[pnpgm] Game Update #52 - File #468 - Nice day to voyage with friendly other ships...

pnpgm pnpgm at comcast.net
Sun Dec 30 04:59:24 CET 2018




    Character Name   Type       Player        Sex           Notes
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human/Shaman
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human/Hunter
..Raddok..........Miner...Bess Hadley........Ma..Human/Miner
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st Mate
..Barbasa.........Warrior.Npc................Ma..Dwarf/Outcast
..Brutto..........Sailor..Npc................Ma..Sailor #1
..Finn............Sailor..Npc................Ma..Sailor #2
..Ardrackle.......Sailor..Npc................Ma..Sailor #3
..Zepp............Sailor..Npc................Ma..Sailor #4
..Corona..........Eagle...Npc................Ma..Companion to Z'leyra
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend

         Game Web Site - http:/nrgcomputers.com/pbem/
         Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
         Private emails (not public actions) to pnpgm at comcast.net

         Game Update #52 sequence (file #468)
         ----------------------------------------------------------------

         Admin Notes: None.
         ---------------------------------------------------------------------------
         [Recap]

         From Dorhak: [Re: Actions]
            The captain will do his best to rush 
up to the top deck, evaluate if there is really a 
problem, and see if the 'others' have already dealt the final blows.
            Attack with everything he has.  And 
try not to be eaten. dragon snacks.
         GM: Ack.  Sorry got this post just as I 
was sending out last update.  So could not add to last update.

         From Kiet: [Re: Actions]
            Well, Kiet is well and truly awake, 
but doesn’t know immediately what just happened. 
Kiet chooses to err on the side of caution and 
complete his Elemental spell.  One never knows 
what trickery might be in play...and that thing may just come back.
         GM: Ack.  Come back.  Heh. :) So finish 
pact but no summon ack.  Pact is formed.

         From Z'leyra: [Re: Actions]
            Z'leyra kneels down and does her best 
to save the life and leg of her crewman.
         GM: Ack.

         From Kiet: [Re: Actions]
            Kiet goes over to Mournath and asks 
him "Do you want some help with that 
wound?"  Assuming he does, Kiet will show him how 
to use his magic dagger, with warnings about not 
interrupting the vibrations from it.
  If he declines, then offer to the other wounded sailor.

            Kiet will cast the banish at Maximum EL.  And pray it works.
         GM: Ack.

         From Raddok: [Re: Actions]
            Raddok arrives on deck just in time to...
         GM: Ack.

         From Raddok; [ Re: Actions]
            I agree with Scott in a side comment 
made to me - Raddok will continue to remove his 
armor when going off-watch for the night, but 
keep it nearby, along with his weapon(s), even 
tho' he might miss a fight or two. He's adding 
leather soap & oil to the supply list for the 
next port stop, along with the coin to pay for it. (whew)
         GM: Ack.  There are no real rules for 
armor donning.  But combat is so fast that 
anything harder than chain takes too long.  To me 
Leather, quilted might take 1 at most 2 
phases.  Ring/scale about 2-3.  I usually take 
into account time, if sleepy, if tired and stats (ie how fast you are, etc.)

         From Dorhak; [Re:Actions]
            Dorhak can’t really do much against a cloud.

            "Turn the ship and run from the storm!"
         GM: Ack.

         From Raddok: [Re: Actions]
            It seems unlikely that Raddok has ever met 
.

             If someone with more experience 
disagrees, he will listen to their suggestions 
(if he can hear over rising winds)
         GM: Ack. Issue is the lightning – one 
hit...your dead. ;) Wind is least of your 
worries. But I'm sure someone will mention this later.

         From Z'leyra: [Re: Actions]
            Yes, if no other magic is cast to 
heal Zepp, Z'leyra will cast a Max EL shamanic 
healing to heal him (after getting Oriented at EL0 if not already
Oriented).
            When she becomes aware of the 
approaching storm she will order "Haul down the 
main sail! Batten down the hatches!...Everyone not needed on deck get below!
Those staying on deck tie yourselves off with a safety rope!"
            She will only leave the jib up to maintain directional control.
         GM: Ack.

         -------------------------------------------------------------
         [New Stuff]

         [Apris 21st, 1636TH]
         [Time: 3:03:00 am]

            Raddok arrives on deck just in time 
to see the dragon crash onto the lockers and 
deck, into a broken, bloody (& horridly odorous) 
mess. The crash is reverberating & a bit 
stunning, and he falls back into the doorway & yells in surprise.

