[pnpgm] Game Update #18

Bessie Hadley eleabess at sbcglobal.net
Sun May 20 22:07:49 CEST 2018


OOC: 2 comment re: John's first post date 5/17:

1. I agree that too many histories is a lot of info & a lot of waiting. However [IC: as a stranger to this group Raddook feels the compulsion to give a fairly detailed self-introduction to the group, while they're all together, so (hopefully) reassure them that he is a fit companion for them (& their mission), & before they're all out in deep seas.

2. [OOC] I agree with Arawn that he would translate the "killing" part of his conversation with Mae. For one thing, wouldn't he want to give a fair warning to this stranger about the possible risks of this group Raddok wanted to join? (an easy way to see if scares easily) And giving the info as part of a conversation with Mae, Raddok would have been startled to hear it, but very cautious about interrupting/saying anything - at that point. I remember there was a lot of unsettling things that had just happened, what with arrows out of the sky, an angry faerry, a wolf & a panther (have to look at which type of cat up in notes) 


Bess L. Hadley 

--------------------------------------------
On Thu, 5/17/18, John Haight <sang_real at msn.com> wrote:

 Subject: Re: [pnpgm] Game Update #18
 To: "pnpgm at list.powersandperils.org" <pnpgm at list.powersandperils.org>
 Date: Thursday, May 17, 2018, 4:42 PM
 
 
 
  
 
 
 
 
 
 OOC:
 
 
 A)
 
 
 [Remember if all things are shared in the first hours what
 about the days and days of travel? Would be very boring. :)
 Let me rephrase 2 people mini adventure while other 9 sit
 and wait.  :)]
 
 
 [Keep in mind she'd not leave her wolf I assume. Riding
 from Ba'ru to hills will take hours so if the ship
 leaves its up to you guys to find the ship.]
 
 
 [Damon can deliver msg to Kaz for Ix but it seems Arawn and
 Ix will go on their own assuming this is done after morning
 they'll have to find the ship at sea assuming Dorhak
 orders ship at sea at sunrise.]
 
 
    - At earliest the ship will be leaving in the
 morning. Arawn can translocate Ix, her wolf, Corsaya and
 himself to Ba'ru city today. As you said that it will
 only take a few hours to ride to the hills he can then
 translocate everyone back later this day/night
  or in the morning.
 
    - This really shouldn't require a
 mini-adventure as I imagine that they'd all be trying to
 avoid danger and this is more about RPing/being in character
 for Ix. Up to you if you want to turn it into a
 mini-adventure but I don't see any reason for that.
 
    - Final decision, whether to rely on Damon to
 deliver a message or to have Arawn translocate them, is up
 to Ix. I'm good either way:)
 
 
 
 
 
 
 B)
 
 
 [Yes it was probably near or around Ba'ru city. But what
 will you 'pull' up?]
 
 
    Huh? What do you mean?
 
 
 
 
 
 
 C)
 
 
 [You translate it all? Even when Mae says she attacked a
 party member? Something may not want to tell newbies. 
 :)]
 
 
     At this point the other new members know so no
 reason to hide it from Raddok so, yes, Arawn translates for
 the man.
 
 
 
 
 
 
 IC:
 
 
 
 [Time:  1:44 pm]
 
 
 [Damon grins at Arawn,  "that box is pretty
 worthless to sell...."]
 
 
 
    "A pity. But some of the items might
 be important mementos for the living," Arawn replied.
 "So I say we return it to the sailors to dispense or
 disperse.
 
    Hopefully a weregild a other restitution will
 be presented to the surviving family members as well,"
 he added, looking to Fremea.
 
 
 
 
 
 
 [Time:  1:55 pm]
 
 
 [(Dorhak) "We have that smuggler's hold. How can we
 use that to our advantage?"]
 
 
    "It's rather large and we could use it
 to set up other berths. I can always design another a
 smaller smuggler's hold if we have the time."
 
 
 
 [Z'leyra answers, "Aye, I can craft an image.
 Perhaps you can hold this necklace away from me while I do
 so..."]
 
 
    Arawn gave a nod, reaching out for the necklace
 once she was ready to hand it over.
 
 
 
 
 
 
 [Time:  2:14 pm]
 
 
 [Z'leyra explains. "Guys! You are letting a slaver
 escape!..."]
 
 
 
    The alfar's face mirrored Unali's
 when he heard the news of the escaped sailor. The man had
 plenty of time to be secreted out by now. And if not then
 trying to break into the embassy to retrieve the guard could
 spark political tensions between Marentia
  and Fomoria, at the least. 
 
