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Character Name
Type
Player
Sex
Notes<br>
-------------------------------------------------------------------------<br>
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup
Navigator<br>
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf<br>
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magicina<br>
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human<br>
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
<br>
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress<br>
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator<br>
..Pyandalgor......Hunter..Panthera...........Ma..Human<br>
..Raddok..........Miner...Bess Hadley........Ma..Human<br>
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden<br>
..Z'leyra.........Healer..Alex Kopas weri....Fe..Fe..Human/Shman/1st
Mate<br>
..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast<br>
..Brutto..........Sailor..Npc................Ma..Sailor #1<br>
..Finn............Sailor..Npc................Ma..Sailor #2<br>
..Ardrackle.......Sailor..Npc................Ma..Sailor #3<br>
..Zepp............Sailor..Npc................Ma..Sailor #4<br>
..Corona..........Eagle...Npc................Ma..Companion to
Z'leyra
[First Mate]<br>
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's
Friend<br><br>
Game Web Site -
http:/nrgcomputers.com/pbem/<br>
Public posts/actions to
pnpgm@list.powersandperils.org (mailing list)<br>
Private emails (not public actions) to
pnpgm@comcast.net<br>
<br>
Game Update #29b sequence (file #300)<br>
----------------------------------------------------------------<br>
<br>
Admin Notes: None. <br>
----------------------------------------------------------------<br>
[Recap]<br><br>
[None]<br><br>
-------------------------------------------------------------<br>
[New Stuff]<br><br>
[Apris 4th,
1636TH]<br>
[Time: 9:41
am]<br><br>
[Phase 0]<br><br>
Barbosa and the sailor alert the ship of possible<br>
dangers after
Corona does so. By then the Mermen have<br>
already started
climbing or already at top of the railing<br>
to get on the
deck.<br><br>
[Turn 1: Phase
1]<br><br>
Below
deck Arawn is kneeling inspecting a drained rat. If<br>
Mae continues
there may be no rats on the ship. That is<br>
at least until
next port. They seem to always come at<br>
night as if by
magic. Myths from the sailors even say<br>
that a ship
without rats means it will sink soon. While<br>
other myths say
that rats especially fat ones show the<br>
health of the
ship. Then Arawn hears the muffled whistle<br>
above.
Muffled voices and slight movement. Something is<br>
going on as the
others should be eating their lunch now<br>
not some
event. Arawn builds up magical energy to get<br>
a better
look.<br><br>
Arawn
casts his spell and the wood around him seems to<br>
dissolve.
Those above him seem to float as if in the<br>
air or dangle by
unseen ropes. Arawn looks toward the<br>
front but his new
magical vision doesn't show the entire<br>
ship just a short
distance of about 40 feet. The 60<br>
degree cone of
visono sees nothing then he looks port<br>
and
starboard. It seems the sailors are gesturing ad<br>
shouting but its
too muffled to tell what. Then Arawn<br>
looks to the rear
which is about 30 or so feet south of<br>
him. There
he notices a dozen creatures and seems to recngnize<br>
them as the
Alinira nation of Mermen. They are scaling the<br>
back of the ship
trying to get onto the deck.<br><br>
Kiet
looks up from eating his nice set of fruit thanks<br>
his tokens and
drinking his nice cool water from his water<br>
token. Unali
is nearby hovering over the open hatch probably<br>
trying to listen
to the sailors. One does seem cute to her<br>
especially when
not wearing a shirt. But she is always<br>
acting business
like. keeping cool. Then the sailor at the<br>
wheel blows the
whistle. High above Barbosa is yelling something<br>
in his strange
dwarf tongue. Kiet glances south to the<br>
back of the
ship. Kiet notices hands and what looks like<br>
hooks on the
bottom of the top deck? Did someone fall over<br>
and try to scale
the ship. Then Kiet notices a scaly head<br>
pop over the
bottom of the top deck. A fish man! Kiet stands<br>
and looks behind
him port to see if any nearby but none in<br>
his immediate
area. But he notices two near Mae trying to<br>
climb to the top
of the railing. Clearly the ship is being<br>
boarded by
uninvited guests. Kiet builds magical energy to<br>
cast a armor spell
on himself if this is to be a fight he needs<br>
to be ready. Then
he casts it and magical Iron Skin seem sot<br>
toughen his
natural body.<br><br>
Z'leyra hears the whistle behind her standing at the rigging.<br>
Directly above her
in the nest she hears the dwarf speak of<br>
something.
