[pnpgm] Game update #27 - File #105 - Combat Ends & A Night Encounter

pnpgm pnpgm at softhome.net
Fri Jul 29 03:47:32 CEST 2005


 
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R3 Balrog................Balrog............Warrior.Normal/Human  Ma
  ?? Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4 Tom Crockett..........Caladan...........Wizard..Normal/Human  Ma
  R1 Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf    Ma
  R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human  Ma
  R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
  Do Robert Maxwell........Strie'bog.........Artist..Normal/Human  Ma
  R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human  Ma
  W3 Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  R3 Scott Adams...........Xian..............Wizard..Normal/Human  Ma
  W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
     Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
       Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
              
     Game Web Site - For updates, files, links, etc.
    
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     Game Update #27 in sequence (file #105]
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     Admin notes: None 
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     [Recap]

        From Ben'dar: [Re: Actions]                             
          (I'm assuming that when Rider #2 fell to the ground, Ben'Dar
           held onto his spear)  Ben'Dar skewers Rider #3 with his
           spear, and at the same time, he lets Tef'wo rear up to do
           a slashing hoof attack at Rider #3.

          Once Rider #3 is taken care of, Ben'Dar will see the injured
          leader-alone on the ground-without his horse.  (assuming the
          leader’s still alive and still unhorsed at that point)  If
          the leader is moving at all, Ben'Dar will charge him with
          Tef'wo and attempt to ride over him with a trample attack.

          If the leader has gotten back on his horse somehow, Ben'Dar
          will do a charge attack on him instead, with attacks from
          both Ben'Dar's spear and Tef'wo.

          If the leader is dead (or not moving), Ben'Dar will wheel
          Tef'wo about and charge at the nearest living rider
          (probably #6).  He'll attack with his spear and Tef'wo.

          If any of the Ser'manda warriors realize that they're losing
          and try to flee, Ben'Dar will shout, "Don't let them get
          away!  They will bring back an army on us!"  He will give
          chase and if he can catch them, he'll attack with the spear.
          If he can't catch them, he'll drop his spear and begin firing
          his bow while riding after them.
        GM: Held spear.  Yes.  But didn't give a horse attack at this
          close quarter due to the nature of the charge and the attack.
          If it was just a simple thrust attack instead of a complete
          shewer (front to back) the force of the attack would have
          made things difficult physically.  Ack on other actions.

                                 -------------------

        From Unali: [Re: Actions]                                       
          Unali sees only #10 left as a potential target. She pulls
          two daggers and attacks two-weapons offensively.
          [I see nothing in the rules that prohibits this. Should be
          possible for a good rider with a trained horse I think. Yep,
          requires skill and a good mount. Let's see if she has both.]
        GM: Will allow it as well.  But if there is attacks that force
          you off a horse like a shield bash/shove, rope attack or
          a full blown side swipe attack the chances of staying on a
          horse is lower since your balancing your arms/hands on
          weapons and not horse reigns.  Only your legs and thigs will
          keep you on the horse at that point.  This is just for anyone
          trying such attacks not just you.  

                                 -------------------

        From Strie'bog: [Re: Actions]
          Strie'bog to Boyzdar: "Guard, your chance will come."
          He looks over the battlefield.  Can he pick out the rider
          that 'started' this by charging (I did not see a number
          associated with him)?  If so, he will make that his target.
          For right now, he will hold back from the charge (he's still
          not a great horseman) and fire his bow.  He will do this
          until the two units move into melee range.  He will then
          move forward.
          One last thing, if he sees active magic coming from others,
          he will use his Fire Arrow at EL 0 (if I remember, that makes
          it a 1 phase casting time, and he can fire as per your
          previous ruling).   That should be it.
        GM: Ack.  The young rider was #6 I believe.  Still alive.

