[pnpgm] Game Update #52 - File #474 - Combat prep

Scott Adams longshot at cybermax.net
Thu Nov 26 05:57:00 CET 2009


           
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  R1 NPC...................Shu.Yeoh..........Wizard..Normal/Human..Fe
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  ...Thomas.Magann.........Whitney...........Scholar.Normal/Human..Ma
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 2 Donkeys

  Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
     Arawn      aka Arawn         as Teacher to daughter [F]
     Ben'dar    aka Bu Da         as Horse expert        [F]
     Caladan    aka Ca Lu         as Guard/Archer        [N]
     Chion      aka Capt. Chu Mai as Sailor Trustee      [HD]
     Farseeker  aka Fu Sa         as Guard               [F]
     Fremea     aka Lin Mong      as Noble child         [HD] [Disguised]
     Kell       aka Swan          as Trader              [F]
     Kiet       aka Kiet Sunan    as Zhou's servant      [F]
     Raban      aka Toban Nu      as Entertainer/Guard   [F] 
     Strie'bog  aka Sun Zhu       as Entertainer         [N]
     Shu        aka Shu           as Niece               [HD]
     Unali      aka Tun Au        as Zhou's wife         [HD]
     Whitney    aka Whitney       as Herbalist/Tailor    [F]
     Will       aka Sun Tzu       as hunt master         [F]
     Z'leyra    aka Kakita Junami as Healer              [F]
     Zhou       aka Zhou Wa       as Baron Noble         [HD]

     Game Web Site - http://www.funport.com/longshot/pbem
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshot at cybermax.net
                                               
     Game Update #52 in sequence (file #474)      
     ----------------------------------------------------------------
              
     Admin Notes: None. 
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     [Recap]

        From Whitney: [Re: Actions]
          [Re: Using Z'leyra's horse]
          OOC: Last time it came up, I stated a preference for getting a
          cart and mule. I figured with the advent of the wagon, which
          seems to have plenty of room, he'd just ride that. I'd rather
          not try to learn riding on the road, simply because I don't want
          Whitney on a horse he doesn't know how to control when the road
          apples hit the mudflaps.

          As seems to be happening currently.... :-)

          Any one of the open spots on the wagon would be fine, although
          outside,  if Zhou is inside would be preferable.

          [Re: Clothing worn]
          OOC: actually, Whitney's normal clothing ARE his leathers, Daniel
          Boone style. The single set of clothing he brought with him were
          for city interactions when he was traveling alone.

          [Re: Weapons]
          And sling in his pocket

          [Re: Skills]
          If all else fails, Whitney can sit on the rear seat whittling
          away at wood scraps from the road side. Anyone want something
          made by the famous W. Whittler? His 3 piece wooden dinnerware
          sets are quite extraordinary, which can be seen every night on
          the road at dinner time. He finished his on the ship.

          ok, so he won't whittle. still might be a good idea to have
          someone outside and to the rear. And he can still whittle in
          camp if anyone wants to expand their art collection
        GM: Ack. Zhou by default is inside as noble otherwise no need for
            a wagon.  So leaves you the rear seat which is no more than
            a piece of wood plank and you use a rope segment to keep
            you balanced and from falling though its not perfect.  Its
            not the enjoyable seat.  Not as smelly as driver seat cushy
            as inside but is dusty due to being in the rear.  So don't
            try to sleep with mouth open.  Leather clothing in this
            weather is going to be sticky and hot.  So woodcarving for
            skill ok.  Yes rear guard would work for rear attacks.

        From Fremea: [Re: Actions]
          Fremea will glance outside and see the many armed man start to
          advance on the wagon. She quickly grabs her bow (normal one) and
          arrows out for quick fire into the men as they get closer. She
          will not at this time use any spells, just in case this is a
          trap to see if that is what they really want to have happen. If
          only she could fly up above them.
        GM: Ack. Could always fly and then slaughter any witnesses. :)

        From Kell: [Re: Actions]
          [First an update on the wagon trip equipment/etc for Ha'Kell.]

          [Re: Clothing]
          Kell wears his hat too.

          [Re: Weapons]
          Kell always wears a dirk.  If he has no other weapons, he'll
          wear two little stickers.

