<html>
<body>
<font face="Courier New, Courier" size=1>
HT
Player Character
Name Type
Status/Notes Sex<br>
--
------------------------------------------------------------------<br>
FH.John Haight...........Arawn.............Druid
.Normal/Alfar... Ma<br>
...Kevin
Newark..........Dorhak............Warrior.Normal/Dwarf....Ma<br>
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry..
Fe<br>
W2.David Sanders.........Kiet.Sunan........Acrobat
Normal/Human ..Ma<br>
...Don.Kerr..............Maelorna..........Dancer..Normal/Human....Fe<br>
...Gilbert.Isla..........Mournath..........Sailor..Normal/Human....Ma<br>
R3
Panthera..............Pyandalgor........Hunter..Normal/Human....Ma<br>
R4.Wout
Broere...........Unali.............Ninja...Normal/Human ..Fe<br>
R4.Alex
Koponen..........Z'leyra...........Healer..Normal/Human ..Fe<br>
Animals: Corona [Eagle] Z'leyra<br><br>
Game Web Site -
http:/nrgcomputers.com/pbem/<br>
Public posts/actions to
pnpgm@list.powersandperils.org (mailing list)<br>
Private emails (not public actions) to
pnpgm@comcast.net<br>
<br>
Game Update #-18b sequence (file #72)<br>
----------------------------------------------------------------<br>
<br>
Admin Notes: None. <br>
----------------------------------------------------------------<br>
[Recap]- [None]<br><br>
______________________________________________________________<br>
[New Stuff]<br><br>
[Janaq 15th,
1636TH, Sivas, Marentia]<br><br>
Fremea heads back to town for more pranks. She soon discovers<br>
a thief
taking gems from a jewelry shop. The thief is quite<br>
good but his
ally distracts the clerk while it is done. They<br>
aren't too
expensive as the gems in the display case are mostly<br>
for
show. Fremea follows both men out the shop and fascinates<br>
both of
them. She tells the men to go back to the shop and<br>
confess of
their crime and wait for a city guard to go to jail.<br><br>
Later she is flying back to her home when she spots a man<br>
picking
certain items on a laundry line at a home out back.<br>
She watches
the man sniff some female under garments and lands.<br>
She
fascinates the man and tells him to enter the outhouse<br>
naked with
the underwear on his head and wait for the first person<br>
to
come. Then report his crime.<br><br>
Fremea watches the man strip and realizes he is compensating<br>
for other
things it seems. She watches from a nearby roof and<br>
waits.
Some 25 minutes later a family arrives at the house. She<br>
watches as a
girl around 10 rushes to the outhouse. She dreads<br>
that but
can't stop it now. The girl screams when she sees the<br>
man and
rushes to get her dad. The dad soon returns with a very<br>
large horse
whip. Soon there is beating and yelling in order.<br><br>
[Janaq 17th,
1636TH, Sivas, Marentia]<br><br>
Fremea casts luck, insubstantiability, levitate and then another<br>
blind
teleport spell. This time she ends up 3 feet behind her.<br>
She groans
as that was a stupid blind teleport of only 3 feet.<br><br>
[Janaq 18th,
1636TH, Sivas, Marentia]<br>
[Time: 12:39
am]<br><br>
Fremea is restless tonight and decides to fly outside the<br>
city in the
hills. One of her kids left for good today<br>
after a aunt
found the boy, who was homeless. They both left<br>
for Malnon
city. It hurts to have a kid leave but it has to be<br>
done.
As she is flying the moon is almost full and she spots<br>
a large
creature in the distance.<br><br>
She gasps as she has heard of such things. A Herensuge that<br>
is very
mean. This large 35 foot serpent has 7 heads on 7 necks<br>
with green
scales and red stripes. The red is enough to warn<br>
they are
dangerous. She heard about them in the Sacred Forest in<br>
the Vassa
lands. How they devastate entire herds and also<br>
dine on
humans.<br><br>
Fremea knows these things have no wings but fly though<br>
magic.
But not for long maybe 3-5 minutes. But if she<br>
lets this
thing go it could kill innocent lives not just poor<br>
cute
sheep. She pulls her bow and casts a spell to make the<br>
arrows
multiply. Then getting behind the creature she fires.<br><br>
Three of the six arrows hit doing 3 and 2 points while the<br>
3rd bounces
off his tough hide. A 4th arrow does penetrate deep<br>
on its side
doing 11 more points.<br><br>
The creature turns and lunges for Fremea. Two of 3 heads<br>
bite at the
flying Fae. One does 4 and one does 5 points<br>
of damage to
her side and leg. Fremea screams at the strength<br>
of the huge
serpent. She realizes if her armor was off she'd<br>
be dead
right now. She dives and flies away. She realizes<br>
soon she is
just a bit faster as it chases her. It seems to<br>
say about
10-12 feet behind her. But she can't stop and<br>
fire another
volley of arrows. Soon she will tire. She dives<br>
right for a
light set of trees.<br><br>
She lands on a tree and casts a spell as she uses the tree<br>
to shield
her view for now. The creature tries to search back<br>
and forth
for the tasty snack. Then she casts another spell<br>
to levitate
herself above the tree. She aims and fires her<br>
second
arrow. Five of the six arrows hit the serpent. Of<br>
the four
only 1 penetrates the tough armor doing 1 point the others<br>
bounce
off. Another gets a severe hit in a head but only does<br>
2 points to
that 5th head.<br><br>
The creature dives right for Fremea and passes right through<br>
her as she
has no solid mass.<br><br>
While the arrows and bow have no mass once the arrow departs<br>
the bow it
becomes solid and divides into multiple arrows. She<br>
fires
again. Three arrows hit doing 1 and 2 more points while<br>
a 3rd
bounces. But 2 more arrows penetrate deep into the hide<br>
of the snake
doing 10 and 10 more points! <br><br>
Frustrated and stupid the creature tries to attack and bite at<br>
Fremea but
she is not there in mass as she levitates back and forth.<br><br>
Three more arrows bounce off the tough hide. But a 4th
penetrates<br>
deep and
does 15 points!<br><br>
The creature falls as the life ends for it and the creature's<br>
magic ends
with it. It lands with a hard thump on the ground.<br>
But Fremea
lands and waits for her own spell to end. She can<br>
tell it is
still alive. Once solid she goes to the limp central<br>
head and
cuts it off ensuring the creature dies.<br><br>
Later that afternoon Fremea spends the day with Corona and<br>
flying as
well as practicing her eagle tongue. She doesn't<br>
do much
acrobats after doing a magical healing on herself this<br>
morning and
trying to recover the damage.<br><br>
[Time: 2:35
pm]<br><br>
Fremea is done shopping for supplies and food with bags<br>
on her back
and her arms. She is flying to her warehouse<br>
when she
spots way off to the south on the edge of the city<br>
a
fireball. She hovers and squints. No. Maybe its a
meteor?<br>
No it seems
to go straight not down at an angle. Then she<br>
realizes it
is almost the same of a animal like a horse?<br>
But it is
made fully of flame! Fremea is curious about the<br>
creature but
has to land to drop off the supplies. She watches<br>
as the
creature flies eastward.<br><br>
Later she tells her mother about it and she says it sounds<br>
like one of
those flaming steeds.<br><br>
[Janaq 19th,
1636TH, Sivas, Marentia]<br><br>
Fremea casts luck which fails and then a Knowledge to gain<br>
more insight
on reading and writing.<br><br>
[Time: 12:58
pm]<br><br>
Fremea encounters a eagle while flying over the city.<br>
This one
seems to ignore Fremea when she tries to get<br>
near and
friendly.<br><br>
[Janaq 20th,
1636TH, Sivas, Marentia]<br>
[Time: 11:52
pm]<br><br>
Fremea is leaving a tavern after a long dinner with Etain.<br>
She is in
her disguise and tired. She slips into a side<br>
alley so she
can remove her dress and fly home. When suddenly<br>
a group of
men surround her. Tired she yawns.<br><br>
"Look what we have here! Maybe we can have some fun or<br>
ransom
her?" One of the men says a bit slurred with what<br>
is probably
some exotic drug inside him.<br><br>
Fremea yawns and sighs. Bandits really? Seven against<br>
one seems a
bit unfair. She speaks a bit slowly. "Want to<br>
see
something neat?"<br><br>
The men stop suddenly curious. Fremea begins to raise<br>
her dress
and the men grin wickedly. But it only reveals<br>
Fremea in
her normal clothing and armor. But she unfurls her<br>
wings.
