[pnpgm] Game Update #18 - File #209 - Fremea to the rescue

Scott Adams longshot at darktech.org
Tue Jun 30 07:49:51 CEST 2009


         
   HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  R1 NPC...................Shu.Yeoh..........Wizard..Normal/Human..Fe
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  Do John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 2 Donkeys

  Cover Story Info:
     Caladan    aka Ca Lu as Guard/Archer
     Farseeker  aka Fu Sa as Guard
     Fremea               as Noble child    [Disguised]
     Kell       aka Swan  as Trader
     Unali                as Zhou's wife

     Game Web Site - http://www.funport.com/longshot/pbem
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshot at darktech.org
                                               
     Game Update #18 in sequence (file #209)      
     ----------------------------------------------------------------
              
     Admin Notes: None. 
     -----------------------------------------------------------------
     [Recap]

        From Kell: [Re: Actions]
          [Kell will not summon the Cloud Elemental since we can outrun
          them; rather not fight given the choice.  But I would like to
          get Kiet back on board safely.]

          Quickly asking Arawn and Chion, "Can one of you teleport and
          bring Kiet back?"
        GM: Ack. Want Keit back on board and not divide up his stuff? :) j/k

        From Will: [Re: Actions]
          Will is impressed "GOOD distraction"
        GM: Ack.  Wasn't sure what this is in reference to Chion's or
            Kiet's distraction?

        From Kiet: [Re: Actions]
          I hope the Captain performs a nice service for me...
        GM: Ack. If wishes were brass bits we'd be rich!

        From John Haight: [Re: Email problems]
           Sorry for the delay again. I thought I had cleared up the
           problem with my email but it appears otherwise as I have just
           looked at the archives and realized i've missed some emails.
           Until I get this resolved I have another email address that
           will hopefully prove less troublesome. Scott (and everyone
           else) could you switch my email address to sang_real at msn.com
           If there are any private emails I haven't replied to try
           sending them there and (fingers crossed) I'll finally receive
           them and not have the problems with messages from the last few
           weeks. I'll send out replies tomorrow.
        GM: Ack. Did you get the IBT result email I sent out a few weeks
            ago?  I will add you to the mailing list at the new email.
            Done.  Now subscribed.  Should get posts.  I approved the
            email below from you the other day.  I also put the email
            address in the contact link on the game site. 

        From Fremea: [Re: Actions]
          Fremea seeing that something does not seem right where Kiet is,
          will have figured out he will not make it back to the ship, casts
          teleport (use the EL that will allow her to do it as fast as
          possible, as long as it reaches him) and then as they are flying
          up, she will recast the teleport to get them back to the ship
          (she should be able to still see it).
        GM: Ack. Using slightly modified actions per email.  

        From Arawn: [Re: Actions]
          As it currently appears that the ship will be able to evade the
          dragons Arawn will refrain from further spell casting for now.
          If things change and the dragons somehow start closing the
          distance then he will resort to his previously listed actions.

          Aside from this, to help Fremea out he'll attempt to cast
          Invisibility on her to help protect her while she prepares a
          teleport to reach Kiet. If she declines or does something to
          indicate she doesn't want it he will not cast it on her. If
          she does want hopefully he can cast it before she teleports.
        GM: Ack. How will doing inviso help protect her? :)  She's a flyer
            high up in the air.  Unless dragons get a lucky jump (doubtful
            she will be well protected).  But she didn't say yes or no
            so will assume none cast, especially since your on deck and
            she is in the crows nest.

     -----------------------------------------------------------------
     [New Stuff]

        [Ma 3rd, 1634TH] 
        [Location: Eastern Ocean, Heading S/SE, 490 miles south of DL]
        [Weather: Patchy Clouds, Temperatures 70-80s as highs.]
        [Wind: Low speed]

        [Time: 1:44 pm]

            Kiet sighs at the failed attempt to sway the dragon.  He had
        always heard dragons were supposed to be smart, even more so than
        humans.  Yet this one didn't seem to be persuaded.  Was it the
        offer made?  Was it a insult to the dragon or could this dragon
        be below the norm  for intelligence?  As Kiet circles the dragon
        like a fly buzzing around a human head he glances up toward the
        north toward the other dragon.  It seems to be moving erratically
        to go after something in the water.  Then Kiet notices him open the
        large mouth and gulp water and something inside.  It almost looks
        like mounds of meat?

            Almost dizzy by the very circling around the so called smart
        Dragon, Kiet looks down and raises a clenched fist.  He gives a
        quick few words in Lemasan toward the dragon.  The Dragon roars
        up and howls in anger and then takes a brief look to the north
        and then notices the other dragon.  

