[pnpgm] Game Update #138 - File #941 - Plans 1-3

Tobie Bonahoom bonahoom at hotmail.com
Thu Jul 6 03:23:47 CEST 2017


<Had to ask Scott a question before I could add mine in.>


Fremea shakes her head. "I don't have much to help with these. I can read and sense the wards to figure out the strength, but I have no way to dispel them. I can contribute my Wand (battery) though."


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________________________________
From: pnpgm <pnpgm-bounces at list.powersandperils.org> on behalf of David Sanders <dasandersx at comcast.net>
Sent: Tuesday, July 4, 2017 9:39:24 PM
To: pnpgm
Cc: pnpgm at list.powersandperils.org
Subject: Re: [pnpgm] Game Update #138 - File #941 - Plans 1-3

Kiet notices, as before, that some offers of help are missing.

"Fremea!  Mae!  How about you two also participate!  Out with it.  What do you know that can help the group out?  And about how strong?  All of us others so far have offered to endanger ourselves for the benefit of all the others.  Except you two.  Now, damn the secrets!  Speak up!"

He stops for a moment then turns.  Looking at Mae he raises an eyebrow and says "Your secrets already seem to be damned."  There is no hint of a smile on his face.

Sent from my iPad

On Jul 4, 2017, at 3:17 PM, pnpgm <pnpgm at comcast.net<mailto:pnpgm at comcast.net>> wrote:

`         Player        DS    Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  FH.John Haight.......HY..Arawn.............Druid  .Normal/Al.. Ma
  ...Kevin Newark..........Dorhak............Warrior.Normal/Dwarf....Ma
  --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
  W3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
  W2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human  ..Ma
  R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human  ..Fe
  ...Don.Kerr..............Maelorna..........Dancer..Normal/Human....Fe
  ...Gilbert.Isla..........Mournath..........Sailor..Normal/Human....Ma
  R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
  R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human  ..Fe
     Fake-Kell/Raki........Npc...............Normal..Normal/Shaper...??
     Z'layha ..............Npc...............Normal..Normal/Shaman...Fe
     Animals: Corona [Eagle] Z'leyra

      Game Web Site - http:/nrgcomputers.com/pbem/<http://nrgcomputers.com/pbem/>
      Public posts/actions to pnpgm at list.powersandperils.org<mailto:pnpgm at list.powersandperils.org> (mailing list)
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      Game Update #138 sequence (file #941)
      ----------------------------------------------------------------

      Admin Notes: None
      ----------------------------------------------------------------
      [Recap]

        From Z'leyra: [Re: Actions]
          "Okay" Z;leyra says, "Those who can sense magic will...

          Note: Z'leyra is EL0 in dispel/banish Law, NOT EL10. So
          low, not expert.
        GM: Ack. A simple plan I'll do a more detailed one below
            for approval if I were leader.  Since this generic one
            doesn't help handle the rolls.

        From Arawn: [Re: Actions]
          "Do not forget the power of the True Tongues, Supernatural...

          --------
          OOC:   Before I post Arawn's Dispel abilities and relative
          strength, how are strength levels (Low, Decent, Journeyman,
          Expert, and such) being determined?
        GM: Ack.  Yeah no need to post ELs per se if don't want to do
            a relative 0-20 system can be figured out regardless.

        From Arawn: [Re: Abysmal]
          "Miscast magic?," Arawn queried, addressing Z'leyra. ...

           [  OOC:    Scott, I can't recall if Arawn has access to his
           crystal chalice right now but if he doesn't he'll ask the
           party members if they have one available or else attempt to
           craft one using the Cyrx. - He slipped his pack loose,
           digging around before procuring a crystal chalice (or create
           one with the Cryx if he or another party member doesn't have
           one)'.]

           Setting it down next to his waterskin he then reached for the
           torc around his neck, one end holding a glittering topaz.

           The golden stone swished through water held in the chalice,
           glowing oddly in the tunnel light. Within seconds he presented
           the chalice to Z'leyra.

           "Give this a try."
        GM: Ack. As explained in 3 old updates the abysmal has nothing
            to do with spell chances or anything other than smelling
            bad stuff.  Its like sneezing during a spell casting it
            has nothing to do with anything.  As to chalice no didn't
            bring the gear as posted awhile back for it.  As to using
            the Cryx might be bad using magic to craft a item to dispel
            magic. A sub of a sub item?  Its like using glue when needing
            a duct tape. :)  Just might be a bad result.  If had taken
            chalice it'd probably be destroyed by the quake and teleport
            and if not by the shifters when gear removed form bodies.
            So no chalice.  :<

        From Arawn: [Re: Actions]
          "I have knowledge of various rites of banishment and...

