[pnpgm] Game Update #82 - File #547 - Raban's nightmare strikes again

pnpgm pnpgm at comcast.net
Mon Oct 3 23:40:25 CEST 2016


   HT     Player        DS    Character Name    Type    Status/Notes  Sex
   -- -----------------------------------------------------------------
   FH.John Haight.......HY..Arawn.............Druid  .Normal/Alfar .. Ma
   --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
   W3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
   W2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human  ..Ma
   R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human  ..Fe
   R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
   R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human  ..Fe
   ...Kevin Newark..........Dorhak............Warrior.Normal/Dwarf....Ma
   R3.Fukishtu.NEwsome......Npc...............Chief...Normal/Human....Ma
   R3.Lucria.Cegra..........Npc...............Hunter..Normal/Human....Ma
      Animals: Corona [Eagle] Z'leyra

       Game Web Site - http:/nrgcomputers.com/pbem/
       Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
       Private emails (not public actions) to pnpgm at comcast.net

       Game Update #82 sequence (file #547)
       ----------------------------------------------------------------

       Admin Notes: None.
       ----------------------------------------------------------------
       [Recap]

         From Z'leyra: [Re: Actions]
           Z'leyra is not the most experienced survivalist in the
           prairie, but she does remember being taught the basics. Water
           being VERY important, finding it is one of those basics.

           Beyond the occasional lake or pond that we may come across
           (helpful to have aerial surveillance), rivers and streams
           come from springs that meander downslope and come together to
           form larger streams and rivers. Unless you are in a desert or
           traveling parallel to these water flows you should come across
           streams fairly regularly. Sometimes the streambed will be dry.
           By digging down a few feet in the deepest part of the streambed
           you may find water that if you wait for it to settle or filter
           will be fine for drinking.

           Without aerial reconnoitering one could head to the highest
           point to look for streams and their starting points. Either way
           one can follow animal trails and tracks to see where they get
           their water.
         GM: Ack.  Searching for water can dramtically decrease travel
             time for a few miles for sure.  Can search and ride but
             its not always that simple.  Not sure how regular a stream
             is really in this case.  Maybe semi regular but not that
             often in my statistical analysis (via web).  It seems most
             can see 12 miles but generally 9 miles.  So in case I know
             the weather when I do water checks I'll assume 9 miles.  If
             its bright and sunny maybe 12.  But that's only 60% of any
             hex.  So still chance of missing water sources.  Above is
             good for overview but not sop per se aside form 'look' for
             water sources which is obvious. :)

         From Unali: [Re: Actions]
           After the battle Unali aks Z'leyra to inspect her wounds and
           dress them. If she offers a healing she gladly accepts that.

           She is a bit nervous given the sharp, bright red nails that
           slashed her and the genrally unknown nature of the creatures
           that attcked, so if Z'leyra or someone else can verify that her
           wounds are not infected or poisoned that would be good.
         GM: Ack.

         From Z'leyra: [Re: Actions]
           Z'leyra examines Unali's wounds then makes, using the bezoar
           and brass goblet, and gives her a preventive anti-poison
           potion. The wounds are treated then Z'leyra will cast the
           spell(s) for healing the wounds.

           If she knows Mist Powers well enough yet (EL0), she will use
           Healing Mist, if not she will use shamanic healing by casting
           Orient Self EL0 then a Max EL Healing spell.
         GM: Ack. Technically potion is considered a magical healing. :)

         From Dorhak: [Re: Actions]
           Dorhak finally gets up but seems late to the party.  He was...

           "What are these things?"
         GM: Ack.

         From Z'leyra: [Re: Actions]
           In general Z'leyra will lead the party west north west across
           the plains, going from village to village asking for directions
           to the next village in that direction and where safe water
           sources are in between. In the air she will scout for water as
           well as for potential dangers.

           Some of the time she will practice acrobatics and hunting with
           Corona.
         GM: Ack. Ahh.  Ask for directions.  Ack.  Hunting for food?
             Hunting will take time from flying.

         From Arawn: [Re: Actions]
           Not a lot of time at the moment to go over other options
           right now but thought I'd post a quick reply for now.