The men step back a bit surprised.<br><br>
She asks who is first? Then charges.<br><br>
She draws her dagger. She thrusts her dagger at<br>
bandit #4
hitting in his left center ribs doing 4 points<br>
of
damage. As she does she twirls and tries a shoulder<br>
slap with
her martial arts on #6 but he steps back in time.<br><br>
The men draw daggers or rusty knives. Five charge her<br>
and swipe
their blades. Three of the blades fail to penetrate<br>
her armor
but one does doing 2 points to her back.<br><br>
Fremea stabs #2 in the chest killing him as she turns and<br>
does a side
kick at #3 doing 4 points to his back.<br><br>
Two of the bandits attack and hit doing 2 and 1 points with<br>
their
blades.<br><br>
Fremea stabs #5 doing 1 point and kicks him in the knee<br>
doing
another point.<br><br>
Two of the bandits get good hits but only 1 does 1 point of<br>
damage as
the other is deflected by armor.<br><br>
Fremea stabs #1 killing him as the blade penetrates into his<br>
side ribs.
As she does she spins and kicks #5 which she just<br>
hit
previously and crushes his other knee. The man goes down<br>
screaming
and eventually dies.<br><br>
Now only 4 vs 1 with 2 of those wounded.<br><br>
She wipes the blood from her mouth and eggs them on.<br><br>
Of the 4 only 2 get close enough but are deflected by<br>
her agile
moves ensuring that no damage got past her armor.<br><br>
Fremea stabs at #3 but misses but at the same time does<br>
a flying
kick at #6's chest. The blow is so on the mark<br>
it crushes
the man's throat doing 10 points of damage killing<br>
him
instantly.<br><br>
The three left look at each other and run. Two of those<br>
are badly
hurt. Fremea considers flying to end them from<br>
the pain of
this life. She shrugs. She is tired. She<br>
goes through
the pockets of the dead and collects up to 13<br>
silver
pieces! Now less tired she grins. She takes to the<br>
sky and
chases the 3 men.<br><br>
But as she flies she hears Arawn's voice in her head to give<br>
them
mercy. But Fremea's voice fights back as they are bad<br>
men!
But Arawn argues that they will learn their lesson and<br>
maybe
stop. But Fremea shouts she likes to give justice now.<br>
As she
argues with herself she loses the men or the are just<br>
hiding very
well. Tired she heads home after some magical<br>
healing on
herself. <br><br>
[Janaq 24th,
1636TH, Sivas, Marentia]<br>
[Time: 1:35
am]<br><br>
Fremea wakes up to get some water at her home and notices<br>
out the
window is a large white owl. She stares at it for<br>
a long time
sitting in a tree. She notices a bit of grey<br>
aura around
it. Like that of Corona. She wonders if the Owl<br>
is some
tonah bird for some wizard or shaman. Before she can<br>
exit and
question it the bird flies off.<br><br>
Later that afternoon she is leaving the boot shop on<br>
fixing her
boots.<br><br>
Fremea casts Luck which fails, insubstantiability, levitate,<br>
and a blind
random teleport. This time she ends up next<br>
to a smelly
outhouse with the door open. Humans are disgusting<br>
animals.<br><br>
[Janaq 25th,
1636TH, Sivas, Marentia]<br><br>
IN the morning Fremea spends time flying with Corona as long<br>
as Z'leyra
doesn't need him. But it seems she gets too busy<br>
and doesn't
do much flying herself. With her new school she<br>
needs to
spend time there and Corona understands that.<br><br>
Today they decide to fly over the sea and watch the fishing<br>
and merchant
ships go back and forth. The few sailing ships<br>
and pleasure
craft are starting to come out this time of year<br>
due to the
warmer climate.<br><br>
In the afternoon it is time for more pranks. She walks past<br>
in her
disguise a gaming hall she has known about. It is rumored<br>
to cheat
just about everyone except professional gamblers. She<br>
smiles and
goes inside and finds the coat closet. She enters<br>
and casts
invisibility. She then rushes to the gaming parlor. She<br>
should have
3 maybe 4 minutes.<br><br>
She goes to the dice table and watches as dice is thrown and<br>
bets are
given. As the dice hit the table she deftly adjusts<br>
the dice to
make the winning numbers. Suddenly 3 at the table<br>
are winners
and cheer. She repeats this for another minute letting<br>
the folks
win 5 more times. The dealer tries to change dice but<br>
even that
doesn't help. She moves onto the Pike 20 table. A game<br>
where folks
bet on black or red and a certain number with a bowl<br>
that
deposits a single winner random ball. She realizes she<br>
can't fix
the balls but she can fix the bets. When the winner is<br>
18 and bets
are nearby she can deftly slide the chips to the<br>
winning spot
before the dealer sees. This causes 4 winners.<br><br>
Suddenly she notices a large bouncer talking to the owner and<br>
decides her
stay is over done. This place might have magic detection<br>
devices for
cheaters. But she estimates she cost the place 112 gold.<br>
So she is
quite happy.<br><br>
Later she enters a jeweler shop. The shop owner did not<br>
respect her
at all when she tries to buy tools. She casts<br>
her
invisibility spell again in the alley and enters. With a<br>
shop full of
customers she deftly moves gems and rings from<br>
one place to
another. She deposits some of the items in pockets<br>
and bags for
the customers to find. Course if they are honest<br>
they'll
return it. But likely not. Soon chaos ensues as the<br>
clerk is
threatened for stealing and a minor fist fight almost<br>