                                 -------------------

        From Chion: [Re: Actions]                                       
          Chion whips out something unkown to the party. He holds it
          up and directs its small round end towards the group fighting.
          A small click is heard. A piece of paper like substance comes
          from the front. He tears it from the contraption and starts
          shaking it. After a few seconds he gets out his quill and
          ink and labels it "welcome to the plains" in Chosai.
        GM: Hrm...Z'leyra I think Chion has eaten a old mushroom and
          may need help in curing whatever trip hes on :)  Not sure
          if this is a tease action or what :)


                                 -------------------

        From Jordi: [Re: Actions]
          Jordi will charge rider #11 with his spear.  After that,
          unless Kasha is in dire straits, he will try to move to attack
          riders 6,7 and 8 (obviously, only one of them) from their back.
          If he can reach them by the end of the 2 round, he will throw
          the spear at one of them -one who doesn't know Jordi is
          attacking him is the preferred target-.

          Whooops!!!!! I wanted to say "will charge rider #10"...charging
          a dead enemy won't be very useful!!!
        GM: Ahh C'mon charging a dead rider might be fun!  Ack :)

                                 -------------------

        From Z'leyra: [Re: Actions]
          Z'leyra advances towards the enemy, going left to avoid
          Caladan's electrical show. She will melee, striking to subdue.
          Offensive with dagger and defensive with shield.
        GM: Ack.  Got your actions actually after I finished the
          update.  But it didn't matter as you didn't get to them :<

    -----------------------------------------------------------------
    [New Stuff]

     Sepes 36, in the 163rd Year [TH]
       Location: River Sch (E) Riverbank, Zen'da Plains, 198 Miles
         North of Asichi City

        Turn 2: Phase 1

          [Mana Allocation]

            Caladan allocates some quick mana for a quick spell.

          [Missile Fire]

            Thig aims at Rider #3 but could hit Ben'dar so turns
            to face #6 but could hit Caladan so he quickly spins
            around again and quick shoots at Rider #8.  The
            repeating crossbow goes off but misses the rider...

            Balrog sees #4 fall and turns to see #3 attacking
            Ben'dar.  Balrog quickly grabs a throwing dagger
            from his Saddle tucked in spot and with his left hand
            throws it straight for #3.  Rider #3 doesn't even see
            it coming and the dagger impacts right into the left
            side of the man's neck.  The blade punctures, rips
            the vocal chords and adam's apple then pokes out the
            other side from the force of the throw.  The damage
            is 12 and he dies before the blade rests in place.
            Balrog looks at Ben'dar and grins.  

          [Magic Effect]

            Having planned this move in his mind...though hoping
            to have at least 6 of the riders in his area...Caladan
            casts his sleep mist spell.  The lightning swarm
            immediately ends when he makes the horse move just
            the slightest.  He waves his arm and a steady stream
            of mist forms 10 feet around him in every direction.
            This catches 6, 7 and 8 before they can flee in the
            next segment.  Having low MDVs all riders suddenly get
            drowsy and fall off their horses onto the ground nad
            fall asleep.  Caladan smiles in satisfaction.  

          [Melee & Movement]

            [This just leaves Rider #10 alone.]

            Ben'dar sees Balrog's attack on #3.  He spots the
            leader on the ground still not moving.  He glances
            over his shoulder and sees the other 3 going toward
            Caladan now on the ground.  The only rider still on
            his horse is #10.  He turns Tef'wo to the right and
            gallops that 40 feet or so toward the rider.  Ben'dar
            then stops and thrusts his spear into the man doing 8
            points of damage.  This kills the rider who falls to
            the ground.  


     [Combat is Over]

     Time: 15 Seconds - What happened to those long 3 hour Cowboy
       and Indian war flicks we saw were battles were long ? Geesh!

     [Caladan looks over the battlefield then speaks quickly before
      anyone reacts.]
     Caladan: "Don't kill any that are still alive.  We need them
       to remain alive.  Same for those knocked out.  Someone
       gather the horses.  I'll explain shortly.  We need to
       tie these three up since the spell will only last as long as
       the combat did."

     [Balrog gathers his dagger and quickly cleans it with the
      dead man's cloth.  He, Trembyl and Kasha gather the enemy
      horses.  Caladan, Jordi and Ben'dar quickly tie up the
      three with rope Caladan had in his bag.]

     GM: Its quickly determined -

       Dead  - 1, 2, 3, 4*, 5, 10, 11
         #4 Died during clean up from blood loss

       Sleep - 6, 7**, 8**
          #7 - At 56% Health [Moderate - But not a mortal wound]
          #8 - At 30% Health [Minor - But not a mortal wound]

       Unconscious - #9 (Leader)
         
       This leaves 4 survivors of the group of the battle out of the
       11.  #9 was only knocked out but the wounds weren't sufficient
       to bleed out.  He can be patched up.  Same for #7 and #8 with
       minor first aid (couple bandages).

