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<br>
  HT
Alias/Player         
Character Name    Type   
Status/Notes  Sex<br>
  --
-----------------------------------------------------------------<br>
  R3
Balrog................Balrog............Warrior.Normal/Human 
Ma<br>
  ?? Chris
Wells...........Ben'dar...........Warrior.Normal/Human  Ma<br>
  R4 Tom
Crockett..........Caladan...........Wizard..Normal/Human  Ma<br>
  R1 Marcel
Liberty........Chion.............Sailor..Normal/Human  Ma<br>
  W3 Ryan
Torres...........Farseeker.........Warrior.Normal/Human  Ma<br>
  W2 Sergi
Sallent.........Jordi.............Wizard..Normal/Elf   
Ma<br>
  R4 Tim Falkenberg........Malradh ben
Kasha.Merc....Normal/Human  Ma<br>
  R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry
Ma<br>
  Do Robert
Maxwell........Strie'bog.........Artist..Normal/Human  Ma<br>
  R3 Orion (Paul
Broman)...Trembyl...........Wizard..Normal/Human  Ma<br>
  W3 Wout
Broere...........Unali.............Ninja...Normal/Human  Fe<br>
  R3 Scott
Adams...........Xian..............Wizard..Normal/Human  Ma<br>
  W2 Alex
Koponen..........Z'leyra...........Healer..Normal/Human  Fe<br>
     Animals: Ventrius/Pogo Thig's dogs, Firesnake of
Caladan's,<br>
       Z'Leyra's Eagle, 2 Draft Horses,
Wolf - Boyzdar<br>
       6 Captured Zen'da Horses<br>
             
<br>
     Game Web Site - For updates, files, links,
etc.<br>
    
<a href="http://www.funport.com/longshot/pbem" eudora="autourl">http://www.funport.com/longshot/pbem</a><br>
<br>
     Public posts/actions to pnpgm@abroere.xs4all.nl
(mailing list)<br>
     Private emails (not public actions) to
longshot@darktech.org<br>
                       
<br>
     Game Update #92b in sequence (file #335]<br>
    
----------------------------------------------------------------<br>
      <br>
     Admin notes: Part 2. <br>
    
-----------------------------------------------------------------<br>
     [Recap]<br>
    
-----------------------------------------------------------------<br>
     [New Stuff]<br>
<br>
        Octaqi 22, in the 163rd Year
[TH]<br>
        [Meanwhile somewhere on the
plains - Near enemy camp]<br>
         [Day 52 of
Trip]   Time: Roughly 1:55am<br>
<br>
        [Battle Positions - ]<br>
           [North -
]  Kasha, Lodd, Rin, Strie'bog, Z'leyra, Praelux<br>
           [South -
]  Unali, Corr, Jordi, Chion, Cetric<br>
           [East 
- ]  Farseeker, Balrog, Ben'dar. Caladan<br>
          
[Air   - ]  Thig<br>
<br>
        GM: Sigh.  I'm not happy
with the map.  But to be honest I'm<br>
          no artist so I
couldn't do a graphical one.  So it means<br>
          text which is
better anyways for edit and reading purposes.<br>
          Not everyone has a
good graphics reader.  I've thought<br>
          of doing it in
squares and bigger.  It still looks clumped.<br>
          If I was doing
this on a table game with a basic hex map<br>
          I could draw it
via pencil that'd work.  but computer<br>
          screens are more
limited.  So here goes.  But if its<br>
          hard to read I
tried.  I hope to expand the legend with<br>
          positions of EVERY
person and thing eventually.  Tonight<br>
          won't have the
time.  I suspect after the stampede things<br>
          will change
greatly and decrease some clumpness.  After<br>
          that i can expand
on positions.  <br>
<br>
       