results. The
owner throws everyone out so he can do a long and<br>
costly
inventory.<br><br>
[Janaq 26th,
1636TH, Sivas, Marentia]<br><br>
Fremea has been listening to the kids and her parents for<br>
a few weeks
now on how well Etain is doing. After the events in<br>
Donara she
did not treat him so well. The Elf teacher who basically<br>
betrayed her
- or so it seemed. She now knows he was only<br>
doing what
the Royals wanted of him. As a result of her being<br>
enslaved in
Donara, Etain became lost and a drunk feeling like<br>
a failure
for not finding Fremea. Now Etain has proven himself<br>
and made
good friends with others even helping Dorhak and Kiet<br>
with new
places to live. Teaching the kids and being a role<br>
model
something she has yet to fully embrace. Being a role<br>
model means
more responsibility and she likes her freedom.<br><br>
Over the next few days Fremea spends time with Etain and<br>
getting to
re-know the Elf. Etain realizes she has tried to<br>
apologize
but the Fae is wired to not say it - yet. But this<br>
is fine with
Etain. <br><br>
[Janaq 28th,
1636TH, Sivas, Marentia]<br><br>
Yesterday Fremea gets a report from a boy in her care that<br>
was accosted
by a city guard. The guard said he should've been<br>
in school
and threatened to take him to jail. But the guard<br>
tricked the
boy into other punishments. Soon the boy was naked<br>
in some shed
and being spanked like mad. The boy came home<br>
with red
streaks and crying. Irate Saya convinced her that<br>
the guard
should not be killed. It would only bring trouble<br>
down on them
all.<br><br>
Fine! Death is too good. She spend the first few hours<br>
tracking
down where this guard lived thanks to her magic<br>
and powers
of fascination. After a quick drop in the brothel<br>
and some
stained clothing - she won't admit it wasn't Mae - she<br>
starts her
plan. In her disguise as a young girl she knocks<br>
on the
door. As expected his wife opens the door. Fremea<br>
hands her a
note. She reads it saying that she is summoned<br>
to the Cafe
Marqi - a fancy cafe. Seems his husband planned<br>
a special
treat. She should stay there and enjoy the play<br>
at the place
that will be performed. Course thanks to her<br>
special
powers of persuasion she gets the owner to pay for it<br>
then recalls
that he never agreed to it after a few hours of<br>
her
visit. There she has a planned note to arrive to say the<br>
husband is
called away but she should eat and enjoy the show.<br><br>
The wife rushes inside to change and rushes into town. Fremea<br>
smiles at
the gullible human. She then goes around back and<br>
picks the
lock to the window. She hauls in her newly acquired<br>
gear -
thanks to some shopping "spree" - if only she used
coins.<br><br>
She goes to work hovering and zipping around the house. Three<br>
houses later
she orders the 3 men she fascinated to help her<br>
out of the
house and forget their help.<br><br>
She examines her work and grins. Then exits and cleans up<br>
any trace of
her being here. She waits in a nearby tree for<br>
the
fun. Almost 3 hours later the wife finally returns. She<br>
opens the
door and steps inside and faints. When she wakes<br>
she runs off
to the barracks without even closing the door.<br><br>
Twenty minutes later the pervert guard and his wife arrive.<br>
The guard is
saying, "were you drinking? Surely you are<br>
not seeing
this correctly..." Then he steps inside and his<br>
jaw
drops.<br><br>
Inside every bit of furniture is hanging from the roof<br>
upside but
if one were to sit in the upside chairs your<br>
head would
be to the ground. Everything even the sofa<br>
and heavy
oak table - thanks to the borrowed labor force -<br>
is on the
ceiling upside down. Exactly as it was when it<br>
was right
side up. The only things not changes are the<br>
windows,
fireplace and doors.<br><br>
Fremea giggles when the guard begins to curse enough to<br>
make a
sailor blush. The man tries to pry things off<br>
the ceiling
but finds them in place due to nails or ropes.<br><br>
Then Fremea smiles when the wife finds the clothing.<br>
They were
"hidden" in a box by the cupboard which happened<br>
to slip and
fall down. Soon accusations are passing<br>
back and
forth. Fremea is happy and finally leaves shortly<br>
after
feeling a bit better.<br><br>
[Janaq 30th,
1636TH, Sivas, Marentia]<br><br>
Fremea casts a luck spell and then a Knowledge spell to<br>
learn more
on reading and writing. <br><br>
[Janaq 31st,
1636TH, Sivas, Marentia]<br><br>
Fremea casts luck, insubstantiability, levitate and<br>
a random
teleport spell. She ends up inside a men's only<br>
bathhouse
with 30 guys and a dozen or so boys. She has never<br>
seen so many
appendages in her life in one place. There<br>
are comments
like - "do you see that?" "all I see is steam"<br>
"you
imagined it." "No seen flying thing over
there."<br>
Fremea
levitates out of the room before she becomes slid and<br>
in a bad
place.<br><br>
[Febris 1st,
1636TH, Sivas, Marentia]<br><br>
Today Corona finds Fremea and they fly again mid afternoon.<br>
Fremea tries
to learn more about where the mysterious eagle<br>
is from and
his relationship with Lady Varo. But the eagle<br>
remains
aloof and quiet. Fremea asks how he can tie as a tonah<br>
to Z'leyra
if he is not really from this area. He explains<br>
it is more a
connection and trust than a pure natural tonah<br>
tie.
