developed
       his well run intelligence organization.  In days to come
       the caches are found and confiscated.  Aren again commends
       Unali on a good job.  In the evening Unali sets passage on
       a military ship heading to Sivas city in the morning.]

      [Marqi 7 - 9 -  Unali sets sail to Sivas city.  On board she
       trains with her bow with help from a sailor for the next 3 days.
       The trip is uneventful aside from on Marqi 8 after 3pm the
       ship comes near 2 small merchant vessels going north along
       the coast flying the Marentian flag with colors of one of the
       major merchant princes of Maren city.]

      [Marqi 10 - Unali heads into Sivas city hall to get records and
       directions to the merchant's shop where he sells pottery of
       all things.  A scribe recites the info to her to memorize.
       She heads to the street but is startled to find the shop has
       been closed down and boarded up.  Asking around a nearby
       street merchant selling food says the merchant just closed the
       day before suddenly and left all his stuff.  The merchant gives
       info on the landlord of the ship for further details but the
       landlord is away today.]
       
      [Marqi 11 - Unali meets with the landlord and finds he was
       unaware of the merchant skipping out making it a hasty
       get away.  The land lord gets upset over losing money on his
       lease.  Unali feels the merchant has learned of her investigation
       or has sources somewhere else.  She seeks out beggars to try
       and scour the city for information.]

      [Marqi 12 - A day passes with no leads from any street sources.]

      [Marqi 13 - Leads fail to show up so Unali heads to the Green Eye
       tavern and meets with Cholan.  She questions him and his new
       wife, the barmaid, on any strange folks who come in often and
       seem to watch the bar.  Cholan has little help as he is busy
       with the bar, entertaining or sailing with Damon.  But his wife
       gives several possible descriptions of men.  Certain pairs of
       4 men usually in 2 pairs each time show up every so often.
       They started some 3 months ago.  She recalls one mentioning
       a little known underground drug house on the city margins.  Unali
       makes mental notes and leaves.  Unali sends word to Aren via
       messenger to attempt for his Sivas city contacts to try and
       locate this merchant who has gone to ground.  In the afternoon
       Unali heads to the drug house after getting some information
       on it from Aren'a city contact.  The city guards know nothing
       of the house or tolerate it but the intelligence service has
       heard of it as a way station for drug cartels.  Unali reaches
       the eastern side of town a good 6 miles from the docks in the
       west.  Here houses are every few hundred feet rather than every
       few feet in most city blocks.  She finds a secluded spot and
       stakes out the house.]

      [Marqi 14 - Unali practices here Scimitar combat stances while
       watching the drug house today from her spot ontop of a city
       utility shed and behind it.  She sees a dozen or so men
       and women come in and go.  She becomes sad when at least 3
       teens also go in and out likely buying drugs.]

      [Marqi 15 - Unali continues her scimitar and recon of the
       drug house with her spyglass.  Mid-afternoon Unali spots
       a man with a twitch in his left hand a definite match to one
       of the men's description.  The man enters the house and heads
       out again 2 hours later carrying a sack.  Unali decides to
       follow the man.  After a few miles entering into the city
       the man heads to a tavern and eats a dinner.  Unali decides to
       try a trick Aren told her about.  She finds a beggar, an easy
       task, and gives him some money for the task then has him
       memorize a phrase.  When the man exits the tavern the beggar
       approaches and ask him "is this your coin bag?" in Climan from
       behind.  Instinctively the man turns around confirmation he
       understands climan.  The man realizes his mistake though and
       tries to shoo the beggar away and leaves the area quickly.
       Unali continues to trail the man through a dozen or so more
       streets.  The man ends up in a cheap inn and heads to a room.
       A dead end but its a start.  Unali decides to camp nearby
       and watch the inn for the man again.  Earlier in the morning
       near the drug house while on a latrine break in the hills
       near some bushes Unali is heard by 2 bandits.  While she is
       finishing up the bandits jump her with daggers.  Unali fakes
       being a simple peasant woman who can't defend herself.  That's
       when the two bandits lower their guard.  In a blur Unali draws
       her daggers and knocks both out with a dagger hilt and a kick
       to the head.  She leaves the bandits in the bushes without
       their weapons and gold (which she throws into a sewer later).
       Upset by the encounter she "accidentally" cuts a hibernating
       bee hive over them and leaves.  She hopes the local bears don't
       mind honey with a side of bandit.]

