[pnpgm] Game Update #31 - File #318 - Merman Combat Turn 2: Ph ase 1+2
bonahoom at hotmail.com
Sat Aug 11 03:34:59 CEST 2018
Fremea is please her arrows are good. Then frowns a bit when she sees the two run down the stairs. That will not do and she takes off after them with her daggers out, she really doesn't want to smell smoke while she is sleeping. If there is not much room to fight, she use her martial arts to subdue the mermen, and if possible will save one to use her new spell on.
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From: pnpgm <pnpgm-bounces at list.powersandperils.org> on behalf of pnpgm <pnpgm at comcast.net>
Sent: Friday, August 10, 2018 5:33 PM
To: pnpgm at list.powersandperils.org
Subject: [pnpgm] Game Update #31 - File #318 - Merman Combat Turn 2: Ph ase 1+2
Character Name Type Player Sex Notes
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shman/1st Mate
..Corona..........Eagle...Npc................Ma..Companion to Z'leyra [First Mate]
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend
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Game Update #31 sequence (file #318)
Admin Notes: None.
From Kiet: [Re: Actions]
Kiet will move back to the bow of the ship toward the new group
of mermen. He will cast an EL2 entangle spell if any are near
the piles of rope, or an abandon, if not.
Kiet will also recast his Iron skin spell in PH6.
Kiet is happy enough to fight a merman that also only has a
dagger to fight with...an interesting experience. Knife
GM: Ack. Ever seen a cruise ship rope pile? Takes forklifts to
move. So a entangle spell might not work well with that huge
mess. For this ship is probably half the size but its still
bigger than most men's legs are around.
From Dorhak: [Re: Actions]
Our heroic Captain will do the honorable thing and go help his
dwarf kin, Barbosa.
From Raddok: [Re: Actions]
[OOC: still learning how to figure two phases & how much to put
in to cover unexpectancies. If I put in too much, at least you
kinda know what he's thinking he might need to do next -
thoughts can be faster than action. I appreciate our GM's
ability to fill in our actions & to help me not feel too
stupid at my slow learning, but I hope Raddok lives through
Phases 5 & 6
Raddok has no idea why several of the mermen vanished, but
he's relieved as he continues to focus on merman #5 in front of
him, hoping the upwelling of alertness & dexterous energy that
he had suddenly felt (the battle magic, which he didn't
recognize, as it's new to him) will improve his fighting
skills on the slowly rocking deck, making the short rush
forward to strike the creature with his shield with his full
weight, bracing it with both arms until contact, in an effort
to knock the merman back & block the axe, then quickly using
his mace to strike around the shield at the merman's ribs
& body. He will strike at least twice, & three times (if
there's time during the 2 phases, & if it's needed to
disable the merman). He continues to keep his shield over
his left ribs to protect his injury, as well as to block any
weapon strikes. He does not understand why someone called
out not to kill these attackers, so he will try to kill
#5, unless someone again tells him not to kill, then he
will try to strike it unconscious or only seriously injured.
(But he really doesn't like leaving a living enemy behind
IF he's successful at stopping #5 merman, & seeing that Dorhak
has gone to help Barbosa, Raddok will turn & run left (he's
been facing the stern) to help Z'leyra with mermen #13 & 17
in front of her, or if she's clear, ask the seaman at the
wheel if he should stay near him for protection. He will
not see the sails on fire unless he has time to glance
toward Barbosa. He will do what the seaman at the wheel
suggests (unless Z'leyra or Captain Dorhak call to him with
orders) - stay near the wheelman, help Barbosa or help with
the fire, but whichever, he keep his weapons ready for
anything he cannot see beyond the lockers center-ship,
and swiftly looks around to see if anyone at the stern again.
GM: Ack. You are doing fine. Some PCs I can run almost blind
on auto pilot like Unali. Been with me so long I know
their sop well. While others like Arawn may surprise me.
