[pnpgm] Game Update #-22 - File #40 - Mournath's IBT

pnpgm pnpgm at comcast.net
Sat Oct 28 22:56:03 CEST 2017


   HT         Player       Character Name     Type    Status/Notes   Sex
   -- ------------------------------------------------------------------

   FH.John Haight...........Arawn.............Druid  .Normal/Alfar... Ma
   ...Kevin Newark..........Dorhak............Warrior.Normal/Dwarf....Ma
   --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry.. Fe
   W2.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  ..Ma
   ...Don.Kerr..............Maelorna..........Dancer..Normal/Human....Fe
   ...Gilbert.Isla..........Mournath..........Sailor..Normal/Human....Ma
   R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
      Fake-Kell/Raki........Raki..............Normal..Normal/Shifter..??
   R4.Wout Broere...........Unali.............Ninja...Normal/Human  ..Fe
   R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  ..Fe
      Animals: Corona [Eagle] Z'leyra

       Game Web Site - http:/nrgcomputers.com/pbem/
       Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
       Private emails (not public actions) to pnpgm at comcast.net

       Game Update #-22 sequence (file #40)
       ----------------------------------------------------------------

       Admin Notes: None
       ----------------------------------------------------------------
       [Recap]

          \[None]

      ______________________________________________________________
       [New Stuff]

           * Mournath's IBT

           [Before Decalis, 1635TH]
           [Shape Shifter Prison]

             Mournath watches as the strange Arawn Guardian thing proposes
           his options.  To return to the party and risk possible escape or
           more likely death or simply leave the group and be magically
           transported someplace.

             This whole mess is not much of what he does.  It is in a place
           hot and not a shed of water.  He is grateful for being rescued
           by this bunch of folks. But his goal is to explore and be on
           the open water.  When he was on that river barge he had no idea
           what they were doing with or to Mae or not doing.  The strange red
           head was quiet on the river voyage.  He regrets leaving the others
           but what if they simply don't escape?

             Mournath decides and takes the portal to the outside world.
           As he steps through he hopes the others will not hate him for
           leaving.  He also wonders if this guardian can do such power to
           send folks away then why not all allow them to leave.

             "Escape through this simple way comes at great cost.
           Awareness and attention rain down."  The guardian simply
           states as if he could read Mournath's mind.  Then Mournath
           steps through.

           [Decalis 1st, 1635TH, Unknown]

             Mournath appears on the docks somewhere where it is bright
           and sunny.  A cold chill sweeps in from the water.  He suddenly
           feels his beard and hair extremely long.  As if he has been away
           for months.  Later when he asks around he learns he was away 10
           months in the prison.  Yet it was only a day at most inside.
           Somehow he transitioned through time in a blink of an eye.

             Mournath asks around where he is.  It takes 5 people before
           they seem to understand his language.  "You are in Bhamotin.
           The town of Ismore."  The fisherman explains.  Mournath tries
           to recall things on what others said in the party.  This nation
           is to the south of Marentia.  But it looks like this small
           sleepy fishing village barely has enough people to order a tug
           of war match.

             Mournath finds the few buildings where there is only on small
           tavern with rooms upstairs.  It is easy as there are only 3-4
           buildings aside from some sheds and warehouses.  At the docks
           there are a half dozen fishing boats but no merchant class
           ships.   Mournath realizes that some here speak Marentian so
           this is good.  He orders food.  Then gobbles it down.  Then
           orders two more plates.  It is as if he hasn't ate in months.
           It is a good thing he already speaks Bhamoti only a crude
           level.  That way he can ask for a blade to cut his hair and
           shave.

             It is evening when Mournath takes a room and sleeps.

           [Decalis 1st, 1635TH, Bhamotin]

             Mournath wakes up before dawn and heads to the docks.  He
           asks if he can get a ride to a larger city like Sivas in
           Marentia.  Three captains deny the request as they are heading
           west. But one does say he sails to the Cholchara Sea to fish for
           large bass.  They do get near Sivas.

             Mournath helps out with the fishing as the small old boat makes
           its way up the coast north.  The crew tell of tells of Climan or
           regular pirates.  But most deem fishing boats not worthy of
           attack.  At least not until a full haul is made then they are
           holding money in the form of fish.

             Mournath sleeps on deck with the smell of dried blood and
           fish in the air.  But he feels at home.

           [Decalis 2nd, 1635TH, Sivas, Marentia]

             At sunrise anchor is raised and it takes another hour before
           the boat - The Shook - bends the peninsula to Sivas.  They dock
           briefly enough to take on water and leave.  But Mournath heads
           to the larger docks.

             At a sailors tavern he finds many captains.  He asks about
           passage as a navigator to help out his skills and help out the
           crew. After 4 captains he finds one named Whiskor not because
           of the whiskers on his face but he likes a certain brandy of
           whiskey and talks funny while drunk.

             Whiskor is in need of a Navigator indeed.  They sail mostly
           around the Cholchara Sea and up the river to Ba'ru.  But at
           times they do head to the Sea of Tears for longer trips.  In
           this  case they do have a large haul to ship to Ticasi.  Whiskor
           agrees to test the sailor and try him out. If he doesn't work
           out he'll be dropped off in Porta in Thaliba.  Mournath agrees
           to this deal but he knows the trip will be dangerous with
           Climan pirates in the area.