Then she sees the rear of the ship the mermen<br>
trying to
board. She glances aroundn and notices a couple<br>
near Mae trying to
board. She builds energy for a spell<br>
but will hold off
as the range is limited. She knows she has<br>
to get much closer
to the enemy to capture them. <br><br>
Corona
flies circles around the fast moving ship. He is<br>
smart enough not
to risk fire blasts from his magical eyes<br>
on a wooden
ship. But maybe he can use his talons if<br>
things get
touchy.<br><br>
Zol'Zim perks his ears up hearing the whistle outside.<br>
but whistle
blowing is common on a ship as well as the<br>
annoying bell they
ring. But this seems to be a constant<br>
shrill. The
Wolf perks up and looks at Pyan on the<br>
bunk
resting. If the human isn't worried? Then sounds<br>
of boots running
and humans clamoring about above on the<br>
top deck.
The wolf nudes Pyan awake and then saunters<br>
into the hall to
see what is going on.<br><br>
Unali
looks behind her being just south of the hatch shaft<br>
(which is open) to
the hold below. She wasn't listening to<br>
Mournath and the
sailors talk for sure she was just watching the<br>
ecoastline. Far to the rear she sees Mermen climb to the<br>
railing and scans
the front. Sure enough to the right side are<br>
2 that are trying
to get onto the deck. She runs that way (E7<br>
to E18] while she
pulls both of her daggers.<br><br>
Mae
sits against the pile of ropes facing port watching<br>
Unali but looks
down to munch of dried rations. At least<br>
Arawn did buy some
decent fruits. It is fun to chase rats<br>
to drain but
variety does help. Then she notices Unali<br>
turn and draw
daggers and rushing toward her. This is it!<br>
the Ambush of
death. The party has finally decided to act<br>
and kill
her! Arawn isn't even up on deck maybe they'll<br>
make it look like
an accident. Fallen overboard or something.<br>
Then she notices
Unali nod toward the starboard side of the<br>
ship behind
her. Mae stands [E18] and side steps away from<br>
Unali to ensure no
backstabs. She moves toward the railing<br>
[C19] and looks
over the railing. The two men are very<br>
muscular with
flowing black hair. They seem quite cute.<br>
Maybe they are
adrift sailors needing comfort in various<br>
ways she can only
help. Then one looks up and she cringes<br>
as she sees
scales! Fish people. She glances down at<br>
the rope pile
knowing she has no weapons. The pile of<br>
rope is huge used
to anchor the ship to the docks not much<br>
to strangle
with. She is limited on her options for now.<br><br>
Maurnath is below deck in the hold talking to the<br>
sailors on the
best ways to avoid Climan pirate raids.<br>
At least they are
way far east to not see much of them<br>
and in friendly
waters. As he munches down on a tasty<br>
pear the warning
goes out. It is 15 or so minutes<br>
after noon
bell. Why would a whistle be going off?<br>
Clearly something
is up. From the hold 2 decks down<br>
they only hear
faint muffles of shouts. But the shaft<br>
hatch is open to
give them air. This does bring some<br>
scant faint noises
of shouts. So something is going on<br>
top deck.