           1.   Arawn does have access to Forest Powers (Water Detection)
           and a bracelet with that ability. On days when a water source
           doesn't seem apparent he'll start by casting Water Detection at
           max EL (2 mile radius / 4 mile diameter) after breaking camp.
           If nothing is found then he'll wait until the party has traveled
           5-10 miles that day and use the Bracelet to cast the spels (8
           mile radius / 16 mile diameter).  Between the two ranges that
           should cover most of the party's travel range for the day.

           2.   If no water is found and this means is deemed acceptable
           for the purpose of watering the horses/party he'll cast Ball
           Power (Other) to create a 10-foot diameter sphere of water for
           them to drink/collect from.   If necessary permanency followed
           by a dispel is an option, just let me know if it is.

           3.   If it rains or if No. 2 isn't acceptable then he'll use the
           rain collecting tarp. He'll expand it's size through
           Transmutation, doubling it for the duration of water collection.
           He'll make sure that a hole is dug, crafting a large trough
           through Transmutation if necessary and then follow this with
           Tempest spells at max EL to collect drinking water.
         GM: Ack.  Thanks for Sop so noted.  The 2 mile spell might be
             useless as aerial recon would find that.  So may want
             to avoid that.  The bracelet thing is better though.
             Every 5=10 miles depends on use per day.  Wow.  Ball Power
             is a nifty spell!  I think I invented it from D2/Amazon
             spells.  That spell of water is useful!  I'll have to
             Cool sop!  Now I got to figure out some math like volume
             of that sphere in quarts and how much a tempest does in
             quarts on average for random factors. Math who said it would
             not be used after school.

         From Arawn: [Re: Actions]
           If Z'leyra plans on flying for most the journey and would
           like to use the Bracelet of Water Detection Arawn would be
           glad to hand it over to her until the party's safely accross
           the plains.
         GM: Ack. Gee a simple name?  Nothing fancy like Elric or
             Stormbringer or Life Sword?  Just water detection bracelet :)

         From Dorhak: [Re: Actions]
           I don't know if I added an SOP for the dwarf, but if..

           "What are these shoggers?"
         GM: Ack.

         From Z'leyra: [Re: Healing]
           Just about to cast the healing, Z'leyra remembers that two
           healings, including a magic potion, per day can be dangerous.
           So she says she will rebind the wounds and then cast the
           healing in the morning.
         GM: Ack.  After I reminded you in chat - Healer's Creed - Forgot
             basic healing rule.  :) j/k


       ------------------------------------------------------------
       [New Stuff]

           [Janaq 18th, 1635TH]
           [Zen'da Central Plains]

           [Time: 4:49:13 am]

             Kiet glances over at Fuk and moves toward him.  Getting
           closer he whispers to the man.   The man shakes grit
           and dirt from his clothing and glances north to the fleeing
           yellow owl.

             Dorhak finally gets up but seems late to the party.  He was
           hoping to get some action.  But all that has happened is his
           sleep has been interrupted.

             Dorhak looks over the corpses.  They look awful!  And smell
           worse!

             "What are these things?"
           "What are these shoggers?"

             Arawn leans over the two corpses and tries to
           examine them in the campfire light.

             Pyan glances over at the fleeing yellow owl but
           sees it fade from sight.  It seems no one cared to
           fire or chase it.   Pyan even notices Fremea ignoring
           the owl.  No order was given to fire on it so Pyan shrugs
           and joins the others to examine the bodies.

             Z'leyra examines Unali briefly and know the
           wounds are not fatal.  But could cause scars.
           She gestures to a nearby tent so they can have some
           privacy so her chest wound can be treated.  As they
           move Unali gasps again and feels weaker.

             As Fuk walks with Kiet he shakes his head, "no clue
           what they were.  But they were either stupid or insane.
           They wanted to just hit me like running against a wall."

             Arawn looks up at that and asks if they tried to hurt
           when they rammed the constable.

             Fuk shakes his head, "no attack just stupid dog."

