[pnpgm] Game Update #109 - File #850 - Lunch and Wizards

Scott Adams longshotgm at netzero.com
Tue Aug 10 08:56:11 CEST 2010


         
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  ...Thomas.Magann.........Whitney...........Scholar.Normal/Human..Ma
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 

  Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
     Arawn      aka Arawn         as Teacher to daughter [F]
     Ben'dar    aka Bu Da         as Horse expert        [F]
     Caladan    aka Ca Lu         as Guard/Archer        [N]
     Chion      aka Capt. Chu Mai as Sailor Trustee      [HD]
     Farseeker  aka Fu Sa         as Guard               [F]
     Fremea     aka Lin Mong      as Noble child         [HD] [Disguised]
     Kell       aka Swan          as Trader              [F]
     Kiet       aka Kiet Sunan    as Zhou's servant      [F]
     Raban      aka Toban Nu      as Entertainer/Guard   [F] 
     Strie'bog  aka Sun Zhu       as Entertainer         [N]
     Unali      aka Tun Au        as Zhou's wife         [HD]
     Whitney    aka Whitney       as Herbalist/Tailor    [F]
     Will       aka Sun Tzu       as hunt master         [F]
     Z'leyra    aka Kakita Junami as Healer              [F]
     Zhou       aka Zhou Wa       as Baron Noble         [HD]

     Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshotgm at netzero.com
                                               
     Game Update #109 in sequence (file #850)      
     ----------------------------------------------------------------
              
     Admin Notes: None. 
     -----------------------------------------------------------------
     [Recap]

        From Raban: [Re: Actions]
          <If I see a good place for Role Play, I try to fit some in. The
          combats rarely have a good spot to do so. This scene was one he
          could try to do some good without serious risks.

          <Raban also has a fair level in Tailor, he tends to need it, but
          any help is useful especially if they have supplies he doesn't
          have

          Raban sighs, he really did not plan to kill the idiot of a bandit.
          But it is so easy to smash bones with his strength and the
          difference between a knockout and death can be a tiny thing.
          Still it is quite likely this bandit has earned his death many
          times over. With a smile he turns back to the ladies he rescued,
          at least some good came of his actions, they seem quite happy
          about it...

          <It was fun to see the others try to blend actions in, even try
          to steer things. Likely Raban will get a talking too at some
          point about his rash actions.
        GM: Ack. Well this is a role playing game so plenty is welcome!
            Ryan aka Farseeker had fun too as he knows how these things
            go and tend to end up.

        From Fremea: [Re: Actions]
          Fremea, having just stared out the window watching it all go
          down, seemed very bored. When the leader falls to the ground
          and she sees the others being let go, she pops back into the
          wagon to keep out of the nasty sun. Looking over at Unali, "Are
          there many people like this in your country? Is it not bad enough
          to kill magic people and creatures just because they are feared?
          They have to destroy their own kind too? It is bad enough what
          my own kind does at times." Not really needing an answer to her
          questions (though if she gets one, she will listen), Fremea turns
          to her own thoughts again, a sad, or possibly angry, look on her
          face.
        GM: Ack. 

        From Z'leyra: [Re: Actions]
          To cast Knowledge Z'leyra first casts (all spells Balance
          orientation) Divination EL0 (to see if she will afterwards say
          "Knowledge okay", if not she changes things and restarts);
          Purification ELmax; Detection (purification) EL0 thru staff;
          Knowledge (to learn Mana Powers or if already learned to
          improve Mana Shield) and when successful she will say
          "Knowledge okay"

          If others are casting spells regularly then Z'leyra will practice
          spells (mostly Bal Speed at EL0 equal to mana regen) herself. If
          they aren't she will restrain from casting spells just for
          practice.
        GM: Ack.  No days listed?  So can do the last day of IBt!

     -----------------------------------------------------------------
     [New Stuff]


         [Julis 27th, 1634TH]
         [Location: Middle Katai Plains, Shantou Province]

           The day after the Vong battle at the carnival grounds the
         camp is broken up.  Before camp is cleaned up Will takes some
         time alone and casts four quick teleport spells.  One fails
         to go off but three work and he quickly feels a bit oddly
         stronger in the spell.  He glances to Chion and knows that
         there is no longer a monopoly in the teleport elite users.

           Z'leyra also finds some private time and casts a few spells
         to help support her main goal.  She then finally casts knowledge
         to gain some information on mana shield. 