His spear is top deck still attached to the<br>
rope he is using
for spear fishing. But she dagger really<br>
just a long knife
for cutting fish is in his hand to cut<br>
the pear with he
is eating. Mournath stands and arcs his<br>
ears to the hatch
to try to hear details. Something about<br>
boarders? A
pirate ship? In these waters so close to<br>
Vistair?
Surely not. He orders the sailors up from their<br>
lunch and rushes
to the hold door. <br><br>
Ix
near Raddok watches the man rush to the lockers. The<br>
small girl looks
around for what is going on. Then she pulls<br>
her dagger out of
her belt. She whistles for Zol'Zim to come.<br><br>
Raddok
sits near the secret hatch to the smuggler's hold<br>
as he eats the
ration and piece of fruit. Then from the<br>
crow's nest
Barbosa yells something about fish people or<br>
sea people.
Raddok looks up at him confused then looks at<br>
where the dwarf is
pointing. Raddok glances to the back<br>
of the ship and
notices hands and grapples trying to show<br>
signs of
boarders. Then a couple heads of scaled heads<br>
pop up.
Raddok stands and rushes starboard to the lockers<br>
to grab his mace
and shield that are on top of the lockers.<br>
He ends up
grabbing the items [P6]. He tries to don the<br>
shield as quickly
as he can.<br><br>
Pyan
inside the berth on his bunk is nudged by the<br>
wolf. Is he
hungry again? Just finished a rabbit<br>
a few hours
ago! But Pyan looks up as the wolf seems<br>
to move toward the
open door. Then Pyan hears the<br>
noise of the
whistles. Something must be up so he<br>
grabs his weapons
and stands.<br><br>
Brutto
is stowing some sail cloth in a locker<br>
when the alert
comes out. He glances around and sees<br>
the
boarders. He then moves to a nearby locker<br>
in center of ship
[O12] and open sit to remove a sword.<br><br>
Finn
and Ardrackle were sharing some nice off color jokes<br>
with Mournath when
he orders them out to see what is going<br>
on. They
follow him to the hold door to go top deck.<br><br>
Zepp
who is at the steering wheel [U22] is the one to<br>
blow the
whistle. He starts to panic as he is closest<br>
to the rare only
about 12 feet from a dozen mermen and<br>
he has no
weapons. "Could use some help!"<br><br>
Dorhak
exits the room he was in - he was looking for<br>
someone and
notices Zol'Zim in the hallway. he hears<br>
the alert and
rushes to the stairs. He ends up at<br>
the top of the
stairs<br><br>
Barbosa begins to climb out of the crows nest onto the<br>
rigging. He
is useless up here and out of the fight.<br><br>
All at
once the mermen act now. Some are typically carrying<br>
Tridents, Axes,
Daggers, Net with either Axe or Dagger and<br>
a spiked
club. All appear to have no armor. Being skilled<br>
swimmers they
propel themselves onto the ship like leaping dolphins<br>
who jump out of
the water. Using their weapons or a grapple they<br>
can toss aside
they climb or for those with sheer strength they<br>
just climb inch by
inch.<br><br>
The
first 16 at the rear of the ship launch themseleves over<br>
the railing and
brandish their weapons waiting to charge.<br><br>
Merman
#17 with spiked club on his belt climbs on the port<br>
side and climbs
over the railing only 30 feet from the rigging.<br><br>
Merman
#18 and #19 emerge over the railing near Mae and<br>
Unali. Both
are carrying nets and smile when they see the<br>
nice human
females!<br><br>
From
below in the smuggler's hold Fremea hears the whistle<br>
and roues up from
her sleep. What now? Did Barbosa fall over?<br>
Did Mae
accidentally attack a sailor? Did Dorhak order a ramming<br>
into a merchant
ship? Did the wolf finally eat Ix? But the noise<br>
is constant like
an alert. Fremea moans an grabs her bow and<br>
quiver nearby and
heads to the hatch. She leaps up to the<br>
top deck and scans
the deck watching the slew of mermen in<br>
