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["Powers and Perils Character Record",null,null,null,null,null,"Name:"]
["Total Mult (2D6+14):",null,"Used:","HeightCalc",null,null,null,null,null,null,null,null,null,"Native Ability Modifiers"]
[24,null,{"$f":"SUM(C5:C12)","v":0},{"$f":"VLOOKUP((CONCATENATE(G3,H3)),'Set Values'!A18:B25,2,FALSE)+B5+B6","v":45},null,null,"Elf","Male",null,null,null,null,null,null,"Human",null,"Elf",null,"Faerry",null,"Dwarf"]
["Characteristic","Native Ability","Multiplier","Current Ability","Maximum Ability","Effective Ability","Bonuses",null,"Temp Bonuses","Temporary Mods",null,null,null,"Characteristic","Male","Female","Male","Female","Male","Female","Male","Female"]
["Strength (S)",null,null,null,{"$f":"ROUND(B5*C5,0)","v":0},{"$f":"D5+J5","v":0},"SB",{"$f":"VLOOKUP(CurStrength,'Set Values'!$A$2:$B$16,2,TRUE)","v":-1},{"$f":"VLOOKUP(EffectiveStrength,'Set Values'!$A$2:$B$16,2,TRUE)","v":-1},null,"S",null,null,"Strength",3,-1,-2,-3,-4,-6,1,0]
["Stamina (St)",null,null,null,{"$f":"ROUND(B6*C6,0)","v":0},{"$f":"D6+J6","v":0},"StB",{"$f":"VLOOKUP(CurStamina,'Set Values'!$A$2:$B$16,2,TRUE)","v":-1},{"$f":"VLOOKUP(EffectiveStamina,'Set Values'!$A$2:$B$16,2,TRUE)","v":-1},null,"St",null,null,"Stamina",0,1,-3,-2,-2,-3,2,2]
["Dexterity (D)",null,null,null,0,0,"DB",{"$f":"VLOOKUP(CurDexterity,'Set Values'!$A$2:$B$16,2,TRUE)","v":-1},{"$f":"VLOOKUP(EffectiveDexterity,'Set Values'!$A$2:$B$16,2,TRUE)","v":-1},null,"D",null,null,"Dexterity",-1,0,1,2,2,3,-1,-2]
["Agility (A)",null,null,null,0,0,"AB",{"$f":"VLOOKUP(CurAgility,'Set Values'!$A$2:$B$16,2,TRUE)","v":-1},{"$f":"VLOOKUP(EffectiveAgility,'Set Values'!$A$2:$B$16,2,TRUE)","v":-1},null,"A",null,null,"Agility",-1,1,2,2,3,3,-2,-1]
["Intelligence (I)",null,null,null,0,0,"CB",{"$f":"VLOOKUP(Constitution,'Set Values'!$A$2:$B$16,2,TRUE)","v":-1},{"$f":"VLOOKUP(EffectiveConstitution,'Set Values'!$A$2:$B$16,2,TRUE)","v":-1},null,"I",null,null,"Intelligence",2,0,3,2,4,2,0,0]
["Will (W)",null,null,null,0,0,"HPV",{"$f":"ROUNDUP(((EffectiveStrength+EffectiveStamina+EffectiveConstitution)/4),0)","v":0},null,null,"W",null,null,"Will",0,2,0,2,1,3,2,1]
["Eloquence (E)",null,null,null,0,0,"Damage",null,null,null,"E",null,null,"Eloquence",0,0,3,2,2,2,-2,-2]
["Empathy (Em)",null,null,null,0,0,"CE Pts",null,null,null,"Em",null,null,"Empathy",-3,-1,0,1,1,2,-1,0]
["Constitution (C)",null,null,{"$f":"ROUND(B13*C13,0)","v":0},{"$f":"Constitution","v":0},0,"CEL",{"$f":"VLOOKUP(H12,'Set Values'!C2:D32,2,TRUE)","v":0},null,null,"C",null,null,"Constitution",0,1,-1,-1,-2,-2,1,2]
["Appearance (A)",null,null,{"$f":"ROUND(B14*C14,0)","v":0},{"$f":"Appearance","v":0},0,"OCV",{"$f":"CEL+TempSB+TempStB+ROUNDDOWN(IF(ISNUMBER(VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE)),VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE))/3,0)","v":0},null,null,"Ap",null,null,"Appearance",0,0,1,2,2,4,-1,-2]
["Magic Factors",null,"Misc Factors",null,null,null,"DCV",{"$f":"CEL+TempAB+TempDB","v":-2},null,null,"MDV"]
["Mana Level",{"$f":"ROUNDUP(((CurIntelligence+CurWill+CurEmpathy)/10),0)","v":0},"Age",null,"Influence",{"$f":"EffectiveEloquence+EffectiveEmpathy+J16+IF(ISNUMBER(VLOOKUP(\"Rhetoric\",A106:B126,2,FALSE)),VLOOKUP(\"Rhetoric\",A106:B126,2,FALSE),0)","v":3},"Move Rate",{"$f":"MAX(VLOOKUP(Race,'Set Values'!A27:B30,2,FALSE)+1+TempAB+J17-IF(ISNUMBER(D19),IF(D19>250.9,1+ROUNDDOWN((D19-251)/50,0)),0),6)","v":10},null,null,"Influence Chance"]
["Magic Def Val. (MDV)",{"$f":"B16+IF(ISNUMBER(MEL),ROUNDUP(B23/2,0),0)+J15","v":0},"Station",null,"Portage",{"$f":"IF(TempStB>0,(2*EffectiveStrength+20*TempStB),(2*EffectiveStrength))","v":0},"Healing Chance",{"$f":"ROUNDUP((EffectiveConstitution+EffectiveStamina)/2,0)","v":0},null,null,"MR"]
["Energy Level",{"$f":"EffectiveConstitution+EffectiveWill","v":0},"Height",{"$f":"CONCATENATE(ROUNDDOWN(D3/12,0),\"' \",(MOD(D3,12)),\"\"\"\")","v":"3' 9\""},"Food Req",{"$f":"IF(ISNUMBER(D19),IF(D19<100,0.5,IF(D19<126,1,IF(D19<161,2,IF(D19<211,3,4+IF(D19>250,ROUNDUP((D19-250)/30,0)))))),0)","v":0.5},"Damage Tolerance Val",{"$f":"(ROUNDUP((EffectiveConstitution/20+TempStB),0))*-1","v":1}]