But it is in the end the same thing. Corona is sad to<br>
have heard
about Fisherking's death - Z'leyra's first eagle<br>
at the hands
of the gargoyles on Clima. That even should've<br>
broken any
natural tie But things happen to alleviate that.<br>
Things even
Corona doesn't understand.<br><br>
[Febris 4th,
1636TH, Sivas, Marentia]<br><br>
The warm ends when a cold front comes with snow. But Fremea<br>
heads to
down to play more pranks. <br><br>
First thing Fremea does is spot a food vendor. They are<br>
very common
selling jerky, peanuts, fruit and such. But<br>
there are 3
kids watching the vendor very hungry looking.<br>
These kids
are not in her group but they look to be tourist<br>
with parents
who are on business. She inspects the food and<br>
quietly
casts a spell then reaches and touches the vendor.<br>
Who
immediately falls asleep in his chair. Fremea raises her<br>
voice saying
the man is snoring what a way to run a business<br>
and grabs a
pear and walks away. She glances back to see<br>
the boys and
others storming the stall and snatching food.<br><br>
Next she spots a old man she has seen before. He is known to<br>
wear fancy
hats. She follows the man into a tavern for lunch<br>
and watches
as he places his coat and hat in the coat room.<br>
Then she
enters the closet and casts a quick spell on the<br>
hat to
transmute into a old looking bag not a fancy hat. The<br>
man will be
upset but it will change back in a few hours surely<br>
after he
leaves the tavern.<br><br>
[Febris 7th,
1636TH, Sivas, Marentia]<br><br>
Fremea casts luck, insubstantiability, levitate and a blind<br>
random
teleport. Fremea ends up about 100 feet over the sea<br>
near the
docks.<br><br>
[Febris 8th,
1636TH, Sivas, Marentia]<br><br>
Fremea flies with Corona again and watches as the eagle<br>
tracks a
rabbit. The eagle could use his magical eyes<br>
to take out
the rabbit but finds it cheating. So he simply<br>
uses
stealth, claws and speed. Fremea is fascinated by the<br>
skills of
the hunt.<br><br>
[Febris 9th,
1636TH, Sivas, Marentia]<br><br>
Fremea makes some low grade poisons yesterday and gathers<br>
the powder
as well as other powders she obtained yesterday<br>
at various
shops. She then heads to town. She then enters<br>
a popular
tavern invisible. She then douses the food that<br>
is ready for
table delivery with the powders. She made<br>
enough for a
half dozen people. When she sees one of her<br>
plates go to
a kid though she accidentally makes the plate<br>
fall and
crash. No need to make a kid a victim. Now<br>
visible she
eats a bowl of soup and waits. Soon people become<br>
sick
throwing up and runing to the outhouse. Fremea suddenly<br>
stands and
shouts she is leaving to a better place like Cholan's<br>
tavern and
views the name of his place then rushes out.<br><br>
Later on she spends the afternoon spreading various<br>
powders at
benches, vendor stalls and horse saddles.<br>
Soon folks
are sneezing,<br>
coughing and
itching out of<br>
control.<br><br>
[Febris
10th, 1636TH, Sivas, Marentia]<br><br>
Fremea casts luck and then knowledge to gain more reading<br>
and writing
skills.<br><br>
[Febris
11th, 1636TH, Sivas, Marentia]<br><br>
Fremea casts Luck, then teleport onto a wooden disk she<br>
made
recently followed by ward pact to bind it. She repeats<br>
the teleport
and ward spell for the last disk.<br><br>
Fremea then heads to down in her girl disguise. She looks<br>
for 2 more
victims. It doesn't take long for to find the first<br>
one. A
merchant from a village to the west is trying to break<br>
into the ale
market. He has a small keg on his back hoping to<br>
sell his ale
for test drinks. The man is clearly laden down<br>
by the
weight but is eager. Fremea talks to the man and tells<br>
him she
knows of a place he might find some luck. She then<br>
hands him
one of the wooden disks. The man is then teleported<br>
right in
front of Cholan's tavern. The man a bit confused<br>
shrugs and
notices customers inside drinking through the<br>
window. He enters to find the owner of the tavern.<br><br>
A couple hours later Fremea spots a young girl in her early<br>
20s crying
slightly. Fremea asks and she explains no one will<br>
give her a
chance to sing regularly in their place. Fremea<br>
tries to
cheer her up and asks to do some of her singing for<br>
the two of
them. The girl quietly sings and it is very good.<br>
Fremea tells
the girl that Fremea sent her and give her a chance.<br>
All she has
to do is grab the opportunity. Then holds out the<br>
last wooden
disk in front of the girl. The girl is reluctant<br>
but grabs it
and is teleported to Cholan's tavern.<br><br>
[Febris
14th, 1636TH, Sivas, Marentia]<br><br>
Fremea casts luck which fails, insubstantiability, levitate<br>
and a blind
random teleport. She ends up about a mile inside<br>
a pig market
pen. The pigs go crazy and squael. Fremea is<br>
glad she
can't smell the mess. She floats away.<br><br>
In her spare time Fremea has made 2 small items. The first<br>
is a simple
chain of flimsy metal from her jeweler skill. The<br>
second is
with help from her dad a round wooden platforom like<br>
a saucer
holder for a table. Her skills in the art of wood<br>
isn't that
great so its a bit mis-shaped but it will work.<br><br>
Today she casts luck, marbles and then places the spell using<br>
a ward pact
on the chain. Next she casts a communicate spell<br>
4 times and
a ward pact onto the wooden disk. For help she uses<br>
some of the
kid's voices.<br><br>
Before dawn Fremea wakes and heads to town with some tools.<br>
She finds a
glass shop and ensures no one is around then uses<br>
her tools to
remove the door bell chain. The bell to warn the<br>
clerks of
new customers arriving. She then closes the door and<br>
leaves
waiting. An hour later from the roof of a nearby herbal<br>
tea shop she
watches. The owner comes in from a back door and<br>
unlocks the
open doors. There are 2 doors so chances of using<br>
one door is
50/50. But most by instinct use the right door<br>
which she
didn't touch. She watches one customer leave and use<br>
the right
odor. Then another leaves and exits the left door<br>
with a
box. Suddenly the chain ward activates and a slew of<br>
marbles drop
from the chain. At the same time the man steps<br>
through the
door. The marbles trip the man and the box<br>
goes
flying. Now on his back he begins to yell. The man<br>
then yells
due to his broken glass mugs. The owner is very<br>
confused by
this turn of events. Claiming boys must've played<br>
marbles and
sweeps the marbles away. The owner rushes the<br>
man inside
with apology to give new mugs.<br><br>
Soon a messenger enters the left door with a bag full of<br>
scrolls
sticking out of his bag. The marbles drop again<br>
and he falls
to the ground with scrolls flying all over the<br>
place.
The owner is confused again not seeing any boys<br>
here and
apologizes. Fremea knows it may be days before he<br>
can figure
out what is causing it. By then there should be<br>
more fun for
the shop. It will only happen a couple times a day<br>
so it will
be hard to find.<br><br>
Fremea enters a high end clothing shop. She has staked the<br>
Silks and
dresses here are silver and gold valued not copper<br>
and brass
bits. The place is already packed this time of day.<br>
She finds
the small statue of a swan near the door. She replaces<br>
the platform
under the status with her own deftly while no one<br>
is
looking. She then heads to a corner to wait. Soon a<br>
customer
enters. The ward of the platform activates and a voice<br>
of a teen
boy says, "here comes another sucker!" Fremea
giggles.<br>
The customer
a thin old lady looks around a bit upset but<br>
can't figure
out the source. Soon a older woman in her 40s enters<br>
and the ward
activates once more. This time a small girl's<br>
voice says,
"does she really think she can wear a size 3?"<br>
The slightly
plump woman exits in a huff. Fremea knows there<br>
are at least
2 more voices including "that looks awful on you!"<br>
As well as
in a whisper "clothes here have fleas!" The
owner<br>
should find
it faster than the chain but it will only work twice<br>
a day so
chances are it will take a few days.<br><br>
Before Fremea leaves Fremea douses clothing with sticky powder<br>
from a
herbal shop. She places the powder in clothing at various<br>
places to
make it stick in certain places inside and outside.<br>
Then she
leaves. That should teach the jerk who uses kids to sew<br>
all the
clothing with little if any pay and long hours.<br><br>
[Febris
15th, 1636TH, Sivas, Marentia]<br><br>
Fremea spends a few hours flying with Corona. The eagle
teaches<br>
Fremea to
use the heat thermals to their advantage. <br><br>
[Febris
18th, 1636TH, Sivas, Marentia]<br>
[Time: 12:25
pm]<br><br>
Fremea is flying from the market toward her warehouse<br>
when she
spots a fire snake. She has seen them before with<br>
Caladan and
his own fire snake. The red flying viper is<br>
deaf.
She is unsure if this is Caladan's but doubtful since<br>
he is in
Maren City. She avoids the snake as they can be<br>
quite nasty
and painful.<br><br>
[Time: 11:14
pm]<br><br>
Fremea is flying from the library after spending time with<br>
Kaylle. She was trying to research covertly her special relic.<br>
But the
result is not hopeful. The humans seem to have<br>
millions of
such relics as common as jewels in a dragon's<br>
lair.
