[pnpgm] Game Update #59 - File #517 - Raban finds a slide!

Scott Adams longshot at cybermax.net
Tue Dec 22 08:08:13 CET 2009


  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R1.John Haight...........Arawn.............Druid  .Normal/Alfar  Ma
  ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4.Tom Corckett..........Caladan...........Wizard  Normal/Human  Ma
  W2.Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
  R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
  Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human  Ma
  R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
  W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
  R1 NPC...................Shu.Yeoh..........Wizard..Normal/Human..Fe
  W4.Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  ...Thomas.Magann.........Whitney...........Scholar.Normal/Human..Ma
  R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
  R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
  R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
     Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 

  Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
     Arawn      aka Arawn         as Teacher to daughter [F]
     Ben'dar    aka Bu Da         as Horse expert        [F]
     Caladan    aka Ca Lu         as Guard/Archer        [N]
     Chion      aka Capt. Chu Mai as Sailor Trustee      [HD]
     Farseeker  aka Fu Sa         as Guard               [F]
     Fremea     aka Lin Mong      as Noble child         [HD] [Disguised]
     Kell       aka Swan          as Trader              [F]
     Kiet       aka Kiet Sunan    as Zhou's servant      [F]
     Raban      aka Toban Nu      as Entertainer/Guard   [F] 
     Strie'bog  aka Sun Zhu       as Entertainer         [N]
     Shu        aka Shu           as Niece               [HD]
     Unali      aka Tun Au        as Zhou's wife         [HD]
     Whitney    aka Whitney       as Herbalist/Tailor    [F]
     Will       aka Sun Tzu       as hunt master         [F]
     Z'leyra    aka Kakita Junami as Healer              [F]
     Zhou       aka Zhou Wa       as Baron Noble         [HD]

     Game Web Site - http://www.funport.com/longshot/pbem
     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshot at cybermax.net
                                               
     Game Update #59 in sequence (file #517)      
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     Admin Notes: Removed donkey from header. 
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     [Recap]

        From Ben'dar: [Re: Actions]
          LOL  no, Ben'Dar doesn't kill Z'leyra....  He's already had a
          good yell at her so he's ok.

          He takes out his frustration on the unconscious bounty hunter.
          He gathered up the caltrops used against the horses and he binds
          the unconscious man and slings him over Tef'wo's back.

          At the next large tree, Ben'Dar ties the man to the tree, spread-
          eagle. He then slaps and punches the man until he wakes up, then
          he yells at the man in Zen'dali for a few minutes about how
          Ben'Dar is going to kill him for hurting his horse.  Then he
          crucifies the man to the tree using the caltrops.  He'll leave
          the bounty hunter there for the birds and scavengers of the
          plains.

          When Tiehul rides off, Ben'Dar immediately follows him on Tef'wo.
          He bellows out to the man to stop.  When he gets up next to him,
          he roughly yanks him off the horse.  Leading the man's horse, he
          circles around Tiehul, anger blazing in his eyes.  "You walk."
          Then he brings the horse back to the wagon.

          When he sees the 10 peasants at night, he follows them for
          several miles away from camp.  He rides out into the open,
          several hundred yards from them, and shouts in Zen'dali,
          motioning for them to keep going away from camp.  He wants to
          let them know that he knows they are there and has been watching
          them, so they don't try to circle back and ambush the camp.  Then
          he rides into the brush again, out of sight. He doesn't try to
          follow them any further, but keeps his eyes open for them during
          the rest of his watch.
        GM: Ack. The plan for the bounty hunter is out as Kiet changed
            that with you and me this weekend.  Personally I think your
            plan is more fun and creative. :)  Not good for morale reasons
            but good for justice. :)

        From Arawn: [Re: Actions]
          Crap! Forgot to send this out to Scott's email instead of the
          group email. Didn't realize it didn't post until today. Will
          have another update to the new update in a bit.
 
          Truth Spell-
          To help alleviate the issue of mistrust Arawn will cast Hidden
          Truth on himself at max EL (Mana) as soon as the captive (and
          then Tiehul) began speaking, recasting it as necessary if time
          run outs. He'll extend his Mana Shield if necessary but will ask
          Tiehul if they are likely far enough away to not be easily
          detected by sensors. If he is told that they are likely safe
          he'll ignore extending the mana shield for now.

          He's looking to find any hidden truths or lies when the two men
          speak, especially as questions were asked during the last post
          between Tiehul and his lieutenant.

