[pnpgm] Game Update #29b - File #300 - Merman Combat Turn 1: Phase 1+2

pnpgm pnpgm at comcast.net
Sun Jul 29 04:04:56 CEST 2018


    Character Name   Type       Player        Sex           Notes
-------------------------------------------------------------------------
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magicina
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human
..Raddok..........Miner...Bess Hadley........Ma..Human
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Kopas weri....Fe..Fe..Human/Shman/1st Mate
..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast
..Brutto..........Sailor..Npc................Ma..Sailor #1
..Finn............Sailor..Npc................Ma..Sailor #2
..Ardrackle.......Sailor..Npc................Ma..Sailor #3
..Zepp............Sailor..Npc................Ma..Sailor #4
..Corona..........Eagle...Npc................Ma..Companion to 
Z'leyra                         [First Mate]
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend

       Game Web Site - http:/nrgcomputers.com/pbem/
       Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
       Private emails (not public actions) to pnpgm at comcast.net

       Game Update #29b sequence (file #300)
       ----------------------------------------------------------------

       Admin Notes: None.
       ----------------------------------------------------------------
       [Recap]

         [None]

       -------------------------------------------------------------
       [New Stuff]

           [Apris 4th, 1636TH]
           [Time: 9:41 am]

           [Phase 0]

             Barbosa and the sailor alert the ship of possible
           dangers after Corona does so.  By then the Mermen have
           already started climbing or already at top of the railing
           to get on the deck.

           [Turn 1: Phase 1]

             Below deck Arawn is kneeling inspecting a drained rat.  If
           Mae continues there may be no rats on the ship.  That is
           at least until next port.  They seem to always come at
           night as if by magic.  Myths from the sailors even say
           that a ship without rats means it will sink soon.  While
           other myths say that rats especially fat ones show the
           health of the ship.  Then Arawn hears the muffled whistle
           above.  Muffled voices and slight movement.  Something is
           going on as the others should be eating their lunch now
           not some event.  Arawn builds up magical energy to get
           a better look.

             Arawn casts his spell and the wood around him seems to
           dissolve.  Those above him seem to float as if in the
           air or dangle by unseen ropes.  Arawn looks toward the
           front but his new magical vision doesn't show the entire
           ship just a short distance of about 40 feet.  The 60
           degree cone of visono sees nothing then he looks port
           and starboard.  It seems the sailors are gesturing ad
           shouting but its too muffled to tell what.  Then Arawn
           looks to the rear which is about 30 or so feet south of
           him.  There he notices a dozen creatures and seems to recngnize
           them as the Alinira nation of Mermen.  They are scaling the
           back of the ship trying to get onto the deck.

             Kiet looks up from eating his nice set of fruit thanks
           his tokens and drinking his nice cool water from his water
           token.  Unali is nearby hovering over the open hatch probably
           trying to listen to the sailors.  One does seem cute to her
           especially when not wearing a shirt.  But she is always
           acting business like. keeping cool.  Then the sailor at the
           wheel blows the whistle.  High above Barbosa is yelling something
           in his strange dwarf tongue.  Kiet glances south to the
           back of the ship.  Kiet notices hands and what looks like
           hooks on the bottom of the top deck?  Did someone fall over
           and try to scale the ship.  Then Kiet notices a scaly head
           pop over the bottom of the top deck.  A fish man!  Kiet stands
           and looks behind him port to see if any nearby but none in
           his immediate area.  But he notices two near Mae trying to
           climb to the top of the railing.  Clearly the ship is being
           boarded by uninvited guests.  Kiet builds magical energy to
           cast a armor spell on himself if this is to be a fight he needs
           to be ready. Then he casts it and magical Iron Skin seem sot
           toughen his natural body.

             Z'leyra hears the whistle behind her standing at the rigging.
           Directly above her in the nest she hears the dwarf speak of
           something.  Then she sees the rear of the ship the mermen
           trying to board.  She glances aroundn and notices a couple
           near Mae trying to board. She builds energy for a spell
           but will hold off as the range is limited.  She knows she has
           to get much closer to the enemy to capture them.