As she flies she spots a set of creatures circling a<br>
passenger
wagon. From the darkness she can see they are dragon<br>
or lizard
like. But then she notices the distinctive tails.<br>
Both
creatures are about 7 feet in length and she knows what they<br>
are now as
the group battled them before - Wyverns. Inside<br>
the covered
wagon a family is screaming for help. But Fremea<br>
can see what
appears to be the driver dead or down on the side.<br>
Based on the
creatures probably dead. Fremea hovers and reaches<br>
into her
bag. This is very risky as if she is killed by these<br>
things it
will be fast. She pulls out the relic and activates<br>
the Kotothi
defense spell. She can feel a sizzle around her but<br>
does not see
anything. The spell is said to be a defense against<br>
Kotothi. She then places relic back in bag and pulls her bow<br>
and
arrow. She casts a arrow spell and flies forward for attack<br>
range.
She casts luck before she fires. Then she fires. The<br>
arrow splits
into multiple ones for 6 arrows in total. Two of<br>
the arrows
miss. But 4 arrows hit Wyvern #1 doing 1, 7, 3 and<br>
15 points of
damage past his tough hide.<br><br>
Both Wyverns turn and sense the Sidh creature and savor the<br>
kill.
They fly toward Fremea who tries to dodge. The second<br>
one misses
completely. But the wounded one tries its tail<br>
attack to
kill the fae. As the tail strikes over his head<br>
it sizzles
on the shield made by the relic. It doesn't<br>
penetrate. Fremea is grateful but has no clue how long<br>
it will last
or how strong the shield is.<br><br>
Fremea fires on Wyvern #2 and 5 arrows miss the agile<br>
beast but
one hits doing 4 points of damage.<br><br>
This time Wyvern #1 misses but #2 does hit Fremea in the<br>
back but the
relic's shield blocks the attack.<br><br>
Fremea fires on #1 again with 5 arrows hitting the wounded<br>
creature
doing 7, 6, 1, 4 and 3 points of damage. But the<br>
creature is
already badly wounded so it is overkill. The<br>
creature
slams into the ground dead.<br><br>
Wyvern #2 misses as he tries to attack Fremea again.<br><br>
Fremea fires another volley of arrows with 1 missing and<br>
the rest
doing 3, 1, 3, 6 and 18 points to the creature. The<br>
last arrow
in the left eye is the final damage to kill the<br>
creature as
it falls to the ground.<br><br>
Fremea lands and checks the driver and he is indeed dead.<br>
She yells to
the passengers the danger is over but she<br>
will go find
some help to pick them up. She then flies off<br>
to find
folks on the street to get help for the wagon. Then<br>
she flies
home to her own place. So the shield works but she<br>
has no idea
on its properties fully.<br><br>
[Febris
19th, 1636TH, Sivas, Marentia]<br><br>
Fremea heads to town in her dress disguise for more pranks.<br>
Her mother
doesn't like her doing them but her father gets<br>
a kick out
of them as well as the kids. She finds a eating<br>
area with a
open patio full of customers. She spots a large<br>
plant near 3
tables full of folks eating breakfast. From the<br>
to her side
of the table she casts a transmute spell onto the<br>
plant to
make it a nice hungry plant with vines that can<br>
reach and
grab. Soon the plant begins to swipe sausage, eggs,<br>
bread or
anything it can with its 5 vines. The females scream<br>
and run away
as the males just stare at the creature batting at it<br>
with their
hands not wanting to lose a good meal.<br><br>
Later Fremea finds 3 horses nicely adorned with fancy saddle<br>
and
bags. Clearly owners are rich or nobles. She reaches<br>
in her bag
and pulls out several carrots and apples. She<br>
offers the
horses the tasty treats if they will do a favor. She<br>
explains her
plan directly in the horse language. The horses<br>
agree and
welcome the treats. Soon three men exit the mining<br>
shop and
mount up. As they turn to ride away on a horse suddenly<br>
prances back
and forth while the rider tries to control it. Then<br>
the second
one bucks and knocks his rider off to his butt. The<br>
third not
wanting to be out done walks a few feet and bucks his<br>
ride off
into the water trough used by horses. The rich man<br>
in nice
silks yells at the horses. As he stands dripping he<br>
reaches for
his whip. But the second man demands he will not<br>
beat the
horses. He glances down the street to a city guard<br>
who is
approaching. Fremea then hopes the men do not beat<br>
the horses
later. She regrets trying this prank as it could<br>
backfire for
the horses. <br><br>
[Febris
20th, 1636TH, Sivas, Marentia]<br>
[Time: 2:36
pm]<br><br>
While flying today Fremea spots 2 more fire snakes. She<br>
wonders if
this is the same one from the previous days.<br>
She avoids
them and lets them fly looking for food.<br><br>
[Febris
21st, 1636TH, Sivas, Marentia]<br>
[Time: 5:04
am]<br><br>
Fremea wakes up due to thunder. She exits her private<br>
home and
watches a storm from the south. But then she notices<br>
a form in
the clouds flying with bit of moon rays shining with<br>
the
lightning. She figures it is a dragon. Based on the<br>
storm around
it that it is probably a storm dragon. But as long<br>
as it isn't
bothering the city she'll leave it alone. <br>
<br>
Later
that day she teaches the kids some martial arts. <br><br>
Fremea casts luck which fails, insubstantiability, levitate and<br>
another
blind teleport. This time Fremea ends up in a housee<br>
where a dad
is beating his son for not eating his vegetables.<br>
Fremea
unfurl her insubstantiability to full width and<br>
uses her
ghostly voice to say that if he beats the boy any<br>
more she
will haunt and harm him deeply! The man shocked by<br>
this runs to
the bedroom and locks the door. Fremea winks<br>
to the boy
who grins. Then Fremea floats toward the bedroom<br>
and says if
the boy is hurt in any way he will find pain. The<br>
man cowers
behind a bed night stand. Then Fremea levitates<br>
out of the
home before becoming solid.<br><br>
Later that night Fremea casts luck and luck and a knowledge<br>
spell to
learn more reading and writing skills.<br><br>
[Febris
22nd, 1636TH, Sivas, Marentia]<br><br>
Fremea spends another few hours today flying with Corona.<br><br>
[Febris
23rd, 1636TH, Sivas, Marentia]<br>
[Time: 6:02
am]<br><br>
Fremea is flying toward Kiet's manor. She had "heard"
from<br>
the gardener
- thanks to her "influential powers" that he may<br>
have some
interesting plants in his garden. Maybe she can<br>
inspect it
before the sun rises.<br><br>
As she flies she notices 2 large creatures - one 18 feet and<br>
the other 16
feet tall flying over a campsite. She hovers and<br>
tries to
figure out what the creatures are. Then she recalls the<br>
stories from
Zabyra the dancer from Rogizini of these things.<br>
They are
called Ifreet. The party has seen Jinn but she has<br>
not directly
seen these large creatures with claws and long<br>
fans.