But your doing fine. Combat is fast. Each phase is only 3
seconds. So one must imagine what you can do in 3 seconds.
Not great speeches. But you could swing a axe. Combat is
in 2 modes Offensive and Defensive. You will see how
Z has stated in past which mode. Above as I gather it you
are using Shield as a weapon not defensive. So this will
put you at a slight disadvantage to attack since losing a great
asset to defense. But even weapons can be used as defense
through Parry. But as far as posting one can be as elaborate
as above or just say 'use shield to bash bad guy'. :) One
quick line. Up to you. But you are doing fine.
From Mournath: [Re: Actions]
[to GM] Is your 'dead count right'?Â In the description you
say Mourn' kills one but it's not reflected in the body count
Knowing that fire on board a ship is never a good sign, and
well.. .there goes the sails now!Â That fire has to be stamped
out, but a man can't leave his back to the enemy while attending
to business.Â Nothing for it but to ...
Mournath continues to fight the closest targets to himself
while edging towards where the fire is blazing.Â He hopes to
polish off the ones on him, then attend to the fire as best as
he can - likely cutting the lower rigging so the sails only
attachment point is high and away from the ship so that it can
possibly be put out by the wind.
GM: Ack. IT is possible that I..I mean the dwarves of course..
make mistakes. But I did double check the stats twice. Having
to keep up with 30+ tokens on a map is a bit tricky. But
I'm 90% sure I'm correct. But its possible I show you killed
#4 and got that credit. He's marked dead so dunno. :< If
you have a specific error you spot let me know. My staff has
been quite rebelious recently. So they need order! Good post.
But for this ship they'd lower the rigging down literally
to the deck so top would be on deck. Using the pulley and
ropes doing this fast. Then using a nearby barrel would
douse out the flames. It would be impossible to douse out
flames on rigging that tall from ground. So this is why
they need to lower it flat onto the deck.
From Raddok: [Re: Actions]
A footnote: Raddok will, whether in phases 5-6 or 7-8, as
soon as he is able in either case, WILL speak to the seaman at
the wheel, in his new Marentian language, "You want I stay? Or
go?" [OOC: I think that matches his EL in Marentian at this
point.] He dislikes eaving the unarmed seaman alone.
GM: Ack. That works and yes probably could say that in one phase.
From Z'leyra: [Re: Actions]
Regretting that she hadn't started off by casting
clairvoyance, Z'leyra will fight defensively as long as she is o
utnumbered by those attacking her. When just one on one she will
go offensive and once all her opponents are down will go to
[Apris 4th, 1636TH]
[Time: 9:41:13 am]
[Turn 1: Phase 5]
Fremea fires her bow at the mermen at the bow of the ship.
The arrow leaves the bow and magically divides up into 4
more copies. Four of the arrows hit their targets while the
last goes wild into the water.
Arrow #1 hits Merman #21 in the left lower abdomen going
deep doing 22 points of damage killing the merman.
Arrow #2 hits Merman #20 right in the neck doing 18 points
of damage. The Merman falls on brink of death. but by time
folks get to him he'll be dead - bled out.
The last 2 arrows hit Merman #23 once in lower left abdomen
doing 26 points and middle right chest doing only 1 point but
its the first arrow that kills the merman.
Mae casts her spell at Merman #16 right in front of her
and smiles as she finishes the words. The inner voice
cackles as the trident welding merman collapses onto the deck
writhing in pain. The spell is too powerful he can't even
move any of his muscles. Mae stands over the downed creature
and steps to the other side to have his body in between her legs.
As she does she steps on what is the most sensitive male spot
most have and is grateful to discover the man cringes in more
pain proving the merman is equipped there. She reaches down
and grabs the trident. She has no skill in such. But can
a person really aim over a defenseless person?
Corona dives for another Merman in the bow but he is able to
duck just in time and he misses his claw attack
Zol Zim comes the 10 feet toward Ix and stands by her
side still with a bit of blood on his face. He snuggles
up against her ready to protect her.