          Arawn will inform the party that they can question the two men
          as they wish and Arawn will share the truth quietly to the
          others, in Marentian.
          --------------------------------------------------------------
          Healing-
          Depending on how far along the next game update carries us Arawn
          is willing to cast Healing Mist on party members after we set up
          camp. Please post something to let me know who, if any, are
          willing to accept this healing.

          Scott, if any accept Arawn will wait until we are in camp and
          under cover, cast Mana Shield (Mana) on himself and the
          recepients at EL 3 and then cast the spell Healing Mist (Racial)
          at max EL, doubling the cost to affect a radius. He'll make sure
          that only those to be affected along with himself are in the
          area of effect at the time. If his mana runs low for Mana Shields
          for everyone he'll cast it on the most injured party members and
          leave the most lightly damaged to be healed naturally or the next
          day.

          Once he's done he'll cast Energy at EL 0 (Mana) to restore his
          Energy Levels as close to maximum as possible. If he has
          sufficient mana and his first mana shield has faded he will
          recast it at EL 0 (Mana) to cover his castings of Energy.
          --------------------------------------------------------------  
          Tiehul's herb-

          After it is used on the others Arawn will ask Tiehul what it is
          called and its growing conditions so as to add it to his herbalist
          lore if he does not already know of the plant.
          --------------------------------------------------------------
          As the man revealed the nature of his betrayal a pained look of
          sadness and compassion came over his face. Though it did not
          condone his actions it made them understandable. The man was
          grieving, angry and heart-broken over the loss of his mother.
          He listened as Raban counselled the man, adding his own thoughts
          afterwards.

          "I am so sorry for your loss," he replied with genuine...
        GM: Ack. The healing was already done.  Sorry.  So that stuff
            was late.  I already did all the rolls naturally since no one
            posted they wanted magical healing.  But don't fear there
            WILL be plenty of chances in the future for healing. :)

        From Will: [Re: Actions]
          Scott I am forwarding this as I did not see it in the last post
          (I'm using a new address) also I forgot to say that Will would
          be saying this to Tihul  confidentially seemingly so that no
          could overhear but actually so that the captive does hear so
          that I can gauge his reaction.

          ---------- Forwarded message
          Will asks Tiehul  "I was going to say kill him now and we can
          question him later but on second thought how many of his friends
          and relatives can you round up... say about a dozen"

          I'm using a new email address so if you use this one in the
          future I would appreciate it Thks John
        GM: Ack. First welcome back!  Second do you want the new email address
            changed from the old one or use both for the mailing list?

        From Arawn: [Re: Actions]
          This is very last minute so I understand if this doesn't make
          the post. Had relatives over then got trapped away from home
          during the blizzard that hit the east this weekend.

          Arawn would look after Tiehul's lieutenant, trying to stave off
          the worst treatment from the others. When he begins to convulse
          he looks on with pained concern at the man's suffering. He looks
          to Z'leyra, wondering if she will heal him. When she delays he
          locks eyes with her and understands. The man would live only to
          suffer at the hands of others, even if Arawn and others spoke
          up for him. If the Vong threat was not so pressing Arawn would
          have volunteered to watch over the man, for he felt that he had
          it in him to change if exposed to the right mentors, perhaps
          under the supervision of magically gifted healers the man would
          truly understand the error of his thinking, though in his final
          moments he seemed to glean a bit of this wisdom. Moving quickly
          to kneel beside Z'leyra he held the man in his arms. His passing
          would be quick but he knew that souls could carry the burdens of
          life with them into the next. He hoped to relieve the man of a
          measure of that, having seen the shadow of remorse in his words
          and on his face. Tears streamed down his face and he leaned in,
          whispering in the man's ear before he passed.