They circle the campfire high above with bat like wings.<br><br>
In the camp she notices a half dozen humans stirring about to<br>
break camp
for the morning. She figures this isn't her<br>
business. These creatures are powerful and she doesn't have<br>
her
relic. She is about to turn to fly away to have them<br>
deal with it
but then she hears a child's laugh from the<br>
camp.
The creatures will surely attack and eat all of them<br>
if they
wanted including the kid. She can't have that.<br><br>
Fremea sighs and pulls a arrow from her quiver and grabs her<br>
bow.
She casts a spell on the first arrow to hopefully make<br>
it multiple
copies. She then fires once in close range<br>
on the
unsuspecting Ifreet.<br><br>
Three of the arrows from the magically duplicated first arrow<br>
hits the second
beast doing 7 and 2 points. The third one hits<br>
the creature's
shoulder doing 14 points. <br><br>
The creatures turn and screech causing those below to hear<br>
this and
scatter for the tents. Fremea knows these creatures<br>
are probably
faster so she will have to stay and fight.<br><br>
Ifreet #1 claws at Fremea as it dives and hits her in the<br>
beck doing 1
point of damage past her armor. The second one<br>
does the
same but doesn't penetrate her armor.<br><br>
Fremea does some acrobatic flying as she aims at Ifreet #1<br>
and
fires. Three of the six arrows hit the creature doing<br>
4, 4 and 9
points of damage.<br><br>
Ifreet #1 fails to hit Fremea but the second one does in<br>
her left leg
doing 2 more points of claw damage.<br><br>
Half of the six arrows hit Ifreet #1 as Fremea fires<br>
again doing
3, 4 and 6 more points. <br><br>
Fremea does more acrobatic dives, spirals and rolls as she<br>
dodges both
creature attacks.<br><br>
Five of the six arrows hit Ifreet #1 as Fremea fires again doing<br>
5, 5, 3, 5
and 4 more points each. This is enough to kill<br>
the creature
as it falls to the gear the campfire.<br><br>
The last Ifreet hovers and casts a spell and throws a<br>
energy web
right onto Fremea. The energy covers the Fae<br>
completely. She tries to struggle to free herself but<br>
the magic's
strength is too great. She begins to lose<br>
height as
she can't flap her wings. Then gravity kicks in<br>
and she
falls 30 feet to the ground. She takes another point<br>
of damage
from the blow as she is able to twist at the<br>
last second
to avoid a serious break in her legs.<br><br>
The Ifreet lands and scowls at the captured Fremea.<br>
Fremea
realizes this is it. One or two claws and she is<br>
dead and she
can't fight back. This is how it ends. Then<br>
from a tent
she notices a boy peering out then dart back.<br>
"You
gotta help her!" "No those freaks are
tall."<br><br>
Fremea sighs knowing that the humans will be next. She<br>
could
teleport away but it would leave the family<br>
defenseless. The Ifreet stands over Fremea and drool falls<br>
on the
ground as he bleeds from his own wounds.<br><br>
Then suddenly the boy bursts from the tent and begins to<br>
shout.
The boy grabs a piece of burning log and approaches<br>
the creature
4 times its height. Fremea yells for him to<br>
flee and run
into the darkness. But the boy seems to<br>
ignore
her.<br><br>
The adults realize the boy is gone and exit the tent hiding<br>
shovels,
daggers and a rusty sword. Now there are 3 adult<br>
males with 2
females. It will be a slaughter. Fremea tells<br>
them to flee
now. The females grab the boy as the creature<br>
lunges for
the boy.<br><br>
All three males seem to hit legs and thighs. One doesn't<br>
penetrate
the Ifreet's armor but the other 2 do 1 point<br>
with shovel
and 8 with the rusty sword.<br><br>
The creature turns to swipe at the second male and misses.<br><br>
One male yells to get the females and boy away now. Then<br>
all three
lunge one more time. The third man with the rusty<br>
sword does 8
more points.<br><br>
The Ifreet wounded takes to the sky and circles. Fremea<br>
knows it
will just pelt the camp with spells. Sure enough<br>
a few
seconds later the man with the rusty sword is hit by<br>
a energy web
and colalpses from the web.<br><br>
The Ifreet dives toward the man with the shovel and casts<br>
a
spell. The Psychic Hammer slams into the man and he<br>
falls
straight into the grass stunned. The females grab<br>
the boy and
run into the darkness. Now there is just one<br>
human male
wow looks at his friends and runs the other way.<br>
Now to be a
coward but to ensure the creature follows him<br>
and not the
females.<br><br>
The creature does just this as it chases the male like<br>
a cat and
mouse.<br><br>
Fremea's web ends and she leaps to the sky and chases<br>
after the
Ifreet. Fremea fires at medium range her bow the<br>
arrow.
The multiple arrow spell ended so she forgo to recast<br>
it in her
haste. The arrow hits the creature in the back doing<br>
the final
damage to kill him. The creature falls to the ground.<br><br>
Fremea lands and ensures it is dead by cutting the throat.
Then<br>
without a
word flies to the camp to ensure the other one is<br>
dead then
flies off. Based on the reactions of the males she<br>
would not be
so welcome back at the camp. But at least the<br>
boy was not
fearful of her.<br><br>
[Febris
25th, 1636TH, Sivas, Marentia]<br><br>
Fremea heads to town to do more pranks. Inside a tavern<br>
she eats
some hot bread and soup. Then sits back and quietly<br>
casts a
spell. Suddenly a sonic boom escapes her mouth and<br>
shakes the
rafters. Fremea covers her mouth and curses herself<br>
saying she
didn't mean to burp that hard.<br><br>
Later at a park she watches a entertainer doing some light<br>
non-magic
magic. Sleight of hand, magic disappearing balls<br>
and the
like. Once it goes to the end where the man pulls<br>
out 3
doves. He explains the doves will fall over the audience<br>
and drop
balls at once into his hands. The trick is to catch<br>
them all and
then juggle them as the birds try to grab them back<br>
up and fly
away. Fremea stands to the side and waits then<br>
casts a
quick spell. Suddenly a sonic blast exits her hands<br>
as the birds
reach the man's body. The birds freak out from the<br>
sonic blast
and go flying away dropping balls. The man is<br>
confused and
wonders where the noise came from. Fremea quickly<br>
moves away
before they find it was her.<br><br>
[Febris
28th, 1636TH, Sivas, Marentia]<br>
[Time: 1:32
am]<br><br>
Fremea is jerked awake from glass breaking in her home.<br>
She leaves
her bedroom and sees a creature climbing into<br>
the
window. Fremea heads back into her bedroom and<br>
grabs her
dagger. Going back to the main room she sees<br>
a second
creature entering the window. The first creature<br>
Fremea
recognizes right away. Gargoyles. Bold creatures<br>
to enter
here unless they were directed to do so. The<br>
first is
carrying a spear and second a sword. They rush<br>
Fremea.<br><br>
Both gargoyles attack Fremea but both miss. Fremea<br>
swings at #1
but her dagger slips from her fingers and<br>
flies toward
the kitchen cupboard. Fremea curses<br>
to her
fumble and changes tactics.<br><br>
But before she can both creatures hit her doing 3 points with<br>
spear in her
left rib and 5 with the sword in her left hip. She<br>
flinches
back in pain. More hits like that and she'll be dead.<br>
Especially
since she has no armor on.<br><br>
Bleeding badly she ducks and weaves moving toward her bow and<br>
quiver she
grabs both and dives for the broken window. She<br>
dives
outside to freedom. The creatures rush to the window<br>
as Fremea
grabs her quiver and takes to the night sky. The<br>
dumb
creatures exit the window rather than the door and<br>
take a few
seconds to exit. Fremea hides in the tree<br>
nearby and
casts a healing spell on herself. It heals the<br>
first wound
completely. She then casts a spell on the<br>
an arrow and
knocks her bow.<br><br>
The duplicated arrows fly toward the second creature<br>
which just
stood up. Three of the 6 arrows hit. It<br>
takes 6, 5
and 5 points and falls to the ground. The<br>
other
creature who exited first spots Fremea and flies<br>
toward
her.<br><br>
Fremea fires again at this creature hitting with 4 doing 9, 1, 5,<br>
and 9 points
killing the creature before it can reach her.<br><br>
Fremea leaves the tree and finds #1 dead but #2 still<br>
alive.