             Whiskor then asks basic sailor questions on ship use and then
           how to read maps that he pulls out.  This seems to make Whiskor
           happy and they share a drink.  "We sail tomorrow at sunrise.
           The cargo, a shipment of luxury items and tools is needed in
           Ticasi."

             Mournath tries to find this tavern the party talked about.
           But he can't find a place with Chokan in the name.  He thinks
           that is the name.  So he can't find Cholan's tavern.  He asks
           around for possible known places the party may be but can't
           find any one.  He fears the party has not escaped and are all
           dead.

           [Decalis 3rd, 1635TH, Sivas, Marentia]

           ' Before sunrise Mournath to the large merchant ship - named the
           Opal Mist.  He boards and gets a tour of the ship but is short.
           Captain gives orders to raise anchor and depart Marentia.

             Mournath studies the reef and barrier maps and navigates the
           ship that holds a crew of 32 to the Sea of Tears.  As the
           ship leaves Sivas he hopes the group will be safe if they
           aren't dead.  In fact Mournath misses the party's arrival
           by mere hours.

             Once past the narrow straits the ship heads north west
           down the Marentian coast with first stop at Malnon city.

             Mournath takes the rest of the day getting to know the
           crew of the Opal Mist.

           [Decalis 4th, 1635TH, Sivas, Marentia]

             For the next 27 days Mournath tries to practice and improve
           his Navigator skill.  For the first few days Whiskor wants
           to see him do it on his own.  Once he has proven himself
           then the crew and captain help to teach some Navigator skills
           for Mournath.

           [Decalis 5th, 1635TH, Sea of Tears]
           [Time: 9:08 am]

             Mournath is studying reef charts for Malnon city to come
           when bells and yells are heard.  Mournath looks up to see
           the crows nest warning to the west.  Whiskor comes up on
           deck and raises his spy glass.  He lowers it and then
           goes completely pale.  "No...No...No!"

             Mournath can see a large black form approaching from
           the west.  It is maybe a mile away.  Then the captain
           yells "Sea Dragon!"

             Mournath then realizes he may be on a doomed ship.  Did
           he make a bad decision.  Now he wishes the party were here
           they could probably handle a sea dragon.  But this crew?

             "These dragons sometimes don't sink ships.  We ma be
           lucky.  We'll have to fight it off.  At least they can't
           fly.  Everyone to station!"

             The ship deck flows with sailors who are obviously not
           meant for combat.  Most carry spears or swords.  Some lucky
           souls have long pikes.  Mournath considers just fleeing but
           knows the dragon is too fast. On the surface it seems slow
           but if it goes underwater it will out run the ship.

             Mournath grabs his spear and shield as he has little choice
           but to help defend the ship.  Looks like most of the crew are
           ready to fight with weapons and armor.  Maybe 20 of them.  But
           he knows it might be a short fight if the ship sinks.

             "Try to at least do as much to it as can to scare it away!
           Go for the eyes!  It will only have one main weapon its
           mouth!  Try not to force it over the edge to sink us.  Stay
           on the side as much as you can!"  The captain yells.

             Five sailors with bows fire but 2 of the arrows just
           bounce off it while 3 go into the water.   Then another
           five arrows are fired.  A cheer erupts when the first
           arrow penetrates deep into the dragon doing an amazing
           17 points.  The 5th one hits but bounces while the others
           fail.  The crew now know if its not upset now it certainly
           will be at this point.

             The last set of arrows fly with 2 bouncing off the large
           sea dragon whlie 3 splash.

             Then the beast hits the deck.  The dragon that is 22 feet
           long and a good 18 feet out of the water, simply lunges over
           the railing and eats a sailor whole.

             The crew surge with weapons slashing and thrusting.  Of
           The 30 fighting 7 make contact with weapons.  But only 2
           make past the tough armor doing 1 point each.  Mournath
           stabs the dragon himself doing 3 points of damage.

             The dragon lunges again for sailor #26 which is right to
           the right of Mournath.  But the sailor dives away before
           it can eat him.

             Mournath realizes these dragons must not have special
           magic or powers like fire.  This would be a plus if they
           do not.

             Of the 30 crew 9 get in attacks.  A 10th one actually
           loses his balance and falls over the side as the dragon's
           wing bashes him.  Two of the sailors get through doing 2
           more points to the beast.  Mournath is unable to get to
           the dragon and misses.

             Sailor #15 is taken in one quick gulp and eaten.

             Of the 6 one of the sailor hits doing 1 more point of
           damage.  Three more get good aims doing 5 more points in
           severe hits.

             Mournath is able to stab the dragon in the left wing
           that doesn't allow flight doing 15 points of damage!

             The dragon roars and dives under the waters.  This
           causes the crew to panic.  If the dragon comes up under
           the ship and lifts the ship is doomed.  They turn to
           Mournath to navigate fast toward the coast. Mournath
           rushes to the wheel and begins to turn left and right
           to evade.  If they are forced to they'll lose the ship
           on the shore and live that way.

             The dragon then from behind roars up out of the water
           and belches water. In its mouth the sailor that fell
           over in its maw and is swallowed.  The dragon then dives
           back under the water.  The watch advises the beast is
           moving west to open sea and better prey.  Mournth stops
           his direct course for the shore and turns north to go
           back to his original course.