["Current En Lev",null,"Weight",{"$f":"IF(ISNUMBER(H26),(VLOOKUP((CONCATENATE(G3,H3)),'Set Values'!A18:B25,2,FALSE)+B5+B6)*H26,\"\")","v":85.5},"Poison Res",{"$f":"(TempCB+TempStB)*2","v":-4},"Dodge Value",{"$f":"TempAB+TempDB","v":-2}]
["Magic Path",null,"Money in Pocket",null,null,null,"Phase MR"]
["Orientation",null,"GC",null,"CC",null,"1)",{"$f":"ROUNDDOWN($H$16/4,0)+IF(MOD($H$16,4)>0,1,0)","v":3}]
["Mag Exp Pts",null,"SC",null,"BB",null,"2)",{"$f":"ROUNDDOWN($H$16/4,0)+IF(MOD($H$16,4)>2,1,0)","v":2}]
["MEL",{"$f":"IF(ISBLANK(B20),\"\",VLOOKUP(B22,'Set Values'!E2:F32,2,TRUE))","v":""},"Other Wealth:",null,null,null,"3)",{"$f":"ROUNDDOWN($H$16/4,0)+IF(MOD($H$16,4)>1,1,0)","v":3}]
["Casting Ability",null,null,null,null,null,"4)",{"$f":"ROUNDDOWN($H$16/4,0)","v":2}]
["Mana Pts Used",null,null,null,null,null,"Flying MR",{"$f":"IF(Race=\"Faerry\",27+1+DB,\"\")","v":""}]
["Mana Regen.",{"$f":"IF(ISBLANK(B20),\"\",ROUNDUP(D10/10,0)+ROUNDDOWN(B23/5,0))","v":""},null,null,null,null,"Weight Factor",1.9]
["Armors:",null,null,"EL","AV","DR","Damage","DR+EL"]
["Body:","Plate Armor",null,null,5,45]
["Head:","Full Metal",null,null,6,{"$f":"10*E29","v":60}]
["Shield:","Metal",null,{"$f":"IF(ISNUMBER(VLOOKUP(\"Shield\",$A$128:$B$148,2,FALSE)),VLOOKUP(\"Shield\",$A$128:$B$148,2,FALSE),\"\")","v":11},null,19,null,{"$f":"F30-G30+D30","v":30}]
["Character and Equipment Special atts:"]
[]
[]
[]
[]
["Weapons (HtoH & Thrown):","EL (eff)","WSB","FV","Normal","Severe","Deadly","Fatigue Damage"]
["Hand-to-Hand",{"$f":"IF(ISBLANK(A37),\"\",VLOOKUP(A37,$A$128:$H$148,2,FALSE)+ROUNDUP(IF(ISNUMBER(VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE)),VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE))/3,0))","v":9},0,null,{"$f":"CONCATENATE(\"1D3+(\",IF(B37<>\"\",TempSB,ROUNDDOWN(TempSB/2,0)),\")\")","v":"1D3+(-1)"},{"$f":"CONCATENATE(\"1D6+(\",IF(B37<>\"\",H5+ROUNDUP(B37/2,0),H5),\")\")","v":"1D6+(4)"},{"$f":"CONCATENATE(IF(H5>1,1+H5,2),\"D10\",IF(B37<>\"\",CONCATENATE(\"+(\",B37,\")\"),\"\"))","v":"2D10+(9)"}]
[null,{"$f":"IF(ISBLANK(A38),\"\",VLOOKUP(A38,$A$128:$H$148,2,FALSE)+ROUNDUP(IF(ISNUMBER(VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE)),VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE))/3,0))","v":""},5,36,{"$f":"IF(ISBLANK(A38),\"\",CONCATENATE(\"1D6+(\",TempSB+C38,\")\"))","v":""},{"$f":"IF(ISBLANK(A38),\"\",CONCATENATE(\"1D10+(\",TempSB+C38+ROUNDUP(B38/2,0),\")\"))","v":""},{"$f":"IF(ISBLANK(A38),\"\",CONCATENATE(IF(TempSB>1,1+TempSB,2),\"D10+(\",C38+B38,\")\"))","v":""}]
["Light Lance",6,-1,7,{"$f":"IF(ISBLANK(A39),\"\",CONCATENATE(\"1D6+(\",TempSB+C39,\")\"))","v":"1D6+(-2)"},{"$f":"IF(ISBLANK(A39),\"\",CONCATENATE(\"1D10+(\",TempSB+C39+ROUNDUP(B39/2,0),\")\"))","v":"1D10+(1)"},{"$f":"IF(ISBLANK(A39),\"\",CONCATENATE(IF(TempSB>1,1+TempSB,2),\"D10+(\",C39+B39,\")\"))","v":"2D10+(5)"}]
["Light Lance",{"$f":"IF(ISBLANK(A40),\"\",VLOOKUP(A40,$A$128:$H$148,2,FALSE)+ROUNDUP(IF(ISNUMBER(VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE)),VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE))/3,0)+B48)","v":11},1,7,{"$f":"CONCATENATE(\"1D6+(\",TempSB+C40+C48,\")\")","v":"1D6+(2)"},{"$f":"CONCATENATE(\"1D10+(\",TempSB+C40+C48+ROUNDUP((B40+B48)/2,0),\")\")","v":"1D10+(10)"},{"$f":"CONCATENATE(IF(TempSB>1,1+TempSB,2),\"D10+(\",C40+B40+B48+C48,\")\")","v":"2D10+(19)"},null,"Charge"]
[null,{"$f":"IF(ISBLANK(A41),\"\",VLOOKUP(A41,$A$128:$H$148,2,FALSE)+ROUNDUP(IF(ISNUMBER(VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE)),VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE))/3,0))","v":""},0,6,{"$f":"IF(ISBLANK(A41),\"\",CONCATENATE(\"1D6+(\",TempSB+C41,\")\"))","v":""},{"$f":"IF(ISBLANK(A41),\"\",CONCATENATE(\"1D10+(\",TempSB+C41+ROUNDUP(B41/2,0),\")\"))","v":""},{"$f":"IF(ISBLANK(A41),\"\",CONCATENATE(IF(TempSB>1,1+TempSB,2),\"D10+(\",C41+B41,\")\"))","v":""},1]
[null,"",1,12,"","","",5]
[null,"",null,null,"","",""]
[null,"",null,null,"","",""]
[null,"",null,null,"","",""]
[null,"",null,null,"","",""]
["Horse Archery",{"$f":"IF(ISBLANK(A47),\"\",VLOOKUP(A47,$A$128:$H$148,2,FALSE))","v":3},null,null,null,null,null,null,"EL is subtracted from moving mount mod, the max bow EL from horseback is the lesser of this, or bow EL."]
