[pnpgm] Game Update #60 - File #451 - Kell's IBT

pnpgm pnpgm at comcast.net
Tue May 17 21:26:20 CEST 2016


   HT     Player        DS    Character Name    Type    Status/Notes  Sex
   -- -----------------------------------------------------------------
   R1.John Haight.......HY..Arawn.............Druid  .Normal/Alfar .. Ma
   --.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
   W3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
W2R2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human  ..Ma
   R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human  ..Fe
   R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
W3R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human  ..Fe
   --.Fukishtu.NEwsome......Npc...............Chief...Normal/Human....Ma
   --.Lucria.Cegra..........Npc...............Hunter..Normal/Human....Ma
      Animals: Corona [Eagle] Z'leyra

       Game Web Site - http:/nrgcomputers.com/pbem/
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       Game Update #60 sequence (file #451)
       ----------------------------------------------------------------

       Admin Notes: None.
       ----------------------------------------------------------------
       [Recap]

         [None]

       ------------------------------------------------------------
       [New Stuff]

           [Decalis 24th, 1634TH]
           [Kell's IBT]

           [Decalis 24th]

             Kell is sent to Sivas in the first group.  He meets up with
           the others and says good byes for now.  But he travels with
           Fremea to her warehouse turned home for kids.  It has been
           a month and she hopes her parents have not gone insane.  But
           Kell is anxious to get Squirt.

             Once at the kid's home she enters and makes her greetings.
           It seems that only half the kids are around as most are
           either in school or found jobs.  She is amazed tat some
           actually got decent jobs in shops rather than working on
           the street stealing.  Maybe her parents have a bit more
           influence on that than she planned.

             But there are 3 small kids under 5 playing with Squirt.
           The animal perks up seeing Kell and immediately crawls up
           his pants and into his arms.  The animal has gained 1 or 2
           pounds it seems probably well fed.  He looks in great shape.
           The 2 girls and small boy look sad at seeing Squirt leaving.
           But realize that it is Kell's animal.

             Saya, Fremea's mother exits the kitchen and smiles at
           the reunion.  "He has been nice.  He has chased off the
           rats especially in the top areas.  One night some drunk
           came in and scared the kids but he chased him away nipping
           at his heels.  It will be sad for them to see him leave
           but he needs to see you again."

             The small kids do one more pat down before moving to
           another area for some reading lessons.

             Kell leaves with Squirt and roams the city a bit.  He had
           hoped to go to Maren and see Ben'dar and at least visit Ba'ru.
           But it seems time is short and it would be too difficult.  He
           stops in on Cholan's place to spend time to listen to gossip
           and details of things for the last month.

             Two hours a ale drenched stomach he heads to the markets
           to check on possible horse leads.  Another day he'll visit
           his gal's ranch - or rather ranch run by his gal's father.

             [5:15 pm]

             Kell is leaving a market when he spots a large group of
           workers trying to raise a wall to a large two story building
           of some sort.  The construction workers number in the area
           of 75-90 or so.  They are storming the two story structure
           like ants.  Kell has not seen such heavy work with the
           pulleys and hard labor in years.  Kell realizes none of the
           men seem to have any form of helmet on which makes this job
           high risk.  Maybe one day some one will invent a work helmet
           for construction.  With great effort the second floor wall
           section is hauled up and placed correctly.  On the other side
           furniture like desks are hauled up by pulleys  Kell hears
           from folks on the street it is some form of city government
           place.

             Finally late afternoon Kell heads to Z'leyra's place to
           spend the evening.

           [Decalis 25th]

             [Time: 4-7 am]

             Kell wakes up early at the manor and heads outside into
           the cold winter air.  He greets the guard on patrol and brings
           him some hot tea.  He hopes the guard can drink on duty or
           if Z'leyra will not like that but she will not know.

             Kell enters the empty manor workshop to cast some spells.  He
           had hoped to get some forge work before Z'leyra woke and
           used the workshop.  As he stokes the forge he knows what happened
           at Tiren's place.  Being safe he does not want a repeat of history
           with the fire.  He grabs the rough metal to make 2 new dirks
           and places them at the ready.  He positions his own blacksmith
           tools as well nearby and gets to work.