             Arawn and Z'leyra hear this and can assume the creatures
           were trying to possess or enter Fuk.  They are quietly
           impressed that Fuk deflected such attack.  Most mundane
           humans are too weak to avoid such attacks.  Maybe Fuk's
           magical defense is better than average?

             Z'leyra helps the weakened Unali inside Arawn's tent.

             Kiet notices how Unali sagged either from blood loss
           or something. But red means on some creatures danger
           so he quietly casts a spell directed at the dog's
           red nails.  He nods and then moves toward Arawn's
           tent.  He leans down and opens it to explain the nails
           are poisoned.  As he does this he notices Unali's
           shirt off and exposed chest.  Kiet gulps and closes
           the tent flap and continues his warning.

             As Kiet walks away he hears the women giggle a bit.

             Arawn examines the corpses but has no clue what
           these things are.  He has never seen them before.
           So has the others.

             Inside the tent, Z'leyra can tell Unali is getting
           weaker.  She stops the bleeding but then rushes to
           get her bezoar and goblet out.  She creates a potion
           for her to drink and cure the poison.  Unali drinks the
           foul brown muddy drink and waits.  Z'leyra then cleans
           and treats her face and chest wound.

             Fuk looks around, "one got away.  That way to the north.
           We'll better keep another watch till sunrise.  Personally
           these things were stupid.  One thing to attack two of us
           me and Kiet.  But once others showed up why stay?  Course
           one did flee but maybe they were insane?  What's with
           the color?  Where is Lucria?"

             Fuk then hears snoring and shakes his head the man
           could sleep through a tornado with a cow landing on his
           head!

             Z'leyra treats Unali's wound and explains another
           healing could risk things. Unali knows she can stand
           a second or even third based on past times. But she
           is fine with healing in the next few hours which would
           only be a 2 hour or so wait.  She doesn't understand why
           sunrise is considered 'morning' for healing purposes
           while morning for most are even before sunrise?

           [Time: 5:42 am]

             Almost an hour later the party for the most part stayed
           awake.  Lucria and Fuk did go back to their tent to
           sleep or sleep more in case of Lucria.  Since most are
           already up the camp is broken up ahead of time.

           [Time: 6:18 am]

             Sunrise sees the camp all broken up except for
           Lucria's tent.  Z'leyra and Unaii sit inside and
           Z'leyra casts a healing mist spell.  Arawn watches
           to ensure the method is correct.

             As Unali lays in a magical coma the green mist fills
           the tent.

             "Hey!  Will that make it soggy? I got to sleep there."
           Luccria asks.

             Arawn shakes his head the mist is mostly magical so it
           isn't actually "wet."

             It takes 2.5 minutes for Unali's wounds to clear up
           fully.   Z'leyra figures Unali has a 10% chance of scars
           but when she unwraps the bandages she smiles and finds
           no scars on her chest or cheek.

             Unali exits the tent and still feels week from the
           loss of energy from the poison but at least physically
           she is fine.

           [Time: 6:23 am]

             The party heads out to the north west.  The day is cloudy
           with only a blur for the sun is seen all day.  The temperatures
           range from 57 but does warm up to 77 with a nice warm front
           from the south.

           [Time: 11:18 am]

             Z'leyra and Corona spot a village to the east about
           three miles away.  They divert that way and soar over
           the village of maybe 75.  The Zen'da are awake and stirring.
           They do seem to notice the party but for now no warriors
           are dispatched.  Z'leyra knows for the most part food
           is good but water is needed.  But on the ground the only
           source of water is a large puddle.  It might give the
           horses some liquid but its too small and would probably
           take the village's water away.  So she and Corona head
           back just as 5 warriors are riding toward the party.

           [Time: 11:26 am]

             The warriors arrive and Arawn shows the guest pass
           items given by Cetric.  He asks about water but they
           confirm what Z'leyra found.  Most of the village only
           ride north to the river once a week so they do not need
           the water at this point.

             Z'leyra signals to move on and the party departs the
           area with the warriors watching.