["Horsemanship",5,2,null,null,null,null,null,"Note that the EL here also affects other weapons from horseback"]
["Ranged Weapons"]
[null,{"$f":"IF(ISBLANK(A50),\"\",VLOOKUP(A50,$A$128:$H$148,2,FALSE)+ROUNDUP(IF(ISNUMBER(VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE)),VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE))/3,0))","v":""},null,6,{"$f":"IF(ISBLANK(A50),\"\",CONCATENATE(\"1D6+(\",C50,\")\"))","v":""},{"$f":"IF(ISBLANK(A50),\"\",CONCATENATE(\"1D10+(\",C50+ROUNDUP(B50/2,0),\")\"))","v":""},{"$f":"IF(ISBLANK(A50),\"\",CONCATENATE(2,\"D10+(\",C50+B50,\")\"))","v":""},null,"FV is for arrows"]
[null,{"$f":"IF(ISBLANK(A51),\"\",VLOOKUP(A51,$A$128:$H$148,2,FALSE)+ROUNDUP(IF(ISNUMBER(VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE)),VLOOKUP(\"Assassin\",$A$106:$B$126,2,FALSE))/3,0))","v":""},null,null,{"$f":"IF(ISBLANK(A51),\"\",CONCATENATE(\"1D6+(\",C51,\")\"))","v":""},{"$f":"IF(ISBLANK(A51),\"\",CONCATENATE(\"1D10+(\",C51+ROUNDUP(B51/2,0),\")\"))","v":""},{"$f":"IF(ISBLANK(A51),\"\",CONCATENATE(2,\"D10+(\",C51+B51,\")\"))","v":""}]
[null,"",null,null,{"$f":"IF(ISBLANK(A52),\"\",CONCATENATE(\"1D6+(\",C52,\")\"))","v":""},{"$f":"IF(ISBLANK(A52),\"\",CONCATENATE(\"1D10+(\",C52+ROUNDUP(B52/2,0),\")\"))","v":""},{"$f":"IF(ISBLANK(A52),\"\",CONCATENATE(2,\"D10+(\",C52+B52,\")\"))","v":""}]
[null,"",null,null,"","",""]
[null,"",null,null,"","",""]
[null,"",null,null,{"$f":"IF(ISBLANK(A55),\"\",CONCATENATE(\"1D6+(\",C55,\")\"))","v":""},{"$f":"IF(ISBLANK(A55),\"\",CONCATENATE(\"1D10+(\",C55+ROUNDUP(B55/2,0),\")\"))","v":""},{"$f":"IF(ISBLANK(A55),\"\",CONCATENATE(2,\"D10+(\",C55+B55,\")\"))","v":""}]
[null,"",null,null,{"$f":"IF(ISBLANK(A56),\"\",CONCATENATE(\"1D6+(\",C56,\")\"))","v":""},{"$f":"IF(ISBLANK(A56),\"\",CONCATENATE(\"1D10+(\",C56+ROUNDUP(B56/2,0),\")\"))","v":""},{"$f":"IF(ISBLANK(A56),\"\",CONCATENATE(2,\"D10+(\",C56+B56,\")\"))","v":""}]
["Ranged Weapons","Base Range","Point Blank","Short","Medium","Long","Extended","Ext?"]
[null,{"$f":"IF(ISBLANK(A58),\"\",VLOOKUP($A58,RangedWeapons,7,FALSE))","v":""},{"$f":"IF(ISBLANK(A58),\"\",ROUNDDOWN(B58/10,0))","v":""},{"$f":"IF(ISBLANK(A58),\"\",CONCATENATE((C58+1),\"-\",(ROUNDDOWN(B58/4,0))))","v":""},{"$f":"IF(ISBLANK(A58),\"\",CONCATENATE((ROUNDDOWN(B58/4,0)+1),\"-\",ROUNDUP(B58/2,0)))","v":""},{"$f":"IF(ISBLANK(A58),\"\",CONCATENATE((ROUNDUP(B58/2,)),\"-\",B58))","v":""},{"$f":"IF(ISBLANK(A58),\"\",IF(H58=\"Y\",CONCATENATE(B58+1,\"-\",B58*2),\"\"))","v":""},{"$f":"IF(ISBLANK(A58),\"\",VLOOKUP($A58,RangedWeapons,6,FALSE))","v":""}]
[null,"",{"$f":"IF(ISBLANK(A59),\"\",ROUNDDOWN(B59/10,0))","v":""},{"$f":"IF(ISBLANK(A59),\"\",CONCATENATE((C59+1),\"-\",(ROUNDDOWN(B59/4,0))))","v":""},{"$f":"IF(ISBLANK(A59),\"\",CONCATENATE((ROUNDDOWN(B59/4,0)+1),\"-\",ROUNDUP(B59/2,0)))","v":""},{"$f":"IF(ISBLANK(A59),\"\",CONCATENATE((ROUNDUP(B59/2,)),\"-\",B59))","v":""},{"$f":"IF(ISBLANK(A59),\"\",IF(H59=\"Y\",CONCATENATE(B59+1,\"-\",B59*2),\"\"))","v":""},""]
[null,"","","","","","",""]
[null,"","","","","","",""]
[null,"","","","","","",""]
[null,"","","","","","",""]
[null,"","","","","","",""]
["Range Lines",null,"Point Blank","Short","Medium","Long","Extended"]