          OOC:   Arawn's Dispel Levels based on Scott's chart

          Balance  -  Green     Chaos   -      Green
          Elder    -  Medium    Kotothi -      Low
          Law      -  Green     Neutral        Green
          Shamanic  - Green     Sidh   -       Medium

          When his chances of using Supernatural Languages to boost
          a dispel spell are 40%+ then Arawn will attempt to use them
          when Dispelling. Arawn will also keep an eye out for runes
          and such, deciphering for the party when needed.
        GM: Ack.  So when 40%?  Kind of hard to figure out as a player.
            So will assume use SLs all the time.    I know one can argue
            if you read the strength and could wage the odds yes.  Then
            maybe.  But to know difference between 30 and 40 and 50 %
            is hard to figure out.  That's the beauty of role playing
            not dice rolling. :)

        From Kiet: [Re: Actions]
          The relative strengths should be role played.  Maybe your
          character is just too humble to 'brag' that his power/experience
          level so he says 'low'...or maybe just the opposite.

          It only adds to the game.
        GM: Ack.  I 100% agree.  For game purposes it should be more
            OOC.  But for my sanity to save from doing 40 or more updates
            to resolve all this I rather do it in 1-2 updates.  So
            want to know what folks have (I already know but its good
            to know openly) and what they will do for what.  So for
            the GM rolls then this is why.  My plan was to give folks
            not just one person the chance to do magic and gain experience.
            So much times its just 1-2 people and rarely get chance to
            improve such magics as banishment.  So its just a chance
            for experience.

        From Z'leyra: [Re: Actions]
          "Ah good!" Z'leyra says. "Assuming that green means to...
        GM: Ack. Good point on the SLs if gods are not directly linked
            here then it might be waste of time.

     ------------------------------------------------------------
      [New Stuff]

          [Febris 9th, 1635TH]
          [Time: 5:01 pm]

          [Z'leyra mentions her abysmal.]

            "Miscast magic?," Arawn queried, addressing Z'leyra. "A magical
          backfire then. Before we attempt to remove it through our own
          efforts let's see if we have the tools to address this."

            But then the day's events come to him and he realizes he does
          not have the chalice.

            Z'layha snickers, "the great Z'leyra failed a spell?  Really
          sister?"  She grins.


          [Once the future wards are known.]

            "Okay", Z'leyra says, "Those who can sense magic will please
          tell us where the wards are when we get close. We have three of
          use that have studied how to dispel or banish. If anyone else
          has, please speak up. For now we have whichever caster is doing
          the dispel take my luck ring to help in the casting and cast
          thru my staff. Z'layha, could you do the balance and shamanic
          wards? Kiet, could you do the law wards? I will attempt to do
          the rest. You may draw upon the battery in the staff if you
          need the mana. I will draw upon my other batteries."

            "Everyone ready to proceed?" Z'leyra asks, "Then Onwards!"

            "Do not forget the power of the True Tongues, Supernatural
          Languages," Arawn advised. "Such knowledge holds great power in
          dispellng the forces associated with them."

            "I have knowledge of various rites of banishment and
          dispeling of magics," Arawn informed the party. "They're not
          a specialty but I can cover a wide range if need be."

            "Beyond that and abilities to sense and read magical auras I
          may have other spell that can prove useful if needed, the
          Eternal Eye or Negate Magic spells, for example. And if things
          prove extra challenging we may be able to improve one's chances
          through Purification and Luck spells."

            "Ah good!" Z'leyra says. "Assuming that green means to you
          as a nature type that you are good at it. If so, Arawn can
          handle the Neutral, Balance, Sidh, Kotothi and Law wards. Sorry
          Kiet, but we need the most skilled if possible....Uh, Arawn if
          green means that you just barely know the basics then let us
          have you only do the Sidh and Neutral wards. Kiet do the law
          wards, Z'layha does the Shamanic and Balance, and I do the
          Chaos, Elder and Kotothi."

            "In any case I have this ring enchanted to give luck to the
          wearer. This should be worn by the caster. They should also
          cast through my staff as it will provide a substantial
          improvement in the odds of the spell succeeding, well worth
          the extra mana cost. I also have a battery or two that can
          provide mana, perhaps for every second casting till we run
          low, then for every casting...till the batteries run out."

            "Using Supernatural language will help IF you are skilled
          at it. Not so much if you aren't. I doubt that it is worth
          doing purification spells as we are somewhat cut off from
          help and the mana used may be needed for the wards...there
          are a LOT of wards we will need to defeat."