             "We were lucky.   I guess it was fed enough to go
           away.  We did great guys!  You too Mournath.  Let's
           get this ship back in shape!"

             Mournath is dismayed to see how 3 sailors are just
           ignored.  Three dead and the crew go back to business.
           But this is how it tends to be.  Ship life is dangerous.
           Only that night do toasts and songs are done.

           [Decalis 6th, 1635TH, Sea of Tears]
           [Time: 10:07 am]

             The ship is near a storm a good 2 miles away.  Whiskor
           lowers his spy glass and gives it to Mournath.  Mournath
           looks and is confused by the sight.  A man about 7 feet
           tall is 'riding' the cloud.  His hair is blowing intently.

             "A Slyph I believe.  But these elmentals are neutral
           to us.  So we should be safe.  Let the storm pass."

           [Decalis 9th, 1635TH, Sea of Tears]
           [Time: 9:41 pm]

             Most of the crew are asleep as the ship is anchored.  But
           a quiet alert goes out.  No bells.  Mournath and others
           come up to see a form flying in the dark sky.  It blots out
           the stars and Whiskors tries to determine what it is.  Then
           a  crewmen states, "a dragon."

             Whiskor orders all lights and sounds ended.  They
           are trying to avoid detection.  As the dragon flies
           a good mile or two away it diverts east toward the coast
           and a breath is exhaled as the ship is safe.

           [Decalis 16th, 1635TH, Sea of Tears]
           [Time: 7:12 pm]

             While the merchant ship is not meant for fishing
           they do drag nets to supplement food stores.  While the
           crew hauls up the net some yell.  Seems a electric eel is
           trapped and has hurt one crew man.  But it is something
           to stop the boredom.  Mournath gets there too late to
           try and kill as it was dead already.

           [Decalis 17th, 1635TH, Sea of Tears]
           [Time: 7:16 pm]

             A bit of excitement in the water as thousands of large
           colorful jelly fish are spotted floating nearby.  These
           particular ones glow by internal luminous means.

           [Decalis 19th, 1635TH, Sea of Tears]
           [Time: 14:21 pm]

             The crew spot a large water serpent of blue color with
           two small horns pass by.  It is around 28-30 feet long.
           Some of the crew suspect it to be a water serpent the
           lowest water elemental.

           [Time: 5:50 am]

             Mournath is alone in his cabin as the navigator and
           captain have their own berth.  It is small but it is
           a nice place to be alone.

             As the ship is in anchor near shore a creature flies
           toward the ship.  It lands on deck in the darkness.  The
           creature looks like a emaciated human.  In physical form
           it walks the deck.  It spots a sailor at the front on
           watch.  Suddenly the crewman doubles over very sick as if
           very tired from lose of energy.  Then the creature
           opens its mouth and a fire ball hits him and incinerating
           him.  Another crewman in rear sees this and sees only the
           flame.  He yells and rings the alert bell.

             Mournath wakes and grabs his spear and shield running to
           the top deck.  Mournath emerges on deck to see 3 more men
           doubled over or dead.  Not sure what is going on he sees
           the emaciated human moving toward him.  Unsure if this is
           a boarding he yells at the human.  But the creature a
           Iritxu demon opens his mouth and shoots another fireball at
           Mournath.  The fireball hits Mournath right on his shield
           and deflects to the side.  While the damage was mostly
           deflected Mournath takes 7 points of burn damage.

             Mournath charges while in intense pain.  He stabs
           the thing in the chest doing 7 points of damage?  The
           crew around Mournath got help.  But only one gets
           a hit doing no damage.  The creature turns to the
           left and torches one of the crewmen.  At the same
           time they double and stagger back as they are drained
           of energy.

             Mournath stabs the creature in the chest again this
           time doing 22 points of damage.  The Iritixu demon
           disintegrates.

             Crew rush around to tend to the wounded while checking
           for any other creatures.  But in the end 2 men were
           torched completely.  Four more are dead from energy
           loses. Mournath is also drained and burnt.  Thew crew
           tend to his wounds.

             Mournath wonders what makes him different from a normal
           crew man.  A different class of person?  If he was just
           a normal person he might've been dead.   Maybe this what
           drives him adventuring?

           [Decalis 21st, 1635TH, Sea of Tears]
           [Time: 6:57 pm]

             A recovering Mournath is awarded with a nice juicy crab
           they caught the day before.  It is served as much as possible
           with all the sides.  The crew also dines on the other 4
           caught crabs.

           [Decalis 22nd, 1635TH, Sea of Tears]
           [Time: 9:44 am]

            The ship encounters a large merchant convoy at sea of
          8 ships.  This is well past Porta so Whiskor is worried
          this will attract pirates.  The flag seems to be a
          Cerulean flag.  The crew depeleted on man power decide
          to share supplies with one merchant ship.  A parlay
          is made and food and other supplies are traded for.  But
          nothing else seems to occur as Mournath's ship leaves.

           [Time: 7:12 pm]

             Just after dusk a large school of Red Sharks are spotted
           in the water.  There must be a half dozen larger than a human.