[null,null,{"$f":"IF(ISBLANK(A66),\"\",VLOOKUP($A66,RangedWeapons,2,FALSE))","v":""},{"$f":"IF(ISBLANK(A66),\"\",VLOOKUP($A66,RangedWeapons,3,FALSE))","v":""},{"$f":"IF(ISBLANK(A66),\"\",VLOOKUP($A66,RangedWeapons,4,FALSE))","v":""},{"$f":"IF(ISBLANK(A66),\"\",VLOOKUP($A66,RangedWeapons,5,FALSE))","v":""},{"$f":"IF(ISBLANK(A66),\"\",IF(VLOOKUP(A66,RangedWeapons,6,FALSE)=\"Y\",CONCATENATE(F66,\" Roll+1/hex\"),\"-\"))","v":""}]
[null,null,{"$f":"IF(ISBLANK(A67),\"\",VLOOKUP($A67,RangedWeapons,2,FALSE))","v":""},{"$f":"IF(ISBLANK(A67),\"\",VLOOKUP($A67,RangedWeapons,3,FALSE))","v":""},{"$f":"IF(ISBLANK(A67),\"\",VLOOKUP($A67,RangedWeapons,4,FALSE))","v":""},{"$f":"IF(ISBLANK(A67),\"\",VLOOKUP($A67,RangedWeapons,5,FALSE))","v":""},{"$f":"IF(ISBLANK(A67),\"\",IF(VLOOKUP(A67,RangedWeapons,6,FALSE)=\"Y\",CONCATENATE(F67,\" Roll+1/hex\"),\"-\"))","v":""}]
[null,null,{"$f":"IF(ISBLANK(A68),\"\",VLOOKUP($A68,RangedWeapons,2,FALSE))","v":""},{"$f":"IF(ISBLANK(A68),\"\",VLOOKUP($A68,RangedWeapons,3,FALSE))","v":""},{"$f":"IF(ISBLANK(A68),\"\",VLOOKUP($A68,RangedWeapons,4,FALSE))","v":""},{"$f":"IF(ISBLANK(A68),\"\",VLOOKUP($A68,RangedWeapons,5,FALSE))","v":""},{"$f":"IF(ISBLANK(A68),\"\",IF(VLOOKUP(A68,RangedWeapons,6,FALSE)=\"Y\",CONCATENATE(F68,\" Roll+1/hex\"),\"-\"))","v":""}]
[null,null,{"$f":"IF(ISBLANK(A69),\"\",VLOOKUP($A69,RangedWeapons,2,FALSE))","v":""},{"$f":"IF(ISBLANK(A69),\"\",VLOOKUP($A69,RangedWeapons,3,FALSE))","v":""},{"$f":"IF(ISBLANK(A69),\"\",VLOOKUP($A69,RangedWeapons,4,FALSE))","v":""},{"$f":"IF(ISBLANK(A69),\"\",VLOOKUP($A69,RangedWeapons,5,FALSE))","v":""},{"$f":"IF(ISBLANK(A69),\"\",IF(VLOOKUP(A69,RangedWeapons,6,FALSE)=\"Y\",CONCATENATE(F69,\" Roll+1/hex\"),\"-\"))","v":""}]
[null,null,{"$f":"IF(ISBLANK(A70),\"\",VLOOKUP($A70,RangedWeapons,2,FALSE))","v":""},{"$f":"IF(ISBLANK(A70),\"\",VLOOKUP($A70,RangedWeapons,3,FALSE))","v":""},{"$f":"IF(ISBLANK(A70),\"\",VLOOKUP($A70,RangedWeapons,4,FALSE))","v":""},{"$f":"IF(ISBLANK(A70),\"\",VLOOKUP($A70,RangedWeapons,5,FALSE))","v":""},{"$f":"IF(ISBLANK(A70),\"\",IF(VLOOKUP(A70,RangedWeapons,6,FALSE)=\"Y\",CONCATENATE(F70,\" Roll+1/hex\"),\"-\"))","v":""}]
["Magic Skills",null,"Max EL:",{"$f":"IF(ISBLANK(B20),\"\",IF(B20=\"Wizardry\",ROUNDDOWN((CurIntelligence+MEL)/10,0),IF(OR(B20=\"Shaman\",B20=\"Shadow\"),ROUNDDOWN((CurWill+MEL)/10,0),IF(B20=\"Sidh\",ROUNDDOWN((CurEmpathy+MEL)/10,0),ROUNDDOWN((CurWill+CurEmpathy+MEL)/15,0)))))","v":""}]
["Spell","Mana Cost","EL","Casting Spd","Casting Cost","Next Lev","Expertise","Use","Spell Notes",{"$f":"IF(ISBLANK(B21),\"\",IF(ISERROR(VLOOKUP(B21,'Set Values'!N2:O6,2,FALSE)),\"\",VLOOKUP(B21,'Set Values'!N2:O6,2,FALSE)))","v":""}]
[null,null,null,{"$f":"IF(ISBLANK(A73),\"\",ROUNDUP(($B$23+C73)/2,0)+IF($B$20=\"Shamanism\",IF(A73<>\"Orient Self\",VLOOKUP(\"Orient Self\",$A$73:$D$104,4,FALSE),0)))","v":""},{"$f":"IF(ISBLANK(A73),\"\",B73+C73*2)","v":""},{"$f":"IF(ISBLANK(A73),\"\",IF(C73<MaxMagicEL,E73*(C73+1+3),\"-\"))","v":""}]
[null,null,null,{"$f":"IF(ISBLANK(A74),\"\",ROUNDUP(($B$23+C74)/2,0)+IF($B$20=\"Shamanism\",IF(A74<>\"Orient Self\",VLOOKUP(\"Orient Self\",$A$73:$D$104,4,FALSE),0)))","v":""},{"$f":"IF(ISBLANK(A74),\"\",B74+C74*2)","v":""},""]
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[null,null,null,"","",""]
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[null,null,null,"","",""]
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[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,"","",""]