             Kell knows he has 7 magical blacksmith tools but it would
           take time and mana to enchant his new power to them.  He knows
           his hammer which is also a storage device for mana is one of
           his primary tools.  So he re spells his new magical power into
           the hammer.

             Kell then goes to work on making his new dirks.  The hammer
           swings swiftly with its new found magical power  Kell is
           impressed by the new accuracy.

             [8-10 am - Cholan's Tavern]

             The party gets together the morning everyone is together
           and discusses the plans for the future including travel
           and food options.  The group is jovial but knows a long
           grueling trip awaits them.

             [10:07 am - Cholan's Tavern]

             Outside the tavern Kell calls for Arawn.  He hands over the
           reigns to his horse and Arawn pays the merchant 12 gold.  Kell
           taps the horse and bids farewell but knows that it will be
           better off with Arawn.

             [11 am -5 pm]

             Kell ventures from ranch, market to farm to look for
           his new horse.  He vows that he will not buy on impulse
           as he wants to select and test ride the horse first.  He plans
           to do this shopping for days maybe even a week.  Thanks to
           Kiet, Cholan and others he checks leads in town first.

             [5:08 pm]

             Kell ends his day at a magical shop to sell his old
           wand he made himself.  He haggles the price for almost 30
           minutes but the dealer is defiant and only will give 14 gold.
           Tired and not wanting to try further Kell sells the wand for
           14 gold.

             [5:42 pm - 9:47 pm]

             Kell ensures he has a good weapon and heads east to a gaming
           hall he has heard about.  He wishes these folks did more Ba'ru
           card games but while not rare they are not common.  He places
           30 silver on the table and gambles with 4 others one who seems
           to be a Fomorian traveler.  The first hour Kell actually loses
           most of his hands losing 11 silver in the first rounds.

             But in the next 3 hours his luck turns around and he actually
           wins most of the rounds irking one who leaves.  He gains 25,
           22 and then 13 silver for a net total increase of 60 silver.
           He triples his money and leaves.  He walks quietly but briskly
           to the manor house.  He has heard stories of how Triest was
           killed in a simple gambling street game  So he takes no chances
           with his coins.

           [Decalis 26th - 28th]

             Kell continues his horse shopping most of the day going as
           far as 10 or so miles outside the city to farms or ranches.  He
           visits the docks every couple days to check on fresh horse
           cargo ships from the Sea.

           [Decalis 29th]

             [Time: 11:50 am]

             Kell is heading to lunch after a horse dealer fails to show
           up yet again.  He claims he has a shipment of warhorses from
           Bhamotin but seems to be elusive.

             Frustrated Kell rounds a corner into a square with large
           boulevards in the compass directions.  He immediately stop
           and sees a army marching toward him.  He recognizes the
           uniforms of the Marentian military.  There must be over 100
           men in full gear marching east.  There are crowds lining the
           streets watching.  The army has a presence but mostly away
           from the cities.  Constables and town guards have the city
           proper.  Kell learns that the army is moving east to a area
           raided by L'p'nth.  It is a rare sight to see such a large
           group in Sivas much less any Marentian city.

             Kell watches for some time as they pass in strict order
           and discipline.  Then he heads to eat then more horse shopping.

           [Decalis 30th]

             [Time: 3:17 pm]

             Kell is frustrated that he can't find a decent young horse
           that does not have a great deal of miles on him.  Then Cholan
           sends  another to the manor with a lead.  He only promises that
           is will be great.  Skeptical Kell heads to the Trimble Garrison
           to find the quartermaster.  He explains he paid too much for
           a shipment and has a spare horse.

             Kell s shown the horse, a nice black young horse with a tan
           circle on his forehead.  Kell immediately falls in love with the
           horse who is quiet but shows strength and bravado.  The 
quartermaster
           shakes his head.

             "We got this one two weeks ago and I'll be in trouble if I can't
           sell it.  It only had one owner  before."  He checks a clip board
           and some papers.  "Yes.  A commander in the south at a fort
           used it for a short time as his personal mount.  But since he
           has not been in need for patrols lately he uses a more simple
           riding horse."  He checks the board again.  "I'm told the
           man is honorable.  A Captain Farseeker I think according to this
           paper."