      [Marqi 16 - Its after 8am when the man finally leaves and Unali
       sets after him.  The man enters a shop selling land and farm
       equipment.  She notices a fight breaks out in the shop and
       passing guards also notice.  The city guards enter and haul
       the man out.  With her lead now arrested she follows the guards
       to the jail where he is arrested for demanding protection from
       the merchant.  Unali breaks cover and uses her scroll that
       identifies her as authorized deputy to question the man.  Alone
       she learns the man is clearly addicted to the spice like drug.
       He is a simple middle man whose family has been here for
       decades with climan ties.  Suspecting a sleeper agent she questions
       the man further and learns that he works for the missing merchant.
       The man demands a deal.  Hours later Aren's aide in the city
       agrees to a short prison term for information.  Unali and the
       aide learns the new location of the merchant and his new name
       that of Kimmel.  Kimmel is now running a shop in the north side
       of the city selling common trade items.]

      [Marqi 17 - Unali heads to find the new store.  After a hour
       of searching in the area she finally finds the small shop
       in a  corner area of the district near the north walls of the
       city.  Unali finds a place to watch the shop and recon it.]

      [Marqi 18 - 20 - Aren'a city contact urges Unali to study the
       horse for a few days.  He has posted agents to watch the
       Green Eye tavern.  Unali spends 3 days watching the shop
       and the merchant's routine.  She also follows the merchant
       and his 4 guard escort to his small home nearby.]

      [Marqi 21 - Unali meets with Aren's contacts to decide on how
       to continue.  Breaking up the possible spy ring could endanger
       other projects but if there are more assassination attempts
       it could be too late.  The aide has no choice but to send
       a messenger to Aren to decide the matter.  Unali is ordered
       to continue recon of the three sites (shop, warehouse nearby
       and merchant's home).]

      [Marqi 22 - Unali continues to watch the location and learns
       the merchant has a female companion.  She rarely leaves the
       house but only twice.  Yet today she arrives at the shop
       carrying a bag with her.  The female exits the shop and
       begins to speak (though Unali can't hear the words at her
       distance even with the spyglass) and wave arms around the shop.
       She walks around the shop.  Based on how she moves Unali decides
       the woman is a wizard likely putting wards or protection spells
       over the shop.  She has seen Z'leyra move in a similar fashion.
       The female then heads back to the merchant's home.]

      [Marqi 23 - Unali learns from her city contact that Aren will
       be arriving tonight to oversee the merchant's possible takedown.
       Unali heads back to recon the sites.   She notices more
       thugs seem to come and go showing a possible buildup of strength?
       That evening Unali notices the female head to the warehouse
       and later is followed by a dozen or so horses and a couple
       wagons full of men.  Unali feels this must be a meeting for
       plan making.  Unali sneaks into the warehouse and listens
       but feels its too late to warn city guards.  As she listens
       she realizes the female speaks Climan briefly to the merchant
       and then turns to Marentian.  Unali memorizes the faces of
       the men as best she can as she listens to the meeting.  She
       learns the thugs are hired assassins from the Marentian Guild
       not from Clima.  They have learned of their Malnon agents being
       captured so have to move up one plan and organize it with others.
       As the hours draw on Unali hears plans for 3 days to assassinate
       Z'leyra, Ben'dar and anyone that will be in the Green Eye Tavern.
       The Climans have learned of a meeting on the 26th where the
       full party is expected to be there.  As a last ditch effort
       the entire tavern will be destroyed by fire.  She will lead
       the attack on the tavern.  But the shocking news is they have
       learned of Aren's arrival and plan on taking him out this very
       night.  Two of the assassins will head to kill him.  Unali
       then learns one thug will head to the docks to smuggle information
       to Clima to report the plans (though by the time they arrive
       they will be taken care of).  Unali can't chase the messenger
       and the assassins so exits the warehouse.  She follows the
       two thugs to kill Aren.  She considers her options.  If she
       takes the thugs out the climans will act now rather than 3 days.
       Unali gets to the Fine inn at the same time the thugs do.  They
       stay outside to recon the building and Unali heads inside to
       warn Aren and his guards.  Aren feels the time is not ready
       to move on the merchant so a plan is formed in haste.  Three
       hours later near 2am Aren steps outside to light his cigar near
       the front of the inn against a horse railing.  A guard comes
       out with him but Aren orders him back to bed.  After all at this
       hour and in this safe area who could harm him?  Ten minutes later
       Aren is smoking alone in the crisp night air when the thugs quickly
       rush forward.  One distracts Aren and the other rushes up behind
       Aren and draws a dagger.  At the last second Aren turns to lift
       a hand to block the man but the dagger lunges and stabs Aren in
       the chest.  Aren falls to his knees as the assassin behind him
       draws his dagger near his throat.  But at that instant the
       tavern owner's wife exits the front door with trash and screams.
       The thugs startled turn and a quick second of doubt sinks in.
       One orders the other to take care of the witness.  But then upstairs
       a window is opened and a man yells down.  A dog begins to bark
       inside and rush outside.  The woman screams for city guards to
       help as she slinks back into the tavern.  The assassin bangs
       on the door when a whistle of city guards is heard.  At that
       instant horses begin trotting down the dark street.  The
       thugs decide the attention is too much and retreat into the
       darkness.  Seconds later the woman screams "the duke is dead!"]

