[pnpgm] Game Update #207 - File #1353 - Merkabah's eagerness...

Scott Adams longshotgm at netzero.com
Tue Jan 31 08:42:24 CET 2012


           
  HT Aliaver/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     NPC...................Captain.Lin.......Warrior.Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,

     Game Web Site - http:/nrgcomputers.com/pbem/
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to pnpgm at comcast.net
                                               
     Game Update #207 in sequence (file #1353)     
     ----------------------------------------------------------------
              
     Admin Notes: None.
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     [Recap]

        From Kiet: [Re: Actions]
          Kiet asks "Is it from a certain direction?"
        GM: Ack.

        From Will: [Re: Actions[
          Will under his breath says  "Pssst... Arawn... say...

          OOC: Who is next to Lin?
        GM: Ack. Sorry I rushed the end of the update so didn't go into
            details on where he was and such.  But it does allow players
            to take charge and insert them next to the person.  I also
            wanted to do more descriptions on the new visitor but ran out
            of time overall.

        From Kell: [Re: Actions]
          [Don't know who is next to Lin, or close to him.  But does
          that matter?  Heck no! :)  ]

          As the disturbance is knocking people left and right, and Lin
          falls, Ha'Kell has an idea this is a summoning.  Summoning
          being one of his favorite things, even though there's been no
          chance on this adventure.

          Ha'Kell quickly moves to Lin, taking his sword hand and
          lowering it, telling Capt Lin, "No.  He is a friend, we....

          [Moving on - of course Kell volunteers to look at the next
          cave, but he has the detection issue.  Either way, scouting
          is good.  Someone go look at the end of the hall.]

          If no one volunteers go to look, Kell will go.
        GM: Ack.   No.  Doesn't matter.  If it is something critical
            like a missile about to impale Kell's heart and he only
            has one chance that of Kiet throwing himself in front of
            the arrow then it might matter.  Not that I'd get any such
            ideas - I'd just reverse the people.  There is no other cave.
            It is the hole and then everything else. :)


        From Z'leyra: [Re: Actions]
          Z'leyra loudly states "Those of us standing are here to...
        GM: Ack. 
                                                                
        From Fremea: [Re: Actions]
          Fremea, having found what she hopes is the right...
        GM: Ack. 

        From Arawn: [Re: Actions]
          Possibly. The sensation Arawn is feeling is one he's felt
          around the forces of Kototh so Kotothi or maybe something new
          that's tingling his spider-sense.

          As the Merkabah and Ae'quin came into being within the cramped
          tunnel Arawn regarded the servant of the Balance with a keen
          but respectful eye. Waiting until Z'leyra had finished speaking
          he replied in turn.

          "To aid us in saving this world and the realms of the gods...
          --------------------------------------------------------
          Map Feedback:
          I actually like the dual maps you've started posting. The
          hexes allow for ease in determining distance but do, at times,
          seem cluttered and challenging to easily read so the cleared up
          map is definitely appreciated.
          ---------------------------------------------------------
          Kotothi Sensing:
          To make things easy Arawn would relay everything posted in the
          last update to the party regarding his efforts to sense anything
          more regarding the force, possibly Kotothi, that is making him
          uneasy.
        GM: Ack. Thanks on the map feedback your the only one.  It is
            more work and I'm lazy but I'll try to get the staff to do
            more dual maps just means I'll have to order them and point
            fingers at them doing it and that's hard work - much too lazy
            but we'll see.  For large maps it is even harder but small
            ones shouldn't be a issue for the dwarves.  Ack on the sense
            stuff relayed to others. 

     --------------------------------------------------------------
     [New Stuff]

         [Augado 10th, 1634TH]
         [Location: Middle Katai Plains] 
         [          Mountains west of Pamau]                

         [Time: 2:14:12 pm]

           Moments before the new visitor appears, Kiet reacts to
         the strange feeling Arawn is picking up.

           Kiet asks, "is it from a certain direction?"



         [Time: 2:16:48 pm]

           As the disturbance is knocking people left and right, and
         Lin falls, Ha'Kell has an idea this is a summoning.  Summoning
         being one of his favorite things, even though there's been no
         chance on this adventure.