           [Decalis 23rd, 1635TH, Sea of Tears]

             The ship docks in Ticasi and the cargo is unloaded.  The
           captain is paid.  Mournath is paid 2 gold and 4 silver for
           the trip.  The captain loads up goods from Ticasi including
           statues, fine art, many books and expensive glass wear and
           items to sell in Marentia.    Captain knows as long as the
           glass remains intact it is a good haul as the glass items re
           in high demand in Sivas.

           [Decalis 27th, 1635TH, Sea of Tears]
           [Time: 1:13 pm]

             The ship spots 2 ships in the distance sailing south.
           The flag they sail is Cerulean and they both look to be
           military style craft.  They seem to avoid the ship and
           pass on.

           [Time: 9:56 pm]

             The ship is startled by 3 large whales splashing nearby.
           Watches spot them but they are within only a hundred or
           so feet when spotted.  The crew watches the large whales
           splash around then move on.


           [Decalis 29th, 1635TH, Sea of Tears]
           [Time: 4:12 am]

             Mournath wakes up early to fix some spar issues on the
           sails with other crew men to start the day on a fast draw
           of speed.

             Mournath is at the wheel station inspecting reef charts
           over lantern light.  When he suddenly feels a bit weak.  Glacing
           around he sees a human he saw long ago the same firebreathing
           demon.  Well maybe a different one but another Iritxu demon
           has arrived.

             Mournath rings the alert bells of intruder on deck.  Then
           grabs his spear and shield.  This time though he is prepared
           for any fire breath.  Mournath sees the creature open his
           mouth and leaps to the side as the fireball hits the two
           crates near him.  There goes their supply of fresh fruit!

             Mournath charges the demon stabbing the beast but does
           little or no damage.  Three other sailors charge as they
           charge into a field that weakens them.  Damaged by the
           energy attack all three fail to make contact as they become
           a bit too ill to coordinate their strikes.

             The creature turns to one of the sailor and breathes fire but
           he slams down onto the deck avoiding it.

             Mournath charges and thrusts at the demon but fails to
           hit.  From off to the side a yell is heard to duck.  The
           three crew all slam to the deck as a sail boom swings loose
           from its ropes and slams into the demon's head.  The demon
           goes flying backwards onto the railing.

             Mournath charges stabbing the creature in the leg while
           bashing its head with his shield.

             The demon who is facing skyward breathes fire at Mournath.
           But in fact its a bad angle as Mournath is to the side
           as the demon's head is slammed to the ground with the sailor's
           shield.  The fireball launches straight upwards into the air
           almost incinerating Mournth.

             The three sailors who ducked to the deck stand and rush
           to help Mournath but realize this fireball is going up and
           must go down.  Straight for Mournath.  Two of the sailors
           reach for Mournath as the fireball reverses direction from
           gravity.

             The human-demon looks up and snarls muttering some foul
           thing as he stares at the fireball descending.   The fireball
           slams into the demon and incinerates him for 18 points of
           damage and he is disintegrated.

             As the fire splashes on deck the crew rushes to douse it with
           a bucket brigade. This time no one died at least but at least
           4 of the crew were weakened.  It takes 15 minutes to douse the
           fire as it spreads but the important sails are saved.  Just
           damage to the railing and deck flooring along with some supply
           crates lost.

           [Janaq 1st, 1635TH, Sea of Tears]

             Mournath knows the trip to Sivas may take a month so
           decides to practice this month his spear fighting skill.
           Others in the crew will help but there are days when he
           may not get complete help.

           [Time: 8:57 am]

             The ship spots a pod of 4 medium sized whales swimming
           nearby as they splash.

           [Janaq 2nd, 1635TH, Sea of Tears]
           [Time: 4:07 am]

             A sea giant circles the ship as it anchors at sea.  The
           giant inspects the anchor in the dark sea.  The giant with
           a strength of 6 men breaks the anchor chain.  Then it
           swims to the ship and climbs to the front of the ship.
           The 40 foot 800 pound giant easily climbs on deck and
           the ship begins to list due to his weight.

             This downward slope causes the crew to wake up and surge
           to the deck.

             The giant removes a very large net around his back
           and waist.  It must be hundreds of feet in diameter.  The
           giant begins to twirl it around and around in the air
           as the first of the crew emerge on deck.

             Captain naked from bed rushes to a cabinet near the
           back and removes a large canister.  He adds something
           large and round to the tube and rushes forward.  He aims
           it at the giant just as the giant begins to place his feet
           to throw the net around the ship.

             The tube fires with a blam as it ejects a flying ball of
           something.  It impacts in the center of the giant's chest
           and causes him to roar.  But losing his balance the net
           goes flying to the side of the boat landing in the water
           and half on the ship.

             Mournath realizes if he had netted the ship it could be
           dragged to some reef and the crew disposed or eaten.  He must
           not be able to capture the ship.  Mournath tells to attack
           but for some to burn the net.  Without a net the giant
           will be mostly unable to do anything.

             OF the crew 18 men charge with weapons while a half dozen
           grab torches and lanterns to burn the net.  Of the 18
           men attacking 6 hit the giant, it is rather easy to hit
           a target that large, but only 1 man does 1 point of damage
           as the other 5 do not penetrate his tough hide.

             Mournath stabs the giant's left leg doing 9 points with his
           spear.

             The giant roars and uses both large hands to sweep the
           deck.  One sailor is knocked overboard.