the back of the
ship. She scans to the front of the ship and<br>
notices a few
more.<br><br>
<br>
[Turn 1: Phase
2]<br><br>
Arawn
builds magical energy for a new spell but the range<br>
for his plan is
only about 13 feet and the mermen are about<br>
twice that far
away. So he has to hold the energy to cast<br>
when they get
closer.<br><br>
Kiet
grumbles the 2 mermen by Mae and Unali are too far<br>
at this point plus
Unali is in the line of fire. So Kiet<br>
turns to look at
mermen #17 which is only 15 feet south of<br>
him and
smiles. He allocates and casts a smokeless flame<br>
and sends it
toward the mermen as he whistles only to get<br>
the poor fishman's
attention. This is a reduced spell compared<br>
to his rings and
only does 29 points of damage. The mermen<br>
explodes in flames
and screams killing over onto the deck. Good<br>
thing the deck
wood is thick enough chances are low of it catching<br>
on fire. Now
the rigging nearby is another story if the wind<br>
blows some
ashes.<br><br>
Fremea
pulls a arrow from her quiver and casts a spell on it.<br>
The rear of ship
is a shooting gallery. But if she took<br>
to the air and
fired it would take too long so she fires from<br>
the deck
itself. She fires her arrow toward the group of<br>
mermen in the
back. the arrow flies the short range and<br>
divides into 4
other arrows for a total of 5 arrows magically.<br>
Arrow #1 misses
#5, Arrow #2 hits #5 doing 2 points of damage.<br>
Arrow #3 and #4
hits Merman #6 doing 8 points of damage. Then<br>
Arrow #5 hits #7
doing 2 points of damage. <br><br>
Z'leyra actives the magic on her boots.<br><br>
Merman
#19 throws his net at Mae. But the toss was so bad<br>
it just goes to
the left of her and he fumbles the throw.<br><br>
Zol'Zim runs down the hallway and sees some at the top of the<br>
stairs. He
weaves around them and emerges on deck. The wolf<br>
charges south
toward Ix and ends up about 10 feet away from her.<br><br>
Z'leyra sees Kiet fry one merman and Unali dealing with 2 and<br>
knows she
can handle herself. She moves and runs due south.<br>
At the
lockers she literally leaps using the momentum of her<br>
magical
speed to jump over the lockers and land on the other<br>
side.
She then moves toward the steering wheel to help the<br>
poor sailor
about to be attacked.<br><br>
Unali
rushes toward Merman #18 and #19 with one dagger each in<br>
both hands.
Both magical daggers stab each one. The first is<br>
stabbed in right
chest doing 23 points of damage killing him.<br>
The right side
dagger stabs the other one doing only 8 points<br>
of damage to his
left chest.<br><br>
Arawn
sees through his magic arrows fly and scans to the left<br>
to see Fremea
barely on the edge of his magical vision. But he<br>
waits until the
mermen gets closer so he can cast his next plan.<br><br>
Mae
watches Unali take one merman out with ease and frowns<br>
as the poor man
has no chance.<br><br>
Mournath leaves the stairs and rushes past Zol'Zim and ends<br>
at the nearby
lockers. He grabs his spear and removes the<br>
rope then changes
his mind and keeps it. Never know if needs<br>
to stab a merman
in water. He knows his shield is in his berth<br>
so will have to
fight without one<br><br>
Ix
stands and hears Zol'zom coming so waits for him to approach.<br><br>
Raddok
with mace and shield now in hand Raddok movess out<br>
toward the rear of
the ship. He notices how agile and quickly<br>
Z'leyra just leapt
over the lockers which is a good 4 feet<br>
off the
deck. Raddok moves toward the steering wheel and<br>
near
Z'leyra. It is best to fight in groups for better defense.<br><br>
Pyan
stands and gathers his weapons and moves into the hall.<br>
he moves toward
the stairs. <br><br>
Brutto
runs from the lockers with sword in hand past<br>
Z'leyra and toward
the steering wheel to give cover to cover<br>
Zepp.