                                      ***********


         [Julis 28th, 1634TH]
         [Location: Middle Katai Plains, Shantou Province]


         [Time: 2:50pm]

           As the Bandits ride off fast they glance back to ensure there
         is no pursuit.  Some like Arawn, Chion and Caladan studied their
         faces to ensure there is no sign of possible revenge later.  But
         it appears these criminals had no desire for it.  In fact maybe
         losing their leader allows them to gain a new one to take his
         position and new plans and wealth.  With millions in the Empire
         Bandits, Highwaymen, Slavers and Thieves are commonplace in the
         land.  The military does have a strong presence but for every
         group they take out 3 take their place.  The nobles understand
         the institution of slavery as they need it as much as a caste
         system.  Slavery allows the citizens to be controlled and curtailed
         in their anger.  So for the most part, especially in Lower Katai,
         slavery is ignored as a public threat.

           Raban sighs, he really did not plan to kill the idiot of a
         bandit. But it is so easy to smash bones with his strength and
         the difference between a knockout and death can be a tiny thing.
         Still it is quite likely this bandit has earned his death many
         times over. With a smile he turns back to the ladies he rescued,
         at least some good came of his actions, they seem quite happy
         about it.

           Fremea, having just stared out the window watching it all go
         down, seemed very bored. When the leader falls to the ground and
         she sees the others being let go, she pops back into the wagon to
         keep out of the nasty sun. Looking over at Unali, "Are there many
         people like this in your country? Is it not bad enough to kill
         magic people and creatures just because they are feared? They have
         to destroy their own kind too? It is bad enough what my own kind
         does at times." Not really needing an answer to her questions,
         Fremea turns to her own thoughts again, a sad, or possibly angry,
         look on her face.

           The party watches the Bandits ride off for some ten minutes
         before moving out.  During this time the women are checked over
         by Z'leyra, Arawn and Will.  Will mainly observes as he learns
         First Aid from Z'leyra.  The women have bruises, sores and
         some minor blood stains but overall in good shape.  Only minor
         treatment is needed.  Water and some rations are given to them
         to regain some energy from the heat.

           The women are greatly appreciative of the party, especially
         Raban, for helping to rescue them.  The women who mouthed off
         who seems the most strong willed of the bunch explains their
         ordeal.  Apparently two days ago a large caravan from the
         Crossroads town to Shantou was attacked in their night camp.
         The guards were easily killed and the women taken.  There were
         three other women but 2 died fighting back and one was too
         old so was killed outright.  The men were bashed in the head
         or killed outright.  The three children hid in the caravan
         wagons and believed to have survived.  She explains the other
         women were travelers but not friends or relatives.  Her brother
         was travelling with her and was killed.  The other two women
         explain they live in a village a bit north of here.  They were
         on a trip to visit relatives in the east when the caravan was
         attacked.  The other two women request to be let go now and
         they can walk to the village.  Raban, Arawn and a few others
         see this as dangerous for now in case the Bandits retrace
         back.  So Zhou convinces them to travel to the next village
         along the road a few hours away.  There they can gain some
         escort or horses.

           When this was decided the strong willed female, Shem Li,
         decides to go to that village as well.  Not wanting to show
         the baroness the women are allowed to ride on horses.  Two
         use the Bandit leader's own horse and Shem rides with
         Caladan.  Raban would've loved to have her with him but
         the horse is burdened as it is.

           The Bandit leader is left on the road for the patrols to
         pickup and a possible warning.  Zhou figures he isn't worth
         the effort of a burial.  The body an his horse are ransacked.
         He has a half dozen silver, couple gold and change on him
         and the horse.  he has a sword, couple daggers and his full
         horse gear among some minor personal items.  Zhou suggests to
         the party the women could get the money or a few to get some
         decent escorts and maybe a horse.  But if someone argues
         he can give them some coin from his share.  Farseeker also
         offers to give some coin for their future benefit.

                                
                                      ***********

         [Time: 4:17pm]

           The wagon team makes good time thanks to Kiet's skilled
         hands.  The village is soon found just off the road about
         a mile.  Kiet parks the wagon along the road and any who need
         quick water or food supplies hurry in to get them.  This
         like so many seen previously is a typical town of maybe 300
         people.  It is a local farming central hub but a good road
         station for travelers.  The women take the Band leader's
         horse and enter the village to find some room and rest from
         their ordeal.  They again hug and thank the party for their
         help.  Shem has to yank Raban's collar down to give him a kiss
         on the cheek for his part.

           As the sun still has a few hours to settle the party moves
         on as water skins are refilled from the town.