Z'leyra raises her staff in a diagonal stance but as she
does she hits the Merman #13's left breaking it for 14
points of damage as she half strikes him.
Unali simply side steps a few feet left and stabs at the
next 2 mermen #25 and #26. She can do this all day side
step, stab, repeat. First magical dagger hits merman #25
in the neck doing 20 points killing him instantly. The
other magical dagger hits #26 doing 30 points in the left
top chest area killing the second merman.
Arawn scans the deck above and sees the mermen being
handled. Then looks below. This causes him a bit dizzy
standing in the 'open' with water below as the boards
are 'invisible' to his sight. But he sees no mermen just
fish swimming about. Arawn ends the spell and moves
as quickly as he can to the hold. Moving with spell
active would be dangerous as he'd hit walls and such.
Mournath moves around Raddok and tries to spear #5
but fails to hit.
Kiet moves back to the bow but doesn't want to get too
close and be overrun but close enough to cast a spell.
He watches as 3 then 2 more die from arrows and Unali.
He hopes there are enough left over!
Ix pets the wolf and looks around she sees the men
nearby that might be Raddok and the dwarf. She is
still trying to figure out what is going on and who
Raddok grabs his shield with both hands and bashes at
the merman #5 causing the creature to fall to the deck.
Pyan moves to attack Merman #22 at the bow but fails
to hit with his spear.
Brutto leaps over the lockers and runs to the sails.
Now with 3 sailors here they unlatch the rigging at
the base and begin to gently lower the rigging down but
it will take a few seconds.
Dorhak sees that Raddok and Mounrth should finish
off the last one in his area and moves to help his
fellow dwarf on the other side of ship.
Barbosa tries to hit one of the ones around him
but fails to hit.
Two of the mermen at the bow, one near Pyan ignore him,
dash for the stairs. They both enter below deck intent
on their evil plans.
The last mermen at the bow still alive moves toward
the rigging and Finn. The merman swings his weapon but
Finn kicks out as he holds the rope to the rigging
tight in his hands. This causes the mermen to miss.
The downed merman grabs for his weapon and kicks out
at Raddok to knock him backwards as he tries to stand.
Both mermen at Z'leyra strike but fail to hit her.
One of the three mermen hits Barbosa while the other 2
miss. He takes another 6 points of damage to his left
chest with the spiked club.
[Time: 9:41:13 am]
[Turn 1: Phase 6]
Kiet watches the two mermen run down the stairs. By
now all should be on deck except Arawn where ever he is.
So he should be fine the only issue is lanterns, oil and
bed sheets that burn. But Kiet is likely the only one
to notice the 2 run down stairs. He debates to give chase
but it is dangerous so casts a iron skin spell again.
Fremea raises her bow but doesn't find any good targets that
aren't near other allies. She puts her bow on her back
and pulls her dagger out.
Z'leyra swings at one of her attacks but fails to hit.
Unali moves toward the one attacking Finn and backstabs
the poor merman both daggers doing 17 and 10 points killing
Arawn weaves through the inner bowls toward the hatch
at the hold area. He ends up a few feet from it.
Mae smiles down at the mermen in pain and pretends
she doesn't know how to use the trident. The pointy
end should be there. She points it at the mermen's
neck. Simple pressure. How easy it would be to just
kill him. She glances up and sees more mermen to
fight and now the fire. She would love to toy with
this one but the others may need help. She leans
into the trident and the trident stabs into his
neck killing the hapless creature.
Mournath stabs #5 with his spear in the middle
chest and kills the already wounded merman.
Raddok runs to go help Z'leyra as #5 falls dead.
Pyan looks confused the mermen was afraid? He then
turns and sees Kiet pointing to the stairs. Pyan moves
there but 2 vs 1. Maybe he'll wait for backup before
gong below? But he ends up at the top of the stairs.
