[pnpgm] Game Update #28 - File #285 - Third trip begins...

Hsingai Altaica draltaica at yahoo.com
Fri Jul 20 04:16:02 CEST 2018


[Marqi 27th]
Pyan reaffirms(If I remember correctly I Agree to it before) to Arawn's Battlemind magic, after all he already trusted magic to put a language in his head and that seems to a much more invasive operation than choreographing ones movements.
[Marqi 29th]
Pyan doesn't let the failure of the necklace get him down, He inquires with Z'leyra and Arawn about giving him lessons. After he rechecks with Z'leyra that the necklace works with bird languages he reserves the next available day (Mar 30th?) and continues trying with the necklace until he learns to speak Eagle thou he lets other have first take on the necklace if they have a language to learn.  He keeps an eye out for any other eagles besides Corona that the party may happen across to try out his skills with.
[Apris 4th]
 Pyan is trying to find the coolest place on the ship out of the sun, when the attack begins. The only weapon he has on him is a knife or fork left over from lunch.   If he survives this he will be sure to always keep a dagger on him.
--- It is with books as with the fire in our hearths; we go to a neighbor to get the embers and light it when we return home, pass it on to others, and it belongs to everyone.


      From: pnpgm <pnpgm at comcast.net>
 To: pnpgm at list.powersandperils.org 
 Sent: Wednesday, July 18, 2018 6:24 PM
 Subject: [pnpgm] Game Update #28 - File #285 - Third trip begins...
   


   Character Name  Type      Player       Sex          Notes
-------------------------------------------------------------------------
..Arawn...........Druid...John.Haight........Ma..Alfar/BackupNavigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magicina
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human
..Kiet............Acrobat.David.Sanders......Me..Human/Magician 
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human
..Raddok..........Miner...Bess Hadley........Ma..Human
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Kopas weri....Fe..Fe..Human/Shman/1stMate
..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast
..Brutto..........Sailor..Npc................Ma..Sailor #1
..Finn............Sailor..Npc................Ma..Sailor #2
..Ardrackle.......Sailor..Npc................Ma..Sailor #3
..Zepp............Sailor..Npc................Ma..Sailor #4
..Corona..........Eagle...Npc................Ma..Companion toZ'leyra                        [First Mate]
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix'sFriend

      Game Web Site -http:/nrgcomputers.com/pbem/
      Public posts/actions topnpgm at list.powersandperils.org (mailing list)
      Private emails (not public actions) topnpgm at comcast.net
                                                  
      Game Update #28 sequence (file #285)
     ----------------------------------------------------------------
             
      Admin Notes: None.  
     ----------------------------------------------------------------
      [Recap]

        From Raddok: [RE:Actions]
          OOC: As I am newto this genre, I would like to ask everyone
          what a reasonabletime for daily weapons practice would be. I
          would like toschedule two daily 1-hour practice bouts with 1)
           mace/shield& 2) great sword. Is this too long? Should practice
           sessions be1/2 hour each (totalling 1 hour/day each)? then
           again, I'veread that real-life battles lasted all day & men
           would befighting for hours.

           Pleaseadvise me, as I'm trying to have a reasonable on-board
           schedule forRaddok (assuming he has various partners with
           differentweapons to practice with each time - variety is good
           forpractice)

           Also, doeswearing the  magic necklace for a day grant
           beginninglevel of a language, or how many points toward that
           beginninglevel - and does r e-using it level it up
           differently?I know die are involved, but would like to know
           Raddok'sgeneral skill level after wearing it for a day. He
           will bespending at least two hours daily practicing Marentian
           (duringmeals, chores, rest periods, etc), as well as just
           listening toit all the time. I don't know how many hours
           this adds tohis skill practice the being surrounded by it
           type oflearning - lol).

           [Apris 3rd,at sea, ~ 2 PM]

           [IC] Raddokwonders if it's a good idea to wear the necklace
           for a day atsome point to improve his Fomorian (current EL 24)
           which mightbe a smart move, if it increases the El enough to
           really help,and asks K'leyra her opinion. He also asks about
           a 2ndsession with the necklace to improve his Marentian - if
           K'leyrathinks it would benefit him, & to schedule him for a
           day with it,if so.

           [IC] Also,Raddok doesn't want to butt in, being one of the
           new peoplein the group, but he is very concerned about the
           ship's tornsail, as he was a volunteer to climb the mast &
           spars tohelp try to re-tie it, unsuccessfully. He asks K'
           leyra, asFirst Mate (after deciding that he shouldn't bother
           the Captain- since Raddok's not a seaman who might know what
           he's talkingabout) if the crew has shared any information
           with her orCaptain Dorhak about backup supplies for keeping
           the ship inrepair - he tells her he's seen the loose boards &
           torn sail,and been through a whirlpool (which left him very
           sick) &he can't swim, so he's getting worried.

           He asks ifshe and/or Dorhak could arrange a meeting...

           [OOC - willsend skills practice list when above questions
           on practicetime answered - & thanks for any advice!!]

           [OOC - Igrew up with family vacations, many with two cars (one
           parent driving each, with two kids in each car), and road
           maintenancewas  kinda drilled into us by my Dad - lol, so...