-------------------------------------------------------<br>
<br>
        [Unali moves ahead of the
party gaining a bit of distance<br>
         with the others
following behind.  Thig scans the area<br>
         for any patrols while
leading his group.  Unali leaves<br>
         10 minutes before the
party does.  Before she says..]<br>
<br>
       Unali: "I hope we see each
other safely when this fight is<br>
         over."<br>
<br>
       [Later in the lead by about half a
mile Unali first sees<br>
        the distant lights of the
enemy camp to the south.  The<br>
        campfire, various torches
dancing in the breeze and lanterns.<br>
        Occasionally she stops to
listen and watch for patrols.<br>
        She gets closer [coming from
top of the map].  She spots<br>
        the horses and
corral.   She also spots 6 sentries on this<br>
        side of the camp talking
quietly among themselves.  One<br>
        is seated on his horse. 
She heads to the left (right<br>
        of map-East) and around the
corral.  She notices no<br>
        people around the corral just
the horses.  A trusting<br>
        people it seems.  But the
corral looks secure with its<br>
        thick wooden frame.  She
heads south and right to the<br>
        south-west.  She notices
a group of many people lying on<br>
        the ground.  Some are
young and old.  They are only sleeping<br>
        on the ground with
blankets.  They must be freezing.  But<br>
        they are all clumped together
for warmth.  She then<br>
        encounters 3 more sentries in
the SE.  Spots 3 more further<br>
        west (SW).  She plans her
next move...]<br>
<br>
       [By now the party sees the lights as
well and quietly splits<br>
        up to meet their prospective
positions.]<br>
<br>
  [Structure Map]<br>
        
1        
2        
3        
4        
5         6<br>
1234567890123456789012345678901234567890123456789012345678901234567<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ A<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ B<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ C<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ D<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
.............../  \__/  \__/ E<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__:  \__/  \__/  :__/  \__/  \ F<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
`__/  \__/  \__:  \__/  \__/ G<br>
\__/  \__/  \__/  \__/[]\__/  \__/[]\__: 
\__/  \__/  :__/  \__/  \ H<br>
/  \__/  \__/  \__/  \__/@ @__@ @\__/ 
:__/  \__/  \__:  \__/  \__/ I<br>
\__/  \__/  \__/  \__/  \__/  \__/II\__: 
\__/  \__/  :__/  \__/  \ J<br>
/  \__/  \__/  \__/  \_II  \@_/  \II/ 
:__/  \__/  \__:  \__/  \__/ K<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__:  \__/  \__/  :__/  \__/  \ L<br>
/  \__/  \__/  \__/  \__/  \**/  \__/ 
`__/  \__/  \__:  \__/  \__/ M *<br>
\__/  \__/  \__/  \__/  \__/  \__//\\__: 
\__/  \__/  :__/  \__/  \ N<br>
/  \__/  \__/  \__/  \__/  \__/  \\// 
:..............:  \__/  \__/ O<br>
\__/  \__/  \__/  \__/  \__/  \__/  \__/
#\__/  \__/  \__/  \__/  \ P<br>
/  \__/  \__/  \__/  \__[] \__II \__/ 
\__/  \__/  \__/  \__/  \__/ Q<br>
\__/  \__/  \__/  \__/  \__/  II_/ []__/ 
\__/  \__/  \__/  \__/  \ R<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ S<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ T<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ U<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ V<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ W<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ X<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ Y<br>
<br>
  Legend =    1 Hex = 10
feet                 
<br>
           1 Column =
2.5 Feet (Roughly)<br>
             
1 Row = 5 feet (Roughly)<br>
        <br>
           [] = 1 Tipi
(8'x8' roughly) at H23, H35, Q25, R34<br>
               
Entrance flaps at South (H23), South (H35),<br>
               
North (Q25), North (R34)<br>
<br>
           /\ = Four
Man Tent 8' diameter area<br>
          
\/   Entrance Flap at N35 (Opening to North West)<br>
<br>
          II  = Each II
(2 I side bye side) is a 2 man tent 3'x6.5'<br>
               
Thus there are 2 Man Tents at J35, K35, Q31, R31, K24<br>
               
Entrance flap at West (J35), West (K35), West (Q31),<br>
               
West (R31), East (K24)<br>
<br>
           @  =
Each @ is a 1 Man Tent at I26, I28, I31, I33, K29<br>
               