             Kell turns and grins the fates have played well today.
           Farseeker who is now in charge of a fort in the south border
           near Bhamotin must've gotten rid of this horse recently.  Kell
           hides his surprise and does the typical misgiving tack to
           show lack of desire

             Kell checks the horse and finds it strong and figures it
           has to be to haul him, his chainmail and that large sword
           of his.  Kell shakes his head not sure but he is sure in
           his mind.  He does a test ride while the man holds some of
           his gear for collateral.  Kell is happy with this horse
           and returns to the garrison.  Kell has a hard time finding any
           faults with the horse to haggle down.  But after some time
           Kell gets it down to 21 gold from 25 gold.  Kell figures this is a
           good offer and pays the man.  This is the best horse he has seen
           in the last week.

             [Time: 7:21 pm]

             After dinner of a moist ham and Ba'ruian wine at the manor
           Kell settles down in the barn.  He ensures the horse will not
           be scared so spends time with them.  Then he starts to practice
           his illusion spells.

             Kell concentrates on a wooden box and changes it into a
           metal chest with an illusion.  He casts the active illusion
           3 times.  One time it fails and he has to recast it.  But he
           finds the spell is now better.

             Kell then turns to the large barn door and the area in front
           of it to make a brick wall with a small fountain illusion.
           He casts the Major illusion and it works.  This does scare the
           horses a bit but he quiets them.

             Kell then leaves the barn and practices some personal
           illusion to change his face.  He tests this on the guards
           who patrol the manor.  He casts the spells 7 times and ends
           the night with a disfigured face that makes one guard jump
           when he rounds the corner.

           [Janaq 1st]

             Kell decides today he'll take a day of rest.  So many
           in the party are rushing back and forth doing this or making
           that.  In Ba'ru resting is a national past time and he ensure
           it is upheld.

             [Time: 3:41 pm]

             Kell enters Cholan's tavern and asks to speak to him privately.
           They both sit and drink some ales as he plans something
           for a future day.

             [Time: 5-10 pm]

             Kell was told of a Bard at a tavern in a middle class section
           in the west side of town.  He heads there as he also hears
           they cater to a toned down gambling crowd.  Kell enjoys the
           acting from a short play recently given in Maren city and
           to some singing by the Bard.

             Tonight Kell is prepared to if he wins hands to demand
           they play a round of Ba'ruian Tide cards.  The game is more
           random than luck but involves simple cards with a single dice.
           The 'tide' is the random effect of fate or luck.  It will change
           the face values of cards good or bad.

             For the next 4 hours he plays cards.  The first hour he wins
           29 silver to add to his 30 initial pot.  But the second hour
           he loses 19 silver.  The third hour he breaks even with no
           gains or loses.  The last two hours he gains 8 and 28 silver.
           In the end he adds 46 silver to his initial 30 pot for
           a nice profit not a double pot but a nice pot.

             [Time: 10:12 pm]

             A slightly drunk Kell arrives at the manor.  Before he
           goes to bed he casts a Knowledge spell to learn more of
           the thing he is trying to obtain for a long time.

           [Janaq 2nd]

             Kell gets with Arawn so he can teach the trader the Jeweler
           skill.  They use the library and bring some tools.  Kaylle
           provides a book to learn from as well.  This takes the bulk of
           the first day of learning by practice and book lessons.

           [Janaq 3rd]

             [Morning]

             Kell spends the bulk of the day at a blacksmith's forge he
           rents for a gold.  The smith doesn't care as he could go fishing
           and save time at the shop as long as he doesn't burn the place
           down.  For the next 15 hours Kell makes many horseshoes for
           Kiet, himself and Arawn.  He makes even a spare set for each
           horse.  Days before he got careful measurements of the horses
           they will be using for this purpose.

             The half-elf wants to make horseshoes for each horse in the
           group, but there isn't enough time nor does he have the mana.
           Once there is time he can finish these for each party member,
           and then maybe even make shoes that increase speed for each
           horse.  That would be sight, the group galloping at an
           increased speed all together.  Smiling at the thought.

             [3:31 pm]

             An exhausted Kell places his new shoes on his new horse
           and finds a tavern.  At this time he exits and plans to
           nap a hour or two at the manor.