       Loot - Weapons - 7 Scimitar, 6 Buckler, 6 Bows,
                        and 4 Lances.  Assorted Arrows/Quivers
              Armor   - Leather (#6) Undamaged Armor
                        Banded  (#5) Damaged armor
                        Banded  (#8) Damaged Armor
              OTher - Minor food items, animal pelts, clothing, etc.

       Damage to Players -      Farseeker - 3 [Minor]    94% of Max
                                Ben'dar   - 7 [Moderate] 76% of Max

       Experience -

          Player     CEP     MEP      Expertise      Skill/Spell/Notes
          Z'leyra     -       7           2          Clairvoyance [Max]
          Trembyl    11       -           2          Arbalest to #9
                      -       6           4          Active Illusion [Max]
          Strie'bog   4       -           4          Longbow to #9, #10
          Caladan     -       4           4          Lightning Swarm [Max]
                      -       6           6          Sleep Mist [EL0]
          Thig        7       -           2          Rep. Crossbow to #1
          Ben'dar    16       -           4          Spear to #2, #10
          Kasha       6       -           2          Mace to #11
          Farseeker   9       -           2          Great Sword to #5
          Balrog      9       -           2          Short Sword to #4
                      7       -           2          Throwing dagger to #3

       GM: No skill or EL increases.  Hope I didn't forget anyone.
         Ben'dar and Balrog tie for MVP in this battle.  :)
         Sorry for those who didn't get experience.  Have to get
         those actions in fast and get in the thick of things since
         fights are fast at times.  Even Trembyl's illusion which
         soon goes away didn't get much of a chance to act :<
                        
                              -------------------

       [The horses are all gathered up.  Sentries are posted to make
        sure no reinforcements come.  Farseeker inspects his wound
        and armor.  The armor can easilly be fixed and is not damaged
        enough to worry about.  Ben'dar's hide armor is the same thing
        but as to healing Farseeker shrugs it off.  Just a light
        bandaging is all he needs.  Ben'dar will have to decide who
        and if he wishes to be healed or go the natural healing route.

        Those asleep soon wake up and find themselves tied and surrounded.
        The leader is also tied up after his wounds are tended to.
        It takes 2 minutes for the leader to wake up from being knocked
        out by his 2 arrow wounds.

        One of the tied warriors is the same young warrior who started
        the whole thing #6.  Caladan gathers some of the party away
        from earshot to explains.

        Caladan: "I knew there was going to be a battle based on the
          young one's actions and gestures.  It was a ritual I've seen
          before to gain honor.  Once he was humilated it was a
          certain bet he would attack and his buddies would come to his
          help.  I didn't have time to warn you guys to try not to
          kill them but knock them out.  But either way its done with
          for now.  The Ser'manda are known to me as well as Ben'dar's
          tribe are in some ways.  Being neighbors I grew up seeing
          and hearing their customs as distinct as my people's

          In this cast they are all still shamed warriors.  Outcasts
          likley living on their own and with no say so from the
          local tribe.  I was able to detect the signs of their shame
          even hidden on their persons.  For you see they can hide
          their shame but are still required to show it in some way.
          This means some can use tricky ways to not show the signs
          of their shame like hiding most of the beads or a tatoo
          by clothing but still have to show just a tiny bit.

          Likley, these sought us out for battle to gain their honor
          back.  Killing a group...on their lands....which is their
          right...and as powerful and unique as ours would surely
          have regained their honor back.  Those who have died already
          have gained that honor by their custom.  The rest will
          be up to them..." [He turns and waves for the party to
          follow]