            As the other dragon watches the north dragon Kiet turns and
        glances at the fleeing ship.  Kiet realizes then with despair that
        the ship is moving away.  Why doesn't the captain turn around
        for him?  Then he realizes the captain likely will not risk
        the ship for one man.  But Kiet has heard stories that the
        party isn't like that.  No one is left behind.  Kiet points
        himself toward the ship, knowing he'll not catch up but for
        hours when the talisman spell ends for the day.  Maybe someone
        on the ship will think of something.

            As those on board realize the danger is pretty much over with
        the dragons trailing over a thousand feet behind the ship, bows
        and weapons are put away.  Will glances to the north and sees
        the dragon eating food that Chion found in the barrel, no or
        did he create the food?  Will then glances at the other dragon
        lured away by the acrobat.  Impressed he says, "GOOD distraction."

            Kell turns to Arawn and glances over at Chion a good 30 feet
        to the rear.  He raises his voice to be heard over the wind and
        distance.  "Can one of you teleport and bring Kiet back?"

            Up in the crows nest Fremea lowers her magical spyglass.
        She sighs at the face of Kiet who looked desperate and upset.
        But more fear now that he might not return to the ship.  If
        his spells fail or falter he'll surely be eaten.  While Kiet
        did save the entire ship from disaster by his talk which turned
        out to be more distraction, Fremea forms a plan.  Her wings
        are fast and she knows she can even out fly the ship if need be.
        In past days she had put that to the test.  She puts away her
        spyglass and leaps to the air as she hears Kell below saying
        something.  Arawn looks up as Fremea quickly within three seconds
        is left behind as well by the fast moving ship.

            Kiet angles his flight to a 45 degree angle toward and
        up.  It takes him about 15 or so seconds and then he levels
        off at about 250 feet above the water.  That should give him
        enough time, he hopes, to cast another spell before he becomes
        a dragon snack.

            Fremea doesn't realize Chion cast another speed boost to the
        ship but flies just a bit, 1-3 feet, faster than the ship can
        move.  But if there is a gust of wind even she might not be able
        to catch up.

            Fremea flies toward the dragon and sees the nearest dragon
        turn to give chase after Kiet.  The other one in the north seems
        to be moving back and forth after objects on the water.  Fremea
        didn't see what Chion did in the back so it almost looks as if dead
        fish or animals are on the water to her.

            As Fremea flies away Caladan turns to the captain.  "Aren't
        you going to turn around?"

            Captain shakes his head and answers, "No.  He knew the risks.
        I can't afford to lose the ship."  He looks grim faced knowing
        that he could lose one of his passengers.  But to keep over 20
        others and his ship safe is a fair exchange.  

            It takes a full 30 seconds before Fremea and Kiet begin to
        near each other.  Fremea knows if she grabs Kiet her speed and
        his might cause both to lose height.  It could cause them both
        to tumble to the ocean below.  A dead impact could cause some
        damage as well going as fast as both are.  

            As Fremea nears she grins at Kiet and then passes Kiet.  Kiet
        does a double take and looks over his shoulder.  Then Fremea
        does a mid air turn so graceful for a Faerry but for Kiet could
        cause balance issues.  She seems to increase her speed and gain
        the lost distance.  Flying along side Kiet she nods toward the
        ship and says, "Luckily for you, your Faerry was not delayed due
        to weather."

            Fremea glances south at the merchant ship and sees it isn't
        turning.  That means she will have to teleport the both to the
        ship.  She could fly and there is a chance she could catch up
        but with the drag of Kiet it would be difficult.  She explains
        her plan and then closes in toward Kiet.  Reaching out with both
        hands she speaks the words.

            While most magic users can't do spells and move Faerry have
        some unique properties that allow them to hover or fly but
        their body actually doesn't move.  Things may move past them
        or around them but it does allow unique casting situations.

            In the blink of an eye Fremea and Kiet appear at the front
        of the ship.  Fremea then realizes this part of the plan she
        forgot to plan out.  As the ship moves under them the force
        of the sudden appearance bolts them backward.  Both Faerry
        and Kiet fly back due to the jolt of being grounded.  Fremea
        goes backward and up and splats right into the rigging and
        one of the sails.  Kiet tumbles backward as the ship moves
        from under him.  As his Flight spell moves a bit slower than
        the ship below him he suddenly finds his footing unbalanced.