             As Kell rides down the street 3 men who are clearly peasants
           seem to point at Kell and whisper.  One man steps forward and
           asks if he is the one who has been winning lately in gambling.
           Worried this might be some trick to get his purse he clamps
           a hand on his money bag.  But the man simply asks if he could
           offer the 3 pointers.

             The tired half-elf dismounts and spends about 30 minutes
           going over the way to read people and how to use little
           things like an uneven table to help the edge with dice that
           may need to be rolled a certain way.

             Finally Kell returns to the manor with the tanks from
           the peasants but hopes he is not being talked about on the
           streets or he could be a target.

           [Janaq 4th]

             For the next 3 days Kell and Arawn spend time so he can
           learn Jeweler skill at the library.

             [Time: 12:54 pm - Jan 4th]

             Kell is just finishing up lunch at a local place that
           is serving Ba'ru spinach and lobster some of the best
           in the region he imagines.  He is alone since he wanted
           to eat quietly away from Arawn.  Arawn is a nice fellow to
           learn and study from but he can...well drone on.  Kell
           likes the man but finds him tiring at times.  A man just
           needs to be alone sometimes with his lobster.

             Walking back from the tavern to the library he passes
           through some streets he has never been on.  He was curious
           about a juggler on one street and watched a bit. But as he
           crosses down two alley ways he finds himself a bit lost.

             He backtracks and looks for someone for directions.
           As Kell passes into a dim alley he sees 3 youths approach
           from the other side.  They ask for a smoke.  When Kell
           shakes his head they ask for coin.  When Kell says no they
           ask for his boots and pulls out knives.

             Kell sighs and shakes his head.  He turns around but
           sees more youths from the other side.  Now he is surrounded.
           He counts at least 8 but he can hear a few more behind boxes.
           He notices all are wearing the same head band that is a bright
           red with a yellow oval in front. He guesses this is not
           Fremea's friends but a street gang.

             Kell has his scale mail on and his tulwar as well as his
           daggers.  But his helmet and shield are not needed in town
           so he never brings it or his spears.  Suddenly 6 surround
           the half elf and flash knives and daggers demanding his
           boots, money and everything else.

             Kell fakes being scared and begins to speak in a language
           as if he is a foreigner.  He pretends to grab his money  bag
           to hand it over he peers at the alley.  The ground is nothing
           but dirt.  But there are other good things like papers, bottles
           and even shards of glass.  Kell smiles and completes the
           casting of his spell.

             A vortex forms around Kell 5 feet in every direction.
           Sand, grass, paper and those sharp glass fly around him
           in a spinning helix.  The 6 men are instantly struck by
           the vortex.

             Instantly all six are thrown backwards in random directions.
           Three are knocked out or dead.  Three are hurt badly and
           taken down.

             Kell draws his tulwar and moves forward to a group of
           others.  As he moves forward the vortex slices into the three
           in front and kill all three with glass and wood.

             The last two leap from hidden areas and wisely pull up
           crate ends to deflect things.  Both men charge and use
           the crate ends to hopefully deflect and knock Kell away.
           They charge but the sand is too blinding and they miss
           him entirely by inches.

             Kell stabs his tulwar at one gang member and stabs him
           in the left ribs and kills him.

             The other man swings his half crate edge at Kell and slams
           it into his shoulder.  The rotten wood shatters causings even
           more splinters into the vortex.  The man now with no protection
           is attacked by the vortex.  Wood and glass impale him in various
           body parts and shred him killing him.

             Through the vortex Kell can see three of the youths trying
           to crawl away while the others remain motionless.  He stops
           for a minute and knows this could be wrong to take out them
           at this point.  They are bleeding badly and will probably
           die.  Then he sees something on one of the youth's wrists
           a small almost child like bracelet with blood.  It is too
           small for a man and probably either a woman's or kid's.
           Anger fills Kell as he considers the victims.

             In the back of his mind he hears Arawn to subdue not
           to kill.  But gangs are a menace to everyone.  He sheathes
           his tulwar and steps forward slowly moving over the bodies
           of those knocked out.  Sand, wood and glass fly in every
           random direction.  He reaches the last of the crawling man
           and simply steps over him to leave the alley.  As he does
           he bends down and pulls  coin bags from each man.   No blade
           is needed at this point as the whirlwind kills them by itself.