            Fremea glances at the mess of the sea 
dragon and back at the others.  She can see 
Dorhak glare – knowing if looks could kill she'd 
be dead and buried. Suddenly she darts off.

            Kiet goes over to Mournath and asks 
him "Do you want some help with that wound?" 
Assuming he does, Kiet will show him how to use his magic dagger.

            Z'leyra does first aid on Mournath 
before Kiet uses the dagger.  Kiet hands the 
dagger to Mournath and explains its use.  But 
nothing happens.  Kiet grumbles not wanted to be 
embarrassed by a dagger.  Maybe Mournath did 
something wrong?  Yeah, probably.  Kiet reminds 
him not to resist.  This time the spell takes 
effect and his wound (4 points) heals completely.

            Z'leyra treats Zepp to stabilize 
him.  But the wound is deep.  She cleans it out 
as much as she can but dragon spit in the wound 
could carry germs of dangerous nature.  Hopefully 
the gods will help that.  Tapping her drum she 
enters a orientation state then casts a shamanic 
healing on the sailor.  Zepp's wound heals fully 
but he aches sore to avoid helping with the dragon mess.

            Z'leyra casts a minor healing spell 
upon Brutto and it is fully healed.

         [Time: 3:08 am]

            Fremea lands with something cupped in 
her hands.  She begins to cast a spell on it and 
then drop it to the deck at the mess of dragon 
guts.  Suddenly the borrowed large bird 
transmutes into a large carrion insect at least 5 
times its size.  The half insect, half leech 
thing looks like a giant flea that is now 
devouring the sea dragon corpse. This thing 
weighting about 60 pounds and 4 or so feet tall 
can eat about 5 times its body mass.  No one gets 
close for fear of being part of the meal.

         [Apris 22nd, 1636TH]
         [Time: 7;11 am]

            The flesh-eating beetle thing has 
been happily eating for 4 hours when the gulls 
arrive.  By now 80% of the body is gone.  So the 
gulls do help and mainly take the 'bits' 
away.  It will take almost 90 more min when about 
98%o the dragon is gone. By now the bird changed 
into beetle thing is bloated to a huge size 
around 180 pounds.  Then it stops eating the 
flesh and mops up most of the blood and gore. 
Before it stops and waddles to a corner to sleep.

         [Time: 8:18 pm]

            The magic spell begins to convert the 
beetle back into the bird.  The bird wakes up 
startled and leaps to the railing.  It then 
discharges vomit from his beak of what all he 
just ate.  For those on watch this is a bad sight 
to watch. Confused and scared the bird takes off 
flying to the shore not far away.  But those who 
watch notice it discharge from the rear a steady stream of grossness.

            But at least by now the deck is 99% 
clean.  There is still a smell of the boards and 
some stains.  Planks will probably be best to replace them once in port.

                         ----------------------------------

         [Apris 23rd, 1636TH]
         [Time: 12;05 pm]

            The cloud approaches fast toward the ship.

            Well, even with this storm coming, if 
it truly is an elemental, Kiet might be able to 
help.  While concerned, he doubts his spell 
failed before.  The target just left for a 
while.  And while it came back, it wasn’t really 
in any condition to cause Moore trouble, if you 
don’t count the broken boat parts, the smell, the 
blood, and the mess that had to be cleaned 
up.  It was a good thing dinner was so long ago. 
His stomach started to rebel, but not too bad.

"If that’s a cloud elemental, I will try to 
banish it.  If it doesn’t work, well, only magic 
weapons will harm it."  He thinks for a second 
and follows up with "I think it might be a good 
idea to have water buckets handy in case it starts a
fire.”

            Raddok watches the odd storm charge forward.

            sheathed on his left hip (for a 
cross-draw - it's an easier draw for the larger 
blade), and his leather armor. His quilted armor 
has been hanging from the rails near the wheel, 
and is still slightly damp but the fog yesterday 
had delayed its being completely dry and his pack 
is now stored doubled-up with one of the sailor's 
belongings, or along the wall of surviving 
lockers, if there's not enough lockers for everyone to share.

            As he finishes his lunch, he notices 
the coming thunderstorm. It seems to be coming 
rather fast, so he goes to secure his backpack, 
shield, mace & quilted armor, tying it tightly 
with rope around one of the surviving lockers, 
checks to be sure it's securely shut, storing 
away the slightly damp armor inside.