Sailors are well disciplined and unless given orders to<br>
abandon their
station - in this case the steering wheel - Zepp<br>
will remain in
place in full danger. So Brutto goes to help<br>
the endangered
sailor.<br><br>
Zepp
remains at his post and is relieved to see Raddok and<br>
Z'leyra
nearby. Then smiles when Brutto comes to give help.<br>
.<br>
Ardrackle and Finn exit the hold and run to the stairs they<br>
both end up at the
top of the stairs ready to help out.<br><br>
Dorhak
looks behind him to see Fin and the other sailor and<br>
nods to them to
get it moving. Then he exits the stairs and<br>
runs toward the
back of the ship ending up near the north west<br>
edge of the
lockers.<br><br>
Barbosa makes it fast down the rigging. Most would just climb<br>
but he has seen
Fin use the ropes and pulley or whatever it is<br>
to slide down
using the ropes. He makes it to the deck and grabs<br>
his own
mace. As he runs he dons his shield. He ends up a the<br>
north east corner
of the lockers area.<br><br>
Now
all the Mermen act all at the same time.<br><br>
Merman
#1 and #2 move toward Fremea. #1 fails to hit the<br>
small Fae but #2
hits her in the left shoulder with his trident<br>
doing 6 points of
damage. She tried to dodge but was unable to do so.<br><br>
Merman
#3-5 also move toward Fremea and the front of the<br>
ship but end up
behind #1 and #2.<br><br>
Merman
#6 charges for Raddok and swings his spiked club<br>
at the man hitting
him in the middle left ribs doing 6 points<br>
of damage to
him.<br><br>
Merman
#7 charges right for Z'leya and swings his axe but<br>
fails to make
contact.<br><br>
Merman
#8 charges Brutto and swings his spiked club but<br>
fails to hit
him.<br><br>
Merman
#9 and #10 also charge at the same time to attack<br>
Z'leyrra. #9
hits with trident in middle left ribs doing 6<br>
points of damage
while #10 with spiked club dos 1 point of damage<br>
to lower left
abdomen area.<br><br>
Merman
#11-#16 rush down the right side of the ship to<br>
attack those at
the front.<br><br>
Merman
#19 having lost his net and hopes his leaders didn't<br>
see that awful
throw - stabs his trident at Unali but her<br>
magical dagger
gives her warning and he fails to strike her.<br><br>
Actions?
Comments?<br><br>
Next
Update...Wednesday...<br><br>
GM: Whew
finally its done! Just as storm #2 arrives.<br>
I did this in 2 parts for ease of reading. So I'll<br>
try to work on phase 3+4 a bit Tuesday mainly prep<br>
and update soem 'stuff'. I had hoped to be done 3<br>
days ago but oh well. For the map keep in mind most<br>
emails like mine strip tabs so it messes up. You NEED<br>
to view this map on my site as the map seems to remain<br>
solid and aligned. If it is aligned in your email great!<br><br>
There is still plenty of time for the IBT and any language<br>
use (see below).<br><br>
So why is this fool using a ascii map? One I can't draw<br>
worth a flip. Two it takes time. To load graphics
software<br>
and then move each 'token' or player or such when there are<br>
at least 30-40 of such takes time Ascii maps are universal<br>
as all have the format and no need to load graphics software<br>
or readers. Plus I can update ascii maps in seconds.