            "Onwards!"

            Unali digs in her bags before the party moves on.

            Unali will dig in her Bag and produce a simple bronze wand
          and say "This should be able to deal with medium to high level
          Law wards twice a day I understand. Hopefully it will aid one
          of you in casting."


          Actions? Comments??

          Next Update....Saturday...

          GM: A simple update for now.  I will post Z's plan and
              alternatives since it'd be a bit more detailed for
              plan making for approval.  Let me know personally
              for those who are casting the spells if you approve
              and for which plan and if using any aids and as
              mentioned before any recastings.

              So three casters Arawn, Z'leyra and Kiet (Z'layha is npc
              so will agree with plan 3) let me know which plan you
              agree or not agree and we'll go from there.  As soon
              as I hear from all 3 I will do the rolls based on the
              data/aides to use I have.  Will not make rolls until
              all 3 confirm/deny.  There may be others who have spell
              abilities but are not speaking up so this is what we
              go from here.  Plan 2 and 3 are not meant to sway things
              but just alternatives.  Plan 2 is very similar to the one
              posted.  Plan 3 though gives a bit more round robin for
              terms of experience.  If you don't want to do all X listed
              then let me know.  I'm just figuring it out for rolls and
              experience.  Else if plan 3 is not done then using plan 1
              will take all rolls for that said person.  Making more experience
              for that one person.

              Happy 4th of July for those in USA!

          GM: Ward Info

                  Alignment       Number
                Balance             15
                Chaos               19
                Elder               17
                Kotothi              1
                Law                 17
                Neutral              9
                Shamanic             5
                Sidh                 5

          GM: Known Dispel Skills

               Balance -   Z'layha (Decent)   Arawn (Green)
               Chaos   -   Z'leyra (Decent)   Arawn (Green)
               Elder   -   Kiet (Low)         Arawn (Medium)
                           Z'leyra (Journeyman)
               Kotothi -   Arawn (Low)
               Law     -   Kiet (Low)         Z'leyra (Low)
                           Arawn (Green)
               Neutral -   Arawn (Green)
               Shamanic-   Z'layha (Decent)   Arawn (Green)
               Sidh    -   Arawn (Medium)

               If did not list the above alignment then I
               assume not wanting to dispel them.

          GM: Mentioned Aids:

               Supernatural Languages

               Z'leyra -  Luck Ring, Staff w/battery
               Arawn   -  Use SLs if >40% chance
               Unali   -  Wand for Law Dispel (2x)

               Unless stated otherwise batteries will not be used as
               well as above items unless said would be using them.

          GM: Z'leyra's revised plan 2

                 Arawn   -   Sidh/Neutral
                 Kiet    -   Law
                 Z'leyra -   Shamanic/Balance
                 Z'leyra -   Chaos, Elder, Kotothi

          GM: Plan 2: (Based on what is listed not known as GM)

                 Z'layha -   Balance
                 Z'leyra -   Chaos
                 Arawn   -   Elder
                 Arawn   -   Kotothi
                 Kiet    -   Law
                 Arawn   -   Neutral
                 Z'layha -   Shamanic
                 Arawn   -   Sidh

                 Z'layha [2]  Z'leyra (1)  Arawn [4]  Kiet [1]

          GM: Plan 3 Greatly detailed so I can just do the dice!
              Also to give balance so more than one person gets a chance.

              Balance [15] - Z'layha  [8]
                             Arawn    [7] (possible SLs)

              Elder   [17] - Arawn   [7]  (possible SLs)
                             Z'leyra [5]  w/Luck Ring & Staff
                             Kiet    [5]

              Chaos   [19] - Z'leyra [10] w/Luck Ring & Staff
                             Arawn   [9]  (possible SLs)

              Kotothi [1]  - Arawn   [1]  (possible SLs)

              Law     [17] - Kiet    [6]  w/Unali's item (Wand)
                             Z'leyra [6]  w/Luck Ring & Staff
                             Arawn   [5]  (possible SLs)

              Neutral [9]  - Arawn   [9]  (possible SLs)

              Shamanic [5] - Z'layha [3]
                             Arawn   [2]  (possible SLs)

              Sidh    [5]  - Arawn   [5]  (possible SLs)

               Total  [88] - Z'layha [11]
                             Arawn   [45]
                             Z'leyra [23]
                             Kiet    [11]

              Note: If there are more than 1 person in alignment then
                    any failure will be tried by next person in line
                    and so on.  Unless stated otherwise.


One can take all 3 or 1 plan or mix math let me know.


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