           Ha'Kell knows that each summoning is different.  Some magic
         create effects like noise, lights and other things in how
         they are sensed.  While Kell didn't know it was a full
         blown summoning he did sense something that Arawn did not.
         He did sense something about to happen.  Maybe when he becomes
         a true master of summoning he'll be able to recognize it even
         before it happens.  But his skill in the spell does give him
         some edge as well as his half-Elf edge.  While most in the party
         knows the simple summoning magics he is a bit more experienced
         than the others.

           Then the new creature and the strange horses appears.  Lin
         charges toward the creature in the chariot.   

           Ha'Kell quickly moves to Lin, taking his sword hand and
         lowering it, telling Capt Lin, "No.  He is a friend, we need
         him.  And you don't want to die this way.  Wait. Put your sword
         away."  Kell's stays close to Lin making sure he doesn't get
         himself killed.

           Lin's sword arm flexes under the pressure of Kell's arm.
         It is clear the military man is upset that a new threat comes
         to the tunnel. Also upset that the people are not killing it!
         He wonders if he is the only brave man here.  As the party
         stares at the creature and he stares back, Lin slowly calms
         down under Kell's quick words. He lowers his sword and
         begins to pace back and forth as adrenaline is still going
         wild inside him.

           Fremea, having found what she hopes is the right
         possessions, hears the racket outside the treasure cave. She
         pokes her head out and sees a very large looking man (well that
         is the only way she can understand it) with horses and quickly
         readies her bow, just in case.

           After Fremea realizes it is actually here to help, having
         been summoned, something she is not used to that much still,
         she will quickly pack the stuff she found with hers and start
         on the scouting process for the next room.

           The visitor stares around the room ending up at Arawn's
         face to bombard with his dark eyes.

           Will under his breath says, "Pssst... Arawn... say
         something."

           Z'leyra loudly states, "Those of us standing are here to fight
         an incursion of Vong that seek to conquer this world. We would
         welcome your assistance."

           The Merkabah turns to stare at Z'leyra as if to wonder why a
         puny female human is wearing the equipment she has?  As she
         tells about the Vong, he looks around.  Raban points to the
         dead pile of Vong behind and to the left of the Merkabah.  The
         bull creature turns and stares at the gray headed beings.  The
         party then realizes the Merkabah must spend half their day
         staring?

           As the Merkabah and A'equin came into being within the
         cramped tunnel Arawn regarded the servant of the Balance with a
         keen but respectful eye. Waiting until Z'leyra had finished
         speaking he replied in turn.

           "To aid us in saving this world and the realms of the gods
         from a force would destroy all we know.  The Vong, invaders
         from a world thrown out of balance,  seemingly devoid of even
         the barest essence of energies that make up the Three Worlds and
         strongly resistant to magic, are seeking to awaken a World Brain
         that will threaten and likely destroy this world. I would seek
         to not only save the Three Worlds from this threat and save any
         prisoners here but, hopefully, plant the seed to allow the Vong
         Outcasts, slaves to the elite of their society, a chance to
         return their own world to a balanced state and maybe in the
         process begin to heal the damage done to other realms they have
         invaded."

           Arawn, realizing the Merkabah's role as an agent of Balance,
         hoped that the desire to redress a greater imbalance would be
         appreciated by the spirit.

           "I do not know the full extent of things here in their base
         but any aid would be of benefit for the Vong and their living
         weapons are deadly mysteries to us. And though sighting has yet
         to be confirmed I have sensed the presence of the Eldest Serpent
         and fear his hand in these things.

           For the reasons I have mentioned and as ones who have come here
         at the request of the High Elder I hope that you will view us
         favorably and assist us in this mission."

           As he waited to hear the Merkabah's reply he kept a careful
         eye on this surroundings, seeking to halt Lin if he managed to
         slip past Kell.

           The Merkabah loooks around the tunnel at the various assorted
         people from small ones to giants.  Weaklings to those who could
         punch out a wall.

           Some in the party roll their eyes at Arawn's words of the
         outcasts.  There he goes talking about saving others who
         in some opinion, do not deserve life.  Some just wish he doesn't
         put the party in jeopardy saving Vong.