        [Caladan walks over to the four survivors.  He then begins
         to speak in Zen'dali which some can follow and others have
         to strain to understand.  A full translation can be given
         later however.]
        Caladan: "It was foolish to fight us.  This young one may
          have the right to attack us but it was still foolish."
        Leader: "The odds were even they seemed at the time.  What
          will you do now?"
        Caladan: "That is up to you.  Your friends are all dead.
          Some having been killed in extreme and painful ways.
          They have gained their honor more than likely.  [The
          Zen'da captured nod slightly to this] "But you have been
          captured and knocked out in battle.  Three were wounded
          which might be sufificent to gain your honor back but
          the one wounded...Oddly enough the same one who started
          this battle wasn't wounded.  He is a backhead of a nag
          in my eyes and your tribe's likely.  [The warriors look
          at #6 and sneer] "If we kill him he and his family likely
          will be shamed further.  I, and I'm sure my friends here,
          don't wish to do that.  We don't kill needlessly unless
          we are defending ourselves.  So " [he bends down to be
          at eye level with the leader] "...we can let you go back
          to your people.  Speak of the battle.  Speak of us.  Those
          who died here may gain their honor back.  That is up to
          your elders to decide.  You three wounded may even be
          allowed back in.  As to this ...Keyza " [The word seems
          to be some insult in zen'dali only those fluent in the
          language understand but those who don't get the jist] "...
          will be shamed..no doubt about it.  I think he should
          live for this and learn wisdom from it.  Not to pick
          fights with just any one he meets.  Do you agree?"
        Leader: [After a pause] "...Yes..."
        Caladan: "Good.  We'll let you leave shortly.  How far
          is your people from here?"
        Warrior: "Do not say!"
        Caladan: "We will intend no harm to them.  If we want the
          information we can gain it.  We have ways..." [He points
          to Thig and Jordi to show a uncommon sight to the warriors]
          "of obtaining information even without your help.  But
          we will not do so.  How far?"
        Leader: "A day's fast right to the east."
        Caladan: "Good by that time we'll be two days ahead of you
          so you won't be able to find us.  By then we'll likely
          be out of Ser'manda territory.  Let your people know we
          only travel through your lands to get to my lands."
        [The warriors then realize which tribe he must belong to.
         To this subtle understanding Caladan nods.  Caladan stands
         and turns away to see if anyone in the party argues.]
        Farseeker: "Ahh.  One matter.  What was he [the young #6]
          doing on the raft with the others coming from the north?"
        [Caldan's eyebrows raises.  He turns and asks the leader]
        Leader: "...He-"
        Warrior: "Do not--"
        Leader: "Hush! We had to scout up north and do some...
          [he lowers his head] hunting..."
        Caladan: "In my tribal lands?" [He says calmly with
          the Firesnake hissing at the leader on Caladan's arms.]
        Leader: "Yes.  We were ...hungry.  We had to Sundancer."
        [A feeling of pity overcomes Caladan and he knows the shamed
         likely get no food from the local tribes at all.  So they
         must depend on their own for survival.  Caladan nods and
         stands and walks away.]

        [Trembyl walks toward Caladan and asks]
        Trembyl: "He called you Sundancer? "
        Caladan: "It is a ...honorific of sorts fo rme.  Many
          Zen'da have some form of name that describes them
          like Cloud Walker or Snake Arms.  In my cast its
          the fire magic I use and ..other things.  The snake
          I hold...my history among my people..."
        Kasha: "So these warriors know you?"
        Caladan: "It would seem so."
        Kasha: "That seems odd they would still fight with a person
          who can fire a fireball to toast the whole lot?"
        Caladan: "It brings them more honor to kill a mighty warrior.
          Plus ...I suppose stories get around about me.." [At this
          he looks to the south and grabs his snake.  He then
          quickly mounts his horse and goes off for a short distance
          to be alone.]

        GM: I the above plan to free the warriors when the party
          leaves is ok then it will be done.  If anyone disagrees
          then let me know.  Ben'dar will need to visit the river
          to clean Tef'wo, spear and Ben'dar's clothing/armor.  As
          the gored warrior's gusts and blood are all over them
          to a great deal.  This clean up will likely take about
          15 minutes in total.  
                        
     -----------------------------Part 2 -------------------------

     [The Encounter was at 9:39am and lasts less than a minute.
      By a few minutes after 10am the party will leave either
      way from the decision above.  The party continues north
      and makes it another 14 miles before the sun begins to
      darken the skies and camp has to be made.]