           [Time: 3:21 pm]

             A wind storm blows from the west right into the face
           of the party.  This forces some to wear clothes or face
           wraps to avoid the dust and dirt.  The storm lasts a bit
           over half an hour.  It does cause the horses to slow down
           as they are disoriented a bit.  But not that much.

             Dorhak is hit by a gust of strong wrong directly into his
           face and is thrown backwards off the horse.  The dwarf
           yelps in shock and dismay as he tumbles behind the horse.
           The party stops to help but the dwarf stands and kicks
           a lump of dirt which blows back into his face and beard
           making him cuss in a fashion no one has heard before.  Kiet
           realizes those are good dwarf profanity and tries to
           remember them.

             Dorhak is unhurt but a few minor bruises and hurt
           pride.  He glares at the horse and realize the horse
           could've not prevented it.  He circles the horse in
           a huff and finds ants in his beard!  He grunts and
           removes them and then is helped back onto the horse.
           The need to move is more eager with that eagle for some
           reason.  Arawn and Unali ride along side and help to
           ensure the dwarf remains on the horse until the storm
           ends.

           [Time: 6:38 pm]

             The party makes camp about 20 minutes before but at
           this point another wind storm blows through.  This
           causes tents to collapse and float away in the wind.
           This causes a mad dash to chase tent and gear that
           are blown away.  This one lasts another 30 minutes.

             The dwarf looks at the others with wrinkled clothing
           and hair laughing a bit.  Z'leyra looks like she was
           shocked by a lightning strike with hair all frazzled
           and Unali looks like she was scared by a ghost.  But
           the Faerry her hair is fine.  How did she survive that?
           Dorhak squints and wonders about that small one.


                                         -------------

           [Janaq 19th, 1635TH]
           [Zen'da Central Plains]

           [Time: 6:58 am]

             The temperature drops drastically today as the entire
           day is overcast.  The warm clothing has to be layered on all
           day as the temperature goes down to the teens and as warm only
           as 62 at one point.

           [Time: 8:44 am]

             It starts to snow at this point.  But it is a light sprinkle
            only lasting 5 minutes.  Not even enough time to get
            water collection items setup.

           [Time: 12:37 pm]

             As the party ends lunch and prepares to leave again
           it begins to do a cold drizzle.  It lasts for a bit over
           half a hour.  Some water is collected but its not enough
           to even put in a mug.  But it does cause the party to get
           tired and wet for the rest of the day.

           [Time: 4:38 pm]

             The party finds a large puddle already being used by birds
           and at least one rabbit.  The horses drink from it
           to give them some refreshment.  It is not a great deal
           of water but enough to hold them for now

           [Time: 5:31 pm]

             No village has been seen yet today.  But as the party
           rides on it begins to snow again.  This time it snows for
           41 or so minutes.  But it is only a couple of inches at
           most so its not heavy.

             As the sun sets the party makes camp even as it continues
           to snow.  The tents are not put up for some time as the
           ground is messy.  The tarp for the horses are Kiet's personal
           horse tarp is made to cover them from the snow.

             Finally the party sets up the tents and tries to collect
           firewood.  But most collected things are wet so it takes
           time with flint and such to create a fire and it takes
           a good 45 minutes before it starts to flare up and warms
           the party.



                                         -------------

           [Janaq 20th, 1635TH]
           [Zen'da Central Plains]

           [Time: 6:41 am]

             As the sun rises the overcast breaks to cloudy skies
           day but at least its not dreary overcast.  It does warm
           up a bit though with a range of 54 to 72 degrees.  Some
           do not understand how the plains shift so much but then
           Arawn explains its atmospheric currents with the mountains
           on the edge of the plains.  As those who listen they roll
           their eyes and pretend to find it interesting.  But Kiet
           watches the skies and knows that maybe those cloud elementals
           he knows have nasty tempers.

           [Time: 9:09 am]

             A thick fog rolls in from the north causes the party to
           slow down so not to ride over obstacles and dangers.  It lasts
           for about 37 minutes before it fades.

           [Time: 12:24 pm]

             The party has stopped to eat a nice slew of rations and
           sidh biscuits for tasty lunch - well maybe at least its
           food.  Dorhak is standing talking about some battle he
           had with some creature when suddenly hail begins to fall
           to the ground.