[null,null,null,{"$f":"IF(ISBLANK(A104),\"\",ROUNDUP(($B$23+C104)/2,0)+IF($B$20=\"Shamanism\",IF(A104<>\"Orient Self\",VLOOKUP(\"Orient Self\",$A$73:$D$104,4,FALSE),0)))","v":""},"",""]
["Skills","EL","Next Lev","Exptse","Max calc","Max Chars","Lev Cost","Use"]
["Donaran",80,"-",null,80,null,null,null,"Always Native Language - Always EL80"]
["Survival",5,{"$f":"IF(ISBLANK(A107),\"\",IF(OR(ISBLANK(B107),B107=-1),VLOOKUP(A107,KnowledgeSkills,2,FALSE),IF(B107<E107,IF(ISNUMBER(G107),G107,(B107+1)*(B107+1)),\"-\")))","v":"-"},null,{"$f":"ROUNDUP((CurIntelligence+CurEmpathy)/10+StB,0)","v":-1},{"$f":"IF(ISBLANK(A107),\"\",VLOOKUP($A107,KnowledgeSkills,4,FALSE))","v":"(I + Em) / 10 + StB"},{"$f":"IF(ISBLANK(A107),\"\",VLOOKUP($A107,KnowledgeSkills,3,FALSE))","v":15},null,"City"]
["Rhetoric",3,"-",8,{"$f":"ROUNDUP((CurWill+CurEloquence+CurEmpathy)/15,0)","v":0},"(W + E + Em) / 15",{"$f":"IF(ISBLANK(A108),\"\",VLOOKUP($A108,KnowledgeSkills,3,FALSE))","v":"NEL*NEL"}]
["Read+Write",30,"-",null,{"$f":"IF((CurIntelligence+CurEmpathy)<80,(CurIntelligence+CurEmpathy),80)","v":0},{"$f":"IF(ISBLANK(A109),\"\",VLOOKUP($A109,KnowledgeSkills,4,FALSE))","v":"I + Em or 80"},3,null,"Donaran"]
["Climbing",5,"-",0,{"$f":"ROUNDUP((CurStrength+CurAgility)/10+StB,0)","v":-1},"(S + A) / 10 + StB","NEL*NEL"]
["Survival",3,"-",2,{"$f":"ROUNDUP((CurIntelligence+CurEmpathy)/10+StB,0)","v":-1},"(I + Em) / 10 + StB",15,null,"Mountain"]
["Survival",4,"-",null,{"$f":"ROUNDUP((CurIntelligence+CurEmpathy)/10+StB,0)","v":-1},"(I + Em) / 10 + StB",15,null,"Hill"]
["Survival",5,"-",null,{"$f":"ROUNDUP((CurIntelligence+CurEmpathy)/10+StB,0)","v":-1},"(I + Em) / 10 + StB",15,null,"Forest"]
["Assassin",7,"-",26,{"$f":"ROUNDUP((CurIntelligence+CurWill+CurDexterity+CurAgility)/20,0)","v":0},{"$f":"IF(ISBLANK(A114),\"\",VLOOKUP($A114,KnowledgeSkills,4,FALSE))","v":"(I + W + D + A) / 20"},"NEL*15",null,"-EL on all combat rolls, -EL*2 from ambush attempts, -EL*3 from trailing or hiding attempts -additional damage for successful ambushes"]
["Trailing",26,"-",null,{"$f":"IF(ROUNDUP((CurIntelligence+CurEmpathy+CurAgility)/2,0)<80,ROUNDUP((CurIntelligence+CurEmpathy+CurAgility)/2,0),80)","v":0},"(I + Em + A) / 2 or 80",4]
["Swimming",1,"-",null,{"$f":"ROUNDUP((CurStrength+CurStamina)/10+AB,0)","v":-1},"(S + St) / 10 + AB","NEL*5"]
["Military Leader",18,"-",null,{"$f":"IF(ROUNDUP((CurIntelligence+CurWill+CurStrength)/2,0)<80,ROUNDUP((CurIntelligence+CurWill+CurStrength)/2,0),80)","v":0},"(I + W + S) / 2 or 80",12]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
["Combat Skill","EL","Next Lev","Exptse","Max EL","Max Chars","Lev Cost","Use"]
["Broadsword",9,{"$f":"IF(ISBLANK(A128),\"\",IF(OR(ISBLANK(B128),B128=-1),VLOOKUP(A128,CombatSkills,2,FALSE),IF(B128<E128,(B128+1)*IF(RIGHT(G128,(LEN(G128)-(FIND(\"*\",G128))))=\"NEL\",(B128+1),VALUE(RIGHT(G128,(LEN(G128)-(FIND(\"*\",G128)))))),\"-\")))","v":"-"},null,{"$f":"ROUNDUP((CurStrength+CurStamina)/10,0)","v":0},{"$f":"IF(ISBLANK($A128),\"\",VLOOKUP($A128,CombatSkills,4,FALSE))","v":"(S + St) / 10"},{"$f":"IF(ISBLANK($A128),\"\",VLOOKUP($A128,CombatSkills,3,FALSE))","v":"NEL*7"}]
["Shield",11,"-",42,{"$f":"ROUNDUP((CurStrength+CurDexterity+CurAgility)/15,0)","v":0},"(S + D + A) / 15","NEL*6"]
["Horsemanship",5,"-",null,{"$f":"ROUNDUP((CurDexterity+CurAgility)/10,0)+SB","v":-1},"(D + A) / 10 + SB","NEL*NEL",null,"For stationary (<25% move), the EL may be added to attack, or subtracted from enemy attack."]