             As he steps into the street he passes into some woods and
           lets the spell fade some 4 minutes later.  From afar he can
           only see bloody trails in the alley.  He counts the coins
           from the gang as 23 copper.  Not much but maybe he can donate
           it to charity?  He looks at the bracelet and wonders how
           he could find its owner.

             [9:14 pm - Manor house]

             At the manor Kell casts magic into the two dirks to create
           and use earth.  His spell to ensorcel items is actually not
           as good as his pact he gets from the elementals.  So he figures
           he could just as easily cast the spells live and be more powerful.
           He casts the earth spell in the back yard causing the earth to
           rise then transitions the spell into the dirk.  He repeats this
           process for the second dirk.

             [9:20 pm - Manor house]

             Though exhausted from the day's learning jeweler Kell wants
           to do some more forge work.  He still is unclear why jewelers
           wear that stupid eye scope just to look different?  Kell begins
           to work on a new metal helmet for himself which should take
           a few days maybe 4.  This is a last minute change to his plans
           so he'll have to add this at day's start or end.

           [Janaq 5th]

             [Morning]

             Kell enters the barn and grabs his new shoe he made - 1 of 8
           for his own new horse.  He casts two enchantments onto the
           shoe to help the horse be more agile and stronger once it is
           worn.  Course shoes wear out fast so might be a short term
           thing.

             Before Kell meets Arawn for more training - the art of cutting,
           sounds exciting or boring - Kell does some more winter clothing
           shopping.  In the end he buys 5 warm pants, 5 thick jerkins and
           a new cloak better suited for cold riding.  For the entire set
           he pays 6 sliver.

             [Evening - Manor House]

             After his learning he finds Kiet's shoes and enchants the
           1 shoe for his horse twice with the same spells.  He dabs
           a bit of paint to ensure the shoe is not mixed up with the
           normal 7 other shows.

           [Janaq 6th]

             [Morning]

             Kell finds Arawn's set of shoes and enchants one of the
           shoes twice again with same spells as before.  This gives
           3 magical shoes out of 24 newly made by Kell.

             Kell heads to the library for his last day of Jeweler
           training.  He will not be a jeweler by time they leave Sivas
           but he'll have some education in.

             [4:51 pm - Sivas docks]

             Kell heads to the docks to see if any ships from Ticasi
           have come with his new books.  So far nothing.

             Frustrated he heads to a small gaming place and does some
           gambling and relaxes.  After a couple hours he loses the
           first hour and gains the next but leaves with only 2 silver
           profit this time.

             Kell continues his work on his helmet for a 3rd day at
           the manor forge.

           [Janaq 7th]

             [Morning]

             Kell enchants Kiet's shoe with 2 enchantments.

             Kell fits his own shoe with the new magical shoe and
           goes riding in the hills so he can learn the quirks of
           the horse.

             [12:08 pm - Sivas Markets]

             Kell is heading for lunch when he spots a group of 8 merchants
          bidding for some artifacts a dealer is selling.  Seems the
          army raided a L'p'nth town and 'obtained' relics for sale.
          the prices go as much as 18 silver for one item.  But Kell finds
          the relics to be of no value to him.

             [3:41 pm - Sivas Docks]

             Kell tries again to find the ship from Ticasi.  There was
          a ship but it was not delivering books.  Instead it had people
          heading to Ba'ru for a academic event.  He offers the dockmaster
          a silver to deliver the books to the manor house if it comes in
          later than the next day.  But if they come in tomorrow to send
          them as soon as possible.  He names the books.  The dockmaster
          shrugs and will do it.

             [7:14 pm - Manor house]

             Kell finishes his new metal helmet and casts some
           enchantments to decrease the weight, boost the armor strength
           and overall resistance.

           [Janaq 8th]

             [Morning]

             The day the party is to leave Kell packs up his personal stuff.

             [9:25 am]

             A messenger arrives at the manor and makes Kell happy
           to finally deliver his books.  He had hoped to study them
           but they are later than expected.  He pays the messenger
           a silver for the fast response.

           Actions? Comments?

           Next Update....Friday?....