            Dorhak can’t really do much against a cloud.

            A weaponized storm!?  Seriously?
"Turn the ship and run from the storm!"

            Damn these, these, things!  Giants, 
fish men, now fluffy homicidal clouds?

            At least Dorhak have a magic 
sword.  If Kiet is right, it has a chance to 
help.  As if he can reach that high.

            It seems unlikely that Raddok has 
ever met an elemental cloud, although he's 
certainly heard of them. He suggest to the others 
that they tie themselves, on a lead, to a 
float-able part of the ship, one of the railings, 
etc, so that if the cloud succeeds in breaking 
apart the ship (unlikely, given his talented 
companions), they can at least float on the sea, 
and would be much less likely to be tossed 
overboard from a tossing ship. I assume the 
sailors will drop the sails asap when wind rises 
to a certain point. Tied by lines or ropes, 
shipmates can still move around some to assist 
the ship or fight (is a sword effective against a 
cloud?), but not be lost overboard, as they are 
attached by the line to the ship.

            When Z'leyra becomes aware of the 
approaching storm she will order.  "Haul down the 
main sail! Batten down the hatches!...Everyone 
not needed on deck get below!  Those staying on 
deck tie yourselves off with a safety rope!"
            She will only leave the jib up to maintain directional control.


            In the time it takes for Kiet to 
finish speaking the cloud is now overhead , 
having only needing a few seconds to cross the 
gap.  The wind picks up as the sailors urgently 
try to pull the rigging down.  Mournath was at 
the wheel to turn the ship around but the cloud 
can make the chase easy on itself – almost 200 
feet per second.  So it is too futile.

            It is too late to lower the rigging 
as the cloud is now overhead.  Kiet considers 
kicking in his boots but would take 5-6 
seconds.  He does rush to the lockers to grab his 
wand however at least he can do that.

            The cloud sits above the ship as 
random lightning flashes above in all 
directions.  One large bolt hits the aft 
starboard anchor rope section.  The ropes as 
large as a elephant's leg burns brightly.

            The cloud directs wind to all on the 
deck slamming folks to the deck. Folks tumble, 
fall or struggle to move and can not.  The 
sailors are pushed against the rigging mast and 
remain standing by the rigging ropes in their 
hands.  But they are unable to move.

            Unali and Arawn are the only ones to 
move by sheer will.  Arawn inches toward the fire 
but realizes the rain from the cloud is 
helping.  Unali tries to brace against the 
lockers and holds onto a rope hand held on top of 
the lockers for such windy situations.  Ready to attack...attack a cloud.

            No one else is able to move but a few inches.

            Kiet is slammed to the deck but rolls 
over to face the cloud on his back above him.  He 
tries to speak but the air itself is blown from 
his lungs.  But sheer will creaks the words 
needed.  He waves the wand as he can swear he 
sees eyes forming above him staring right at 
him.  Eyes that sparkle with lightning that may hit him any second.


            Kiet begins to speak the words to 
banish the elemental as it is confirmed now.

            Fremea ignores the wind and flies to 
get a water bucket and flies toward the fire of 
the ropes.  She is affected by the wind but not 
as much.  She douses the fire but it will take a few good runs.

            Corona flies away from cloud unsure what to do.

            The cloud suddenly begins to diminish 
a bit as the diameter shrinks a bit. The 
Elemental then forms into a cloud dragon.  Dorhak 
groans not another dragon! This bloated 
cloud-beast lands on the deck with large claws 
and fog for feet.  Its fat body is surrounded by 
a swirling fob bank.  The head is more that of a 
storm giant with two very large eyes that flash 
with lightning.  The cloud beast turns to the rigging ready to do some damage.

             As it changes shape it continues to 
pummel the people on deck with wind but in the 
energy used it does not  cast lightning directly 
other than its thunderstorm of random blasts around the area.

            This time Arawn and Unali are pinned 
to the deck.  How can they fight this thing if can't move!


            Fremea douses the fire with another bucket of water.

            Kiet finishes the spell casting and 
yells the final word as he points the wand at the cloud beast.

            Meanwhile Mae is inspecting some new 
silks she found in the last port in a cabin 
unaware of events on deck.  Ix is playing with 
the wolf in the hold also unaware of things.

            A clap of thunder is heard that is 
greatly supernaturally loud cracks around the 
cloud beast.  It turns to Kiet and roars a gale 
of wind that makes Kiet roll 10 feet slamming into a locker hurting his head.

