[pnpgm] Game update #270 - File #462 - The jig is up?
pnpgm at softhome.net
Fri May 7 06:28:35 CEST 2004
Ht Alias/Player Character Name Type Status/Notes Sex
Rh NPC Noble Aren Solest Duke Normal/Human Ma
Rh Balrog Balrog Warrior Normal/Human Ma
Wh Tom Crockett Caladan Wizard Normal/Human Ma
?? Marcel Liberty Chion Sailor Normal/Human Ma
?? Burton Choinski Cholan Sailor Normal/Human Ma
Rh Bob Eldred/Nomad Damon Sailor Normal/Human Ma
Wh Ryan Torres Farseeker Warrior Normal/Human Ma
Wh Tim Falkenberg Malradh ben Kasha Merc Normal/Human Ma
Wh NPC Spy Suresh Nambler Spy Normal/Human Ma
Rh Orion (Paul Broman) Trembyl Fighter Normal/Human Ma
Rh NPC Fighter Triest Warrior Normal/Human Ma
Wh Franseco B./Bondo Valgor Noble Normal/Human Ma
Rh Scott Adams Xian Wizard Normal/Human Ma
Wh Wout Broere Unali Ninja Normal/Human Fe
Wh Alex Koponen Z'leyra Healer Normal/Human Fe
-- Lyman R. Hampton Kaylle Scholar Normal/Faerry Ma
-- Wayne Richardson/Uji Thig Sidh MU Normal/Faerry Ma
Rh ------???----------- Neva Archer Normal/Elf Fe
Rh Sergi Sallent Jordi Unsure Normal/Elf Ma
Rh Npc Noble Marta Valnon Noble Normal/Human Fe
Ally Section - Diplomats/Ex prisoners - 26 Allies
G1 Akat, Zenon (Goidan), Chandris, Eri (Kolari)
G1 Vaeth, Tuon (Donaran), Vaidia, Anil (Donaran)
G2 *Zablin, Ris (Zen'dan) Ayddar Nylykerka (Thaliban)
G2 Nil Spaar (Ursmaian), Norda Proi (Lemasan)
G3 Walling, Dex (Helvan) Zing, Troyis (Kll'Maun)
G3 Amin, Rajwani (Lemasan), Qasir, Shah (Ro'babzan)
G1 Jevan, Corz (Bhamotin), Jezek, Gord (Bhamotin)
G1 Qualres, Diana (Shuikalese), Oolas, Kirz (Katalan)
G1 Abzyon, Wi (Choisuan), Xavier, Rua (Fomorian),
G1 Makki, Pov (Katalan), Matta, Kartz (R'hiselkan)
G4 Zenakhis, Trom (Fomorian), Ackbar, Feli (Chunrey)
G4 Jozak, Mer (Robari), Zabel, Eti (Artadan)
G4 Goins, Sharmon (Teosian(, Havirmar Havigashu (Vahearian)
Player Email Address Email Status
Scott Adams pnpgm at softhome.net Working
Marcel Liberty/Chion kzinti_maouse at yahoo.com Working
Tim Falkenberg Malradh at yahoo.co.uk Unknown
Wout Broere broere at powersandperils.org Working
Burton Choinski bchoinski at attbi.com Working
Sergi Sallent igresigres at yahoo.com Working
Alex Koponen" akoponen at mosquitonet.com Working
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's
Tikil (Cholan's Ferret) (in bag)
FisherKing (Z'leyra's Eagle), 2 Wagon Horses, Hippogriff
Powers & Perils Web Page - for some who might want it:
http://abroere.xs4all.nl/broere/pnp/) or www.powersandperils.org
Game Web Site - For updates, files, links, etc.
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to pnpgm at softhome.net
Game Update #270 in sequence (file #462)
Admin notes: None
[Recap] - None
[New Stuff - Current Situation]
From Unali: [Re: Actions]
Unali will retrieve her dagger and signal to Farseeker
and others that she will guard the hallway next to where
she is standing. If there are rooms with exits this way,
she hopes to corner the guards from both sides.
She will take a very cautious look into the hallway, hidden
by the door as much as possible. (No such luck as there
being a peephole huh?)
GM: No peephole :) Ack.