           Kell spent some brief time in town selling the weapons the
         Bandits threw down.  Since the party is rushed it is a quick
         deal and the party earns about 46 silver from the swords, bows
         and daggers.  This brings the party treasury up to about 14
         gold and change.

                                      ***********


         [Time: 7:23pm]

           Dinner at camp is finished and the day's activity is talked
         about.  The stupid actions of the Bandits have served to show
         how survival of the fittest tends to be survival of the smartest
         in this world.

           A bit tired from the light bandit action stress and the day's
         heat causes Arawn to gather those who need healing from some
         energy loss.  This includes at this point Kell and Will who
         both lost some from the Vong battle.  Arawn gathers both in
         a circle and casts a Healing Mist spell to heal energy levels.
         Within about 1 minute and a half Kell feels completely fully
         healed and his energy is back to normal.  But the spell ends
         as it finishes the first person up first.  Will and Arawn
         regained some energy back but not as much as desired. 




                                      ***********


         [Time: 8:48pm]

           For two days, maybe even more since she was taken, the
         Baroness has been unconscious.  Z'leyra, Arawn and Fremea has
         done all they can think of at this point.  She is given
         water often and forced fed some food.

           Tonight at camp Z'leyra is sitting by her relaxing and notices
         her eyes flutter.  She begins to stir and Z'leyra helps to
         wake her by touching her face and arms.  Moments later she
         begins to wake.

           "What...what happened?" The noble asks.

           She moves her arms and checks her neck and chest.  Her
         face becomes pale and sad.  She then glances around the
         campfire at the various people.

           Zhou approaches and sits down by her. "You were taken by...
         creatures.  They did a few ..things to you.  We found and
         helped you get away from them.  They will never hurt you again.
         Can you tell us what you recall?"

           She sits up  After some long sips of water she begins to
         tell her tale.  She was riding with some guards outside of
         Shantou to a local friends place to see on a purchase of
         land in the city for her house.  She was attacked by the
         creatures and the guards killed she thinks.  She can't recall
         much after that.

           she then woke up in a bed naked and the creatures were
         talking strangely and doing things.  She was placed in this
         device and the snake head creature asked questions.  They
         were asking about a mine she owned in the far north.  It
         was a silver mine and not a big profit maker.  But she
         was actually in Shantou then heading to Pamau province to
         see about buying a gold mine west of Pamau.

           They asked about other people she may have known who owned
        or knew of other mines.  The snake head creature seemed more
        interested in how deep or how big the mine was rather than how
        much profit or what ore it had in it.  She explains the device
        made her struggles worse and painful.  Eventually she lost
        the will to fight and had to tell them all she knew which wasn't
        much.

          She explains the thing in her neck was planted to control
        her in some way.  The snake head leader said it would do what
        they wanted but never got to that point it seemed.  The other
        rock stuff in her chest she has no idea other than some stupid
        remarks of the gods think pain is a step to everlasting pleasure.
        When they mutilated her she was immediately knocked out but
        came to in great pain.  The creatures seemed to take the
        pain in as a drug watching her suffer.

          She doesn't know why she was targeted but she got the
        impression it was a rushed thing or a spur of the moment
        thing.

          Zhou explains they are heading to Pamau and will soon be
        there.  As others make comments or ask questions she tries
        to answer them but soon becomes visibly tired.

          Arawn and Z'leyra ask if she knows how to get rid of the
        coral structures.  But she shakes her head.  "The snake
        lady said only they knew how to remove it and she was theirs
        from then on."

          "I think I need to rest now."  She says and then lies
        onto her blanket after entering the loaned tent.



       
                                      ***********

         [Julis 29th, 1634TH]
         [Location: Middle Katai Plains, Shantou Province]
         [          Around 60 odd miles south of Shantou city]

           The sun rises on another day of travel.  the party gathers
         up after breakfast and breaks camp.  The wagon rejoins the busy
         day traffic on the road.  Today the skies are clear unlike the
         last two days of overcast.  Oddly the head was unbearable yesterday
         with little sun and today there is plenty of sun but the heat
         is less.  In fact it ranges from the lows of 60s to only as high
         as 81 or so this day due to strong winds.

           The baroness has not woken up again since last night and seems
         to be doing well.  Aside from the strange coral she seems to be
         getting stronger in strength.



         [Time: 12:44pm]

           After hours of uneventful travel the party takes a break and
         let's the horses rest.  The group settles in a for a quick lunch
         and are now just finishing up on the whole.  The wagon settles
         on the side of the road only about 50 feet off the road.  The
         plains are so wide hiding in the wilderness is hard to do.  So
         most travel and rest along the side of the ride and that is
         a common sight.