             Seven of the 18 crew attack the giant in various places hitting
           it with weapons of various style.  But in total only 8 more
           points of damage are given to the giant.  One sailor gets lucky
           and impales the giant's groin doing 12 points to his most
           private area.

             Mournath tries to help but the crowd is too thick and he
           can't get a good shot in.

             With one hand the giant covers his groin and begins to
           sweep the deck with his arm.  Two sailors are slammed to
           the railing but one man falls overboard.

             Six of the sailors hit the giant doing only 5 more points
           to it in total.  One sailor slices a kneecap deeply doing a
           massive 25 points alone.

             Mournath stabs the beast in the foot doing 15 more
           points to the giant.

             The giant turns and leaps off the ship having taken over
           70 points of damage it dives to the sea.  The other crew
           is able to toss the half destroyed net over the side.

             Crew rush to the side to try to find the 2 sailors
           thrown overboard.  But the night is too dark and their
           ship is drifting fast away since anchor chain is lost.  The
           two men are never found.

             The captain is forced to sail the ship at night going
           further out to avoid the shore.  Until they get near
           Porta to buy a new anchor.  Mournath's night navigating skills
           will be of great use for this leg of the trip.

           [Janaq 4th, 1635TH, Sea of Tears]
           [Time: 12:42 pm]

             The crew spots a very large dolphin in the water.  But
           this one seems to have a human on its back.  This dolphin
           is golden hued and the crew knows it as a Dolaura.  The
           human male is either dead or knocked  out. Then one
           of the sailors recognize him as one of the men who were
           thrown overboard and the man is retrieved thanks to the
           Dolaura.  Once on board the shore boat the creature swims
           away.

             The man is still alive but extremly weak and sun burn.
            He is given water and will take a couple days to
            recover.

           [Janaq 6th, 1635TH, Sea of Tears]
           [Time: 10:44 am]

             A very large school of brightly colored fish is seen.
           The net the ship uses to fish is lowered and they are
           able to capture enough fish for 3 days worth of food.

           [Janaq 7th, 1635TH, Sea of Tears]
           [Time: 7:50 pm]

             The ship discovers a drifting small sailing ship.
           It is flying a Zara flag.  As the ship gets near the
           crew spot no one on desk.  The crew argue for a long
           time on boarding as boarding a ghost ship is a bad
           omen.

             Finally Mournath decides to board.  Going below
           deck he finds 3 bodies.  Two adult males and a female.
           They have been killed by blades.  The place is ransacked
           and cleaned out.  Mournath can only guess the ship
           was attacked by pirates.  Mournath reboards his ship
           and Whiskor decides to tow it as best he can to the nearest
           fishing village.  Fishing boats can collect the bodies.

           [Janaq 8th, 1635TH, Sea of Tears]
           [Time: 7:17 pm]

             The ship spots a large storm to the south.  Further
           observation reveals a storm dragon in the center moving
           south to west away from the ship.  The ship gives the
           storm a wide berth.

           [Janaq 10th, 1635TH, Sea of Tears]
           [Time: 3:55 am]

             The ship notices a fast moving fish in the dark
           moving eastward.  It quickly out paces the ship
           and the duty watch believes it to be a messenger ship
           which is probably oared for speed.  They can also
           take the risk of moving at night.

           [Janaq 13th, 1635TH, Sea of Tears]
           [Time: 3:16 am]

             Only a day out of Porta, Thaliba the ship has a new
           expensive anchor chain.  So the ship is at rest near the
           shore waiting for day break.

             But the night watch rings the alert bell. A dark
           ship is approaching.  The watch reports that a ship
           would no go dark unless it meant harm.  The duty
           officer calls for battle stations and rings the bell.

             Indeed the Portan pirate comes along side quickly
           and the pirates swing over boarding.  A fight
           quickly ensues with 30 pirates against the 24 crew
           that are still alive.

             The merchant crew kill 4 pirates in the first attack.  But
           the pirates kill 6 of the merchant crew as the merchant sailors
           are not trained fighter.

             Mournath badly wounds one pirate.

             The pirates kill 2 more merchant sailors. But the merchant
           crew strikes back taking 7 pirates down.

             Mournath tries one pirate but fails to hit him.

             Pirates take 6 more merchant crewmen down and kill
           them.  But in turn 8 more pirates are also killed by
           the brave merchant crew.

             Mournath kills one pirate himself.  It is now 12
           merchant crew including Mournath against 8 pirates.

             The pirates all fail to take out any more crew.  But the
           crew do take out 3 more pirates.

             Mournath fails to take one pirate as he dodges.

             The pirates run to the side and leap back to their
           ship.  Whiskor yells to take the battle to them!
           the unhurt crew all charge the railing and leap
           to the pirate ship before it can flee.  Two more pirates
           are killed as the attack is taken to the pirate ship.

             The three pirates drop their swords and surrender.
           The 10 merchant sailors surround the pirates.  Whiskor
           would normally give mercy.  But the pirates killed 14
           of their men.  He personally kills the 3 of the pirates.

             The merchant ship is now down 2/3rds of its crew.
           But the crew ransack the pirate ship.  Chests, rum
           and other goods are taken to the merchant ship hold.

             The loot is split up later in Malnon and Mournath takes
           his share a 9 gold, 5 silver and 4 copper.