From Jordi: [Re: Actions]
Jordi decides that interrogating the guard is a too long
task, and goes to level 6 to try to help the people in
level 6. Jordi doesn't like the way the diplomats are
disappearing from the "front line", as escorts for the
prisioners, but he knows that, when the *real* fight
starts, they won't be very useful, so he doesn't say
Once he reaches level 6 (without using invisibility
spells), Jordi follows Unali from a distance. If Unali
finds any kind of resistance, Jordi charges forward;
otherwise, he just follows Unali.
GM: Correct diplomats are generally not trained fighters.
However, some are being noble birth. But they are best
as support. Plus Triest and Kasha are also going along
to escort. Ack.
From Chion: [Re: Actions]
Chion will search under ALL the pillows for hidden money
pouches... lol. Anyway, just wanted to let you know I am
still alive and still reading. Just been a dungeon trudge
to this point so not really "active". Chion will just follow
his group so that if they need his aid he will be there.
ps. are the pillows down or matted hay? lol...
GM: The pillow thing was an example silly! :) But seriously.
I hate dungeons myself but there is a reason its setup
like this. Among many other reasons the climans are doing
this secretly among their people. This is one of their
best hidden locations for a small empire building location.
Eventually it'll go island wide if it succeeds. In order
to support such a large location for 3-4 ships (150-200
people there) and support staff. The "dungeon" if you
will is almost complete. But its good your still reading.
But do consider I don't like to run pcs without their
permission so unless your attacked (I'll defend you then)
you'll not likely get much action/experience. But
glad your still around.
Time: Estimated 6:47am-7:02am - Morning Day 22
[Level 6 - ]
[Farseeker nods and gribs the door knob and finds it
unlocked. When Thig nods they quickly enter the
room to find several tables...Thig flies in first.
Followed by Farseeker, Trembyl, and Caladan. They
find another small messhall that looked like the one
on level 5. This one has 2 men at a table across from
each other seeming to eat and drink. The one facing
the door glances around the guy and his eyes widen on
seeing the Faerry. The other guy notices this and
turns around to see them as well. But quickly stand
to their feet. One grabs a mace from the table (the
one standing on this side of the group. The first to
see them stands and immediately runs for the door which
as expected is on the other side. A dagger is seen on
his belt. Both are wearing leather.
Thig flying/moing faster than anyone dives around chairs
and over the small tables. He aims his repeating crossbow
where he expects the guard to be in about 2 seconds and
fires on hoping it will intercept the guard. ACK! A 100!
The bolt flies and flies right in front of the guard by
a half inch making the guard flinch. The bolt impacts
on the wall near him and splatters against the wall.
Trembyl aims his Arbalest at the fleeing guard but as with
Thig its a quick aim so he tries to also guess where the
guard will be in a second or two. The attack also flies
past the guard by inches and hits the wall near the door.
Farseeker then Caladan charge forward each taking a side
left/right to block the guard between tables. The guard
with mace takes to the left toward Farseeker and the
closest point to the door. The guard swings the mace
at Farseeker but misses by a inch.
The guard gets to the door and swings it open then
stands over the threshold. He yells "Intruders!"
Thig flies forward and now gets within 2 feet of the
guard and fires almost point blank and hits the guard
in the back doing 7 points of damage. The guard staggers
back against the wall and slides down the wall but is
Trembyl places his arbalest on his back and grabs his
warstaff and runs toward the door.
Farseeker thrusts his great sword and impales the guard
doing twice the amount of hit points of the guard. The
guard dies before he slides off the sword. Farseeker
turns to the door not even watching the fallen guard.
Caladan: "Not good!"
[------- Meanwhile --------at the same time...]
[Unali collects her dagger after moving the body some
distance away and letting the others know she is ok
and where she is. She inches back to the door and
listens. No noise. She can hear slightly muffled noise
of flames flickering maybe a nearby torch but that's it.
She notices the door is unlocked and opens inward toward
her. She opens it ever so slightly centimeters at a time.
She peers out with one eye and notices no one. She inches
it even more. She notices a door almost right across the
way. Then another door to the right and down the hall.
She opens the door enough for both eyes. Now she notices
a form moving away to the right. Was she seen? She watches
but sees it not returning. She moves her head ever so
slightly over the threshold to see the form to the right.
She sees a guard in leather armor and a sword sheathed in
the belt. Its moving away down the hall to the right.
He could be 30-35 feet away. Before she turns her head
to the left to see what's down that side she hears.
"Intruders!" [in climan]
[See notices the form to the right stop and turn around.
She quickly ducks back a few inches and hears the
familiar sound of a sword being unsheathed. She then
hears footsteps turning then coming closer. She closes
the door and thinks of her actions...]