When<br>
folks die I remove off map for making clutter less. It takes<br>
time to figure out these maps so just use the coordinates if<br>
you need to. In a nut shell there are 16 in rear. Only<br>
one in front near Unali. At least for now.<br><br>
A lot of these charts are for you but also for me like the<br>
spell info and such. Use them wisely.<br><br>
Targets and movement are on a purely random basis. So for<br>
the 16 in back I divided up into groups and roll for 1 of 3<br>
directions (left, center, right). Center wold be one of<br>
the people (sailors, Z, Raddok, etc). This is how I work<br>
things out by random dice. <br><br>
GM: Player
comments:<br><br>
Arawn - The plan is still in motion but short range since<br>
it is only about 13 feet. But now there are many in<br>
the area which can be affected. So unless you change<br>
plans this will be the next 2 phases May need to make<br>
plans if they move away from you to front of ship.<br><br>
Dorhak - Select targets/area.<br><br>
Fremea - Sorry about the wound but in order to assess the<br>
situation had to be on ground. I know you didn't say<br>
to cast Multi Arrow but I figure this situation best<br>
fit it I hope this work. I assume you fly up and<br>
start pelting from sky assuming no allies around.<br><br>
Ix - Do you go ahead and charge bad guys or wait for Zol'Zim?<br><br>
Kiet - I assume Unali can finish her target. Do you then<br>
move to the back to help the others? Is the plans still<br>
in order from email?<br><br>
Mae - Remember no weapons. Maybe Unali can toss a spare<br>
dagger from her boot or such to you? What do you do?<br><br>
Mournath - Select targets or defend targets.<br><br>
Pan - You may not get to bad guys next 2 phases but if<br>
so select targets/or generic area.<br><br>
Raddok - Same as others select/defend, etc.<br><br>
Unali - After this one is dealt do you move to back of<br>
ship I assume? Unless new surprises. :)<br><br>
Z'leyra - While speedy boots you still eventually end<br>
up standing 'still' for targets. You see the movement<br>
order above so you move before mermen.<br><br>
Zol'Zim - Ix you can give orders or I'll assume a random<br>
target to attack. <br><br>
GM: Mini IBT
[Marqi 24 Present<br><br>
Player Skills<br>
Dorhak Seamanship * <br>
Fremea Seamanship *<br>
Mournath Spear - Fighting * <br>
IX Dance
*<br>
Raddok Swimming * [3/24-4/7],
Swimming * [Partial]<br>
Dagger - Fight *<br>
Unali Swimming *, Seaman *<br>
Z'leyra Seamanship *<br><br>
* Notes that you can find a teacher/master for more points.<br><br>
GM: Language
Necklace Use: Roll W+EM or less<br>
Buff: +Em Mar 24th, +W Mar 29th<br><br>
Character
Date
Learning Notes<br>
Raddok
Mar 26th
Marentian
Success<br>
Pyan
Mar 29th Eagle from Corona Fail<br>
Pyan
Mar 30th Eagle from Corona Success<br>
Kiet
Apr 3rd
Bhamotin
Success<br>
Unali
Apr 4th Bhamotin from Kiet Success<br>
Fremea
Apr 5th Bhamotin from Kiet Success<br><br>
GM: Seamanship
Info<br>
As explained by Z'leyra those without Seamanship skill<br>
will suffer 50% reduction in OCV/DCV and all Weapon ELs<br>