             Corona flies circles around the fast moving ship.  He is
           smart enough not to risk fire blasts from his magical eyes
           on a wooden ship.  But maybe he can use his talons if
           things get touchy.

             Zol'Zim perks his ears up hearing the whistle outside.
           but whistle blowing is common on a ship as well as the
           annoying bell they ring.  But this seems to be a constant
           shrill.  The Wolf perks up and looks at Pyan on the
           bunk resting.  If the human isn't worried?  Then sounds
           of boots running and humans clamoring about above on the
           top deck.  The wolf nudes Pyan awake and then saunters
           into the hall to see what is going on.

             Unali looks behind her being just south of the hatch shaft
           (which is open) to the hold below.  She wasn't listening to
           Mournath and the sailors talk for sure she was just watching the
           ecoastline.   Far to the rear she sees Mermen climb to the
           railing and scans the front.  Sure  enough to the right side are
           2 that are trying to get onto  the deck.  She runs that way (E7
           to E18] while she pulls  both of her daggers.

             Mae sits against the pile of ropes facing port watching
           Unali but looks down to munch of dried rations. At least
           Arawn did buy some decent fruits.  It is fun to chase rats
           to drain but variety does help.  Then she notices Unali
           turn and draw daggers and rushing toward her.  This is it!
           the Ambush of death.  The party has finally decided to act
           and kill her!  Arawn isn't even up on deck maybe they'll
           make it look like an accident.  Fallen overboard or something.
           Then she notices Unali nod toward the starboard side of the
           ship behind her.  Mae stands [E18] and side steps away from
           Unali to ensure no backstabs.  She moves toward the railing
           [C19] and looks over the railing.  The two men are very
           muscular with flowing black hair.  They seem quite cute.
           Maybe they are adrift sailors needing comfort in various
           ways she can only help.  Then one looks up and she cringes
           as she sees scales!  Fish people.  She glances down at
           the rope pile knowing she has no weapons.  The pile of
           rope is huge used to anchor the ship to the docks not much
           to strangle with.  She is limited on her options for now.

             Maurnath is below deck in the hold talking to the
           sailors on the best ways to avoid Climan pirate raids.
           At least they are way far east to not see much of them
           and in friendly waters.  As he munches down on a tasty
           pear the warning goes out.  It is 15 or so minutes
           after noon bell.  Why would a whistle be going off?
           Clearly something is up.  From the hold 2 decks down
           they only hear faint muffles of shouts.  But the shaft
           hatch is open to give them air.  This does bring some
           scant faint noises of shouts.  So something is going on
           top deck.  His spear is top deck still attached to the
           rope he is using for spear fishing.  But she dagger really
           just a long knife for cutting fish is in his hand to cut
           the pear with he is eating.  Mournath stands and arcs his
           ears to the hatch to try to hear details.  Something about
           boarders?  A pirate ship?  In these waters so close to
           Vistair?  Surely not.  He orders the sailors up from their
           lunch and rushes to the hold door.

             Ix near Raddok watches the man rush to the lockers.  The
           small girl looks around for what is going on.  Then she pulls
           her dagger out of her belt.  She whistles for Zol'Zim to come.

             Raddok sits near the secret hatch to the smuggler's hold
           as he eats the ration and piece of fruit.  Then from the
           crow's nest Barbosa yells something about fish people or
           sea people.  Raddok looks up at him confused then looks at
           where the dwarf is pointing.  Raddok glances to the back
           of the ship and notices hands and grapples trying to show
           signs of boarders.  Then a couple heads of scaled heads
           pop up.  Raddok stands and rushes starboard to the lockers
           to grab his mace and shield that are on top of the lockers.
           He ends up grabbing the items [P6].  He tries to don the
           shield as quickly as he can.

             Pyan inside the berth on his bunk is nudged by the
           wolf.  Is he hungry again?  Just finished a rabbit
           a few hours ago!  But Pyan looks up as the wolf seems
           to move toward the open door.  Then Pyan hears the
           noise of the whistles.   Something must be up so he
           grabs his weapons and stands.