           [IC] Raddokcannot ignore seeing a torn sail & overhearing a
           seamangrumble about no supplies to fix it.
        GM: Ack. I've covered this inprevious updates.  My core rules
            are 8hours sleep, 8 hours skills and usually 8 hours
            forchores/other duties.  While one can dedicate 10 hours
            toskills its not vital.  I consider a 8 hour shift to be
            thenormal.  So again if you do mace, shield and great
            swordthat's 3 skills (assuming you actually practice shield
            ratherthan just 'use it').  So 8 hours with teacher is 2
           points.  So 8/3=2 hours or so roughly or 0.6 points for
            eachskill.  So more skills you do the less points.  This is
            forsimplicity as some might say 'ok spend 45 in here 30 min
            there15 min here 8 min with this skill.' :) Now what one CAN
            do isplan goals.  Practice Mace till ELX then Shield till eLY.
            But ifnot its all points divided equally.  Necklace is a starting
            EL now(v1 I believe it was max).  This means Em/2 so if you have
            a lowEM it may not be worth it if say EM8. :)  It is used
            oncein just a minutes or two.  Then you poof have a basic
            set ofwords.  You then practice the language as with skills.
            So ifyou add the Marentian it would be 2/4 or 0.5 points each
           assuming can find a teacher.  It is a skill so as normal skill
           levels.  Keep in mind at end of a IBT or adventure I do award
            somebasic points to certain skills for free.  This is like
           Language like Marentian for being 'around' others.  But to
            get toa good EL(say 40?) you need to practice it for a bit.
           Necklace is one time use for that langauage and takes about
            2minutes max. So no need to wear it all day.  Once learned
            itslearned like a perm magic/ward in our mind.  BTW its Z'leyra
            not K.:)  Oh! or is that how Raddok says it? :)  As to the
            sailsclimbing doesn't help if no sail cloth to repair with
            sewingmaterials.  More than likely when Fomorians stole the
            shipthe ship may have been in drydock to get outfitted
            sothus no supplies on board why the Fomorians were in the shop
            whenDamon found them.  This is why I said supplies are kinda
           important as if none are obtained not my fault! :) The torn
            issueis not a major issue its maybe 3-5% of the sail surface.
            So itsvery minor.  For now.

        From Pyan: [Re: Actions]
          Pyan is excitedwith the sea the first few days but....
        GM: Ack.  Nice!  A good surprise.  I wasn't expecting
           that.  Now keep in mind above what I told Raddok.
            If youwant to continue to practice let me know.  The
           necklace is a one time use so you gotta keep it up.
            Sinceno date was given I'll pick a few days after leaving
            Sivasbefore second leg - the 29th.

        From Z'leyra: [Re:Necklace]
          Z'leyra correctsthe pronunciation that Raddok uses for her name.

          She thenenlightens him a bit to how the necklace works. "This..

           [Weaponpractice - note that those without Seaman skill lose
           half theirOCV, DCV and weapon ELs (rounded up) when fighting
           on a deck ofa moving ship. Basic training rules apply. One
           person (withthe highest EL in the weapon being taught) will
           be theinstructor and will gain one  xp per day and their
           student willgain 2 xp per day. This is reduced by  half if
           other thingsare being done. So basically those training in
           weaponskills should allocate entire days to the effort. It
           may bebest  to spend a couple weeks being trained as a Seaman
           first, sothat you  don't have the penalty. While Z'leyra is
           no expert,she knows enough  to introduce the landlubbers to
           the skill.Yes, she will train those interested in Seamanship
           for thefirst couple weeks. After that she  will join in on
           weapontraining.]

           Uponreaching port, in addition to getting the fighting dagger
           and sheathfor a party member, Z'leyra gets gear for the ship.
           Extra sailsand sailcloth, sewing gear, carpentry tools and
           lumber, aswell as improved outfitting for the kitchen
           includingsome of the less expensive spices.
        GM: Ack. Wow longest post fromyou in ages. :)

        From Raddok: [Re:Actions]
          [Marqi 25th or26th - back note (if possible, please, since
          notes aboutarranging practice times for skills)]

          After listening toK'leyra's explanation about the necklace and
          the problems offighting on a moving ship for landlubbers,
          Raddok thanks herfor the use of the necklace & triple-checks
          that he pronounces"Understand" in Marentian correctly (and her
          name), beforeplacing it over his head for the day. He also
          agrees out loudabout her assessment of fighting skills on  a
          rocking deck, andasks if she could please have him trained
          first inSeamanship, so that he can be more effective for both
          their sea journey& for weapons skills practice later. [OOC -
          I'll let the GMdetermine ELs of these things, altho I'll keep
          arecord.]

          [Marqi 27th]
          Raddok isintrigued by Arawn's explanation of the spell Battle
          Mind during dinner& silently wonders to himself if any
          experience hemight gain under such a spell might just stick
          with him. It seemsworth the effort to him, even if not so, for
          the moment atleast, & knowing he would be glad for a spurt to
          his reflexes, hevolunteers to Arawn that he's willing to become
          part of such ateam if one is formed, and if Arawn has plenty of
          volunteers, totake his turn among the others. Raddok adds that
          if he finds it toouncomfortable, he promises to let Arawn know.
          He also tellsArawn that he needs to earn to swim, and would be
          glad of hisassistance, at Arawn's convenience.