The three sailors lower and lower the rigging. Now
it is about 5 feet off the ground at a hefty angle causing
some sore muscles to ache.
Dorhak gets behind one of the mermen attacking
Barbosa and swings his mace but fails to hit.
Barbosa does hit but the damage is light that the
natural body of the merman protects him.
Now there are only 3 around Barbosa, 2 around Z'leyra and
2 below deck somewhere.
The two fighting Z'leyra fail to hit her.
The three around Barbosa attack him but 2 fail to hit
while the 3rd does hit with trident in center chest
doing 8 more points to the dwarf.
The two below dash down the hallway.
GM: Since I was off today and I had enough posts aside from
Arawn (but got info via chat)) I decided to do the update
today instead of tomorrow and give myself a free day to
chill. :) Right now there are only 5 on deck and 2
below deck. I had considered doing a couple more phases
but it may take 3 or 4 more depending so didn't. This will
allow you guys to react.
Speaking of free time I have allocated my 39 days of vacation
from Sept-Dec. That's about 9 days a month. This will give
me 3, 4 or even a rare 5 day weekend. I am off Tue/Wed
normally. So for Monday (Sept-Dec) I have 15 of the 18
Mondays off. For Thursday I have 14 of the 17 Thursdays off.
For Friday I have 4 so (4. This means I'll be able to do
updates faster Monday and Thur/Fri. Assuming my staff
wakes up in time and such.
GM: Mermen Info
3 around Barbosa/Near Dorhak
2 around Z'leyra/Near Raddok
2 below deck.
GM: Player comments:
Arawn - You are about 10 feet from Forward Hold and the
hatch to the insides/bowels. Then once inside can
probably smell smoke and look up via the cargo hatch
to the top deck (2 decks up) and deduce fire. Thus
your plan will be done soon after. BUT keep in mind
the thing you create may not work. I was thinking on it
and it'd be stationary and ship is moving. So it would
depend on if its a instant effect or not. :< Else to
move to the top deck probably take 3 phases.
Dorhak - Will assume help Barbosa.
Fremea - You probably saw the two go down stairs.
You can help the ones in rear or go after them?
Ix - Unsure if wanna help Z or Dorhak with those or do
something else? Didn't see ya in chat.
Sorry about not posting your actions in the actual
update section I had them in my notes file but didn't
cut/paste to the actual section for new stuff. Or
rather the dwarves helpers I have didn't blame them!
Was going to use bracelet but with others in the way
like Z it might be risky.
Kiet - Do you go after those 2 that went down with Pyan
and probably Unali? I suspect unali will beat both of
you down since she moves faster.
Mournath - Will assume you go help Z and then Barbosa?
Mae - Do you go help the cute sailors with the sails
or go help Barbosa?
Raddok - Assume will help Z then Barbosa.
Unali - Assume will go down stairs to find the 2 that
escaped or do you help with sails or Barbosa?
Will assume stairs if no posted actions..
Z'leyra now that Raddok is nearby do you go offensive for
your two then help Barbosa?
Dorhak - Assume help Barbosa.
GM: Mini IBT [Marqi 24 Present
Arawn Study God's Eyes
Dorhak Seamanship *
Fremea Seamanship *
Mournath Spear - Fighting *
IX Dance *
Pyan Seamanship*, Eagle
Raddok Learn Seamanship, Then Dagger, Marentian
Unali Swimming *, Seaman *
Z'leyra Seamanship *
* Notes that you can find a teacher/master for more points.
GM: Language Necklace Use: Roll W+EM or less
Buff: +Em Mar 24th, +W Mar 29th
Character Date Learning Notes
Raddok Mar 26th Marentian Success
Pyan Mar 29th Eagle from Corona Fail
Pyan Mar 30th Eagle from Corona Success
Kiet Apr 3rd Bhamotin Success
Unali Apr 4th Bhamotin from Kiet Success
Fremea Apr 5th Bhamotin from Kiet Success
GM: Seamanship Info
As explained by Z'leyra those without Seamanship skill
will suffer 50% reduction in OCV/DCV and all Weapon ELs
for a moving ship. Here is a current list of who does
not have such skill.