for a moving ship. Here is a current list of who does<br>
not have such skill.<br><br>
Fremea, Zol'Zim, Mae, Ix, Raddok, Pyan, Dorhak, Barbosa<br><br>
GM: Spell
Info<br>
Current Turn : 1<br>
Current Phase : 2<br><br>
Player Spell
Spell Ends<br>
Kiet Iron
Skin Phase 5<br>
Arawn God's Eyes
Phase 9<br>
Fremea Multiple Arr Phase 13<br>
Z'leyra Speed -Boots Phase 20<br><br>
GM: Player
Damage<br>
<br>
Player Damage<br>
Fremea 6<br>
Raddok 6<br>
Z'leyra 6+1<br>
<br>
GM: Player's Ship
Map<br><br>
Scale = 1
Hex= - 10 feet<br>
1 Row - 5 feet <br>
1 Column - 5 feet<br><br>
* First Deck (Top Deck)<br>
1 2<br>
12345678012345678901234<br>
/ \__/ \__/ \__/ \_ A = [F 6] -
Stairs to second deck ( 5'x10')<br>
\__/ ____________ __/ B @ [F12] -
Rigging
(30'x30')<br>
/ / o
M\ \_ C ~~ [F 6] - Port Gangplan pullway area <br>
\_ / [] o\
/ D ~~ [F20] - Starboard Gangplank pullaway area<br>
/ /E Um
\ \_ E (Railing is able to be removed here) <br>
\_I = @
I_/ F <br>
/ I @@@
I \_ G # [N12] = STorage/Gear lockers (5'x5')<br>
\_I
@ I_/
H Locker is 5 feet tall with interior
shelves<br>
/ I z X
I \_ I<br>
\
~~
~~_/ j U4-U20 - Start of poop deck (raised by 3<br>
/ I D B
I \_ K feet so have to step up. <br>
\_I I E# # I_/
L<br>
/ Io # # oI \_
M * [T11] - Wheel station (raised 3 feet)<br>
\_Io ######## oI_/ N<br>
/ I # #
I \_ O [] [D 6] - Hatch to 3rd floor hold<br>
\_I # #
I_/ P Shaft is 8' by 8' and 22 feet
deep<br>
/
I%$
%I \_ Q from top deck<br>
\_IoF R Zm oI_/ R<br>
/ Iomm m mm mm oI \_ S o - Rope piles (heavy dock
rock) to tie <br>
\_I mmm ** mm I_/
T up ship to dock depending on side docks
are<br>
/ I_______SS___mm__I \_ U<br>
\_I
m I_/ V % - Anchors
(Q4, Q21) heavy metal anchors<br>
/ I________________I \_ W X - [I12] - Cooking area<br>
\__/ \__/ \__/ \I_/ X $-- [Q5] - Secret
hatch to smuggler's hold<br>
/ \__/ \__/ \__/ \_
Y hidden by Anchor/Ropes<br>
1 2<br>
12345678012345678901234<br><br>
Players - * - Denotes not on this map but Coordinates show
placement<br>
Arawn - *[R12] [-] Below deck
in bowels<br>
Fremea [R 5] [F]
Bow/Dagger On deck not in Air<br>
Ardrackle - *[F 6]
[-]
Barbosa - [R15t] [B] Mace/Shield<br>
Brutto - [U13] [S]
Sword
Finn - *[F 6] [-]<br>
Dorhak - [K 6] [D]
Mace/Shield Kiet - [E4
] [E] Dagger<br>
Mae - [C18]
[M]
Mournath - [L 7] [E] Knife<br>
Pyan - *[F 6] [-]
Spear
Raddok - [R10] [R] Spear/Sh<br>
Unali - [E17] [U]
Daggers Z'leyra -
[R13] [Z] Staff<br>
Zepp - [U12]
[S]
Ix [L
5] [I] Dagger<br>
Zol'Zim - [I 6]
[z]
Corona [Sky] <br><br>
Mermen - Tri - Trident, Dag-Dagger, SpC - Spiked Club<br>
#1 - [m] - [S 5]
SpC #2 - [m] - [S 6] Trident<br>
#3 - [m] - [T 5]
Spc #4 - [m] - [T 6] Spc<br>
#5 - [m] - [T 7]
Axe #6 - [m] - [S10] Spc<br>
#7 - [m] - [S13]
Axe #8 - [m] - [V12] Spc<br>
#9 - [m] - [R16] Trident #10- [m] - [S16]
Axe<br>
#11- [m] - [S17]
Spc #12- [m] - [S18] Trident<br>
#13- [m] - [T17]
Spc #14- [m] - [T18] Axe<br>
#15- [m] - [U17]
Spc #16- [m] - [U18] Trident<br>
#17- [ ] - [---] Dead
#18- [m - [---] Dead<br>
#19- [m] - [F19] Net/Tri <br><br>
<br><br>
<br>
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