          "I forgive you," he said quietly, kissing the man on the...
          ----------------------------------------------------------
          If Arawn's Energy Levels are still in need of restoration he'll
          cast Mana Shield at EL 0 (Mana) followed by Energy at EL 0
          (Mana) the next day, while on the move and away from potential
          witnesses.
          ------------------------------------------------------------
          When Ben'dar seeks to drag the bounty hunter off Arawn will
          mention that it might be worthwhile to question him before his
          execution. If it's possible and doesn't complicate things too
          much Arawn will cast Hidden Truth and ask the man what he knows
          of the group as well as who else knows of them besides the men
          that arrived with him for the ambush. (As much as Arawn hates
          the idea of an execution he understands that the man will either
          die at the hands of the party or in a Katai prison-camp, the
          only other option being banishment. Arawn would prefer the
          latter and be open to Translocating him to a wilderness far
          away but knows that such a use of magic is hazardous to the
          groups mission and weighs the various factors, accepting the
          man's death. His only issue will be with him suffering. To
          alleviate this, after Ben'dar is done Arawn will move back to
          the woods a bit later, hiding if needed, and offer the man a
          quick and relatively painless death.
          --------------------------------------------------------------
          When the farmers arrive Arawn will use his Elvish Empathy to
          gain a sense of their purpose. He will also take a moment to
          'relieve himself', actually hiding in the woods (using his
          Elvish ability) and cast Mana Shield followed by Hidden Truth
          (EL 3 for both, Mana) and return to listen to their story.  If
          things ring true he'll discreetly alert the others to this and
          offer what little he has, including selling his Emerald (non-
          magical) to Zhou or another party member for coin to give them.
          If no one wishes to buy he'll offer it to the farmers, though he
          knows a full gem will likely draw attention from the noble.
          He'll also quietly/discreetly offer to give a mana battery
          and/or a bag of holding to a caster in the group (starting
          with Shu) if they are willing to cover the farmer's costs,
          assuming the rest of the party doesn't offer any coin. He'll
          make sure none of the farmers are near enough to hear him
          discuss this.

          Again, I understand if any or all of this doesn't make the
          post but thought I'd throw it out in case things are taking
          longer than normal due to the holidays.
        GM: Ack.  The part on the painless death is invalid (see below).
            There are no woods on the plains thick enough to hide in
            sorry.  So casting the magic won't be done for farmers.
            Too bad the bounty hunter couldn't be questioned.  Might
            have learned a few things.  But sadly those actions are too
            late to deal with in the future rather than current period
            the slaughter. :)  (see below) 

     -----------------------------------------------------------------
     [New Stuff]

         [Julis 8th, 1634TH]
         [Location: Jiuquo, Katai]
         [Location: 14 miles west of Jinquo]
         [Weather: Partly Cloudy, Temperature: 66-83]

         [Time: 5:16pm]

           As Tiehul starts to explain his side of the story, Arawn quickly
         casts a truth spell upon himself.  Tiehul warns him that even
         this far out regional sensors could still be active.  With only
         a day's ride at most to the crossroad's village there could be
         something there as well.  But Arawn casts a shield upon himself
         hoping it will protect the party and himself though not really
         knowing if it will or not.

           Tiehul and the traitor go to explain their side of things.  As
         they do Arawn listens carefully.  He becomes quite satisfied that
         neither of them are lying.

           As the man revealed the nature of his betrayal a pained look of
         sadness and compassion came over Arawn's face. Though it did not
         condone his actions it made them understandable. The man was
         grieving, angry and heart-broken over the loss of his mother. He
         listened as Raban counseled the man, adding his own thoughts
         afterwards.

           "I," Arawn begins, "am so sorry for your loss," he replied with
         genuine sympathy. "Though I know it might not mean much now, if I
         had known I would have gladly done what I could to aid your mother.
         Trying to aid others and heal the pains of the world is something
         I live for. Please do not judge those who possess the Art simply
         for having the knowledge. All men are individuals capable of either
         good or evil and the same holds true for those who possess
         knowledge of magic, it is a tool and while some would use it for
         selfish reasons there are others who would use it help others in
         this world. Judge them as you would any other man, by their
         actions and not their abilities, race, or gifts."
           
           "I do not know what I can offer you to bring you peace but know
         that all life continues in other realms and your mother is being 
         cared for there. Honor her and do not let her see her son lose his
         way. Stay strong in your time of trouble and act in a way to bring
         joy to her spirit because she will always be watching over you.
         Honor her memory, remember what she taught you, and share the love
         she had for you with others. And try not to hate Tiehul. Though
         you wonder why he did not search for a magical cure for your mother
         it, perhaps, may have been due to the great danger that would have
         been posed not just to him and yourself but to your mother if
         caught. And did actually ask him for his help?," he asked in a
         non-judgmental manner. "He is your friend and he likely would
         have tried."

           As Arawn speaks Tiehul nods.  The traitor looks to the Alfar and
         then to Tiehul.  The traitor then speaks up. "I do not hate
         Tiehul and never will even after this. I am the one that failed
         him.  I never came to him about this as our friendship would've
         been stressed in risk of getting me help for the risk involved."

           As some move away from Tiehul and the captive, Will finds his
         chance and approaches Tiehul and the captive nearby.  He speaks
         softly so not to be overheard but loud enough so the traitor and
         Tiehul can hear him.  Will asks Tiehul  "I was going to say kill
         him now and we can question him later but on second thought how
         many of his friends and relatives can you round up... say about a
         dozen."