Entrance flaps all South    Size - 2'x6' <br>
<br>
          **  = Large
Central Campfire (or cooking fire), 8'x4'<br>
<br>
           #  =
Small Wagon 4'x6' (Unloaded, not harnessed)<br>
<br>
           :  =
Corral E40-E55 - Q40-Q55. The ` are removable gates<br>
               
Made from light wooden construction.<br>
               
Inside: 1 Goat, 1 Cow, 1 Draft Horse, 2 Mules<br>
                  
20-25 more horses of varying size/styles<br>
                  
Around 20-25 Saddles along the wooden railing of corral<br>
<br>
<br>
  [Light Map]<br>
<br>
        
1        
2        
3        
4        
5         6<br>
1234567890123456789012345678901234567890123456789012345678901234567<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ A<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ B<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ C<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ D<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ E<br>
\__/  \__/  \__/  \_%%  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ F<br>
/  \__/  \__/  \__/%%%%_/  \__/ 
\__%%%%__/  \__/  \__/  \__/  \__/ G<br>
\__/  \__/  \__/  \_%%[]\__/  \__/[]%%%/ 
\__/  \__/  \__/  \__/  \ H<br>
/  \__/  \__/  \__/%%%%_/@ @__@ @\__%%%\__/ 
\__/  \__/  \__/  \__/ I<br>
\__/  \__/  \__/  \_%%% \__/  \__/II\__/ 
\__/  \__/  \__/  \__/  \ J<br>
/  \__/  \__/  \__/  %%II%%\@_%%%\II/ 
\__/  \__/  \__/  \__/  \__/ K<br>
\__/  \__/  \__/  \__/  \%%%%%%%%/ %%%_/ 
\__/  \__/  \__/  \__/  \ L<br>
/  \__/  \__/  \__/  \_%%%%%**%%%%_%%% \__/ 
\__/  \__/  \__/  \__/ M *<br>
\__/  \__/  \__/  \__/%%%%%%%%%%%//\\__/  \__/ 
\__/  \__/  \__/  \ N<br>
/  \__/  \__/  \__/  %%%%%%%%%%% \\// 
\__/  \__/  \__/  \__/  \__/ O<br>
\__/  \__/  \__/  \__/%%%%_/%%\_%%%%%__/  \__/ 
\__/  \__/  \__/  \ P<br>
/  \__/  \__/  \__/  \__[] \__II%%%_/%%%__/ 
\__/  \__/  \__/  \__/ Q<br>
\__/  \__/  \__/  \__/  \__/  II%% []%%/ 
\__/  \__/  \__/  \__/  \ R<br>
/  \__/  \__/  \__/  \__/  \__/  \__%%
\__/  \__/  \__/  \__/  \__/ S<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ T<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ U<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ V<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ W<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ X<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ Y<br>
<br>
    Each % is a lighted area from Campire, Lantern or Tiki
type torch<br>
      light sources.  If there is no %
there is no light there.<br>
<br>
<br>
  [Position Chart/People/Horses]<br>
<br>
        