            Kiet is lucky to avoid lockers, the sails and rigging but
        falls behind now passing over midship and going backwards.
        As those around leap toward him his flight spell suddenly
        stops.  Having been in the air about 2 and a half feet the
        spell doesn't lift him anymore and he skids to the deck going
        face forward to the rear of the ship.  As his legs spread out
        toward the sky he uses his acrobatic skills to twist his body
        passing one provision locker and a possible shoulder wound.
        But as the energy of his fall ends he lands onto his left side
        and tumbles toward the navigation wheel where the First Mate
        is steering.  As flesh and clothing slide against wood and
        railing Kiet finds himself stopping with a loud thud of his left
        shoulder onto the navigation station.  An inch closer and his
        head might have been crushed.  Lucky, or maybe not so lucky
        now that he thinks of it, his head ends up just above a smelly
        boot that seems oddly lodged into the station?  Where did that
        come from?

            Kiet moans and sits back as others get to him.  By now
        Fremea gets herself free of the ropes and lands onto the deck.
        Fremea checks his shoulder and finds scratches and wood burns
        but nothing serious beyond that.  A small bruise on his shoulder
        is the biggest wound.  he rubs his shoulder as Z'leyra tends to
        any possible problems.  Kiet curses to himself as he notices
        a tear in his tunic from the fall.  But then he realizes he
        is back on board.  Better to be here than out there.

            The First mate looks over the wheel and says, "welcome back."

            The Captain rounds the station after Z'leyra does a quick
        over of Kiet.  He lowers a hand to Kiet to help him up.  Kiet
        stares up at the man who would have left him out there.  Would
        Kiet have done the same?  To risk a stupid ship for one man?
        But then he notices Shu and Zhou among others.  The mission is
        far more critical and one man isn't worth that risk.

            Captain nods, "sorry.  I couldn't risk it.  But you did
        a fine job of distracting that one."

            As the party heads to the side and sailors tend to other
        things the ship steers due south.  Soon the two dragons are
        left behind.  The nearest one being over a thousand feet and
        the other another thousand behind that.  If the talisman had
        stopped its daily run the ship would have been surely attacked.
        This day the speed of the ship and Kiet's distraction saved
        the party.

            When the angry dragon realizes he will not be able to catch
       up to the ship he turns and heads toward the other.  With spyglass
       observation it seems the other one finishes the food that Chion
       sent out.  It is now mostly underwater diving toward food that
       has gone down.  The angry dragon seems to head west away from
       the other dragon.

            Eventually sight is lost of the dragons and the ship is
       once again safe.

            Ben'dar glances at Kiet and grins but was hoping for some
       brand new dragon hide armor for a spare.  Maybe next time.

            Caladan asks Kiet, "what did you offer the dragons?  Did
       you think you could turn yourself over to them?"

            Fremea cleans herself off and is glad to see Kiet doing well
       as the ship continues southward.

            Zhou looks at Kell, "see you could have handled this.  My
       soup is getting cold!"  With that he opens the hatch to the
       stairs and heads down.  Kell shakes his head this noble snobby
       stuff is starting already!

            Raban heads to the navigation station and with the help
       of another sailor and some tools is able to pry out his boot.
       It isn't damaged but a bit scoffed.  

            As things settle down the captain is overheard talking to
       some of the sailors.  "We will not be able to sail in that area
       again.  We'll have to avoid it by going way out to sea in case
       those dragons live in that area.  I almost would feel better if
       they were killed."

            One sailor nods, "we'll have to warn other ships as well."

            The captain nods grimly.

            The rest of the day goes a bit more boring.  


                                -----------------------


        [Ma 4th, 1634TH]
        [Location: Eastern Ocean, Heading S/SE, 490 miles south of DL]

            Today the winds are just average at a speed of 8 and so the
        ship makes 32 miles today further south.  This day the clouds
        roll in and make it cloudy all day.  Temperatures stay in the
        70s most of the day and a light drizzle falls several times in
        the afternoon.

                                -----------------------


        [Ma 5th, 1634TH]
        [Location: Eastern Ocean, Heading S/SE, 490 miles south of DL]

            Good winds improve distance gone today with a total of 38
        miles moved today.  The clouds remain all day and it is a day
        full of drizzle.  Staying on deck means getting wet and cold.
        In fact a slight cool front is in the area and temperatures drop
        down to the high 50s showing that summer isn't quite here yet.  

                                -----------------------


        [Ma 6th, 1634TH]
        [Location: Eastern Ocean, Heading S/SE, 490 miles south of DL]

            The skies finally open up to clear and sunny all day.  But
        this doesn't help for the winds as they are low and the ship
        only makes it 27 miles by the end of the day.