          SKILLS PRACTICE:Raddok will spend the first two weeks on board
          ship for hisskills practice in learning Seamanship from K'leyra
          full-time (8hours/day), then both will evaluate his skill level
          & determine ifhe can start weapons practice yet. In addition,
          he will start tolearn swimming from Arawn at whatever intervals
          the elf deems itsafe (hours to be determined by Arawn & GM).
          Since they willapparently be in port at the time, it hopefully
          won't cut into hisseamanship training.

          He silently hopesthat fresh vegetables, meat and cheese will be
          among the newfoodstuffs, but says nothing. He feels he's butted
          in enough about things he doesn't know much about.
         GM: Ack.  BattleMind if you read my spell documents are from the
            StarWars New Jedi Order series.  It uses that power greatly
            amongthe Jedi star fighter squadron.  As always folks will have
            to saywho joins the BM or not as I will not know until combat
            time(and forget).  2 Weeks of seaman will learn the skill.
           Marentian on 26th.  Gotcha.  Swimming is the issue.  AsI
           explained during day its impractical to learn.  The ship
            issimply going to fast.  So it has to be done at night while
           anchored.  Though the spell from Arawn is still active during
            thistime it causes great currents so one is in danger of
            beingswept away.   Then there is issue of sharks.  Since
            itwould be from sundown to sunrise that's about 12 hours.
           Assuming you sleep 8 hours.  When do you train?  Sundown
            isusually 6-7pm.  Chores.  Dinner.  So how long do you
           dedicate to swimming?  How many hours so I can figure out
            thefractional amounts assuming a full 8 hours sleep.

         From Kiet: [Re:Actions]
          Sorry...first I was having email trouble then work...

           Assuming shereplies to the affirmative, Kiet will cast a 5x
           cost Tonguesspell in order to permanently learn it.
           Epensive inmana, but it also helps improve the use of the
           spell overtime.  It takes Kiet almost half a minute to g
           ather themana for such a spell.

           OOC...Idon't have Rachelle's email address so we could RP
           this. Can you send that to me at dasandersx at comcast.net...thanx!

           OOC...about4 hours max.) if he agrees, Kiet will allow him to
           borrow oneof his daggers while training on board ship.

           Being thatthey are at sea, and that quarters are tight, Kiet
           decides itwould be well near impossible to find an unused
           corner ofthe ship suitable for Purification (for knowledge
           spells) norfor his air Magics.  However, Kiet will still spend
           hisavailable free time studying his magic crafting book,
           searchingfor anything useful about crafting a staff.
         GM: Ack.  So youwant the experience not the necklace to be used?
            Under the rules I set 4 hours would only earn half the
            points.  Learning dagger from scratch takes hours and
            hours of work.  I'll ask Rachelle on email if she hasn't
            already given it below. But you can look at Archives for
            her post her emails is there.   :)  More public than
            giving it here.  She is active on Skype as well.  But
            just CC stuff.  As to reading I'll consider that your
            skill Read/Write.  As to know spells let me know when
            to cast them.  Crow's nest is tallest point and is fine
            but any where on deck is fine as well.

         From Arawn: [Re:Actions]
           Kaz'sHut:

           Arawnavoided commenting on Kaz's opinion regarding...

           Damon:
           [Marqi 23rd2:14pm]

            Afterdiscussing events in the captain's quarters with...
                                                               
           "I've been trying to piece together what I can before we...

            Kietand the coded letter:

            Kietwill likely know that Arawn has been practicing with
            theCode/Decode spell for some time if he decides to share
            theletter and needs help with decoding it.

           Battle-Mind spell:
            [Marqi27th]

            Arawnwatched while some among them sparred on deck, ...
                                                                       
           "The last time I had this discussion we were aboard ...

            (OOC:For the sake of those asking questions Arawn will
            answerin a way to convey the mechanics of the spell as
            listedhere -http://powersandperils.org/L_NewSpells.
           htm#BattleMind - no need io RP a response but please let me
            knowif you're open to being part of this spell whenever he
            castsit - new and old players as well as the NPC's, Scott.

            InKasha (or Vistair, if it's easier for you, Scott):

            Uponhearing that Z'leyra would be heading into town...

            (OOC:This is mainly cooking supplies but will also include
            shiprepair supplies if Scott rules Arawn wasn't able to grab
            themin Sivas. Scott let me know how much this will cost if
            notalready answered above. and if an instruction book on how
            toread/write Fomorian can be found he'll pay for that as well.)

            (OOC:Arawn will do so for a few hours any time the water
            isshallow enough to allow for safe lessons, starting with
            thisday in Kasha. Please let me know who wants lessons.)

            [Apris2nd  12:29pm]

           OOC:   If the party ever wishes to slow down the shipenough
            tomeet with other ships at sea Arawn will just cancel/dispel
           Friendly Current and recast it afterwards. Please feel free
            topost if anyone ever wants this done.