           The last town visited was not more than an hour ago up the
         road to the north.  It wasn't even a town but a way station of
         sorts like a mini trading post.  There were only a dozen or
         so buildings and maybe a couple dozen who lived there.

           Most times the wagon team is still hitched up even during
         rest periods.  Only at night the team is released for rest
         and stretching.  It just takes time 15-20 minutes to set the
         team back into place and ensure all is secure.  in a rush job
         Kiet and others might get the team going in a third of the time
         but there could be mistakes.

           The wagon and group are on the south side of the road since
         this allows them to have the sun somewhat at their backs for
         a tactical advantage. 

           Up the road to the north a trio of three peasant style
         wagons have just passed and are now about 300 feet down the
         road.  Each wagon has one or two peasants with them.  Another
         100 feet north of the wagons are a group of two middle class
         Katai on horses but none of these look back as they have well
         passed the group.

           To the south the road is quiet maybe because it is midday
         and time to rest and eat.  The party does notice a single
         older man walking down the road carrying a backpack and looks
         to be a farmer based on his clothing.  he is about half a mile
         to the south.  Further behind him maybe a mile two robed men
         that must be pilgrims are also walking to the north.

           As the party eat and relax the camp is light with no camp
         setup aside from a few minor bags taken off horses to get
         to food and water.

           The party does notice a large group down the road about 200 feet
         from the party to the south.  This group is about 7 men all
         on horses.  Wary of bandits the party eyes them for some
         time.  When they get close the party notice they are wearing
         Katai military uniforms.  At this distance it is unclear if
         they wear local insignia for a particular noble or house or
         a generic military unit.  The horses appear to be well trained
         and likely war mounts.  

           All but one have nice shiny looking, what parts can be seen,
         swords on hip sheaths  All but one are wearing chainmail even
         in this heat and metal helmets.  That alone indicates the group
         of likely military patrolmen are local or travel from town to
         town.  Two in the center are holding poleaxes as they ride down
         the road.  All of them eye the party and appear alert and
         cautious.

           The group becomes tense as a possible search might be in
         order from some random military group.  Zhou gets up and
         dusts his silk tunics down of dust and prepares to act
         his role.  He waves for Kiet to ensure the wagon windows
         are closed from view.

           Six patrolmen against the party isn't much but with the
         people around any combat could draw attention.  This actual
         encounter is not uncommon on the road.  In the past few
         days there have been at least 3-4 other patrol groups
         encountered as they pass the wagon.  But the party soon
         notice these riders are intent on some purpose.

           Arawn stands along the wagon sipping water as he glances
         to the riders.

           The party does find one thing odd about the group.  In the
         center of the riding group is a rider dressed in simple tunics
         and no armor or weapons.  His mouth appears to be gagged or
         a face wrap?  his hands soon appear to be tied and bound to
         the saddle itself?  It doesn't take a genius to quickly figure
         out the man is a captive.  But this is more than a simple slave
         captured by bandits.  Patrols don't go out of their way
         to capture slaves.  It is not their task.  This man must
         be important or unique.

           Arawn soon realizes this as well and takes the chance to expand
         his senses.  He is quickly rewarded when he notices a fine
         blue and orange aura around the captive.  It is almost similar
         to that of Caladan's aura.  Arawn raises an eyebrow as he realizes
         this man has more than the common mana every human has.  This
         man is either an innate magic user or a wizard.  In seconds
         he realizes this man is gagged and bound to prevent use of
         magic and this seems to confirm his theory.

           Fremea in her dress also senses the same thing a few seconds
         after Arawn and glances at the Alfar for some confirmation.

           Kell senses nothing at this point but the range ff his
         senses is a bit shorter than the other Sidh.

         Actions? Comments?

         Next Update...Friday...

         GM: Raban - Minor Experience added to sheet. 

         GM: You notice I covered three scenes.  The rescue aftermath,
             the baroness and the new encounter.  You are free to react
             to all of them.  For speed sakes i covered all three in one
             update as each could cover weeks if I did them one per update.
             Technically they don't overlap in terms of affecting one
             of the other scenes so should be easy to react to.

         GM: Status update below for 29th (current day) patrol encounter.
             Stats updated for Chion, Raban, Whitney, Kiet, Fremea, Arawn,
             Will and Kell.  To compare the change from 28th to 29th can
             view the old report 2 updates past. 