She kicks it a few times in the head until it dies<br>
She then
with some minor effort drags and flies the bodies<br>
away so the
neighbors don't notice.<br>
.<br>
Fremea cleans up the broken glass and decides its time to<br>
add some
home defenses.<br><br>
[Marqi 2nd,
1636TH, Sivas, Marentia]<br><br>
IN the morning Fremea flies with Corona. But as she heads<br>
to town to
do more pranks a huge thunder storm arrives and<br>
makes the
streets deserted. She is forced to head back to her<br>
warehouse
and forget pranks for today.<br><br>
[Marqi 3rd,
1636TH, Sivas, Marentia]<br><br>
Fremea casts luck, insubstantiability, levitate which fails<br>
and a blind
teleport. This time she ends up in the sky about<br>
500 feet
up. She waits for the spell to end and becomes solid<br>
and flies
away.<br><br>
[Marqi 7th,
1636TH, Sivas, Marentia]<br><br>
Fremea casts Luck and then knowledge to gain more reading<br>
and writing
skills.<br><br>
[Marqi 8th,
1636TH, Sivas, Marentia]<br><br>
Fremea places some itching powder in a merchant's stall<br>
full of
scarves. But before Fremea can leave and watch<br>
the fun a
city guard grabs her. "I saw that!" The guard<br>
grabs both
arms of Fremea and walks her away. "Time for<br>
you to see
the judge!" Fremea fights back and tries to<br>
stomp her
boot on his foot to free herself. "Trying to<br>
escape and
hit a officer! More charges." Fremea gives up<br>
her luck has
run out.<br><br>
They march down the street and Fremea speaks to a horse<br>
tied
up. She asks the horse to kick backwards on the<br>
count of 4.
At 4 the horse kicks backwards and trips the<br>
guard.
Fremea once free runs and runs. She goes into<br>
a side alley
as the guard gives chase. Fremea rips off her<br>
dress and
leaps over the tall wall at the end of the alley<br>
and around
the corner flying away.<br><br>
The guard rounds the corner but stops when he sees no<br>
Fremea any
longer.<br><br>
Fremea decides its good to stay low for the rest of the<br>
day and skip
any other pranks.<br><br>
[Marqi 10th,
1636TH, Sivas, Marentia]<br><br>
Fremea casts her usual luck, insubstantiability, levitate and<br>
a blind
random teleport spell. This time she ends up inside<br>
a basement
somewhere and levitates up and out.<br><br>
[Marqi 11th,
1636TH, Sivas, Marentia]<br><br>
Fremea and Corona fly for a few hours. They have fun<br>
and dive
bomb toward Kiet in his garden and tease him.<br><br>
That morning Fremea is invited, as well as other party<br>
members, to
Cholan's for a birthday party for Kes. She<br>
is dressed
in her best dress and hair all made up nicely.<br>
She dances a
bit with Cholan's son and eats teh light<br>
snacks
served.<br><br>
It is getting late so she departs but finds herself still<br>
hungry. She looks for a nice tavern. Most places don't
seem<br>
to like her
in the natural state - all wings. She ignores<br>
those
places. There are a few that don't care. She nears<br>
one such
place a older woman runs it called the Rose Petal.<br><br>
As she passes the window she is shocked to see Kaylle sitting<br>
at a window
table with NO books. He is sipping on tea. Even<br>
at Unali's
birthday party he had books. She wonders if<br>
something is
wrong. She enters and finds him.<br><br>
"Oh hello Fremea!" Kaylle smiles. "Good to see
you. I<br>
was tired
today and just wanted a nice meal. Join me!<br>
I was about
to order."<br><br>
Fremea smiles and the Faerry twitches his wings slightly<br>
in
anticipation. A good sign. They order a nice wine<br>
and nice
food. Kaylle leans over and begins to ask about<br>
her and her
kids. Odd not even a subject like history<br>
of magical
frogs? He actually is not talking about himself<br>
or those
books. Fremea then notices the Faerry has nice<br>
blue eyes as
he asks about her parents.<br><br>
The sun sets and 4 hours later the tavern empties. The<br>
owner tells
Kaylle to yell when they leave she needs to<br>
unlock and
finish the dishs. Another 2 hours pass as<br>
they
talk. Then Kaylle escorts Fremea to her home.<br><br>
[Marqi 12th,
1636TH, Sivas, Marentia]<br>
[Time: 7:49
pm]<br><br>
Fremea flies next a black hawk and watches as he dives<br>
and catches
a fish in the small pond near the town center.<br><br>
[Marqi 13th,
1636TH, Sivas, Marentia]<br><br>
Fremea had plans to do more pranks today but a boy<br>
in the
warehouse fell in a basement when the rotten floor<br>
boards caved
in. He was exploring the abandoned home.<br>
Fremea takes
the boy to a healer for treatment and this takes<br>
a few
hours.<br><br>
Fremea casts luck, insubstantiability which fails,<br>
levitate
which fails and this time does a controlled<br>
sight to
sight teleport up. <br><br>
[Marqi 14th,
1636TH, Sivas, Marentia]<br><br>
Corona flies with Corona a few more hours. She considers<br>
flying to
see Farseeker but he is just too far and would take<br>
a day or
two.<br><br>
Fremea casts luck and knowledge to gain more reading and<br>
writing
skill wisdom.<br><br>
[Marqi 15th,
1636TH, Sivas, Marentia]<br><br>
Fremea spends a few hours in town lifting items from stalls<br>
and placing
them into random bags. She casts invisibility and<br>
then does
same moving items from one stall to another causing<br>
the
merchants to claim theft and almost starts a fist fight.<br><br>
[Marqi 18th,
1636TH, Sivas, Marentia]<br>
[Time: 5:39
pm]<br><br>
Fremea is heading to her home when she spots a rare sight<br>
another
faerry flying in the distance. It is not Kaylle<br>
or
Thig. She waves and yells for the female faerry to<br>
wait
up. But the female turns around and goes invisible.<br>
Fremea sighs
and figures the female is scared of new folks?<br><br>
[Marqi 20th,
1636TH, Sivas, Marentia]<br><br>
Fremea heads to town for more pranks. She uses her<br>
fascination
spell to compel folks to randomly paint a<br>
shop
green. Then later she compels moneylender to give<br>
a 5 silver
bonus to every client who will drop by today.<br><br>
[Time: 11:39