             Brutto is stowing some sail cloth in a locker
           when the alert comes out.  He glances around and sees
           the boarders.  He  then moves to a nearby locker
           in center of ship [O12] and open sit to remove a sword.

             Finn and Ardrackle were sharing some nice off color jokes
           with Mournath when he orders them out to see what is going
           on.  They follow him to the hold door to go top deck.

             Zepp who is at the steering wheel [U22] is the one to
           blow the whistle.  He starts to panic as he is closest
           to the rare only about 12 feet from a dozen mermen and
           he has no weapons.  "Could use some help!"

             Dorhak exits the room he was in - he was looking for
           someone and notices Zol'Zim in the hallway. he hears
           the alert and rushes to the stairs.   He ends up at
           the top of the stairs

             Barbosa begins to climb out of the crows nest onto the
           rigging.  He is useless up here and out of the fight.

             All at once the mermen act now.  Some are typically carrying
           Tridents, Axes, Daggers, Net with either Axe or Dagger and
           a spiked club.  All appear to have no armor.  Being skilled
           swimmers they propel themselves onto the ship like leaping dolphins
           who jump out of the water.  Using their weapons or a grapple they
           can toss aside they climb or for those with sheer strength they
           just climb inch by inch.

             The first 16 at the rear of the ship launch themseleves over
           the railing and brandish their weapons waiting to charge.

             Merman #17 with spiked club on his belt climbs on the port
           side and climbs over the railing only 30 feet from the rigging.

             Merman #18 and #19 emerge over the railing near Mae and
           Unali.  Both are carrying nets and smile when they see the
           nice human females!

             From below in the smuggler's hold Fremea hears the whistle
           and roues up from her sleep.  What now?  Did Barbosa fall over?
           Did Mae accidentally attack a sailor? Did Dorhak order a ramming
           into a merchant ship?  Did the wolf finally eat Ix?  But the noise
           is constant like an alert.  Fremea moans an grabs her bow and
           quiver nearby and heads to the hatch.  She leaps up to the
           top deck and scans the deck watching the slew of mermen in
           the back of the ship.  She scans to the front of the ship and
           notices a few more.


           [Turn 1: Phase 2]

             Arawn builds magical energy for a new spell but the range
           for his plan is only about 13 feet and the mermen are about
           twice that far away.  So he has to hold the energy to cast
           when they get closer.

             Kiet grumbles the 2 mermen by Mae and Unali are too far
           at this point plus Unali is in the line of fire.  So Kiet
           turns to look at mermen #17 which is only 15 feet south of
           him and smiles.  He allocates and casts a smokeless flame
           and sends it toward the mermen as he whistles only to get
           the poor fishman's attention.  This is a reduced spell compared
           to his rings and only does 29 points of damage.  The mermen
           explodes in flames and screams killing over onto the deck.  Good
           thing the deck wood is thick enough chances are low of it catching
           on fire.  Now the rigging nearby is another story if the wind
           blows some ashes.

             Fremea pulls a arrow from her quiver and casts a spell on it.
           The rear of ship is a shooting gallery.  But if she took
           to the air and fired it would take too long so she fires from
           the deck itself.  She fires her arrow toward the group of
           mermen in the back.   the arrow flies the short range and
           divides into 4 other arrows for a total of 5 arrows magically.
           Arrow #1 misses #5, Arrow #2 hits #5 doing 2 points of damage.
           Arrow #3 and #4 hits Merman #6 doing 8 points of damage.  Then
           Arrow #5 hits #7 doing 2 points of damage.

             Z'leyra actives the magic on her boots.

             Merman #19 throws his net at Mae.  But the toss was so bad
           it just goes to the left of her and he fumbles the throw.

             Zol'Zim runs down the hallway and sees some at the top of the
           stairs.  He weaves around them and emerges on deck.  The wolf
           charges south toward Ix and ends up about 10 feet away from her.