             A stone hits Dorhak and causes him to pump his fist
           and cuss the sky as the head hurts from the stone.

             The hail stones are marble sized only but lasts about 18 or
           so minutes.  This delays the party leaving until it is over.

           [Time: 2:49 pm]

             This time a wind storm comes from the south west but only
           lasts about 13 minutes.  This time Dorhak wraps reigns and
           ropes around his hands tight as he clamps down hard on the
           horse with his legs.  Arawn helps to ensure he doesn't fall
           this time.

           [Time: 5:55 pm]

             Camp is made and this time the fire materials are easier
           to find that are dry or at least semi dry.



                                         -------------

           [Janaq 21st, 1635TH]
           [Zen'da Central Plains]

           [Time: 6:41 am]

             The day starts out great as the clouds part and in fact
           all day it is bright and sunny.  The temperatures range from
           59 to 74 so its not that bone cold.

           [Time: 4:36 pm]

             At this point no villages have been seen.

             Suddenly the horses begin a bit nervous and begin to
           whine and did get as they stop moving normally.  Looking
           around the party sees the ground near them is shifting
           like under wind.  But there is no wind.  Unali draws her
           dagger and gets a flash in her mind.  She yells to Kell
           just as the ground near him erupts upwards.

             A large pale white worm lunges out toward Kell's horse.
           But the horse is a well trained mount and moves away just
           as the creature attacks.

             From the air Fremea, Z'leyra and Corona see the attack.

             From below those who were in Donara realize what this is.
           A earth eater the same that attacked and ate Raban.  He
           was swallowed whole but his bulk and strength saved him.

             Fuk and Lucria ride forward knowing the worm is too slow
           to give chase.  But the others wonder if this could find
           a village and kill folks.

             The worm writhes as it fails to swallow Kell and
           tries to decide who to go for next.

           Actions? Comments?

           Next Update..Friday???

           GM: A good place to stop for now.  For those who weren't
               in Donara (Dorhak) may not know the eater.  I think
               Pyan was there right?  The party can just ride off
               and leave the creature or try to take it out to save
               some poor village.  Up to you guys.

               The eater is slow but can submerge and try another attack
               with a bit more random (ie hard to determine) location.
               I don't think a map is needed but if so let me know/
               The party is dispersed around it within 20-25 feet
               so all are close by the creature.

               I will work on update Thursday afternoon (noon est).
               If I get order to attack then may start sooner like
               Wednesday to build charts and such as it takes time
               for combat.  If party moves on then I'll move party
               to the next location/event.

           GM: Water is solved.  Arawn that Ball Power spell I read
               and its nifty!  A enclosed sphere of whatever you want.
               In this case water.  Using google for a 5 foot (not
               10 as you say) it is 1958 quarts!  I think that's
               plenty for the horses for days.  Seems high but this
               is based on google's volume calculators.  So Arawn
               the tempest and water collection seems way too useless
               at this point.  Those things like tempest would only
               be about a inch at most for a tempest spell and not much
               from other sources.  So horses can live without water
               for up to 3 days.  They need only 20-40 quarts per day.
               I assume a trench using the tarp as the water surface
               and letting the ball stop and water splashes down is
               the sop?  So my question is now how many times cast it?
               Every other day or every 3 days?  Let me know and I
               can work up the numbers.  Tarped water would not be
               so wise for folks so I'll assume this just for horses.
               But if not let me know.   But this alone could solve
               all water issues.  I may tweak this later to say it
               can only be cast with clouds (ie water sources).  I'll
               have to consider this later.  But now its a solution.

           GM: Arawn - You as player may know the yellow dogs but not
                as Arawn.  So what do you say on the spell above?
                Still use the other things like tempest or would that
                seem too inefficient now at seeing the output? :)

               Kell - Worm only a few feet away from you.

               Z'leyra - If given order to move on or attack will need
                 to use Eagle voice or change.  But others like
                 Arawn may just decide to attack.

           GM: Will update player map for last area move to.  See website
               for Zen'da map.














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