pm]<br><br>
At her home Fremea is tending to a roof tile from storm<br>
damage when
she spots a Merkbah in the skies flying past.<br>
It has been
about 3 months since she last saw one This one<br>
seems to
ignore her as he flies over.<br><br>
[Marqi 19th,
1636TH, Sivas, Marentia]<br><br>
After the gargoyle home invasion a month ago, Fremea has<br>
been
thinking of ways to ward her place. Z'leyra has talked<br>
about her
manor wards but they are limited. Sure they warn<br>
her by a
sending spell but what if you're too far away? I<br>
mean those
mana ball messages Kiet does might be better.<br>
But Fremea
has neither spells. She can only ward with what<br>
spells she
has. She decides on a 5 or 6 step process ward.<br><br>
Her home is small compared to the others. But she liked<br>
how Chion
did his home with no doors. Why do teleporters<br>
need
doors? She does have a roof hatch with the door lock<br>
inside. She has to activate a pre set ward to unlock the<br>
hatch or
just teleport inside. She has only 2 windows so<br>
the wards
are limited for entry.<br><br>
First she makes a wooden slab for the ceiling. It will<br>
be placed
strategically between roof hatch and the 2 windows.<br>
So there is
enough range for the wards. She paints a elaborate<br>
rune set on
to it and hammers it into place.<br><br>
First she has to place a detect spell to detect the thief<br>
and which
entry he or she was at. Once this is done the<br>
ward will
cast paralysis to stop the thief. Then the ward<br>
will
teleport a hidden bag behind the outhouse which is just<br>
a bag of
sand. It will teleport said sand without bag 10 feet<br>
above the
detected person - give or take a foot or two. But<br>
as the sand
falls the ward transmutes the sand into bright<br>
purple
paint. The paint will then hopefully land and shine<br>
brightly on
the paralyzed thief. Next step the ward will teleport<br>
a scroll
right on the thief. Fremea treated each of the 3 scrolls<br>
with sticky
tape to stay in place. The three scrolls - enough<br>
for up to 3
thieves - is a nice letter.<br><br>
It explains to the City Guard that this thief tried to break<br>
into her
home. With given address. This person should be<br>
jailed for
that reason. Then Fremea gives details to contact<br>
Etain and
his address. That he should go with the guard to<br>
her home as
he'll be able to prevent the same wards happening<br>
all over
again. She would have her parents but the guard might<br>
not respect
Faerry as much. Plus if Fremea is away Etain<br>
can
represent her.<br><br>
Fremea stores 3 bags of sand but figures the ward at most<br>
may only go
off twice. So if there are more than 2 thieves<br>
they may
still get in. But a good thief can still get into<br>
any
place. Maybe she'll try to track down Balrog the Thief<br>
and see if
he can break into her place.<br><br>
Finally the ward will teleport the thief to the nearest<br>
barracks
guard post. She places the location between bushes<br>
and the wall
but still can be seen so there will be less<br>
danger for
the thief - unless the bushes grow bigger and he<br>
teleports
with the bushes in him. So even if by chance he<br>
were to
escape the paralysis the paint should be a good<br>
beacon for
those who watch him. <br><br>
Finally she places the single ward - since it has long<br>
range on the
wooden piece. She casts Detection, Paralysis,<br>
Teleport,
Transmute, Teleport and then finally ward pact<br>
to seal the
spells. All the spells seem to cast successfully.<br><br>
Now in the next few days she will see if she can find some<br>
poor sap to
test this with. Unless something comes up with<br>
other
matters. <br><br>
[Marqi 21st,
1636TH, Sivas, Marentia]<br><br>
Fremea flies with Corona and feels a bit lonely. Sure<br>
she has
Kaylle but she would love to see more faerry. Maybe<br>
she can
teleport to the Vassa sacred forest and see more?<br>
But she is
eager for another quest or mission. Maybe one<br>
will drop on
them soon.<br><br>
As they both fly they tease and mock fight with 2 falcons.<br><br>
Actions?
Comments?<br><br>
Next
Update....Saturday...?<br><br>
GM: The last (?)
of the IBT. In fact it's not. I have one<br>
more IBT to post later on. Stay tuned! Fremea's was fun<br>
but with her flying little encounters but those she did have<br>
were huge numbers experience wise. <br><br>
GM: IBT
Details. <br>
<br>
*
Expenses<br><br>
Expense
Price
Notes<br>
Diamond Rite Tutor - 5 CC 5 days of study<br>
Necklace materials - 4 SC Gold/Silver<br>
Jeweler tools - 8 SC<br>
Bandit
Silver +13 SC Loot from
bandits<br>
Tavern
meals -24 SC<br>
Personal supplies -12 SC<br>
Warehouse supplies -43 SC<br>
General Supplies 18 SC Herbs,
herbalism items, etc<br><br>
Total -96 SC<br>
<br>
* Equipment
Loses<br><br>
Gear Item Amount<br>
Arrows
- 5<br>
<br>
* Skills<br><br>
Skills
CEP Expertise Notes<br>
Bow
1826 (414)
Expertise to CEP<br>
Dagger
12 4<br>
Martial Arts
13 (4)<br>
Read/Write - Katai
-
116 +29 ELs <br>
Eagle
Language
-
66 +22 ELs<br><br>
CDF:
2,269 <br>
CEL+1!
OCV/DCV
+1!
<br><br>
<br>
* Spells<br><br>
Spell
MEP Expertise Notes<br>
Communicate
8
8 x4<br>
Detection
2
2 x1<br>
Enhancement-Diamond
12
22 Learned Rite<br>
Enhancmenet-Sapphire 12
22 Learned Rite<br>
Fascination
98
98 x13 +1 EL<br>
Knowledge
275
101 x10 x1 Failure +1 EL<br>
Healing
10
20 x5<br>
insubstantiability
56
58 x14 x2 Failure +2 EL<br>
Invisibility
40
16 x4<br>
Levitate
162
100 x13 +3 EL x2 Failure<br>
Luck
440
126 x30 x6 failure +1 EL<br>
Marbles
2
2 x1<br>
Mind
Foyson
60
63 x5 x3 Failures +2 EL<br>
Multiple Arrow
160
105 x15 +1 EL<br>
Paralysis
81
36 x6<br>
Sensation
12
12 x3 +1 EL<br>
Sleep
Mist
8
10 x4 x2 Failure +1 EL<br>
Sleep
Touch
2
4 x2 x2 Failure +1 EL<br>
Sonata
4
4 x1 +1 EL<br>
Sonic
Blast
6
6 x1<br>
Sonic
Boom
2
2 x1<br>
Teleport
288
288 x24 +1 EL<br>
Transmutation
60
60 x3 +1 EL<br>
Ward
Pact
1014
420 x13 +1 EL<br><br>
MEP:
2,527<br><br>
<br><br>
</font></body>
</html>