           [Janaq 14th, 1635TH, Sea of Tears]
           [Time: 7:49 pm]

             A Climan pirate ship is seen trying to chase the ship.
           The crew work the sails as best they can.   Climan
           pirates tend to have at least one witch with them so
           would probably kill the party.  For almost 40 minutes
           the Climans chase the merchant ships.  Whjskor then spots
           a storm to the left near the shore.  He orders the ship
           to the storm.  The shore should not be more than 2 miles
           out but it is a risk.  Either handle the Climans with only
           10 crew or risk being beached.

             The ship enters the storm and begins to rock back and
           forth.  Then the watch alerts the Climans have entered
           the storm.  They must be using magic.  Whiskor risks it
           and turns the ship around.  As the ship moves toward the
           shore the Climans get closer and closer.  But the blanket
           of rain gives only 50-75 feet visibility.  The
           Climans figuring the merchant ship is going east continues
           in that direction.

             Making a full half turn the merchant ship is now moving
           west and exits the storm into the darkness.  All lights
           are doused as Whiskor orders the ship south into open
           water.

             For almost 30 more minutes the merchant sails fast as
           it can south. But no sight of the Climan ship is made.
           The captain figures the Climans were eluded.

           [Janaq 17th, 1635TH, Sea of Tears]
           [Time: 10:30 am]

             As the ship draws in their net for crabs a large flock
           of sea birds invade to take flailing fish.  The crew
           try to scare the birds away but there are about 3 dozen
           of them.

           [Janaq 19th, 1635TH, Sea of Tears]
           [Time: 4:10 am]

             The ship spots a large serpent with 5 human heads.  The
           weird serpent is 19 feet long.  It simply ignores the
           ship as it swims past.  Later Mournath would ask about
           it learn it to be a Naga.

           [Janaq 20th, 1635TH, Sea of Tears]
           [Time: 6:22 pm]

             The ship passes a tiny island and the crew spots a
           burning merchant ship.  But attacking the ship is a
           huge monster named the Kraken.  Whiskors would love to
           have helped the ship of the burning crew but with
           only 12 in total taking on a large monster like the Kraken
           is suicide.  While some argue the captain orders full
           speed eastward.

             Mournath is sad the party wasn't with him or they'd
           probably taken on the kraken.

           [Janaq 21st, 1635TH, Sea of Tears]
           [Time: 4:22 pm]

             Near Malnon the ship encounters a large pleasure yacht
           with dancing half naked girls and guys.  The crew
           stare as they pass.

           [Janaq 22nd, 1635TH, Sea of Tears]
           [Time: 9:54 am]

             Entering Malnon, Marentia harbor the ship encounters
           a large merchant ship of 4 ships heading eastward.

           [Time: 6:18 pm]

             ON shore the crew drinks to the dead at a tavern.
           When a bar fight breaks up.  To the crew they could
           just leave but this is a great stress relief.  Mournath
           and the crew rumble.  In the end 12 men are knocked out.
           One is badly damaged and may die.  But the merchant
           ship crew is all good.

           [Janaq 23rd, 1635TH, Sea of Tears]
           [Time: 6:59 pm]

             The ship encounters a fleet of 8 merchant ships flying
           Marentian flags heading west likely to Malnon city.

           [Janaq 24th, 1635TH, Sea of Tears]
           [Time: 9:10 am]

             The ship encounters 3 fishing small ships just off
           the coast.  They are busy hauling tons of fish on their
           ships.

           [Janaq 25th, 1635TH, Sea of Tears]
           [Time: 5:50 pm]

             The ship encounters a island that seems to be floating.
           On the small island is a castle.  Whiskor is intrigued
           by this strange sight but with not many crew left he
           can't risk exploring the island.  Some in the crew
           think its a castle home to a storm giant.

           [Time: 2:50 am]

             A school of dolphins are seen riding near the ship
           at this late hour.

           [Janaq 26th, 1635TH, Sea of Tears]
           [Time: 10:43 am]

             The ship encounters a small vessel that looks like
           personal sailing ship.  ON deck are 2 adult males and
           a females sun bathing.

           [Janaq 29th, 1635TH, Sea of Tears]

             Today is the last day Mournath practices his spear
           fighting skills.

           [Febris 1st, 1635TH, Sea of Cholchara, Marentia]

             The ship docks in Sivas.  After two months the
           crew is tired.  With 26 of the crew dead being
           a sailor is indeed a dangerous job.

             Mournath goes to shore and gets a nice bath
           and food for the day.

             Mournath practices his spear throwing skill either
           on land or if he gets a new ship.  He collects
           4 gold and some silver from selling the Ticasi goods
           and earns his share.

           [Febris 2nd, 1635TH, Sea of Cholchara, Marentia]

             Mournath joins a new ship named the Blue Shell captained by
           Osmoth.  It is a much smaller merchant ship that is more for
           the smaller sea and Cholchara river. It only has a crew of
           18.  He takes his job as Navigator once the old one
           retired.

           [Febris 5TH, 1635TH, Cholchara Sea]
           [time: 4:54 pm]

             The ship is heading up the river to deliver goods
           to Cholchara.  Mournath is studying the river current
           charts when he notices a figure climb over the railing.
           It eyes the navigator and cotinues to climb.  It gets
           on deck and Mournath recognizes it as a mer man.  It
           raises his trident but then notices the amount of
           crew and dives off the ship back into the river.