           Languages:

            Doesanyone in the party speak Bhamoti? If so, Arawn would
            beinterested in learning it from them.
         GM: Ack.  As to Kazyou got to get use dot folks will not always
            defer and bow to you.  Some have strong prejudices.  Ijust
            bought one up in this encounter.  Same with King Maros
            he won't be welcome even in some Marentian homes.  I do love
            my Red Herring pudding! :)  Kiet hasn't revealed the letter
            yet (as of this post maybe later post/email I've not go to).
            Battle Mind I may forget who will sign up so may need to
            do a  personal note.  Cooking, Repair and book.  Abit
            vague for 1st 2 but I can try to work on it.  Ii hate to
            be anal but I like details X nails and Y hammers. :)
            Otherwise mean GM sits in and says opps didn't buy that
            or not enough!  I never got info on buying stuff in Sivas
            from you?  So this will have to be at Vistair.  Issue is
            at 8pm most places will be closed.  So Dorhak may have
            to order ship to stay a few hours after sunrise.  As tostopping
            ship from FC spell I have no clue if folks will do this
            until its posted.  I could post and stop every single
            encounter but it'd be time consuming bogging things down.
            This is why I post as a simple encounter.  Since spell
            is in effect can't slow don.n  So this what if is kind
            of hard to deal it should be done or not be done.  :)
            The ship doesn't even have a simple Ship's Boat (smaller
            ship to shore boat).  So its the entire ship or not.
            I believe no one speaks Bhamoti.  But being so close and
            friends to Marentia its easy to find a Marentian speaking
            person.  The more important issue who is learning to speak
            Fomorian? :)


         From Kiet: [RE:Actions]
           Kiet tellsDorhak and Z'leyra about his stash of horns and
           whistles. Heoffers them for use by the ships watch.  The
           horns wouldwork well in the fog.  The horns, three of them,
           are quiteornate and Kiet expects to take them with him off
           the shipwhen a-trekking we will go.  The whistles might best
           be used ifan emergency happens and we need to wake the
           shipscompliment.

           The watchshould ALWAYS have the whistles on their person
           during thatduty.
         GM: Ack. A very goodidea indeed Kiet!  Good job.

         From Ix: [Re:Actions[
           Sorry aswell for not responding!  I just had no idea what
           I'm to postwhile on the ship. If it'll be easier for you,
           I haveskype: InunekoYoukai
           and discord:Inuneko#2410

           Ix does herbest to handle the food on board the ship, or at
           least runquality control with her sense of smell and touch
           to try tocatch anything that's gone off.
           Since she isof no real help to anyone at the moment,
           blindnessaside, she's definitely no sailor.  In her free
           time shetries to find a not so crowded area so she can
           practicedancing on the moving ship to help with her balance.
           I

           f she cannotfind a suitable place to do so, she'll settle
           down andplay her bone ocarina.
         GM: Ack. Plenty of placeto dance.  Do you need a teacher
            or this all self? Teach like Z could help give you more
            points.  Did you see Z's post on seamanship?  As to not
            posting this is fine.  RP with others just get to know
            each other.  Kiet is trying to do that for you.

         From Kiet: [Re:Actions]
           "I am aGrey Elder mage.  I know a spell that allows...
         GM:Ack.                                              

         From Ix: [Re:Actions]                                
           "Thatdoes sound useful.  I'm just a shaman," she ...
         GM: Ack.

         From Mournath: [Re:Actions]
           Sorry forthe delay in posting yet again.  My work place is
           movinglocations and I've been neck-deep in that process and
           setting upour network in the new building.

           Mournathwill be spending his time checking and double-checking
           hisnavigational headings.  He's using charts that were
           acquired andtaking site lines constantly.  He's a little
           nervouse atsuch a responsibility but determined to do the
           thingright.

           When indoubt at all, Mournath will seek a second opinion on
           any neededcourse corrections.

           In whatdowntime he has, a little 'harpoon' fishing with his
           spear andsome line will take his time as well as scribblings
           in hisjournals.
         GM: Ack.   Asalways and this is to everyone if busy don't worry
            I understand.  Its taken me 3 days to do this update so
            I fully understand being busy.  There is no mandatory
            posting needed by anyone unless I say otherwise and then
            I'd probably email ya.  :)  So for all don't worry about
            apologizing for any delays.  Since I won't finish this
            update tonight I will be making one in fact!  The nice
            thing about being in sight of shore is one can't be lost.
            The issue is when its foggy.  This makes the logical
            assumption for 'being' lost.  Under the rules I use for
            navigation.  For night since at anchor there is no 'lost'
            so I have to treat it as a wrong calculation or such.
            So its not a major issue.  The issue may be when leaving
            the Bhamotin shore to cross to Vahear at the end.  That
            going to be open water.  So your mini IBT is spear fishing?
            I can treat that as a fishing skill. :)

     -------------------------------------------------------------
      [New Stuff]

          [Marqi 23rd,1636TH]
          [Time: 1:14pm,Sivas, Marentia]

            Afterdiscussing events in the captain's quarters with Unali
          Arawn decided totake the initiative and speak with Damon off
          to the side of theship.

           "I've been trying to piece together what I can before we set
          sail on thisadventure. I'm still working on a few things but
          Unali hadmentioned you were able to pull something from
          captain's bodybefore Vox was able to notice it. What did you
         discover?"

            Damonplaces right hand over hears and left hand outstretched
          and staggers backa step.  "You do not trust me?  Well Unali
          I guess. I've known her for over 3 years.  You...well...fine."
          He pulls theparchment from his vest and hands it over.  

            Arawntries to read it but its in a language not learned
          to read. Damon crosses his arms.  "A simple docume  ton
          good contacts whoare good merchants.  I was able to skim
          it so fast Irecognized the style we captains hold for
          goodfortune.  The Fomorian must've stole it from the old
          captain who hadhis own contacts.  As I do my own contacts
          in Ba'ru. Networking is never ending.  One must build
          all newrelationships."