          Technically Kell has spears as a ranged weapon, but that's not
          nearly as effective as other.

          [Re: Team setup]
          Hey, aren't these Kell's draft horses?  :)  Not that it really
          matters.

          [Re: Combat
          [End of basic trip info.  Now onto Kell's actions for the
          ambush.]

          Seeing the foolish bandits charging on foot two horseman, Kell
          is slightly amused.  Horseman almost always has the advantage,
          even more on an open road or field.  Quickly glancing to Ben'Dar
          on his left, Kell grabs a spear while saying to Ben'Dar, "That's
          not very smart charging us on foot.  You want the two on the
          left and I get the two on the right?"

          Ha'Kell readies his spear for a charge at the rightmost bandit,
          hoping to impale him then swing around and take out the other
          bandit on the right.

          Waiting for Ben'Dar and not allowing the bandits to close into
          melee range, Ha'Kell prepares to charge the bandit to skewer him
          with the pointy end of his spear.

          [FYI, I'm travelling over Thanksgiving and don't know if I'll
          have access to email.  Today I will, then maybe on Sunday.]
        GM: Ack.  Hat is assumed worn yes.  Dirk is dagger for my notes.
            As to spear this is mainly reference for "at hand".  The
            spears are on the horses and can be obtained quickly but
            this is immediate grabs. Your right those are your horses
            not Kiet's since you paid for them.  The talking will take
            a few phases.  As to travel enjoy the vacation!  I figure
            folks will be doing that why this update will be light
            until Monday. 

        From Raban: [Re: Actions]
          [Re: Wagon team]
          I believe I read somewhere there is a preferred sequencing for
          mixed  horses Rear are the heaviest Middle can be lighter
          Front lightest, bravest and more nimble as these control
          steering and if they move the others will follow Thus front may
          be best with war trained or ones who will not balk at a puddle,
          if front are scared you have a serious problem

          Not sure what skills Raban can gain here, but he does need more
          horsemanship skill so should focus on that.
          He will need to hop off horse to fight

          <Raban will guard his side of the wagon, none shall pass! Awful
          brave bandits, but rich targets bring out the best in such people.
          <Looks like bow use is already out and the fight will be serious,
          so it is use gauntlets not daggers since they differ by such a
          huge amount of skill

          <Skill about half to defense, maybe more as situation warrants as
          it  reduces the potential severity of damage <First action, get
          off the  house before he falls off!

          <Raban would like to intimidate his opponents and maybe scare
          them away, so something like picking up and throwing bandits at
          each other, crushing bones, ripping off limbs or other reasonable
          flash? <Not sure about rules in those areas so may not even be
          possible...

          <The dangers of playing a giant barbarian... living up to the
          hype ;)
        GM: Ack. You read what I posted during the wagon detail post.  I
            got that info from a stagecoach site. :) But I'm not too
            serious into which horse goes where in this case.  But
            if you suggest movements let me know.  Details are great
            for realism but sometimes bogs things down.  Why like for
            this trip I'm not worried about food.  Don't mind switching
            them around if you have a suggestion.  I just did it quickly.
            For skills you can do day stuff or night stuff.  But
            horsemanship is fine for Raban. Ack on combat. 

        From Kiet: [Re: Actions]
          Kiet is as you say....in his leather armor, the metal helm and
          ringmail stowed for the journey.  Dagger only.

          As armor is rather heavy and uncomfortable, Kiet only plans to
          wear it if we KNOW we are going to an area that we expect
          trouble.

          Kiet sees these so-called monks shuck off their disguises and
          then yells out "Kill the ones in front!  Then we'll out-run the
          rest!" If Kiet sees at least three riders attack the front
          'blockers', then he will say "Hyawh!" and snap the reins to get
          the horses moving.
        GM: Ack. Actually as driver helmet would be expected.  If you want
            to wear it that's fine even for that role.  So you don't
            hurt while falling off the wagon.  Let me know.  But on
            the horse as scout might be a bit odd for a servant.  No
            armor ok.  Hot too to wear.

        From Z'leyra: [Re: Actions]
          Z'lerya readies her dagger trying to keep it out of sight of the
          brigands as they rush towards her so that her first attack will
          be a surprise. She pretends to shriek in fear "Oh! Brigands!!!"