            But the thunder ends with the beast 
gone as it vanishes.  The thunderstorm soon 
slower as it is natural weather leaves the ship as it travels fast south.


            The sailors without missing a beat 
rush to help Fremea and ignore the whimpering Kiet rubbing his head.

            Everyone but Arawn, Unali and Fremea 
take minor damage from falls, scraps and minor 
cuts (1-5 points).  Kiet takes the most as his 
head begins to throb and bleeds creating a 
headache he hasn't felt since Unali's birthday party at Cholan's long ago.


                         -------

         [Apris 24th, 1636TH]

            The day is overcast for the most part 
and a winter front hits the area making it bone 
cutting cold of 2 degrees to only a high of 
42.  Who said this was spring?  Low winds allow 
the ship to move only 9 miles.

         [Time: 8:21 am]

            A large water spout about 8 feet wide 
quickly forms to port about 100 feet.  But it dissolves within a few seconds.

         [Time: 3;42 pm]

            Corona warns of a large whirlpool 
ahead between two large reefs and Mournath navigates the ship around it.

         [Time: 10;11 pm]

            Those on watch are hit by a freezing 
piercing wind storm that lasts 9 minutes.  Finn 
and Zepp on deck in Hammocks rush to ensure 
rigging safety of the sails.  But in the end there is no damage.

                 ---------

         [Apris 25th, 1636TH]

            The clouds part and most of the day 
it remains clear and sunny.  Good winds push the 
ship 20 more miles.  Temperatures range from 21 
to a nice comfortable 73 degrees.

         [Time: 9;31 pm]

            While most of day is clear a small 
cloud front floats over the anchored ship.  A 
slow moving hits the ship for 12 minutes before 
moving north.  Those on deck are drenched again.

                 ---------

         [Apris 26th, 1636TH]

            Another great clear and sunny 
day.  Those on late watch are freezing as 
temperature decrease to a single one degree.  But 
it does quickly rise to 62 at the high.  There 
are no weather effects today for a 
change.  Average winds allow the ship to travel 17 more miles south.

         [Time: 4:15 pm]

            The ship spots a large school of 
sharks around 12 strong as large as a small great 
white.  Raddok decides maybe tonight is not good time to swim.

                 -----------

         [Apris 27th, 1636TH]

            Clear and bright sun makes this day a 
good day to travel.  Though no clouds are around 
at 2am it goes down to 1 degree again.  During 
mid day the temperature only climbs to 37 
degrees.  Superior winds are so steady and strong 
some even consider ending Arawn's spell.  The 
ship could ake 66 miles in only 12 hours.  But 
the ship only needs 56 or so to go.  Sailors are 
forced to lighten the rigging of raising less sails to prevent stress.

         [Time: 2:05 pm]

            It has been a long 200 miles form 
Halle.  The sailors are getting more nervous by 
the hour.  Without being ordered they wear armor 
and weapons.  If the captain and others ignore 
their warnings at least they'll be ready.  So 
close maybe only 1-2 hours away from Dechat.  A 
hive of pirates that most respected sailors wish to avoid.

            For a few days now no ships have been 
seen since Halle probably due to Dechats 
reputation avoiding the sea lands going further 
west out of sigh of land. The ship is now about a 
half mile west of a alcove where the land blocks 
the lagoon there.  Thick trees dot the shoreline 
for miles.  Corona heard stories of Dechat from 
Pyan as they talk and so decides to scout ahead.

            At the base of the lagoon a ship is 
passed.  It flies Bhamotin flag but when flags 
are flew to see if parlay is needed the Bhamoti 
merchant ship replies negative as they are only 
stopping to fix sail cloth.  Unali raises her 
spyglass and does indeed notice 4-5 sailors 
climbing up and down the sails to fix holes.  The 
other captain says they have plenty of sail cloth 
so does not require help but is grateful for the offer.

            This interaction lasts only a few 
minutes as the winds blow the ship fast 
south.  Zepp slowly turns the ship to the south 
west to round a bend. Mournath checks his charts 
and if his math is correct the ship should arrive at or near 3pm.

            The ship slowly rides the way and 
turns back south east around the bend now only 
about a mile from shore.  As the ship rounds the 
bend Corona report a ship in open waters but doesn't understand flags.