 
    "Slaves have been confirmed to be aboard
 this ship, something that the ambassador and the guard would
 know of. This should allow the Marentian forces to pressure
 for the man to be released into their custody. And retrieved
 if necessary."
 
 
    He looked to Unali before continuing. "Do
 you know if this is being looking into or if it can
 be?"
 
 
 
 
 
 
 Other things:
 
 
 [Ship Hold Smell:...]
 
 
    Arawn will use his knowledge in both Healer and
 Herbalist to come up with a natural solution. The PnP world
 might have unique solutions for this but otherwise we can
 work on this by using cornmeal to soak up the excess blood
 followed by an ammonia or vinegar
  wash to help break down the remaining blood. He can also
 cast Ball Powers: Other to create these chemicals if time is
 an issue. After drying florals, herbs or an essential oil
 wash should help if there's any lingering smell from the
 ammonia or vinegar.
 
 
    Luckily the wood should be well waxed to
 prevent the blood and gore from soaking in. And working
 together as a team or having the extra crew work on this
 should speed up the process.
 
 
 
 
 
 
 [Vox strongly suggests the ship leave in the
 morning...]
 
 
    What's the itinerary? And we should also
 work on a supply list to include food and arms/armor for the
 dwarves, crew and new PC's at the least.
 
 
 
 
 
 
 [I assume party accepts Ix...]
 
 
    Don't see any reason not to:)
 
 
 
 
 
 
 [There are 13 berths including captain's bed...
 With 11 members at least...]
 
 
    That's 11 PC's. But we also have the
 dwarves and additional crew to deal with. Scott, what's
 the total?
 
 
    Arawn is trained as a Naval Architect. The main
 issue being time, but he can redesign the layout of the
 holds, including a portion of the smugglers hold, into
 additional berths or (more likely, I imagine) he can set
 things up so hammocks can be strung up
  when needed and stowed away when no one is sleeping. Scott,
 how reasonable is this or can Arawn come up with a better
 plan?
 
 
    As to the captain's chamber, I strongly
 suggest that this goes to the individual who will actually
 captain the boat/do the most work as they'll need the
 most sleep.
 
 
 
 
 
 
 [Plenty of storage for gear. Smuggler hold is NOT good
 for horses...]
 
 
    I suggest we leave the horses in Marentia.
 Arawn can translocate them to our location once we've
 reached our destination.
 
 
 
 
 
 
 [All will speak Marentian... But ther is a issue of
 Vahear and Fomorian...]
 
 
    Arawn plans on looking for books that can help
 us to learn both languages for those who do not already know
 them, including how to read/write them. Kaylle might be a
 good person to check in on this with if someone is up to the
 task.
 
 
 
 
 
 
 [Arawn - big email coming... E. Do you still cast the
 spell or ask Z to see what was done in Hold?]
 
 
    At this time, with so much to do and the
 possibility of leaving the next day I'll hold off on
 this. There should be plenty of time to dig into this once
 they're at sea.
 
 
 
 
 
 [Arawn - F. Do you cast the Divination spell for the Dark
 Knowledge...]
 
 
    Answered this in the other email but we have
 one dead sailor that died OFF the ship so he might not have
 been affected by the soul banishment - Unali, do you know if
 we can access this body? Also, it might be worth questioning
 the sailors to see if they
  overheard anything noteworthy.
 
 
 
 
 
 
 [Mournath: Technically your not a super skilled
 Navigator... There is one other party (only 1) that has
 Navigation. That person is technically better....]
 
 
    As Arawn mentioned he's trained as a
 Navigator easy guess who the other PC is. I'm totally
 find with us sharing the duty, that way we can serve to
 double-check each other. It's not a perfect plan but we
 can both get some practice and if we end up a bit confused
  we can always resort to some last ditch options (like
 magic) for help:)
 
 
 
 
 
 
 [I do not have exact trip times yet... It depends on
 various factors...]
 
 
    Arawn is skilled in Elemental Powers /Water
 Powers but not Sea Powers (I find it odd that Elemental
 Powers-Water doesn't include Sea Powers but, oh well).
 He can summon water elementals to help speed up our journey
 if we ever find ourselves in need of that,
  though he'd desire to give them an offering in return
 for their help if he's asked to call upon them. He's
 also skilled in Elemental Powers/Storm Powers as well in
 case anyone wants to rely on these in pinch.
 
 
    He will also state that he carries and enhanced
 Toadstone, which prevents a ship from sinking at sea.
 
 
 
 
 
 
 
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