           [Febris 6TH, 1635TH, Cholchara Sea]
           [time: 4:07 am]

             A ship slows down near the Blue Shell and a nice
           looking captain yells out.  He warns there is a
           sunken ship ahead.  There will be a marker to show
           it soon but it is a water hazard.  He smiles at
           Mournath and waves his ship on.  Not before he exchanges
           his name as Captain Damon.

           [Febris 9TH, 1635TH, Cholchara Sea]
           [time: 5:15 pm]

             Mournath walks the city of Cholchara heading back
           to his ship after a meal.  He only earned 6 silver
           for this trip but its enough for a meal.

             He is walking on a poor road near the river when
           a crocodile bursts out of the bushes toward him.
           Mournath runs as fast as he can and easily eludes the
           slow beast.

           [Febris 22md, 1635TH, Cholchara Sea]
           [time: 3:44 pm]

             The ship almost collides with a large river cargo
           barge.  The captain yells at Mournath for bad
           navigation but in fact the barge's driver was
           distracted and got too close to the ship.

           [Febris 28th, 1635TH, Cholchara Sea]

             Mournath takes his last spear throwing practice day.

           [Time: 7:13 am]

             Mournath notices a large Marentian army of maybe
           80 men marching alone a dirt road going south.

           [Marqi 1st, 1635TH, Cholchara Sea]

             Mournath decides to learn the basics of watercrafting
           overall skill for the next few weeks.  He studies the
           river traffic and smaller craft and learns from the
           crew on things the smaller craft have compared to the
           larger sea going ships.

           [Marqi 2nd, 1635TH, Cholchara Sea]
           [Time: 3:11 pm]

             As the boat passes the shore the crew notices two
           boys screaming.  Seems a few water snakes are trying
           to attack them.  Two of the crew not caring about
           the danger leap off the ship and help the boys to shore.
           One sailor takes a bad bite but will live.

           [Marqi 5th, 1635TH, Cholchara Sea]
           [Time: 12:24 pm]

             As the crew eat lunch they notice a human female dressed
           in white flowing gown.  She is flying some how through
           the sky passing over the shore.  The crew watch the
           Maskela and all arguments of the day seem to just fade.

           [Marqi 6th, 1635TH, Cholchara Sea]
           [Time: 7:41 am]

             Mournath has to call a stop to the ship when
           a flock of water birds on the shore is so crowded
           that trying to pass the bend in the river could cause
           collisions with other ships due to the short term visibility.

           [Marqi 6th, 1635TH, Cholchara Sea]
           [Time: 8:50 am]

             The watch notices a single man on the shore.  Based
           on the amount of blood on the ground he is dead.  There
           are signs of decay as well.  The captain opts not to
           get the body and just let the river patrol know.

           [Time: 11:50 pm]

             At a small river town the ship is docked.  The minimal
           docks mostly caters to fishing ships.  But tonight the
           merchant ship anchors.  Mournath is on deck star gazing
           when he notices white things in the distance shore up
           river.  Peering closer he notices they look like horses.
           All 4 are pure white.  One is rather large and the other
           3 smaller so the small herd must have 1 male (large) and
           the 3 smaller females.  But these are all pure milk white.
           It reminds Mournath of that horse Arawn rode he called
           it a fay horse?

           [Marqi 9th, 1635TH, Cholchara Sea]
           [Time: 11:41 am]

             Mournath notices a large wolf on shore drinking.  When
           it raises his head red eyes are seen.  Which means it
           is not a normal wolf. Only weeks later would Mournath
           discover it as a Zehani wolf.

           [Marqi 10th, 1635TH, Cholchara Sea]
           [Time: 11:21 am]

             A small craft is seen with a female in a green very
           tight gown.  She seems to be dead.  But when boarded
           she is alive and unconscious.  The captain takes the
           lady to his cabin and places her in the bed.  The crew
           leave as he inspects for wounds.

             But Mournath finds this very suspicious.  When he
           hears the captain yell he rushes to the cabin.  He
           opens to find the woman up and alive.  She turns to
           face Mournath and he notices serpentine eyes.  This
           snake lady is no human!

             Mournath doesn't have his shield but still holds his
           spear for practice.  He charges the female.  He stabs
           the female in the stomach but the female slaps him to the
           side against the wall.

             The 'woman' regenerates the wound and leaps toward
           the captain.  She claws at his chest drawing blood.  The
           captain draws his dagger but it fumbles out of his hands.

             Mournath stabs the snake lady again in the back but
           this wound regenerates.

             The woman throws a large glass item at Mournath but
           misses then turns to the captain.  She claws his arms
           drawing more blood.

             Three more sailors enter the cabin to help out.
           One sailor wounds her but it regenerates back.
           The lady slashes one of the sailors neck slicing
           it open and he falls down.

             The lady claws at another sailor but misses.

             This scene goes on as she is wounded but heals over
           and over.  She wounds another sailor.  Finally Mournath
           stabs the lady in the side doing 17 points of damage.
           This finally kills the snake lady and she does not
           regenerate.

             But in the process 1 sailor is dead, Captain,
           Mournath and another sailor badly wounded.  They
           dump the body overboard and get to healing.