             Z'leyra sees Kiet fry one merman and Unali dealing with 2 and
            knows she can handle herself.   She moves and runs due south.
            At the lockers she literally leaps using the momentum of her
            magical speed to jump over the lockers and land on the other
            side.  She then moves toward the steering wheel to help the
            poor sailor about to be attacked.

             Unali rushes toward Merman #18 and #19 with one dagger each in
           both hands.  Both magical daggers stab each one.  The first is
           stabbed in right chest doing 23 points of damage killing him.
           The right side dagger stabs the other one doing only 8 points
           of damage to his left chest.

             Arawn sees through his magic arrows fly and scans to the left
           to see Fremea barely on the edge of his magical vision.  But he
           waits until the mermen gets closer so he can cast his next plan.

             Mae watches Unali take one merman out with ease and frowns
           as the poor man has no chance.

             Mournath leaves the stairs and rushes past Zol'Zim and ends
           at the nearby lockers.  He grabs his spear and removes the
           rope then changes his mind and keeps it.  Never know if needs
           to stab a merman in water.  He knows his shield is in his berth
           so will have to fight without one

             Ix stands and hears Zol'zom coming so waits for him to approach.

             Raddok with mace and shield now in hand   Raddok movess out
           toward the rear of the ship.  He notices how agile and quickly
           Z'leyra just leapt over the lockers which is a good 4 feet
           off the deck.  Raddok moves toward the steering wheel and
           near Z'leyra.  It is best to fight in groups for better defense.

             Pyan stands and gathers his weapons and moves into the hall.
           he moves toward the stairs.

             Brutto runs from the lockers with sword in hand past
           Z'leyra and toward the steering wheel to give cover to cover
           Zepp.  Sailors are well disciplined and unless given orders to
           abandon their station - in this case the steering wheel - Zepp
           will remain in place in full danger.  So Brutto goes to help
           the endangered sailor.

             Zepp remains at his post and is relieved to see Raddok and
           Z'leyra nearby.  Then smiles when Brutto comes to give help.
           .
             Ardrackle and Finn exit the hold and run to the stairs they
           both end up at the top of the stairs ready to help out.

             Dorhak looks behind him to see Fin and the other sailor and
           nods to them to get it moving.  Then he exits the stairs and
           runs toward the back of the ship ending up near the north west
           edge of the lockers.

             Barbosa makes it fast down the rigging.  Most would just climb
           but he has seen Fin use the ropes and pulley or whatever it is
           to slide down using the ropes.  He makes it to the deck and grabs
           his own mace.  As he runs he dons his shield.  He ends up a the
           north east corner of the lockers area.

             Now all the Mermen act all at the same time.

             Merman #1 and #2 move toward Fremea.  #1 fails to hit the
           small Fae but #2 hits her in the left shoulder with his trident
           doing 6 points of damage.  She tried to dodge but was 
unable to do so.

             Merman #3-5 also move toward Fremea and the front of the
           ship but end up behind #1 and #2.

             Merman #6 charges for Raddok and swings his spiked club
           at the man hitting him in the middle left ribs doing 6 points
           of damage to him.

             Merman #7 charges right for Z'leya and swings his axe but
           fails to make contact.

             Merman #8 charges Brutto and swings his spiked club but
           fails to hit him.

             Merman #9 and #10 also charge at the same time to attack
           Z'leyrra.  #9 hits with trident in middle left ribs doing 6
           points of damage while #10 with spiked club dos 1 point of damage
           to lower left abdomen area.

             Merman #11-#16 rush down the right side of the ship to
           attack those at the front.

             Merman #19 having lost his net and hopes his leaders didn't
           see that awful throw - stabs his trident at Unali but her
           magical dagger gives her warning and he fails to strike her.

           Actions? Comments?

           Next Update...Wednesday...

           GM:  Whew finally its done!  Just as storm #2 arrives.
                I did this in 2 parts for ease of reading. So I'll
                try to work on phase 3+4 a bit Tuesday mainly prep
                and update soem 'stuff'.  I had hoped to be done 3
                days ago but oh well.   For the map keep in mind most
                emails like mine strip tabs so it messes up. You NEED
                to view this map on my site as the map seems to remain
                solid and aligned.  If it is aligned in your email great!