            The talisman ends its spell for the day early after sunrise.
        This allows the ship to dock in a nearby fishing village a few
        hours later for supplies and rest before the talisman can be
        reactivated since the previous 2 days spell ended hours earlier.

            Food stuffs, water and other supplies are reobtained in the
        sleepy fishing village.  Little effort is put into the ship and
        its passengers beyond a quick curious look.  They seem to care
        less who the party is or what the ship is doing here.  Same for
        the shops as long as one has coin, Katai and Choshai preferred,
        then they don't care.  At the tavern there is a hubbub of a
        recent village to the west recently burning some wizard for
        casting a spell on a hunter's son.  The fear is in the air of
        magic but it seems too distant here in this village to be
        a heavy concern for the sleepy village.

            Three hours later after the horses are let out to stretch
        and graze the ship is reboared and then the journey is back on.


                                -----------------------


        [Ma 7th, 1634TH]
        [Location: Eastern Ocean, Heading S/SE, 490 miles south of DL]

            Today is a sailor's nightmare as no winds at all help the
        ship gain any distance.  If the talisman weren't active the
        ship might not have gone anywhere.  But it does make 24 miles
        today due to the magic talisman.  It is overcast all day and
        quite dreadful even the temperatures lower as much as the
        low 50s.  

            A couple hours after sunrise two ships are seen in the
        distance to the south.  They fly the flag of Choshai and
        are fast recognized as warships.  Which surprises the captain
        as he says the coastline is over 520 miles and the entire
        Choshai nation only has at most 10 warships.  Chances of
        seeing 1 is slim 2 rare.  Seeing a civilian craft is 6 times
        more common than a military one.  In this case the large ship
        is oared and has light sails.  Both are going south to north
        and at this distance seem to be moving slow.  The barbarian
        crew are likely looking for pirates.  Once this ship was seen, the
        captain moves the ship far out to sea.  The Choshai craft could
        not last long in deep ocean and beside the rowed ships are just
        simply too slow.  Eventually though the rowed ships come as close
        as 3 miles away they never get close enough to be a danger.  The
        merchant ship is just too fast for the rowed ships.


        Actions? Comments?

        Next Update...Friday...

        GM: A/C finally fixed again.  In the last 2 weeks it was 84-94
            degrees in the house (cooler outside!).  Repair #2 seems
            to be good so far.  We'll see how long it lasts.  But it
            was just too hot to do anything computer wise so didn't do
            the updates or IBT.

        GM: Experience -

               Player     MEP  CEP  Spell/Skill  Expertise  Notes
            Strie'bog      3    -   Bless            2        -
            Z'leyra        8    -   Clairvoyance     2        -
            Chion          4    -   Friendly Current 2        -
            Chion         16    -   Sustenance x2    4        -
            Fremea         8    -   Luck             4        -
            Fremea        12    -   Teleport        12        -
            Kiet           8    -   Flight x2        4        -
            Kiet          17    -   Other Magic     15        -
            Arawn          2    -   Other Magic      2        -

        GM: Some got experience.  If it had turned to a combat would have
            been much higher for all.  Oh well.  Maybe next time.  :)
            This is the problem with such a large group there are so
            many people that some may not get experience.  You will have
            to just assert yourself into the situation.  Things like
            "if the party thinks it best..." "maybe I will if..." kind of
            things will just delay things and might be best to just do
            it or the time will pass you up. :)  For role playing
            situations this large a group will be hard to get all
            involved.  I hope to get something for everyone but at
            times it might get to the point some will be left behind
            in terms of role playing.  I will try to include all
            in most situations.  As best I can.

        GM: Experience - From now on please let me know if your spells
            or actions that will get experience (skills) will be  for
            private or public.  I will in the future post all reports
            like above here in the updates.  But if there are some
            spells say posted in email it won't be done.  I posted
            the "other magic" for situation like that.  But I may
            forget to email you the experience info.  I will assume
            all will be public and thus put in the reports unless
            stated otherwise.  For this random encounter I'm sorry if
            some didn't get experience.  If things were different and
            Kiet hadn't flown out the combat would have been done. No
            way the ship could've avoided the first dragon.  Don't
            fear though there will be plenty experience in Katai.

        GM: Next update I will do more days until I get to the next
            encounter that needs some input.  At this point not much
            can be done action wise.  Just a quick update of time
            going forward.  My future plan is to finish Z'leyra's
            IBT then write up the full IBT post on what all have done
            then post it.  After that we can quickly move to Katai.
            Speaking of which for the IBT post if you did things a
            bit privately like in your cabin it won't be posted.  But
            it will just be a public version of what is learned or
            known at that time.







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