            Arawnhands the parchment back and Damon places it back
          in his vest. "Besides.  It wasn't on his body it was
          in hischest.  Maybe you got some wrong information?  I
          doubt theFomorians would need that info unless they went
          back toBa'ru.  You are free to translate it if you don't
          believeme."  Damon pulls the paper back out and frowns
          at Arawn. 

            Damonholds the parchment up.  Then points to some area
          on it. "This here look familiar? It is a street and a
          shop called theDrunken Snail.  It deals here as you can read
          this part here..inMarentian wines.  I deal with this shop
          often but theother contacts I have not."

           "Happy now?" Damon says smiling.



          [Marqi 23rd,1636TH]
          [Ba'ru, Kaz's Hut,Night]

            Arawnavoided commenting on Kaz's opinion regarding human
          hospitality, theAlfar knowing that this varied from culture
          to culture,regardless of race.

           "I'm sorry to hear that," he said, addressing Kaz's
          victimization. Toomuch trauma, too many scars seemed to stand
          in the way for theold man to easily heal and avoid prejudices
          and anxieties."It's a balancing act that, between trust and
          caution. Iunderstand and hope that joy makes its way back into
          your life even atthis hour."

            As Kazlooked down to Zol Zim Arawn did so as well with a
          quiet smile. Butthe hermit's next words caused him to look up,
          taking the man'swords with due seriousness.

           "Thank you for the advice. I hate violence but Death has had
          the misfortune ofmaking an appearance in regards to my
          companions andmyself more than once, the last recently in
          fact. I do notknow if this is what you sense, or surrounding
          one of mycompanions... or more distant beings, but I'll ponder
          your words forsome time."

            Kazremains expressionless until Arawn mentions he hates
          violence. Then a half second flair of something sparks
          but Arawn can'tread it even with his great empathy powers.
          It is so fleetingit is impossible to read.



          [Marqi 24th,1636TH]

            Kietbegins the trip looking forward to being on the ship.
          It's been far toolong.  Then he finds out Mournath is going to
          navigate. A bit oftrepidation runs thru Kiet's bones at the
          thought of that. Agood navigator is essential for a safe
          voyage. However, Dorhak has ordered that the ship (Dorhak
          keeps calling it aboat) stay near land,  at least to keep it
          in sight. This seems wise.

            Kietis used to ships supplies being dull and mundane.  Sadly,
          his tokens don'twork well on board ship, with little to put in
          the bucket...atleast little that Kiet doesn't mind having in
          the bucket.Cooking is always a chore.  Often time the only
          hot food was forthe captain, prepared over a charcoal
          brazier. Cooking fires were a serious no-no.

            One ofthe first things Kiet does is look up Ix.  He ponders
          her place here,her infirmity with her eyes, and that blasted
          over-largewolf.  He knows something is not right here.  Not
          menacing, but fartoo off to be 'normal'.  She is, of course, a
          barbarian and ashaman. Much like Z'leyra.  Has a pet like her
          too.  Thisone, however, often looks at us like we're future
          meals.  Quiteunsettling.

            Kietapproaches Ix openly, not trying to be sneaky or trying
          to startle her orthat beast.  He asks in several tongues "Ix?
          Might I cast aspell to learn your native tongue?  We never
          know when it mightbe useful."

            WhenKiet asks if he could learn her language, she tilts
          her head,"How would you do that?  I don't mind, but I'm
          interested toknow.  Something like that would have been
          really helpfulafter I got lost."

           "I am a Grey Elder mage.  I know a spell that allows me to
          speak languages Ido not know.  Put enough power into it, and
          I can learn thelanguage.  It's similar to what Z'leyra's
          necklacedoes.  It can even help me speak to animals and other
          things.  I amalso hoping to someday improve my skill in that
         spell."

           "That does sound useful.  I'm just a shaman," Ix smilesand
          reaches over togently pat the wolf.  "Zol'zim isn't much of a
          talker, but hesings beautifully.  He does appreciate the food.
          I'm sure he'd letyou know if he didn't."

            Kietnods and glances at the wolf.  Why does he always lick
          his lips whenlooking at him?  Then again when Dorhak is
          nearby he goeslick-crazy like Dorhak is a nice juicy teddy
          bear to love offof.

            Kietlooks over to the large wolf.  Hmmm..."How about you,
          wolf?  Areyou in the mood for a chat too?"  Kiet smiles a bit
          since he is makinga small joke.  To Ix he says "I hope he
          appreciates thefood I brought on board for him."

            Kietwill excuse himself while he goes to retrieve his wand.
          He returnsshortly.  "This will take me less than a minute to
          cast, but it isexpensive in mana."  He casts the spell at 5x
          cost in hopes oflearning.

            Thewolf smiles slightly and likes Kiet of all the various
          passengers themost.  But each time Mae passes the wolf
          growls and earsperk up.  

            Kietrealizes that he may also need to make a language
          learning magictoy. It is useful.  Landing in Bhamotin's capital
          port withoutknowing some of the language is a hindrance at
          best.  Kietlooks around to see if a dock worker is nearby then
          decides to trycasting the 5x cost Tongues spell again,
          gathering the manaas discretely out of sight as possible, then
          yelling out to thedock worker in Marentian.  He asks him to
          speakBhamotin.

            Kietcasts the language spell and learns Kll'maun at
          a startinglevel.  

            Kietdoes his best to help the borrowed sailors with the
          craft. Kiet  still likes climbing the rigging and such.