           The Merkabah listens to Arawn's words and the flattery to his
         Balance nature.  He knows the being before though he never met
         him.  Their kind are so oriented to one mind set they refuse to
         see the big picture. But maybe this one is here to prove the
         others wrong?  To offset the balance of the Alfar in the past.
         "I know your kind.  You are the leader of this ...group?  Half
         look like they couldn't find a one legged blind Sidh Boar.  These
         things...", he points to the Vong, "look like they are drunken
         skinny trolls." He looks back to Arawn. "This High Elder I do
         not know who you speak of nor care."  He climbs back onto the
         chariot and does a quick look at Lin who was almost foolish
         enough to touch his steeds.  Then he turns back to the front
         of the tunnel looking at the fork to the left.  He glances
         back and wonders how he'll be able to move backward if the
         Alfar asks him to do so.  At least forward he could get going
         that direction.  Turning back to Arawn. "These Vong I can kill.
         I do not understand this threat you speak of.  But if the true
         balance is in danger I will do as requested."  He looks to the
         ceiling.  "This place is a bit stifling here. I shall
         go now."  He reaches for the reigns.

           Farseeker raises a gloved hand, "wait.  We are just going
         to let him go fly about and shoot arrows at them?  A few
         of their flyers..." He switches to Marenetia..."could take
         him out.  Is this wise?  We'd lose any surprise.  What is
         the plan?"

         Actions? Comments?

         Next Update....Friday?

         GM: May be a update Friday just don't know.  Some new family
             issues tonight and Thursday will be a full possible 12 hour
             day at work so may be too tired to work.  But I may get lazy
             and just get home early.  So we shall see.  But if nothing
             comes out you know why.  Blame Alex I always do :)

         GM: I need to clarify the terrain. Folks are thinking there is
             another cave up ahead.  So facing the door inside the pit
             cave.  I can't recall the distance values but will estimate
             if need those details read old updates.  Going through the
             door you enter a Vong-ified tunnel likely made by Vong
             creatures.  Go about 50 or so feet straight.  Then you turn
             and another 50 or 75 tunnel.  This is where the tunnel looks
             to be volcanic not Vong made.  Going straight down this
             second tunnel you round the corner to the current battle
             site. There are two smaller caves along the right wall.
             The tunnel here is about 100 feet if I recall.  The first
             small cave is the treasure room which has only been searched
             by Fremea.  Kell plans to but hasn't had time yet.  But if
             want that time I can do it. the second cave another 50 feet
             down the area is the sentry post.  This post seems to have
             been a gatekeeper sentry area for the pit and thus the lake
             caves. Can't get there or vice versa from here.  So this
             is a critical (they assumed) sentry area.  So to recap.  Walk
             from pit cave, straight.  Turn right walk straight.  Turn a bit
             right and cave is there.  Battle site.  Tunnel with 2 small
             caves.  I know this right and right again doesn't make sense
             but based on elevations made up and slight angles it isn't
             full right 90 degrees so no going in circles.  Think of it
             as going up stone stairs that twist up.  So back to battle
             site.  The tunnel facing in one way ends dead end.  But at
             the left at the end it twists into another small tunnel.
             This lava made tunnel is about 50 feet or so.  At the end
             of it a dead end no other caves is a incline.  You need to
             walk up the incline/ramp about 25-30 feet. Then you are level
             to a whole new massive cavern.  The hole above the ramp
             is level to the ground of this cavern.  It is vertical not
             on its side.  So when you pop up you are like bugs bunny
             looking out to see if the hunter is there holding his gun.
             If you recall the map done by the villagers.  When you stand
             on the level ground you can look directly up and see a 1000'
             oval like cavern edges.  At the top is a rocky/bumpy like
             surface seen by Fremea and others.  The villager reports
             that on the bottom its about 1000 feet wide from side to
             side.  So there is plenty of open space here. If you recall
             the map one side of the ground floor seems to be a air field
             for the flyers. The other seems to be strange structures the
             villagers didn't know about.  Two sides of the cavern is
             sheer wall.  But the other two sides (opposite sides) seem to
             have caves in them going in range from mid level to the near
             top.  But he wasn't sure on the distance or scale as all of
             the prisoners were rushed.  So it is now a question of who
             goes up and once there its 99.9% chance that you'll be
             spotted. Think of the bugs bunny situation.  Stick head out
             of hole and bam. Does this help?





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