["Longbow",2,"-",null,{"$f":"ROUNDUP((CurDexterity+CurAgility)/10,0)","v":0},"(D + A) / 10","NEL*9"]
["Bow",3,"-",null,{"$f":"ROUNDUP((CurDexterity+CurAgility)/10,0)","v":0},"(D + A) / 10","NEL*9"]
["Horse Archery",3,"-",null,{"$f":"ROUNDUP((CurDexterity+CurAgility)/10,0)","v":0},"(D + A) / 10","NEL*3"]
["Light Lance",3,"-",18,{"$f":"ROUNDUP((CurDexterity+CurAgility)/10,0)","v":0},"(D + A) / 10","NEL*6"]
["Arbalest",0,"-",null,{"$f":"ROUNDUP((CurStrength+CurDexterity)/10,0)","v":0},"(S + D) / 10","NEL*8"]
["Heavy Sword",0,"-",null,{"$f":"ROUNDUP((CurStrength+CurStamina)/10,0)","v":0},"(S + St) / 10","NEL*7"]
["Heavy Crossbow",6,"-",13,{"$f":"ROUNDUP((CurStrength+CurDexterity)/10,0)","v":0},"(S + D) / 10","NEL*8",null,null,{"$f":"D137-48","v":-35}]
["Light Crossbow",1,"-",null,{"$f":"ROUNDUP((CurStrength+CurDexterity)/10,0)","v":0},"(S + D) / 10","NEL*8"]
["Hand-to-Hand",6,"-",4,{"$f":"ROUNDUP((CurStrength+CurStamina+CurDexterity+CurAgility)/20,0)","v":0},"(S + St + A + D) / 20","NEL*NEL"]
["Dagger-Fight",3,"-",5,{"$f":"ROUNDUP((CurStamina+CurDexterity)/10,0)","v":0},"(St + D) / 10","NEL*5"]
["Composite Bow",2,"-",2,{"$f":"ROUNDUP((CurDexterity+CurAgility)/10,0)","v":0},{"$f":"IF(ISBLANK($A141),\"\",VLOOKUP($A141,CombatSkills,4,FALSE))","v":"(D + A) / 10"},{"$f":"IF(ISBLANK($A141),\"\",VLOOKUP($A141,CombatSkills,3,FALSE))","v":"NEL*9"}]
["Bastard Sword",1,"-",9,{"$f":"ROUNDUP((CurStrength+CurStamina)/10,0)","v":0},{"$f":"IF(ISBLANK($A142),\"\",VLOOKUP($A142,CombatSkills,4,FALSE))","v":"(S + St) / 10"},{"$f":"IF(ISBLANK($A142),\"\",VLOOKUP($A142,CombatSkills,3,FALSE))","v":"NEL*7"}]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
[null,null,"",null,null,"",""]
["Equipment","Price Paid","Weight","Location"]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
["Personal Contacts:",null,"Profession","Location",null,"Special notes"]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
[]
["Character Special Notes:"]

{"sheet":"Skills","index":1,"n_rows":118,"n_cols":8,"rows_kept":118,"cut":false,"hidden":false,"merged":[]}
["Skill","Cost to Learn","EL Increase","Max Level","Notes"]
["Normal Knowledge skills"]
["Acrobat",40,"NEL*NEL","(D + A + E) / 15"]
["Architect",150,8,"(I + W + Em) / 2 or 80"]
["Armorer",100,9,"I + W + StB * 5 or 80","Weapon and armor smithing, but not bows or arrows"]
["Artist",60,5,"( W + D + Em) / 2 or 80","Must choose a media type to specialize in (painting, sculture, drawing, etc.)"]
["Assassin",200,"NEL*15","(I + W + D + A) / 20","-EL to all combat rolls, -EL*2 to ambush attempts, -EL*3 to trailing or hiding, OCV+EL/3 RD, +EL/3 RU to all combat EL's, Ambush damage: Deadly (SB+1)D10+ EL*2 + normal mods, Severe 2D10+EL+normal, Normal 1D10+EL/2+normal"]
["Badlander",50,10,"A + Em + StB * 5 or 80","Finding way/water/trails in unfamiliar/hostile terrain, add EL/5ru to desert or badlands survival for ambush or avoidance of, and searching. Can also roll against EL to detect before an ambush is sprung, success = can react and warn others, partial success=is alert but cannot warn. Chance to wake up is increased by a multiple in all cases. Includes: Tracking at max EL, knows basic badlands creatures, knows legends nearest his home, 40% chance of knowing Dwarf Elder (if so, is a Dwarf friend), 10% chance of EL=Em in Elf Sidh (if so, is a friend of Searbhani), starting EL in both sling forms, 60% chance of max EL Fighting Dagger, Max EL in Badlands Survival.",null,null,"Must choose Open Waterways, or Swamp. Can judge currents and distances travelled, Memorises landmarks and watercourses like a thief on EL rolls (success=100% accuracy, partial = 75%, failure = 50%), Open Waterway Boatman: knows creatures in open waterways, max EL Waterway Survival, starting EL Warstaff, 40% chance of max EL in sling. Swamp Boatman: Max EL in Swamp Survival, knowledge of swamp creatures, starting EL Bow, 40% chance of max EL Warstaff."]
["Blacksmith",10,5,"S + W or 80","Note that this does not include weapon and armor making other than items that also serve as tools"]
["Boatman",40,9,"S + A + StB * 5 or 80","Must choose Open Waterways, or Swamp. Can judge currents and distances travelled, Memorises landmarks and watercourses like a thief on EL rolls (success=100% accuracy, partial = 75%, failure = 50%), Open Waterway Boatman: knows creatures in open waterways, max EL Waterway Survival, starting EL Warstaff, 40% chance of max EL in sling. Swamp Boatman: Max EL in Swamp Survival, knowledge of swamp creatures, starting EL Bow, 40% chance of max EL Warstaff."]
["Bowyer",45,7,"(I + W + D) / 2 or 80","Bow making"]
["Brewer",10,3,"I + Em or 80"]
["Carpenter",10,5,"W + D + StB * 5"]
["Carrying",10,2,"(S + St) / 2"]
["Climbing",25,"NEL*NEL","(S + A) / 10 + StB","There is only one climbing skill, I am assuming this includes 'scaling' (urban climbing)"]
["Clothier",10,4,"(W + D + Em) / 2 or 80"]
["Deftness",15,3,"W + D or 80","(look this one up)"]
["Disguise Artist",30,5,"(I + Em + D) / 2 or 80"]
["Entertainer:"]
["Actor",40,"NEL*NEL","(I + E + Em) / 15"]
["Dancer",40,"NEL*NEL","(A + Em + Ap) / 15"]
["Musician",40,"NEL*NEL","(D + Em)/10"]
["Singer",40,"NEL*NEL","(W + E + Em) / 15"]
["Eroticist",70,"NEL*NEL","(W + Em + A + Ap) / 20"]
["Executioner",30,"NEL*NEL","(S + W + E) / 15"]
["Fletcher",10,4,"W + D or 80","Arrow or bolt making"]
["Forester",35,8,"S + A + StB * 5 or 80"]
["Gambler",60,"NEL*5","(W + D + E + Em) / 20"]
["Healer",120,20,"(I + Em) / 10"]
["Herbalist",80,7,"I + Em or 80"]
["Hillman",40,9,"S + A + StB * 5 or 80","Can judge heights and distances, can memorize landmarks like a thief, judge current position relative to past or goal on EL (on success can either retrace steps or plot best route to goal, success = 100% accuracy, partial=75%, failure=50%), knowledge of Hill creatures, starting EL climbing, 40% chance of EL=Em Elf Sidh & starting EL Forest Survival (if so is an Elf friend), starting EL Throwing Spear, max EL Hill Survival, 40% chance of players choice of max EL Sword OR Hand-to-Hand."]