            Kietalso talks to Raddok.  He hears that he wants to learn to
          use a dagger, buttries to hide his laugh when he says he wants
          to use it forcutting food.  Kiet would only use a dagger for
          that purpose if hewas destitute.  A small knife would work far
          better.

            InDonaran, Kiet offers "I can teach you to use a dagger, if
          you wish. However, I think only a few hours a day, what with
          the work on boardship." 



          [Marqi 27th,1636TH]

            Arawnwatched while some among them sparred on deck,
          practicing theircombat skills. His thoughts drifted back to a
          prior sea voyageand, when the party was gathered together for
          a meal, he decidedto share them for the benefit of the newer
          members.

           "The last time I had this discussion we were aboard another s
          hip so I think itfitting that I do so now. Especially as we'll
          likely encounterdanger before this mission is through.

            Mostof this group are familiar with a particular ability I
          have to bond us inbattle. It's a magic that's found great use
          among Sidh in thebattlefield, allowing a small force to
          comfortably engagea larger, greater threat - the Battle-Mind.
          For those whoallow themselves to be linked by the spell it
          grants enhancedcoordination of efforts, increasing battle
          skill and insightinto tactics."

           "I mention this as I'd like to know who would be interested
          in this duringbattles. It will help me to avoid targeting those
          not interested whomight otherwise resist the spell. I can bond
          up to 4 otherpeople. All I ask is a list of those open to this
          so that I know totarget you during battle."


          [Marqi 26th,1636TH]

           Z'leyra explains the language necklace to Raddok and others.

            Shethen enlightens him a bit to how the necklace works.
          "ThisLanguage Necklace is ensorcelled to be able to cast a
          Tongues spelltwice per day. It is cast by having it around
          one's neck as a necklace, grasping it and saying the Marentian
          word"Understand". When so triggered it casts a very powerful
          Tongues spell on the wearer. This spell allows the recipient
          to understand a language being spoken nearby and potentially
          to learn thelanguage to a skill that seems based on the
          wearer's empathy.

            Theodds of this working to permanently learn the
          language arehigher  for those with stronger will and
          empathy. As sheregains mana she will  further enchant the
          necklace toboost  the wearer's Empathy and later Willpower,
          both enchantmentsrequiring considerable mana.

            Raddoktries to use the language necklace to learn Marentian
          from anotherperson.  The spell works and he can now understand
          very basicwords.  
f

          [Marqi 29th,1636TH]

            Pyanis excited with the sea the first few days but that
          quickly fads asthe tedium of life on a small piece of wood in
          a large body ofwater. After spending a day watching Corona fly
          around the ship hestarts trying to learn how to talk to him as
          he has seen othersdo. even going up to Z'leyra and asking
          "Does thenecklace only work with human tongues?"

            The atnight Z'leyra improved her necklace to boost Will
          onto the ropenecklace to help the wearer.  



          [Apris 3rd,1636TH]
          [Time: 2:01pm]

            Raddokasks if she and/or Dorhak could arrange a meeting with
          the ship's crew& experienced seamen among their group when they
          arrive at theirnext port to decide what supplies are needed for
          the ship'simmediate repair and for maintenance at sea. "I
          sincerelyapologize if I seem forward, but I have a friend who's
          a trader, and hecarries spare wheels and rims, harness, reins,
          boards, poles,& the hardware and tools to use them, in a
          special storagearea below his wagon for road repairs. I laughed
          at him about it,and he told me that wagons never break down in
          a town - only whenthere's no help to be had, so it was only
          practical - andsafe - to be prepared."

            Hetips his hat apologetically, and retreats, after again
          thanking her forhis new knife.  He wonders if any of the others
          had already toldher this, and hopes that the meeting is
          scheduled, issuccessful & that funds are sufficient.

          [Time: 8:20pm]

            Uponhearing that Z'leyra would be heading into town to pick
          up supplies hepresented her with a small list and a handful of
          coins.

           "I had planned on heading into town to resupply but as you'll
          be doing so Ifigure I can use this time to try and teach the
          basics of swimmingto Raddok and any others interested."

            Uponreaching port, in addition to getting the fighting
          dagger and sheathfor a party member, Z'leyra gets gear for the
          ship. Extra sailsand sailcloth, sewing gear, carpentry tools
          and lumber, aswell as improved outfitting for the kitchen
          including some ofthe less expensive spices.

            But atthis hour she knows there will be no markets open
          or anyshops.  Folks will be home with their families.  She
          warns Dorhak theymay have to stay a few hours after sunrise to
          get the supply rundone.  Dorhak growls but what is a few
          extra hours whenthe ship is going pretty fast with Arawn's
          magicinvolved.

            Kiettried to learn Bhamotin in Kasha but Pyan had already
          used the languagethat day. So tonight Kiet borrows the necklace
          and finds someonewho speaks Marentian and Bhamotiin to learn
          the newlanguage.  Kiet asks about any boosting to the
          body and Z'leyraexplains there are boosts.  So Kiet is
          forced to removehis items that also help.  Once on the dock
          he learns thelanguage.  

            Arawndecides in the morning to get repair supplies
          (not that he knowsZ'leyra is doing so), cooking supplies
          and if possible abook on learning Fomorian.  Sadly,
          after 3 librariesArawn will fail to locate such a book
          in this city atleast.