          She intends to fight offensively for her first attack, then
          defensively after that trying to keep the brigands off the
          wagon.

          She chooses not to use magic....yet. Only in dire need will she
          do so while in Katai.
        GM: Ack. Will assume you get off wagon to fight.

        Post from Whitney: [Re: Actions]
          I'm not sure where Whitney is. If, for soem reason, he's on a
          horse, he'll hang on for dear life. If he's in the rear seat,
          he'snock an arrow.  If he's in with Zhou, well, keep his knife
          handy (and his axe, once he realizes there's a threat outside,
          too).
        GM: Ack.  In rear seat.  But envision a wood plank about 4 feet
            long and just big enough for your butt.  Along back where
            you sit is the stagecoach back which is lift-up slide like
            small cargo area.  You lift from bottom up like a car trunk.
            Its more hard plastic than wood.  Along the sides where you
            sit is hard wood to lean up against.  The rear seat is really
            made for footmen to stand to get the top packages from the
            top cargo area or to stand as a guard and hold on.  An
            example might be Lincoln's secret service footman who rode
            there in that fateful night.  There are screwed in areas
            where ropes are used for hand holds and a "seat belt" which
            isn't too secret and still need to hold for safety.  Now
            with that said its a cheap seat.  A quiver could be rigged
            up with a nail along the side somewhere.  But a bow you
            would have to hold or stand up to get it from the top cargo
            rack.  Holding is problematic as only leaves one hand to
            secure your butt from sliding off.  So realistically it
            would be hard to have a bow at "ready" access unless held
            constantly.  You'd have to stand up to get it.  I suppose
            another nail could be setup to hang it but it might arouse
            some odd looks and questions.  I could even see maybe
            hanging it below the wagon for access but the rear axle
            might get in the way.  Let me know what you want to do with
            the bow.  

     -----------------------------------------------------------------
     [New Stuff]

         [Julis 8th, 1634TH]
         [Location: Jiuquo, Katai]
         [Location: 14 miles west of Jinquo]
         [Weather: Partly Cloudy, Temperature: 66-83]

         [Time: 5:08pm]

              [To be continued...]

         Actions? Comments?

         Next Update...Monday...

         GM: Wagon file updated.  Now in the links section on website.

         GM: Forgot to mention as the monks tear their robe off aside
             from the short swords and daggers seen there are some
             with spears along their leg length.  Some have rope that
             are woven along their arms and up to their shoulders. 

         GM: Originally posted 16.5 days travel time.  I did up the
             weather and random encounters for the trip.  Due to something
             like 10 hours of rain delay (mud, flooding, blinding rain)
             can't move.  So that will add another day to make it 17. Lots
             of rain this trip as it is summer time.  At least 2 days over
             100 degrees so why its hot to even wear leather. :)

         GM: Aside from Ben'dar who is clearly home on a horse I assume
             all those on horses will dismount to fight.  One to protect
             their horses (unless they have barding) and skill may be
             a factor if your not skilled in horse combat.  Correct my
             assumption if wrong. 

         GM: Map notes for below.  The "monks" had to go off the road
             to avoid the wagon.  They look close.  But are 10-15 feet
             away.  For Ben'dar/Kell not on the map.  They are off to
             the west ahead with 4 bad guys.  Those inside wagon are
             not listed on map coordinates until they exit. Those inside
             can pick a side for combat north/south. Over 40 things on
             the map so had to use one icon (*) for the bad guys.  When
             they are killed they will be removed off the map for clutter.
             I did the map for my sanity to organize who goes where.
             Always remember if the map shows up bad in email (usually
             does due to tabs in most email clients) check the website
             as the map there seems to be aligned properly (at least
             no one has said otherwise).  Keep in mind the sun is
             almost due west so riding toward the setting sun at this
             time.  So those ahead might be harder to see.  The
             area is open plains.  Aside from low waist high bushes
             here and there there are no rocks or trees to hide behind.
             The road is straight on both ends for as far as can see.

         GM: Kell/Ben'dar - No map done as its just you 2 and the 4
             in an open area.  With the horses moving about figure
             it isn't a big deal but let me know if need one.
             The four are about 10-15 feet from you. 