      [Marqi 24 - News spreads fast of Duke Aren's death.  But in
       reality Aren is alive.  It was a well planned scheme to fool
       the guards.  Aren being an actor in his youth played the scene
       well.  Using protection like deep cloth, armor and animal parts
       to simulate the squish of a stab wound together with blood
       spit from mouth (red wine to an expert would've looked like
       wine) and cloth tied bags of animal blood the ruse works.
       Unali had the female leave the tavern at the right time but
       her reaction was not planned and was a real surprise to her.
       Aren took the gamble and it seems to have worked though at
       great peril to himself.  Aren hides in the hotel as he organizes
       city guards, intelligence officers and the military to plan
       to take down the spy ring and the merchant.  Knowing that
       a Climan Priestess is involved difficults things.  Unali
       knows that in reality the planed party meeting is on the 29th
       not the 26th so feels the party is safe.  But she warns Cholan
       to warn any that come to town.  Messengers are sent to
       other party members if they can be found.  For the next few
       days though none of the party can be found.  Only Z'leyra
       is nearby at her manor but working on some new magic items.
       Thanks to Unali's magical dagger Aren was warned at the last
       second of the dagger direction and target enough to shift his
       body to take the "wound" with ease.]

      [Marqi 25 - Eager for something Unali watches the merchant with
       other agents.  Aren even mentioned Suresh might come out of
       retirement but his wife refuses to let him back into the game.
       The plan is to attack tomorrow in a coordinated effort on
       the three sites at the same time.  No time to infiltrate the
       group as they seem to be inclusive and know each other too well.
       Aren feels only the Female Priestess, Merchant and 2-3 others
       have direct ties to Clima or are sleeper cells.  The others
       are hired mercs or assassins.  City hall pulls layout of the
       sites for intelligence.]

      [Marqi 26 - Based on Unali's recon the merchant has a routine
       to arrive at the shop around 9am.  So the attack will begin
       at 9:15.  Like clockwork the merchant arrives to his shop.
       In the past few days Unali wonders why a fake shop should
       at least attempt to show customers but none have come to the
       shop likely due to its location.  Unali decides to take on
       the merchant's house where the Priestess is.  Aren will lead
       the shop attack as others will go to the warehouse.  At once
       all charge into battle.  The full battle lasts only 4 minutes.
       In the process 12 guards take on the warehosue with only one
       death and 2 injuries from a total of 8 thugs taking 6 prisoner
       and 2 kills. Aren and his forces of 6 take on the shop.  None
       are Aren's group takes damage.  But the merchant is captured
       quickly being a non-combatant.  His group of 5 thugs (2
       skilled Assassins - both skilled) are taken down with 4 deaths.
       In Unali's group one guard is killed by the priestess and
       another injured by an assassin.  Knowing that Kaylle was a target
       of the priestess (and probably leader of this cell not the merchant)
       her anger gets the best of her.  In a dagger duel the priestess
       is killed by the magical dagger. Unali's anger ebbs and she
       tries to save the priestess for interrogation but she dies from
       the artery damage to her neck.  The prisoners are gathered and
       later taken to a private jail.  Aren that night begins to
       interrogate the merchant while his agents read captured papers.]

      [Marqi 27 - With the merchant being questioned Aren learns of
       another merchant and he is arrested later this day.  The
       man that was going to head to a ship to sail to Clima is
       suddenly found dead in a alley from unknown causes.  But
       his papers were stolen likely by some street thug.  Aren
       sets out agents to retrieve the papers.  One cell is
       found near the royal palace itself and all 4 sleeper agents
       are arrested in the following days.  All in all Aren informs
       Unali she may have helped to take down a spy and assassin network
       of 35 people and 2 high ranking spies (merchant and priestess).
       Though none of this can be publicly acknowledged Unali is
       thanked by the king through Aren himself.]

      [Marqi 28 - Unali helps Aren clean up the sites and destroy any
       evidence of the network.  Later that evening Aren and Unali
       head to the Green Eye Tavern for some good drinks.  The
       meeting is tomorrow where the full party is expected but
       Aren is sad to say he must return to Maren to meet and report
       to King Maros himself.  He wishes the party well in their future.]








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