           Z'leyra agrees to buy a fighting dagger for Raddok since
          he is currentlylow on funds.  Then Raddok asks if possible
          if he could alsoget a throwing dagger.  Z'leyra considers
          and agrees. They were all once not as rich as those with
          land or large sumsof wealth.  Kiet offers to help teach
          Raddok the use ofdagger fighting.  

            Unalitries to learn Bhamotin but finds Kiet has used the
          necklace today soreserves it for tomorrow morning and to learn
          the language fromKiet himself since he learned it.    Indeed the
          next morning shelearns the language.

            Inport Mournath places his charts in Dorhak's quarters and
          the Captainapproaches him.

            Dorhak knows that we are approximately half way to the
          destination, butchecks with Mournath about that. "So,
          Navigator. How fare yet his day?  From our previous discussions
          we should be abouthalf way there, should we not?  My plans are
          to go ahead andstop at Halle and Tilal in Rogozini and Cerulean
          territory. Hailing from Marentia, neither should prove
          hostile. However, I truly wish to avoid Dechat and No'mal.
          Can you see youway to steer us away from the coast north of
          the Vahearislands, then make landfall somewhere on their
          easterncoast?"

           "I don't know those Rogizini or Cerulean people."

            Unalipays for the Tug fees at the delight of Dorhak.  


          [Apris 4th,1636TH]
          [Time: 9:41am]

            Animpatient Dorhak prowls the deck back and forth waiting
          for Arawn andZ'leyra to return.  By now food, water and some
          other supplieshave been delivered by wagon by store.  But it
          seems the two areafter other things.

           Vistair a city of 14,000 is bustling with activity all
          around.  Thesailors are eager to leave as the sun has been
          up for a few hoursalready.  The day will mainly partly
          cloudly all dayand a very balmy hot day with temperatures
          only getting tolow 80s as hot as 96.

            Thereare good winds or at least that's the report from
          the sailors whowait.  By end of the day the ship will make
          17 odd milesbefore anchoring.

           Finally the two come rushing down the docks and Dorhak
          orders ropesremove even before they are on board.  He
          is eager to getgoing.  As the ship drifts backwards the
          two have to leapon board or run on the gangplank.

          [Time: 12:18pm]

            Thesweltering heat is disturbing to most of the
          folks not used toship life.  But Mae enjoys the sailors
          who work withoutshirts.

            Farfrom the ship that is moving fast south-westward,
          a thing emergesfrom the depths.  It peeps outs and then
          scans thearea.  It then quickly submerges only to come
          up a bit distanceaway to do the same.  Then it emerges
          again and signalsto his allies.

            Whilethe ship is sped by Arawn's magic which gives it
          almost 60% of itsboost the beings begin to approach from
          the westunderwater.  They are used to such things moving
          fast and lumberingin the water.  The player have been at
          water for almost 2weeks and feel safe to this point.  Being
          in friendly watersfar from Climan pirate  patrols they
          are at ease evenleaving weapons and armor below decks.  Some
          still do carry atleast a dagger or sword. But by far most
          do not as its notworth using during chores and ship life.

            Mostof the ship is sitting around eating lunch on
          deck or those whocan fit in the tiny galley there.  Shifts
          are taken at thesteering wheel b Mournath, Arawn or a sailor
          who is trained onbasic course.  This to allow the crew to eat
          while getting theship constantly moving.

            Wateris broken around the ship as the beings creep toward
          the ship. These beings are used to such strong currents
          even the ship'smagic.  But these beings are used to taking
          ships and head tothe back as well as front.  They are skilled
          enough swimmers touse the current of the magic far out to actually
          drive them intothe ship itself.

            Coronahigh above is the first to see the beings crawl
          up the side of theship silently.  He dives low fast and
          gives warningsthose who understand him.  

            Arawnis deep in the ship using a rarely used access hatch
          to the bowls ofthe ship.  He knows that Mae has been using
          the dark area ofthe ship that aren't rooms - the inter space
          areas where bilgeand hull only are - to eat rats.  Rather
          to drain them forfood.  Arawn is taking a survey to see how
          many rats may havebeen lost mainly to avoid the noon time
          sun for sun-shyfolks like himself.

            Fromthe crow's nest Barbosa who has been trying to help
          notices at thesame time and yells.  Raddok on deck hears
          this as "fishpeople!'.

            TheMermen climb up the deck using ropes, nets or tridents
          or hooks in wellskilled ways.  They swarm over the deck
          all in a oddlycoordinated manor.

            Zeppat the steering wheel blows a whistle of warning.

          NextUpdate....Saturday or Next week (Tue/Wed)

          GM: Finally itsout.  Finally we have some combat.  Sorry
             for delay  But storms, sickness in staff, blah blah blah.
             Took about a week to get through old posts and emails.
             Once done only half a day to finish update.  For combat
             for those new I do 2 phases or 6 seconds.  This means you
             can plan for such actions for 2 phases.  This means great
             speeches or Bond Villain death speeches are not good as
             by time you finish combat is over.  Combat typically takes
             me 3 hours per phase.  A lot of bookkeeping work.  Charts
             and such.  I'll be using the hex deck plans that are now
             on the site I posted about long ago.  Bottom of links section
             for a layout  I randomly placed folks below using tablebelow.