            As the ship moves and straightens out 
for a pure south-east path it will pass the other 
ship in a few minutes doe to these fast 
winds.  Finn reports, “Dechat flag!  Common..” He 
lowers the spyglass and pales.  “Pirate flag!”

            Zepp grabs the glass for a 
look.  “Doesn't appear to bee official ship of the city so that's good.”

            Then Corona dives low and calls, 
“previous ship is now moving fast this way.”

            Everyone turns aft and sure enough 
the Bhamoti ship is now also rounding the same 
bend.  But this time the flags are changing to 
the same pirate flag.  The sailors look to 
Dorhak, Mournath and Z'leyra.  If these winds 
weren't so swift they could out run the first 
pirate ship.  But it will soon catch up.  Now the 
Marentian ship is now caught between two pirate 
ships.  Those with knowledge of ships estimate 
they probably have 15-30 sailors – maybe a bit more for marines.

         Actions? Comments?

         Next Update...Saturday?

         GM: finally the update is done.  I lost 
about 16 hours due to starting late and 
holidays.  But its done now. :)  As to the Dragon 
event Fremea decided to teleport it up but in 
chat I must've missed diagonally.  So rolled for 
impact instead.  She is sorry for the mess and we 
did chat on ways to clean it.  We figured a giant 
insect works and would not be wise to get near 
it.  Based on math and google I figured it could 
finish it in X hours.  So that was solved.  Does 
still leave a bit of a mess and smell but 90% is 
cleaned up.  As to elemental that was over 
quickly.  It decided to sink ship by its own 
'hands' so changed but due to so fast actions 
didn't get chance.  I did roll for that random 
blast ship/player and the rope anchor pile 
lost.  If it hit a player would be dead.  That's 
about a 50% chance and what 1 in 16 after that. 
:) So darn got lucky.  If magic is done to heal 
or use dagger fine.  But I'll assume for today's 
pirate visit all are fully healed.  Special 
thanks to Raddok for those great posts.  Sadly 
due to changes (insect) and other things I had to 
tweak those results.  But still good 
stuff.  Since I have Ix and Mae sheets again they 
are able to fight.  All are either on deck or 
below.  Even if below deck should have 1-5 
minutes max before surrounded by both 
ships.  Keep in mind with Arawn's spell may need 
to auto-circle or try to run past but with these 
winds the pirates do have a slight edge.  The 
superior winds were rolled way before this 
encounter was rolled.  Happy new 
Years!!  Language chart updated below.  Dwarfs 
goofed on dragon impact it was row N center that 
was hit.  I may work on the update Wednesday and 
probably Saturday.  I am off Sat half the day so 
good chance there.  But I also need to add tons 
of stuff like experience and such from my 
notes.  I can do that now that I have the 
recovered character sheets from November (thanks 
tobie!) It will take me a week or two to work on 
sheets for IBT as well.  This is the last 
encounter until Vahear.  But if ship docks in 
Dechat there could be some there.  If no big 
encounters then we can move to Vahear finally.  I 
will process IBT then and move to Vahear after that.

       GM: Language Necklace Use: Roll W+EM or less
               Buff: +Em Mar 24th, +W Mar 29th

                 Character           Date         Learning          Notes
               Raddok              Mar 26th   Marentian           Success
               Pyan                Mar 29th   Eagle from Corona   Fail
               Pyan                Mar  30th  Eagle from Corona   Success
               Kiet                Apr  3rd   Bhamotin            Success
               Unali               Apr  4th   Bhamotin from Kiet  Success
               Fremea              Apr  5th   Bhamotin from Kiet  Success
                   Unali               Apr  19th   Cerulean from Arawn Success
                   Raddok            Apr  22nd    Cerulean from Arawn Success
                 Raddok              Apr  23rd    Fomorian from Unali Failure
                 Raddok              Apr  24rd    Fomorian from Unali Failure
                 Raddok              Apr  25rd    Fomorian from Unali Failure
                 Raddok              Apr  26th    Fomorian from Unali Success


         GM: Watch Assignments:

                 First  ( 7-10pm) - Dorhak, Raddok, Ix
                 Second (10- 1am) - Arawn, Mae, Pyan
                 Third  ( 1- 4am) - Fremea, Z'leyra, Mournath
                 Fourth ( 4- 7am) - Unali, Kiet, Barbasa



-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.powersandperils.org/pipermail/pnpgm/attachments/20181229/2592a46c/attachment.htm>


More information about the pnpgm mailing list