["Husbandry",30,8,"W + Em or 80","Choose animal"]
["Jeweler",100,10,"W + D or 80"]
["Language (unrelated)",30,3,60,"Includes languages of other races"]
["Language (related)",20,2,80,"Language within family of native language of character"]
["Locksmith",25,7,"W + D or 80"]
["Mason",10,5,"S + St or 80"]
["Merchant",45,5,"W + E or 80"]
["Miner",30,6,"S + St or 80"]
["Moneylender",60,5,"(I + W + E) / 2 or 80"]
["Mountaineer",40,9,"S + A + StB * 5 or 80","Can judge heights and distances, can memorize landmarks like a thief, judge current position relative to past or goal on EL (on success can either retrace steps or plot best route to goal, success = 100% accuracy, partial=75%, failure=50%), knowledge of Mountain creatures, max EL climbing, 40% chance of EL=Em Dwarf Elder & starting EL Underground(both types) Survival (if so is an Dwarf friend), starting EL Throwing Spear, max EL Mountain Survival, 40% chance of max EL in any one form of Heavy Sword or Axe."]
["Navigation",80,12,"(I + W) / 2 + Em or 80","Waterborne navigation (other is covered under survival)"]
["Potter",10,4,"(W + D + Em) / 2 or 80"]
["Read+Write",45,3,"I + Em or 80","Double cost to learn without instruction"]
["Rhetoric",30,"NEL*NEL","(W + E + Em) / 15"]
["Scribe",30,4,"D + Em or 80"]
["Scrounger",20,15,"(I + Em) / 10 + StB","A form of the Survival skill with specific application: can find things in or near human habitations. Subtract EL for food (or any other) searching rolls, add ELx2 to Availability of items in markets. Is only available if also has City Survival, use at 1/2 EL in unfamiliar areas."]
["Scholar",100,6,"(I + W + Em) / 2 or 80","Must choose an area of knowledge to specialize in (i.e. Archeology, History of Northern Tribes, Written Languages, Mathematics)"]
["Seaman",25,5,"(S + St + A) / 2 or 80","Knows tasks of operating ocean-going craft, can fight from one without reduction (others reduce OCV/DCV/EL by 50%), can handle ocean hazards at EL, can sail inland waterways at 1/2 EL, can maintain and repair large vessels (roll against EL)."]
["Servant",10,3,"(St + I + Em) / 2 or 80"]
["Sign Language",15,2,"I + Em or 80"]
["Smuggler",120,8,"(D + W + E) / 2 or 80"]
["Supernatural Language",60,5,"(I + W + Em) / 3 or 60"]
["Survival",20,15,"(I + Em) / 10 + StB","Must choose an environment (ie desert), with separate tracking for each env (add Waterway, Ocean to list)"]
["Swimming",15,"NEL*5","(S + St) / 10 + AB"]
["Tanner",10,5,"St + W or 80"]
["Teamster",10,3,"St + W or 80","Handling animal teams"]
["Thief","75 (100)",10,"(I + D + A) / 2 or 80"]
["Tracking",20,"NEL*NEL","(W + Em) / 10","Following/finding in wilderness setting"]
["Trailing",15,4,"(I + Em + A) / 2 or 80","Following/finding in urban setting"]
["Vintner",15,4,"I + Em or 80","Winemaking and knowledge"]
["Watercraft",25,5,"(S + St + A) / 2 or 80","Knows tasks of operating small craft, can fight from one without reduction (others reduce OCV/DCV/EL by 50%), can handle any inland waterway at EL, can sail ocean at 1/2 EL, can maintain and repair small vessels (roll against EL)."]
["Military Leader",100,12,"(I + W + S) / 2 or 80","Skill in leading troops and planning battles (directly translatable to By the Sword)"]
["Combat skills"]
["Axe",18,"NEL*6","(S + St) / 10","(Basic course-weapons advanced individually after learning)"]
["Throwing Axe",18,"NEL*6","(S + St) / 10","Fighting with throwing axe only"]
["Hand Axe",18,"NEL*6","(S + St) / 10"]
["Axe",18,"NEL*6","(S + St) / 10"]
["Battle Axe",18,"NEL*6","(S + St) / 10"]
["Bow",27,"NEL*9","(D + A) / 10","(Basic course-weapons advanced individually after learning)"]
["Bow",27,"NEL*9","(D + A) / 10"]
["Composite Bow",27,"NEL*9","(D + A) / 10"]
["Longbow",27,"NEL*9","(D + A) / 10"]
["Crossbow",35,"NEL*8","(S + D) / 10","(Basic course-weapons advanced individually after learning)"]
["Light Crossbow",35,"NEL*8","(S + D) / 10"]
["Heavy Crossbow",35,"NEL*8","(S + D) / 10"]
["Arbalest",35,"NEL*8","(S + D) / 10"]
["Dagger-Fight",16,"NEL*5","(St + D) / 10","(Basic course-no individual weapons)"]
["Dagger-Throw",24,"NEL*7","(D + A) / 10","(Basic course-no individual weapons)"]
["Hand-to-Hand",25,"NEL*NEL","(S + St + A + D) / 20","(Basic course-no individual weapons)"]
["Heavy Lance",35,"NEL*8","(S + A) / 10","(Basic course-no individual weapons)"]
["Heavy Sword",25,"NEL*7","(S + St) / 10","(Basic course-weapons advanced individually after learning)"]
["Broadsword",25,"NEL*7","(S + St) / 10"]
["Bastard Sword",25,"NEL*7","(S + St) / 10"]
["Great Sword",25,"NEL*7","(S + St) / 10"]
["Horse Archery",10,"NEL*3","(D + A) / 10","(Basic course-no individual weapons)"]
["Horsemanship",40,"NEL*NEL","(D + A) / 10 + SB","(Basic course-no individual weapons)"]