     [During the trip Caladan stays quiet to himself while others
      chat or sing.  When camp is setup Caladan states]
     Caladan: "We should be safe.  we've passed into Ga'Fel'ora
       lands about 10 miles ago if I got the land marks right.
       For the most part we are in friendly territory."

     [That night it gets cool again.  Sentries are posted.  Just
      to ensure one sentry stays in camp by the ire.  One stays
      around the perimeter in a walking patrol while another
      stays on horse and patrols within about 500 feet.]

     [The party sets on 2 hour watches with 3 people always awake
      as sentries during the night time.  By now the party has
      gained his trust and allows Strie'bog to stand guard with
      the wolf.  During the last watch Farseeker serves as horse
      sentry to patrol the area.  Thig serves as walking or in
      his case flying sentry in the immediate camp area.  While
      Strie'bog stands guard at the camp fire.  The camp as always
      is about 200 odd feet away rom the river.  This allows easy
      watering, bathing and protection benefits.]

     [Around 5:30am -

      Farseeker decides to let his horse drink some water.  AFter
      an hour's of constant tromping around the area the horse
      could use a rest.  The moon is not out and its pretty dark.
      Farseeker carries a small torch with him both as lightning,
      warning beacon to intruders/animals and as protection in
      some regards.  He dismounts the horse and watches the river
      roll by as the horse drinks.  Suddenly the horse neighs
      loudly and stomps its feet.  It begins to back away from
      the water.  Farseeker breaks his own instinctual training
      and turns his back against the water to grab the horse's
      ropes to stop him.  Farseeker tries to stop the horse and
      figures out what the problem is.  He settles the horse
      and turns back around to watch the water.  The horse
      calms down a bit but still seems jittery.  Farseeker soothes
      the horse down and turns around to stroke him.  He decides
      to mount the horse and head back to camp.  Just as he truns
      around again a dark shape lunges at him.    Two hands seem
      to slap or grab or grapple Farseeker.  Suddenly Farseeker
      gives out a cry of pain as something hot hits the chainmail
      and penetrates.  He takes some minor damage.  Farseeker tries
      to bash the figure with his torch but it stumbles out o his
      hand and falls to the ground.  Suddenly Farseeker fings himself
      being thrown by something to the ground and he hits the ground.
      Then before he can react he is starting to be pulled to the
      river....He still has his great sword to his side but nothing
      smaller.  Instinctively he grabs the rope to the horse and
      holds it tightly as he struggles against the figure.  He
      also tries to grab his great sword but finds it dificult.
      Within seconds he feels water hit him as he is drawn into
      the water.  Within 2 seconds he is pulled underwater.  He
      grasps and struggles against figure...or figures? He is able
      now to move better so he kicks out at the figure who takes
      the kick and backs off a split second.  This gives Farseeker
      enough time to rise to the surface and take in air.  In
      between gasps he yells to the horse "Back!".  The horse
      hears and obeys as it begins to back up.  By this time the
      horse is already scared enough it doesn't need to be ordered
      twice.  It picks up speed going backwards and the rope around
      Farseeker's hands pulls taunt and then begins to pull Farseeker
      back to the river bank.

      Meanwhile at camp...

      Thig stops flapping and lands on the ground. He cocks his
      head and looks to the 2 dogs near him who are also awake
      with him.  He turns to Strie'bog.  "Did you hear that?"

      Meanwhile back at the river..

      The horse's strength pulls Farseeker out of the water and
      begins to strain as the body hits the ground and resistance.
      By now Farseeker is just trying to breath.  Then another
      form seems to lunge at Farseeker's legs.  Farseeker accidently
      at this point lets go of the rope to try to hit the form
      with his fist.  He realizes his mistake too late.  The
      horse now with no resistance turns and bolts to the camp.

      Meanwhile at the camp...

      A horse comes fast into the camp and stops.  Its agitated
      and looks at Strie'bog as it calms down.  Thig flies over
      to it and insepcts it.  "Farseeker is not here.  That's
      not good.  It came from the direction of the river.  I'm
      heading that way.  Wake up the others and get a sentry
      ready in case of trouble."

      Thig takes to the air and flies toward the River in the
      darkness.  

     Actions?  Comments?
     Next update Monday...



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