             As to combat reminder those without Seaman ship  will suffer
              a bit of effectiveness.  Those who are learning its only
              been 2 weeks which is not qiute long enough to learn.
              As to armor.  Since in friendly waters I assume folks will
              NOT be wearing armor.  Even leather will be hot like today
              where its very hot.  So I assume no one is wearing any.

              As to weapons normally at least some crew MAY have some.
              At least a sailor may have a dagger/sword.  Captain is
              allowed on most ships per protocol to wear whatever.  First
              Mate and helmsman MAY have some weapons.  But as this
              is lunch hour I assume most will not have access to
              weapons.  Now with that said some folks are naked without
              such weapons.  So I assume they will be armed.

                 Dorhak - Per protocol as Captain could be armed
                 Fremea - Likes her daggers
                 Ix     - Probably a dagger as moving blindly...
                 Mournath Could be armed with dagger/knife
                 Unali    Sleeps with daggers
                 Z'leyra  Probably war staff only IF that
                 Sailors  Maybe dagger/knives

                 I listed above for sop I know of characters.  So
                 if you have items in locker son deck or rooms you
                 will need to obtain them.  I'd have to have been
                 warned in advance of wearing things like crossbows
                 or such on deck.  Merman will be armed with spears,
                 tridents, daggers, rarely swords, nets and maybe
                 maces with light armor.  I list the mermen on
                 deck but others may be coming.

              So plan for 2 phases of actions.  I need to do a map
              and do the movement charts so that'll be Saturday
              probably so I may not get full 2 phases on Saturday
              but will try if not then you have till Tuesday.
              If questions ask!

              For Mini IBT if not listed will be default Seamanship.
              If need to learn languages learned via necklasce change
              or update your skill info.  If language fails you can
              grab it the next day or say repeat until learned.  To
              reserve it.  Its April 4th so the dates are free based on
              chart below for those days used.

          GM: Raddok -Learned Marentian for your Em half it.
               Can use the language table I posted to find its not
               very high.  If need to practice can do so as a skill.
               If need to switch skills again like dagger (see below
               list) let me know).  I won't process the mini IBT
               points until just before Vahear.

             Pyan - Sorry Pyan.  You can ask for necklace over and
                over see schedule below for days not used.

             Dorhak - Meant to email you but kept forgetting to ask
               if ok to keep ship a bit longer in port the next day.
               Hope this is fine.  Heavy Armor during noon sun?
               Let me know.  By rules of the sea your the only one
               that would not be weird looking in armor as Captain.

             Arawn - Sorry about random location but it was
               random.  So to fit it in story I figure maybe looking
               for Mae killing rats?  You may hear muffled voices and
               the whistle but unsure of what's going on.  It will
               take a few phases to get from middle rear of ship
               to the front where the hatch to hold is from the inner
               bowls of ship.

             Fremea - For story we could say you have need to be
               alone out of sun? It is hot hot in smuggler's hold
               since no good air.  But I assume hatch would be open to
               top deck.

             Ix - At times wolf will be away eating or sleeping.  In
                This case sleeping in a room.

             Kiet - Who needs weapons. Then again fire on board a ship...

             Mournath - Maybe you and the sailors in hold are just
               sitting, eating, drinking and chatting in the cool
               area of the day?

          GM: Mini IBT[Marqi 24 Present

                Player        Skills
              Mournath     Spear - Fighting *
              IX           Dance*
              Raddok       Swimming * [3/24-4/7],Swimming * [Partial]
              Unali        Swimming *, Seaman *
              Z'leyra      Seamanship *

            * Notes that you can find a teacher/master for more points.

          GM: LanguageNecklace Use: Roll W+EM or less
             Buff: +Em Mar 24th, +W Mar 29th

               Character          Date        Learning       Notes
             Raddok             Mar 26th  Marentian         Success
             Pyan               Mar 29th   Eagle from Corona  Fail
             Kiet               Apr  3rd  Bhamotin          Success
             Unall              Apr  4th   Bhamotin from Kiet Success

          GM: Positions forCombat Starting Phase 0

            TAble Used:
              01-50 - Below
              51-100  Above Deck
            Below
              01-05   Smuggler Hold
              06-15   Galley
              16-25   Berths
              26-75   Hold
              76-100  Other (bilge, bowls inner space areas]
            Above Deck
              01-03   Crows Nest (only 1 max)
              04-05   Steering Wheel
              06-08   Lockers Area
              09-10   Rigging Area
              11-40   Front of Ship
              41-70   Rear of Ship
              71-100  Center of Ship

              Player      Location
             Arawn     Below - Other - Near Smuggler Area
             Dorhak    Below - North Side Berth room
             Fremea    Smuggler's Hold
             Ix        Above - Center of topdeck
             Kiet      Above - Front of Ship
             Mae       Above - Front of ship
             Mournath  Hold
             Pyan      Below - Berth - SE Berth Room
             Raddok    Above - Center of Top Deck
             Unali     Above - Front of ship
             Z'leyra   Above - Rigging Area top deck
             Barbasa   Above - Crow's Nest
             Brutto    Above - Center of Top Deck
             Finn...   Below - Hold
             Ardrackle Below - Hold
             Zepp      Above - Steering ship
             Corona    Above - High Above
             Zol'Zim   Below - Berth - SE Corner sleeping

             Mermen
              1-16     Above - Rear of Ship
              17       Above - Port of ship - Rear
              18-19    Above - Starboard - Center of ship


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