["Light Lance",25,"NEL*6","(D + A) / 10","(Basic course-includes throwing from horseback-may use light spear or javelin from horseback at 1/2 EL (RU))"]
["Mace",20,"NEL*6","(S + St) / 10","(Basic course-weapons advanced individually after learning)"]
["Club",20,"NEL*6","(S + St) / 10"]
["Mace",20,"NEL*6","(S + St) / 10"]
["Flail",20,"NEL*6","(S + St) / 10"]
["Hammer",20,"NEL*6","(S + St) / 10"]
["Misc Throwing Weapons",15,"NEL*10","(D + A) / 10","(Basic course-includes all varieties of thrown items/weapons)"]
["Polearms",30,"NEL*7","(S + St + D) / 15","(Basic course-weapons advanced individually after learning)"]
["Halberd",30,"NEL*7","(S + St + D) / 15"]
["Poleaxe",30,"NEL*7","(S + St + D) / 15"]
["Glaive",30,"NEL*7","(S + St + D) / 15"]
["Repeating Crossbow",50,"NEL*9","(St + D) / 10","(Basic course-no individual weapons)"]
["Scimitar",20,"NEL*6","(St + A) / 10","(Basic course-weapons advanced individually after learning)"]
["Scimitar",20,"NEL*6","(St + A) / 10"]
["Tulwar",20,"NEL*6","(St + A) / 10"]
["Shield",20,"NEL*6","(S + D + A) / 15","(Basic course-no individual weapons; note that the website offers a variation making this individual to shield types)"]
["Spear-Fight",15,"NEL*5","(S + D) / 10","(Basic course-weapons advanced individually after learning)"]
["Spear-Fighting",15,"NEL*5","(S + D) / 10"]
["Javelin-Fighting",15,"NEL*5","(S + D) / 10"]
["Pike",15,"NEL*5","(S + D) / 10"]
["Spear-Throw",22,"NEL*6","(D + A) / 10","(Basic course-weapons advanced individually after learning)"]
["Spear-Throwing",22,"NEL*6","(D + A) / 10"]
["Javelin-Throwing",22,"NEL*6","(D + A) / 10"]
["Sling",30,"NEL*8","(D + A) / 10","(Basic course-weapons advanced individually after learning)"]
["Sling",30,"NEL*8","(D + A) / 10"]
["Handle Sling",30,"NEL*8","(D + A) / 10"]
["Sword",15,"NEL*5","(St + A) / 10","(Basic course-weapons advanced individually after learning)"]
["Sword",15,"NEL*5","(St + A) / 10"]
["Short Sword",15,"NEL*5","(St + A) / 10","Roman-type thrusting sword"]
["Throwing Axe",25,"NEL*7","(D + A) / 10","(Basic course-no individual weapons)"]
["War Staff",15,"NEL*NEL","(S + St + A + D) / 20","(Basic course-includes all manner of simple staves/poles)"]

{"sheet":"Set Values","index":2,"n_rows":32,"n_cols":15,"rows_kept":32,"cut":false,"hidden":false,"merged":[]}
["Ability","Bonus","C Exp Pts","CEL","M Exp Pts","MEL","Ranged Weapons:","PointBlnk","Short","Med","Long","Ext","BaseRng","Alignment"]
[0,-1,0,0,0,0,"Arbalest",15,8,-2,-12,"Y",24,"Law","Learn & EL inc.: Elder & Balance 2x, Chaos 4x Casting Cost: Elder & Balance +1/EL, Chaos 2x"]
[6,0,40,1,20,1,"Bolas",10,-1,-13,-20,"N",{"$f":"4+ROUNDDOWN(TempSB/2,0)","v":4},"Balance","Learn: Balance 0.5x, Elder 1x, Law & Chaos 3x EL inc.: Balance & Elder 1x, Law and Chaos 3x Casting Cost: Elder 1x, Law & Chaos 3x"]
[16,1,100,2,40,2,"Bow",11,4,-6,-18,"Y",20,"Chaos","Learn & El inc.: Elder & Balance 2x, Law 3x Casting Cost: Elder & Balance +1/EL, Law 2x"]
[31,2,250,3,80,3,"Composite Bow",14,7,-3,-14,"Y",25,"Sidh","Learn: Elder 2x EL inc.: Elder 1x Casting Cost: Elder 1x"]
[51,3,450,4,150,4,"Handle Sling",3,9,-4,-17,"Y",{"$f":"18+ROUNDDOWN(TempSB/2,0)","v":18},"Shadow","Special costs for other magic: see guide"]
[76,4,750,5,300,5,"Heavy Crossbow",12,6,-3,-16,"Y",20]
[106,5,1200,6,600,6,"Javelin",6,0,-9,-20,"N",{"$f":"6+TempSB","v":5}]
[141,6,2000,7,1200,7,"Light Crossbow",9,5,-6,-20,"Y",18]
[181,7,3000,8,2400,8,"Light Lance",8,-2,-10,-20,"N",{"$f":"3+ROUNDDOWN(TempSB/2,0)","v":3}]
[226,8,4200,9,4000,9,"Longbow",12,8,0,-10,"Y",30]
[276,9,5500,10,6000,10,"Other Dagger",5,-3,-15,-20,"N",{"$f":"4+ROUNDDOWN(TempSB/2,0)","v":4}]
[331,10,7000,11,9000,11,"Other Thrown",4,-4,-14,-20,"N",{"$f":"4+TempSB","v":3}]
[396,11,9000,12,13000,12,"Repeating Crossbow",7,1,-8,-18,"N",16]
[466,12,12000,13,18000,13,"Sling",4,6,-6,-19,"Y",{"$f":"12+ROUNDDOWN(TempSB/2,0)","v":12}]
[551,13,16000,14,24000,14,"Spear",5,-1,-7,-16,"N",{"$f":"8+TempSB","v":7}]
["Height mods",null,22000,15,32000,15,"Throwing Axe",6,-2,-10,-20,"N",{"$f":"5+TempSB","v":4}]
["HumanMale",46,30000,16,42000,16,"Throwing Dagger",8,0,-12,-20,"N",{"$f":"5+ROUNDDOWN(TempSB/2,0)","v":5}]
["HumanFemale",42,40000,17,54000,17]
["ElfMale",45,52000,18,68000,18]
["ElfFemale",42,66000,19,84000,19]
["FaerryMale",28,82000,20,100000,20]
["FaerryFemale",28,102000,21,116000,21]
["DwarfMale",35,122000,22,132000,22]
["DwarfFemale",32,142000,23,148000,23]
["Base Move rates",null,162000,24,164000,24]
["Human",9,182000,25,180000,25]
["Elf",10,202000,26,196000,26]
["Faerry",6,222000,27,212000,27]
["Dwarf",8,242000,28,228000,28]
[null,null,262000,29,244000,29]
[null,null,282000,30,260000,30]