Fremea, Zol'Zim, Mae, Ix, Raddok, Pyan, Dorhak, Barbosa
GM: Spell Info
Current Turn : 1
Current Phase : 4
Player Spell Spell Ends
Arawn Battle Mind Phase 25
Kiet Iron Skin Phase 10
Fremea Multiple Arr Phase 13
Z'leyra Speed -Boots Phase 20
Battle Mind: Pyan, Raddok, Ix, Mournath
GM: Player Damage
GM: Player's Ship Map
Scale = 1 Hex= - 10 feet
1 Row - 5 feet
1 Column - 5 feet
* First Deck (Top Deck)
/ \__/ \__/ \__/ \_ A = [F 6] - Stairs to second deck ( 5'x10')
\__/ ____________ __/ B @ [F12] - Rigging (30'x30')
/ / \ \_ C ~~ [F 6] - Port Gangplank pullway area
\_ /  U o\ / D ~~ [F20] - Starboard Gangplank pullaway area
/ / \ \_ E (Railing is able to be removed here)
\_IK = @ I_/ F
/ I @@@ I \_ G # [N12] = STorage/Gear lockers (5'x5')
\_I S at S I_/ H Locker is 5 feet tall with interior shelves
/ I S X I \_ I
\ ~~ M ~~_/ j U4-U20 - Start of poop deck (raised by 3
/ I I \_ K feet so have to step up.
\_I # # I_/ L
/ Io # # oI \_ M * [T11] - Wheel station (raised 3 feet)
\_Io ######## oI_/ N
/ I # #Bm I \_ O  [D 6] - Hatch to 3rd floor hold
\_I # #mm I_/ P Shaft is 8' by 8' and 22 feet deep
/ I%$Iz D %I \_ Q from top deck
\_Io oI_/ R
/ Io E R Z oI \_ S o - Rope piles (heavy dock rock) to tie
\_I ** mm I_/ T up ship to dock depending on side docks are
/ I_______S________I \_ U
\_I I_/ V % - Anchors (Q4, Q21) heavy metal anchors
/ I________________I \_ W X - [I12] - Cooking area
\__/ \__/ \__/ \I_/ X $-- [Q5] - Secret hatch to smuggler's hold
/ \__/ \__/ \__/ \_ Y hidden by Anchor/Ropes
Players - * - Denotes not on this map but Coordinates show placement
Arawn - *[E10] [-2 Below deck in bowels
Fremea *[---] [F] Bow/Dagger On deck not in Air [In Air]
Ardrackle - [I12] [S] Barbosa - [O17t] [B] Mace/Shield
Brutto - [H14] [S] Sword Finn - [H11] [S]
Dorhak - [Q17] [D] Mace/Shield Kiet - [F 4] [K] Dagger
Mae - [J18] [M] Mournath - [S 6] [E] Sp/Sh
Pyan - *[F 6] [P] Spear Raddok - [S14] [R] MAce/Sh
Unali - [D12] [U] Daggers Z'leyra - [S16] [Z] Staff
Zepp - [U12] [S] Ix [Q 6] [I] Dagger
Zol'Zim - [Q 7] [z] Corona [Sky]
Mermen - Tri - Trident, Dag-Dagger, SpC - Spiked Club
#11- [m] - [P17] Spc #12- [m] - [P18] Trident
#13- [m] - [T16] Spc #14- [m] - [O18] Axe
#15- [m] - [T17] Spc #16- [-] -*[---] Trident
#22 [-] *[---] Trident
#11, 12, 14 - By Barbosa
#13, 15 - By Z'leyra
#16, 22 - Down stairs second deck
Forgot to update the TUrn # above
will do next update.
This is actually Turn 2
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