                There is still plenty of time for the IBT and any language
                use (see below).

                So why is this fool using a ascii map?  One I can't draw
                worth a flip.  Two it takes time.  To load graphics software
                and then move each 'token' or player or such when there are
                at least 30-40 of such takes time  Ascii maps are universal
                as all have the format and no need to load graphics software
                or readers.  Plus I can update ascii maps in seconds.  When
                folks die I remove off map for making clutter less.  It takes
                time to figure out these maps so just use the coordinates if
                you need to.  In a nut shell there are 16 in rear.  Only
                one in front near Unali.  At least for now.

                A lot of these charts are for you but also for me like the
                spell info and such.  Use them wisely.

                Targets and movement are on a purely random basis.  So for
                the 16 in back I divided up into groups and roll for 1 of 3
                directions (left, center, right).  Center wold be one of
                the people (sailors, Z, Raddok, etc).  This is how I work
                things out by random dice.

           GM: Player comments:

               Arawn - The plan is still in motion but short range since
                 it is only about 13 feet.  But now there are many in
                 the area which can be affected.  So unless you change
                 plans this will be the next 2 phases  May need to make
                 plans if they move away from you to front of ship.

               Dorhak - Select targets/area.

               Fremea - Sorry about the wound but in order to assess the
                  situation had to be on ground.  I know you didn't say
                  to cast Multi Arrow but I figure this situation best
                  fit it I hope this work.  I assume you fly up and
                  start pelting from sky assuming no allies around.

               Ix - Do you go ahead and charge bad guys or wait for Zol'Zim?

               Kiet - I assume Unali can finish her target.  Do you then
                 move to the back to help the others?  Is the plans still
                 in order from email?

               Mae - Remember no weapons.  Maybe Unali can toss a spare
                 dagger from her boot or such to you?  What do you do?

               Mournath - Select targets or defend targets.

               Pan - You may not get to bad guys next 2 phases but if
                 so select targets/or generic area.

               Raddok - Same as others select/defend, etc.

               Unali - After this one is dealt do you move to back of
                 ship I assume?  Unless new surprises. :)

               Z'leyra - While speedy boots you still eventually end
                  up standing 'still' for targets.  You see the movement
                  order above so you move before mermen.

               Zol'Zim - Ix you can give orders or I'll assume a random
                 target to attack.

           GM: Mini IBT [Marqi 24 Present

                  Player        Skills
                Dorhak       Seamanship *
                Fremea       Seamanship *
                Mournath     Spear - Fighting *
                IX           Dance *
                Raddok       Swimming * [3/24-4/7], Swimming * [Partial]
                             Dagger - Fight *
                Unali        Swimming *, Seaman *
                Z'leyra      Seamanship *

              * Notes that you can find a teacher/master for more points.

           GM: Language Necklace Use: Roll W+EM or less
               Buff: +Em Mar 24th, +W Mar 29th

                 Character           Date         Learning       Notes
               Raddok              Mar 26th   Marentian          Success
               Pyan                Mar 29th   Eagle from Corona  Fail
               Pyan                Mar  30th  Eagle from Corona  Success
               Kiet                Apr  3rd   Bhamotin           Success
               Unali               Apr  4th   Bhamotin from Kiet Success
               Fremea              Apr  5th   Bhamotin from Kiet Success

           GM: Seamanship Info
                 As explained by Z'leyra those without Seamanship skill
               will suffer 50% reduction in OCV/DCV and all Weapon ELs
               for a moving ship.  Here is a current list of who does
               not have such skill.