[------- Meanwhile --------at the same time...]
[Kasha/Triest and the others start to escort the prisoners
back. By the end of the update they reach the stairs down
to level 4...]
[------- Meanwhile --------at the same time...]
[The rest of the party head quickly for the stairs down to
six. They reach it and notice the door Farseeker and
company enter. They quickly assemble near the area and
by the time they reach down there they also hear...
"Intruders!" [in climan]
Jordi notices a hallway and starts down it to soon see
a form near a slightly ajar door. Looks like Unali..]
[Level 1 - Main Cave]
Qorz: [talking to Talz after a minute or two of catching
up on what happened to their qroup and who may have
survived] "All dead? Your sure. So who were those
females with you?"
Talz: "Them? I thought they were with the others in
some way. Maybe they were prisoners like the other
Marta: [Hearing this in marentian] "You mean you guys
don't know or recognize them? We should find out
who they are." [She looks around the cave. She
notices the diplomats talking to each other bu
no females...she looks back at Qorz and Talz then
shakes her head. The three of them head back to the
front part of the cave where the animals and wagon are.
They find Thig's dogs now not so panicked (from the
friend Xian found) standing and walking about. They
find the horses and wagon but no females.
Qorz: "This is not good."
Talz: "Were they climans?"
Qorz: "Would they lock them up? Surely they were
Marta: "How many horses did we have? Oh you weren't
with us. I don't know..hmm..I can't tell if any
Qorz: "Did anyone leave the cave?" [He examines the
face of the cave ground. He notices tracks all
coming in. He looks toward the bushes that hid the
entrance from outside view. They were crushed by
the wagon and pushed down. Now likely not to hide
the place. Talz also helps and notices something
in the daylight. He points "look!" All three look
and notice a track of footprints or something leading
away and to the left (northward). They risk leaving
the cave to examine the track. Qorz "Horses..two
Marta: "They fled? Why?"
Talz: "We must find them!"
Marta: "I'll go get the others."
Qorz: "No time! Get some of the horses and let's go."
Marta: "I can't ride too fast. Just a normal rider."
Talz: "I can. We'll go."
[They re-enter the cave and untie two horses. Rested
the horses are ready. Talz looks over to the hippogriff.]
Talz: "That looks fast?"
Qorz: "You ride it I'm not getting close to it."
[The two mount and head out the entrance. Marta having
watched the outside...tells..]
Marta: "Looks like a dust trail ride over that ridge that
way shouldn't be too far away!"
[The two riders gallop off...by now the others having
heard this commotion near the entrance as Marta enters
to hide from any view..]
[Level 6 - Room L - Messhall]
Thig: "I'll go see what the damage is invisible."
[The others of the party file into the room.]
Farseeker: "We may have been lucky so far but our luck may
have just run out. Its a question of time now."
Time: Estimated 6:48am-7:03am - Morning Day 22
[One minute passes..]
Next update Monday...
Level 6 -
Xian, Thig, Triest, Chion, Jordi, Caladan, Amin, Farseeker,
Neva, Dex, Wi, Kasha, Ris, Shah, Kaylle, Suresh, Aren,
Unali, Z'leyra, Valgor [26 total]
Main cave - Spaar, Qorz, Marta, Talz, Females (2) [Level 2]
Taking prisoners - Triest, Amin, Dex, Wi, Kasha, Ris, Shah
Level 6 - Office Level
1 2 3 4 5 6
D|% %%=%%%%=%%%%=%%%%=%%% %%|
F|% %%%%%%=%%%%%%=%%%%%%% %|
G|% %% % % %|
H|% %% Room L % % %|
I|% %% Messhall %g% %|
J|% %% % %%%%%%%%%% %|
K|% %% % %% % %|
L|% %%%%%%%%%%=%% % % %|
M|% %%%%% %% Q % %|
N|% %%W %% [ % %|
O|% %%%%*%%%%%%%%%%%%%% %|
Normal scale = each row = 20 feet. Each column = 5 feet
L = Messhall
Q = Priestess Lounge
W = Stairs down to 5
g = Knocked out guard
U = F35 Unali [Not on map]
J = J35 Jordi [Not on map]
[Rest of party room L]
BTW, the guard Thig hit is still alive. From the open door
three doors are seen across the hall. The hallway goes
left and right.
Choose your actions/options.
Now the fun begins..
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