           [Time: 10:51 pm]

             At a small town the wounded sailor by the serpent
           woman needs to be healed by an infection.  So Mournath
           and the sailor find a healer.  Now walking back to the
           docks and the river ship they are attacked by goblins
           in the tiny swamp area.  The two goblins attack but
           the sailor is able to kill both with help from Mournath.

           [Marqi 13th, 1635TH, Cholchara Sea]
           [Time: 4:27 pm]

             Mournath notices a nice looking brown eagle land
           nearby on the sail rigging.  It rides on the ship
           before scared away by a sailor.

           [Marqi 14th, 1635TH, Cholchara Sea]
           [Time: 4:27 pm]

              Mournath notices a flying horse with large wings.  The
            pegasus lands and drinks from the river before flying
            far to the east.

           [Marqi 18th, 1635TH, Cholchara Sea]

             At Ba''ru city the captain comes to Mournath and
           respectively says he needs another navigator.  He
           says he is better suited for oceans not rivers.  But
           quietly Mournath thinks the crew is superstitious and
           figures Mournath a jinx.  Mournath parts company
           and spends the afternoon finding a new ship.

             He lucks out and finds a medium sized merchant
           ship.  The captain uses a translator. "I am Rhias
           of the Black Depths.  We could use your skills.
           Welcome aboard."

             The men and crew all speak in a language he has no idea
           what it is  But there is a female that seems a bit nervous -
           probably not a boat person - who translates.

             The captain explains some rules, "the hold is off limits
           to you.  I've had too many steal and only a couple crew and
           myself can go there.  A hour before sunrise we need you in
           the cabin.  We have...our prayers to do and prefer to do
           them in private.  It will only take maybe 30 minutes.  But
           please do not exit the cabin till then."

             Mournath finds this a bit odd but the man is paying
           a decent wage so agrees.

           [Marqi 19th, 1635TH, Cholchara Sea]

             The Black Depths takes on a few crates.  Mournath
           watches as the crates are taken to the hold.  In
           the late afternoon Rhias tells Mournath to stay
           in his cabin.  Mournath spends this time resting
           and cleaning his boots.  But he can hear muffled
           noises as well as grunts in the hallway.  But Mournath
           does not open the door.  He needs the job.

           [Marqi 20th, 1635TH, Cholchara Sea]

             Over the next few days the ship travels really
           fast down the river.  A hour before sunrise he
           is closed in alone in his cabin.  He hears movement
           and grunts but has no idea what these prayers are
           about.

           [Marqi 23rd, 1635TH, Cholchara Sea]
           [Time: 6:54 pm]

             The Black Depths dock in Sivas.  Mournath seeks
           the translator girl but oddly can't seem to find her.

             Mournath continues his chores and then finally the
           captain seems to motion that he is allowed for shore
           duty if he wants.  Mournath tries to explain he'll be
           back that night.



           Actions? Comments?

           Next Update....Soon..

           GM: A simple IBT.  I like these a bit more as they
               are fast and simple.  Only issue was on a ship
               bad guys are much more fierce. :<  Mournath
               will return as adventure starts.   Any more votes
               below? :)  Just leaves 2 more IBTs to be done after
               I finish Kiet/Arawn's.

           GM: Attribute Effect votes:

                 Player      Vote
                Kiet           2
                Unali       1 or 2
                Fremea         2
                Mournath       1
                Pyan           2
                Arawn         None
                Dorhak        Abstain
                Mae           None
                Z'leyra       None

                Votes: 1- 1(2)  2- 3

                Votes: 1- Ignore Rule
                       2- Use rule with NMI exception
                       3- 3 Items 4- 4 items

           GM: IBT: [Reminder]

                             me: 4 Months
                 Adventure Ends: Decalis 3rd, 1635TH
                     IBT Starts: Decalis 4th, 1635TH
                       IBT Ends: Marqi 23rd, 1636TH
               Adventure Starts: Marqi 24th, 1635TH
                 Number of Days: 110
                    Funeral Day: Decalis 12th, 1635 ***
                                   Febris   1 - 28 [28]
                               Marqi    1 - 23 [22]
                                   Decalis  4 - 31 [28]


           GM: IBT Submitted:
                   Player             Janaq    1 - 31 [31]
                 Arawn         Yes, #2
                 Dorhak        Completed, Sheet sent
                 Fremea        No
                 Kiet          Yes, #1
                 Unali         Completed, Sheet sent
                 Mae           Completed, Sheet sent
                 Mournath      Completed, Sheet sent
                 Pyan          Completed, Sheet sent
                 Z'leyra       No

                 Completed: 4  Turned in: 1  Not turned in: 4

           GM: Skills:

                 Skill        Expertise    Notes
               Navigation         51      +4 ELs
               Spear - Fight     133      +1 EL, Maxed
               Spear - Throw      52
               Watercraft         39      +7 ELs

               CEP: 645
               CEL +2 OCV/DCV +3!

           * Expenses

           GM: Expenses

                  Expense          Price
             Coin for Goods sold  + 16 GC 8 SC 4 CC
             Wages                +  3
             Town services        -       9 SC 4 CC


-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.powersandperils.org/pipermail/pnpgm/attachments/20171028/3b273ff0/attachment.htm>


More information about the pnpgm mailing list