         GM: Assuming nothing happens here then we'll move on.  It
             will be 1-2 more updates then deadline for IBT will be over.
             If you decide to attack or do something then we'll go on
             that tangent.  

         GM: IBT notes [12 days]

               Player           Notes
             Ben'dar         12 Days Plains survival 
             Caladan         5 days Sign language, 7 days Stealth
             Chion        *  No IBT actions submitted
             Farseeker       12 days Katai language
             Kell            Unarmed Combat finish, Marital Arts learn
             Kiet            12 days Teamster skill
             Raban           12 days horsemanship & Fletcher arrows both
             Strie'bog       6 Days hand-to-hand, 6 days Bowyer
             Unali           12 days Two-weapon fighting
             Whitney      *  No IBT actions submitted
             Will            12 Days First Aid learning
             Z'leyra         6 days Tailor skill, Teach first aid
             Fremea          12 days Herbalist and private skill
             Arawn        *  No IBT actions submitted

             Deadline: Arrival at Pamau

         GM: Current day - Julis 29th Stats

               Player     Health  Energy  Mana   Notes
             Caladan        100%   100%   100%           ----
             Strie'bog      100%   100%   100%   Minor wound left
             Z'leyra        100%   100%   100%           ----
             Chion          100%   100%   100%           ----
             Raban          100%   100%   100%           ----
             Whitney        100%   100%   100%           ----
             Ben'dar        100%   100%    --            ----
             Farseeker      100%   100%    --            ----
             Unali          100%   100%    --            ----
             Kiet           100%   100%    92%   Still mana to recover
             Kell           100%   100%    97%   Energy level didn't recover
             Fremea         100%   100%    62%           ----
             Arawn          100%    74%   100% 
             Will           100%    84%    57%   Need to recover energy

             Health - % of Max (if 100 hpv, at 50 hits would be 50%)
             Energy - % of Max (if 100 enl, at 50 enl  would be 50%)
             Mana   - % of Max (based on daily energy level casting limit)

         GM: Reminder of trip time
             Julis  26 - 4pm to 8pm - c.10 miles then camp
             Julis  27 - All day    -   30 miles travel to Crossroads
             Julis  28 - All day    -   30 miles travel to Crossroads
             Julis  29 - All day    -   30 miles travel to Crossroads
             Julis  30 - All day    -   30 miles travel to Crossroads
             Julis  31 - All day    -   30 miles travel to Crossroads
             Augado  1 - All day    -   30 miles travel to Crossroads
             Augado  2 - 7am-3pm    -   20 miles Arrive at Crossroads
             Augado  2 - Day/Night  -   Likely stay in town overnight
             Augado  3 - All day    -   20 miles Travel to Pamau
             Augado  4 - All day    -   20 miles Travel to Pamau
             Augado  5 - 7am-3pm    -   20 miles Arrive at Pamau


         GM: Encounter map

         /I\ East       1 Hex    = 10 feet
                        1 Row    =  5 feet
         <--North       1 Column \ 5 feet
         -->South                

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/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__Q  \__/ K     Road
\__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \_2/  \__6  \ L    /
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/  \C_/##+_T/1 \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/ S
\__/H W##+  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \ T
/  \__/RS\__F  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/ U
\__/ B\__KE \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \ V
/  \__LZ \__U  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/ W
\__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \ X
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/  \__/ Y

         1         2         3         4         5         6
12345678901234567890123456789012345678901234567890123456789012


  Code H - On Horse
       F - On foot

  Patrolmen
         Coord Code
     #1  [J51]  [H]      #2  [L51]  [H]         #3  [I55]  [H]
     #4  [M55]  [H]      #5  [J58]  [H]         #6  [L58]  [H]

  Captive - Wizard
     Q   [Q55]  [H]

  Party -
    ##+ -[S8 [ Wagon  ##+ Facing right/South
    A    [R10]  [F] Arawn          B    [U 6]  [F] Ben'dar
    C    [S 5]  [F] Caladan        H    [T 5]  [F] Chion
    F    [U15]  [F] Farseeker      T    [S12]  [F] Fremea
    K    [V10]  [F] Kell           E    [V11]  [F] Kiet
    R    [U 8]  [F] Raban          S    [U 9   [F] Strie'bog
    U    [W13]  [F] Unali          W    [T 7]  [F] Whitney
    L    [W 7]  [F] Will           Z    [W 8]  [F] Z'leyra
    D    [R 8]  [ ] Zhou

  Note: Patrolmen all wearing chainmail, metal helmets.  Patrolmen #3
  and #4 have poleaxes.  All have swords. Baroness in wagon. 







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