               Fremea, Zol'Zim, Mae, Ix, Raddok, Pyan, Dorhak, Barbosa

           GM: Spell Info
               Current Turn  : 1
               Current Phase : 2

                 Player      Spell      Spell Ends
               Kiet       Iron Skin     Phase   5
               Arawn      God's Eyes    Phase   9
               Fremea     Multiple Arr  Phase  13
               Z'leyra    Speed -Boots  Phase  20

           GM: Player Damage

                 Player     Damage
               Fremea       6
               Raddok       6
               Z'leyra      6+1

           GM: Player's Ship Map

           Scale = 1 Hex=    - 10 feet
                   1 Row     -  5 feet
                   1 Column  -  5 feet

       * First Deck (Top Deck)
         1         2
12345678012345678901234
/  \__/  \__/  \__/  \_ A   = [F 6] - Stairs to second deck ( 5'x10')
\__/ ____________  __/  B   @ [F12] - Rigging               (30'x30')
/   / o         M\   \_ C  ~~ [F 6] - Port Gangplan pullway area
\_ / []          o\  /  D  ~~ [F20] - Starboard Gangplank pullaway area
/ /E           Um  \ \_ E     (Railing is able to be removed here)
\_I  =    @        I_/  F
/ I      @@@       I \_ G   # [N12] = STorage/Gear lockers  (5'x5')
\_I       @        I_/  H     Locker is 5 feet tall with interior shelves
/ I  z        X    I \_ I
\ ~~              ~~_/  j   U4-U20 - Start of poop deck (raised by 3
/ I  D       B     I \_ K     feet so have to step up.
\_I I E#      #    I_/  L
/ Io   #      #   oI \_ M   * [T11] - Wheel station (raised 3 feet)
\_Io   ########   oI_/  N
/ I    #      #    I \_ O  [] [D 6] - Hatch to 3rd floor hold
\_I    #      #    I_/  P     Shaft is 8' by 8' and 22 feet deep
/ I%$             %I \_ Q     from top deck
\_IoF   R  Zm     oI_/  R
/ Iomm  m  mm  mm oI \_ S  o - Rope piles (heavy dock rock) to tie
\_I mmm  **    mm  I_/  T      up ship to dock depending on side docks are
/ I_______SS___mm__I \_ U
\_I       m        I_/  V  % - Anchors (Q4, Q21) heavy metal anchors
/ I________________I \_ W  X - [I12] - Cooking area
\__/  \__/  \__/  \I_/  X  $-- [Q5] - Secret hatch to smuggler's hold
/  \__/  \__/  \__/  \_ Y      hidden by Anchor/Ropes
         1         2
12345678012345678901234

  Players - * - Denotes not on this map but Coordinates show placement
    Arawn     - *[R12]  [-] Below deck in bowels
    Fremea       [R 5]  [F] Bow/Dagger On deck not in Air
    Ardrackle - *[F 6]  [-]                Barbosa   -  [R15t] [B] Mace/Shield
    Brutto    -  [U13]  [S]  Sword         Finn      - *[F 6] [-]
    Dorhak    -  [K 6]  [D]  Mace/Shield   Kiet      -  [E4 ]  [E]  Dagger
    Mae       -  [C18]  [M]                Mournath  -  [L 7]  [E]  Knife
    Pyan      - *[F 6]  [-]  Spear         Raddok    -  [R10]  [R]  Spear/Sh
    Unali     -  [E17]  [U]  Daggers       Z'leyra   -  [R13]  [Z]  Staff
    Zepp      -  [U12]  [S]                Ix           [L 5]  [I]  Dagger
    Zol'Zim   -  [I 6]  [z]                Corona       [Sky]

  Mermen - Tri - Trident, Dag-Dagger, SpC - Spiked Club
    #1 - [m] - [S 5]  SpC       #2 - [m] - [S 6] Trident
    #3 - [m] - [T 5]  Spc       #4 - [m] - [T 6] Spc
    #5 - [m] - [T 7]  Axe       #6 - [m] - [S10] Spc
    #7 - [m] - [S13]  Axe       #8 - [m] - [V12] Spc
    #9 - [m] - [R16]  Trident   #10- [m] - [S16] Axe
    #11- [m] - [S17]  Spc       #12- [m] - [S18] Trident
    #13- [m] - [T17]  Spc       #14- [m] - [T18] Axe
    #15- [m] - [U17]  Spc       #16- [m] - [U18] Trident
    #17- [ ] - [---]  Dead      #18- [m  - [---] Dead
    #19- [m] - [F19]  Net/Tri




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