           GM: It looks like Kiet's IBT is next.  But I need to finish
               Kell's gear and then clean his sheet then I'm done.
               So Kiet if you need to finish things up do asap or I'll
               move on to #3.  Remember to send in gear with suggestions
               like last update.  If there are combats you can post how
               you want them in your email.  I will do combat and tend
               to not do spells unless I have a quick response back.  So
               if fight or flee kind of thing.   I am off this entire
               week so should hopefully be done by end of week for Kiet's
               stuff.  Not sure if I'll post his final IBT results or
               not on Friday.  But hopefully Monday.

               Arawn - I've not read your emails yet (sorry).  But have
                  you come up with plans on which horses go first day 1
                  and then day 2?  I wasn't sure what day Kell's horse goes
                  so I could end the ibt so figured Kell just packs his
                  personal stuff.  I'd suggest

                  Fremea (if she has a horse still unsure)
                  Pyan, 2 Npc horses.  Maybe Unali's
                  Day 2: Arawn, Kell, Kiet, Z

                  So that if those who do tons of gear changes can
                  get it done later?   It will be hard enough to
                  reshift gear to magical bags but since Z's IBT
                  is posted later in the list I won't know that info
                  until later so gear may have to be reshifted unless
                  the sacks are just for food. :)

           GM:  Kell's Expenses
 >                                                         Price
 >                Buy Metal for new Dirks           - 2 SC
 >                Buy Metal for Helmet              - 3 SC
 >                Buy winter clothing               - 6 SC
 >                Pay messenger/dockmaster          - 2 SC
 >                Sell Horse to Arawn                        + 12 GC
 >                Sell Wand made by Kell                     + 14 GC
 >                Gamble Profits (1)                         + 62 SC
 >                Gamble Profits (2)                         + 46 SC
 >                Buy 12 Bottles of Wine -Z's Manor - 2 SC
 >                Buy Warhorse 3                    -21 GC
 >                Rent Forge                        - 1 GC
 >                Gang Loot                                   +36 CC
 >                                    Total --      -225 SC   +371.6 SC
                                          Gross   + 146.6 SC
 >              * Items Added
 >
 >                Two hand made Dirks
                  Magical Metal Helmet
                  24 Horsehoes (3 magical)
 >
                * Experience
 >
                [Not posted per request]

           GM: IBT Details: [Dec 25 - Jan 7 (Leave Jan 8)]

                   Player      IBT Sent in    Processed
                 Arawn             Yes [#4]     -
                 Fremea            No            -
                 Kell              Yes         90% done
                 Kiet              Yes? [#2]  -Pending, Waiting on logistics
                 Unali             No            -
                 Pyan              No            -
                 Z'leyra           Yes [#3]      -
                 Chief             Yes           Yes
                 lucria            Yes           Yes

           GM: Distances: (to remind myself later)

               Sivas to Village by Land:

                  Path                     Hexes  Distance
                Sivas to Maren [Road]       12      240 miles
                Maren to Cholchara [Road]    9      180 miles
                Road to Marentia Fort        3.5     70 miles
                  Option-to Ba'ru City       3       60 miles
                Fort to Village [Plain]     21      420 miles
                  Option: Ba'ru to Village  23      460 miles

                Total: 910-950Miles depending on Ba'ru visit

               Sivas to Village by water

                River to Village            31      620 miles
                River to Village             5      100 miles

                Total: 720 Miles

               Village to Kameran border (roughly)

                Zen'da Plains to Border     43      860 miles

               These are rough estimates and I may be off a few
               hexes. These are various options.

               So let's say ship wagon/horses by barge up river.
               So let's assume a simple barge doing 10-20 miles
               per day.  Might even do more with good winds.  Let's
               assume 15 on average.  That's 40 days.  Ok.  So shipping
               ahead of time may not be a good option. :)

               How about going to Ba'ru and getting supplies there?
               Wagons? Horses?  That is the closest large city to
               the village.  If prepare is done at start of IBT and
               say a person ships those items (wagon/horses from Ba'ru)
               to village then would need only cross 460 miles.
               At 25 per day would be 19 days.  Almost in the IBT
               time period.

               As GM I'm only trying to cover options.  You guys have
               to do some serious logistics to decide.  Mainly the
               horses and/or wagon/food.  To fit within the 2 weeks.
               Above there are some option as well.  Chion if in town
               could be swayed to help as he could probably teleport
               2-3 wagons in one jump.








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