         GM: It is Thursday consider this the Friday update.  Doing it
             early so folks have an extra day due to busy schedules this
             holiday weekend.  If questions on the combat let me know.
             I'm ready for the combat but have to do couple more charts
             like the movement chart this weekend.  One phase likely to
             be 2-3 hours per easy so only 2 phases max.  So plan for that
             time frame.  Assuming combat occurs if Kiet's plan fails.


         1         2         3         4
12345678901234567890123456789012345678901234
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/ A   /I\ North
\__/  \__/  \__/  \__/  \__/  \__/  \__/  \_B   1 hex = 10 feet
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/ C   1 Row = 5 feet
\__/  \__/  \__/  \__/  \__/  \__/  \__/  \_D   
/  \__/  \__/  \__/  *_*/* *_*/* *_* * *__/ E   
\__/  \__/  \__/  \__/  \_A/  C__/H \__/  \_F   ### = Wagon
/  \__/  \__/  \__/  \__/  \__/  \__*  \__/ G   +++ = Horse team
\__/  \__/  \__/  \__/ *\  /  \  /  \_*/  \_H  Road lane is bottom of
/  \__/  \__/  \__/  \*_/+++#####\__G  \__/ I  row H to bottom of Row L
\__/  \__/  \__/  \__/  \+++#####/  \__F  \_J
/  \__/  \__/  \__/  \_*/  \__/  \__*  \__/ K
\__/  \__/  \__/  \__/  \__S  R__L  \__/  \_L
/  \__/  \__/  \__/  *_*/* *_*/* *_*/* *__/ M
\__/  \__/  \__/  \__/  \__/  \__/  \__/  \_N
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/ O
\__/  \__/  \__/  \__/  \__/  \__/  \__/  \_P
/  \__/  \__/  \__/  \__/  \__/  \__/  \__/ Q
12345678901234567890123456789012345678901234
         1         2         3         4

 Player Positions [If in/on wagon - off map]

   B - Ben'dar   [On horseback] - [???]  [Off map ahead of wagon]
   K - Kell      [On horseback] - [???]  [Off map ahead of wagon]
   A - Arawn     [On horseback] - [F27]
   C - Caladan   [On horseback] - [F31]
   H - Chion     [On horseback] - [F35]
   F - Farseeker [On horseback] - [J40]
   T - Fremea    [In wagon    ] - [???]
   E - Kiet      [On wagon    ] - [J29]
   R - Raban     [On horseback] - [L31]
   S - Strie'bog [On horseback] - [L28]
   Y - Shu       [In wagon    ] - [???]
   U - Unali     [In wagon    ] - [???]
   W - Whitney   [On wagon    ] - [J33]
   L - Will      [On horseback] - [L34]
   Z - Z'leyra   [On wagon    ] - [I29]
   D - Zhou      [In wagon    ] - [???]
   G - Z'leyra's horse  [roped] - [I37]


   * - Enemy#1 -     [???]        * - Enemy#2 -     [???]
   * - Enemy#3 -     [???]        * - Enemy#4 -     [???]
   * - Enemy#5 -     [H24]        * - Enemy#6 -     [I23]
   * - Enemy#7 -     [K24]        * - Enemy#8 -     [G37]
   * - Enemy#9 -     [H39]        * - Enemy#10-     [K37]
   * - Enemy#11-     [E22]        * - Enemy#12-     [M22]
   * - Enemy#13-     [E24]        * - Enemy#14-     [M24]
   * - Enemy#15-     [E26]        * - Enemy#16-     [M26]
   * - Enemy#17-     [E28]        * - Enemy#18-     [M28]
   * - Enemy#19-     [E30]        * - Enemy#20-     [M30]
   * - Enemy#21-     [E32]        * - Enemy#22-     [M32]
   * - Enemy#23-     [E34]        * - Enemy#24-     [M34]
   * - Enemy#25-     [E36]        * - Enemy#26-     [M36]
   * - Enemy#27-     [E38]        * - Enemy#28-     [M38]
   * - Enemy#29-     [E40]        * - Enemy#30-     [M40]

    Note: All bandits have 1 short sword, 1-2 daggers, leather armor.
    Some have spears and ropes. 









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