1        
2        
3        
4        
5         6<br>
1234567890123456789012345678901234567890123456789012345678901234567<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ A<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ B<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ C<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ D<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
.............../  \__/  \__/ E<br>
\__/  \__/  \__/  \__/  \__/  \__W 
\__:  \__/  \__/  :__/  \__/  \ F<br>
/  \__/  \__/  \__/  \__/  \__/ WW__/ 
`__/  \__/  \__:  \__/  \__/ G<br>
\__/  \__/  \__/  \__/[]\__/  \__/[]\__: 
\__/  \__/  :__/  \__/  \ H<br>
/  \__/  \__/  \__/ W\__/@ @__@ @\__/  :__/ 
\__/  \__:  \__/  \__/ I<br>
\__/  \__/  \__/  \_WW  \__/  \__/IIPPP: 
\__/  \__/  :__/  \__/  \ J<br>
/  \__/  \__/  \__/  \_II  \@_/ 
\IIPPP:__/  \__/  \__:  \__/  \__/ K<br>
\__/  \__/  \__/  \__/  \__SSS\__/ PPPP: 
\__/  \__/  :__/  \__/  \ L<br>
/  \__/  \__/  \__/  \__/  S**S 
\_PPPP`__/  \__/  \__:  \__/  \__/ M *<br>
\__/  \__/  \__/  \__/  \__SSS\__//\PPP: 
\__/  \__/  :__/  \__/  \ N<br>
/  \__/  \__/  \__/  \__/  \__/
HH\/PPP:..............:  \__/  \__/ O<br>
\__/  \__/  \__/  \__/ H\__/  \__/PPPPPP #\__/ 
\__/  \__/  \__/  \ P<br>
/  \__/  \__/  \__/ WW__[] \__II \__PPPP__/ 
\__/  \__/  \__/  \__/ Q<br>
\__/  \__/  \__/  \__/  W__/  IIW/ []__/ 
\__/  \__/  \__/  \__/  \ R<br>
/  \__/  \__/  \__/  \__/  \__/  \WW/ 
\__/  \__/  \__/  \__/  \__/ S<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ T<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ U<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ V<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ W<br>
\__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/  \ X<br>
/  \__/  \__/  \__/  \__/  \__/  \__/ 
\__/  \__/  \__/  \__/  \__/ Y<br>
<br>
  Legend - P = Every P on the map indicates a villager who is
sleeping<br>
              
or laying on the ground in the open with only blankets.<br>
              
They are clumped all together.  These are 42 people.<br>
              
These are likely the villagers captured?<br>
<br>
           S =
Sleeping/laying Zen'da warrior [All around main campfire]<br>
<br>
           W = Standing
warrior likely night sentries [Each W]<br>
              
[Around the perimeter]<br>
              
Each group of 3 Sentries has 1 horse at the ready<br>
              
within reach/ready to ride if needed.<br>
<br>
  H = Horses [2 at O33, 2 at O34]<br>
      Horse  [1 at P24]<br>
<br>
       
---------------------------------------------<br>
<br>
   GM: Structure map is basic map of what is standing.<br>
     The light map shows where light is and where
shadows fall<br>
     for purposes of combat.  The position map
isn't detailed<br>
     at this point but is what is seen at this
point.  Basically<br>
     there are 8 Zen'da around the campfire. 
There are 12<br>
     sentries around the camp.  There are about
42 villagers<br>
     by the corral (marked P).  the tipis and
Tents could have<br>
     other folks in them and should be obvious. 
The corral<br>
     is full of horses.  i did not have time to
mark every<br>
     position of all the horses yet.  There are
3 dogs seen<br>
     in the camp as well.<br>
<br>
     Next update Friday....<br>
<br>
     Actions? Comments?<br>
<br>
   GM: Unali where do you enter the camp at or do you wait
for<br>
     the others?  I can email you for further
details/actions.<br>
     Right now consider yourself at V30 or so on the
map in that<br>
     hex.  But you can be anyhere on the
south.  For the groups<br>
     coming into position if you want to pick a
particular spot<br>
     for combat let me know.  Otherwise will
position you in<br>
     next update.  Unfournately ran out of time
tonight.  Will<br>
     work on the map in greater detail later in this
week if you<br>
     want to wait.  That's fine.  <br>
<br>
I will place these maps on the website later in the week as well<br>
so won't have to view the top 2 maps each time just the position<br>
map.<br>
 <br>
<br>
<br>
</font>
<BR>
<div>Longshot - ZC of AdventureNet International Echomail Network</div>
<div>Fringe BBS - EWOG II - 904-733-1721</div>
<div>Telegard / Allfix Beta Site</div>
<div>Website:
<a href="http://www.funport.net/~longshot" EUDORA=AUTOURL>http://www.funport.net/~longshot</a></div>
<div>ICQ: 24436933</div>
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