[pnpgm] Fw: Game Update #14

Mark love_to_travel_mark at yahoo.com
Fri Jun 12 19:15:22 CEST 2009


"Good.  Summon it.  The Cloud Elemental can attack with lightening from above whilst the Water Beast attacks and keeps it on top of the water.  Good combination of powers there."
 
"I too hope Kiet is successful. I would go if he would have me, but my flight skills are extremely poor."


--- On Fri, 6/12/09, john haight <lithalis at yahoo.com> wrote:


From: john haight <lithalis at yahoo.com>
Subject: Re: [pnpgm] Fw: Game Update #14
To: "PnP" <pnpgm at abroere.xs4all.nl>
Date: Friday, June 12, 2009, 10:46 AM






"I have already formed a pact with the forces of water. If I summon one I would prefer to do it away from the ship, over the water, if combat is inevitable, to intercept a dragon if possible. But I understand the concern of others so will only do so with a majority approval."
   He looked out to sea, concern in his eyes, before looking back to those on ship.
"I'm not sure what Kiet has planned for the negotiations but I hope it successful and worthwhile. If not, it will be dangerous for him to be out there alone. If he feels my presence potentially detrimental will anyone else accompany him?"





From: Mark <love_to_travel_mark at yahoo.com>
To: john haight <lithalis at yahoo.com>; dasandersx at comcast.net
Cc: Scott Adams <longshot at darktech.org>
Sent: Friday, June 12, 2009 12:29:21 PM
Subject: Re: [pnpgm] Fw: Game Update #14






Ha'Kell quickly and quietly says to Arawn, with Kiet being close enough to hear, "Be careful with that summoning.  Unless you have a pact with the water, the beasts are extremely tough to summon.  Any failure has dire consequences.  Which is why I'm summoning only a Clould Elemental, I know their rites."
 
 
[OOC - From the Magic book, Elemental Power spell:
Elemental Powers           ALIGNMENT —Elder 
     This spell must be cast where the element the Character wishes to deal with is dominant. The Caster must be within one hex of that element in a free state . If the spell succeeds he forms a pact with it. This grants knowledge and the ability to summon Elementals. 
........ edited..... 
  
     When summoning an Elemental from an element this alliance has been made with the Caster DOUBLES his Summoning EL. The Elemental always adds his MDV to resist the Caster’s summons. 
  
NOTE HERE FROM THE SPELL - If he attempts to summon without making an alliance with the element any failure is Abysmal and the Elemental adds TWICE his MDV. 
 
I did a lot of reading and talking about this when creating Ha'Kell, as summoning is one of his main focuses in magic.  That failure is always bad.
 
Mark ]


--- On Thu, 6/11/09, john haight <lithalis at yahoo.com> wrote:


From: john haight <lithalis at yahoo.com>
Subject: [pnpgm] Fw: Game Update #14
To: "PnP" <pnpgm at abroere.xs4all.nl>
Date: Thursday, June 11, 2009, 11:12 PM










----- Forwarded Message ----
From: john haight <lithalis at yahoo.com>
To: Schnockel <dasandersx at comcast.net>
Sent: Friday, June 12, 2009 1:11:39 AM
Subject: Re: [pnpgm] Game Update #14



"The beasts are a suggestion, an option that can be controlled to deal with the dragons. As for negotiations, if you wish to go alone I am fine with that though I wonder, just what are you planning that would make my presence a detriment and how are you planning on negotiating with both dragons, the two being so far apart?"





From: Schnockel <dasandersx at comcast.net>
To: PnP <pnpgm at abroere.xs4all.nl>
Sent: Thursday, June 11, 2009 11:10:52 PM
Subject: Re: [pnpgm] Game Update #14


#yiv788463608 #yiv114020241 DIV {
MARGIN:0px;}


Kiet turns to Arawn and says (in Katai), "For what I have in mind I believe VERY strongly that it would be quite detrimental to have an Alfar present in the negotiations.  It might easily encourage them to attack even more.  I only know what I have heard from the other sailors in these waters.  The color of the creature is indicative of their alignment leanings.  These are, indeed colored as chaos beasts.  Rumor has it they posess no magic, but great physical power...which is in our favour, but still very dangerous.  Dragons are, after all, supposed to be supremely intelligent, are they not?"
 
"As for the calling of even larger beasts?  Well, why don't you take that up with the Captain and crew...and see how they receive such joyous news.  Personally I'd rather deal with intelligent creatures."
 
 
 

----- Original Message ----- 
From: john haight 
To: PnP 
Sent: Thursday, June 11, 2009 4:44 PM
Subject: Re: [pnpgm] Game Update #14




   Once up on deck Arawn looked out across the waters at the double-threat. He had heard of sea dragons but had yet to encounter one. He recalled that, like other dragons, there existed various allegiances among them. As Kiet seemed to be the most familiar with the creatures he asked,
 
   "Are you sure that these are beasts of Chaos? I would hate strike out first if they mean no harm still," he said as his eyes drifted back to the danger, "If they need to be dealt with I would rather do so before they maneuver too close to the ship.
   If you plan on parlay I'll come along as well. If things should sour it is best no one is left out there alone and we can work together to deal with them. Failing that, I can attempt to call forth the primal water beasts to battle the dragons though returning them to their home will be a bit more difficult without the help of another capable of dismissing elementals," looking to the party for volunteers and reactions.
 
   OOC: If time is pushed forward to deal with the sea dragons Arawn will prep with the following-
 
Flight at max EL
Energy Shield at max EL
Water Breathing if possible
Invisibility at EL 0 using the Sidh Tongue
Translocation at EL 1 to take Kiet if he wants to go out and can fly (100 feet above the water)
Elven Empathy to communicate if in range (is my range 10 feet or 10 hexes?) or else Tongues if too far away
 
   If instead no one travels out then he'll hold until the dragons are closer and see what the group wants to do, summoning an elemental Water Beast if somone offers to send it home later. Otherwise he'll prep Flight, Energy Shield at max EL, and Invisibility if they decide to attack us without a chance for conversation. He'll attack with Transmutation if they are close enough (turn to floating board of balsa wood)




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