           Tiehul replies, "I do not understand your question.  But it
         would do worse to get his friends here as they might actually
         help him in this situation."




         [Time: 5:32pm]

           As Raban starts to use the stinky herb to wake folks up,
         Arawn asks Tiehul about it.  "I do not know what it is called
         but it is quite common.  It grows under mushrooms if I recall
         and is more or less rotten plants.  It doesn't last long and
         may die within a day or two after picking.  Just about any
         market black or open will have it as it is as common as salt.
         There is no magical value to it.  It just stinks." He grins.



         [Time: 5:38pm]

           When the traitor begins to die, Arawn looks very concerned. 
         When he begins to convulse he looks on with pained concern at the
         man's suffering. He looks to Z'leyra, wondering if she will heal
         him. When she delays he locks eyes with her and understands. The
         man would live only to suffer at the hands of others, even if
         Arawn and others spoke up for him. If the Vong threat was not so
         pressing Arawn would have volunteered to watch over the man, for
         he felt that he had it in him to change if exposed to the right
         mentors, perhaps under the supervision of magically gifted
         healers the man would truly understand the error of his thinking,
         though in his final moments he seemed to glean a bit of this
         wisdom.

           Moving quickly to kneel beside Z'leyra he held the man in his
         arms. His passing would be quick but he knew that souls could
         carry the burdens of life with them into the next. He hoped to
         relieve the man of a measure of that, having seen the shadow of
         remorse in his words and on his face. Tears streamed down his
         face and he leaned in, whispering in the man's ear before he
         passed.

           "I forgive you," he said quietly, kissing the man on the
         forehead before he released his last breath. He will then proceed
         to give the man druidic last rites.

           As Arawn and Z'leyra help the dying man, Ben'dar circles like
         a tiger around the dying man.  He can't believe the level some
         people go.  Why won't they heal the man so he and Kell can
         torture him?  Why is the elf actually kissing the idiot.  He
         rolls his eyes in disgust.  then the man dies and Ben'dar releases
         his frustration by one last kick to the dead man. 

           Soon Tiehul decides it is time to leave.

           As Tiehul rides away and the party packs up, Ben'dar stares
         at the merchant in disgust.  His fists clench and he decides
         that Zhou is wrong in giving the man a horse.  Tef'wo is still
         wounded he mounts up on the traitor's horse.  He quickly
         gallops after the man some short distance away.

           As Ben'dar comes up beside him he yanks the merchant by his
         tunic onto the ground.  Unlike the traitor though the merchant
         seemed to expect this and rolls with the fall not taking damage.
         He quickly gets up as Ben'dar leads both horses in a wide circle
         around the merchant.  Ben'dar scowls and then says "You walk!"
         But the merchant doesn't understand the words.  But he doesn't
         have to as the meaning is clear.  As Ben'dar leads both horses
         back to the wagon, Tiehul stands and dusts himself off.

           At the wagon the party watches as Ben'dar does this scene.
         Zhou scowls himself at the barbarian.  He walks toward
         Arawn. "As peacemaker you will need to work your magic and
         I don't mean spells but your words on that man.  His gruff
         nature will get us killed."  He then walks away in disgust
         as the idea of a barbarian in a civilized land.

           Caladan leaning on his war staff nearby looks over to
         Arawn and nods.  "He is right.  I find Ben'dar is sinking
         deeper into the darker side of life.  One day he will cross
         the line and not return.  My people are hot heads but even
         denying a man of his horse for a man who loves horse is a bit
         much.  We saw what he did to the traitor and wanted to do
         more.  I don't pity him but I do feel sorry for him if he
         crosses the line and can't come out of it."


         [Time: 5:40pm]

           the party now mounted up and ready to leave does a final
         check in preparation to leave. 

           Kiet goes over to Kell's side and places his hand on Kell's
         upper arm and says in Katai "Kell, my friend, you need to take
         the wagon on forward for now.  I have to take care of the
         remaining monk.  We don't really have time to question him, and
         this traitorous scum lying in the dirt already told us enough to
         let us know we must be careful."

           Before Kell can reply, Kiet interrupts him, "No 'buts', Kell.
         As much as I hate to admit it, Zhou is right.  One of us must
         drive the wagon.  I will remain behind with Ben'dar and the
         traitor's horse.  We will catch up shortly."

           Kiet tells Ben'dar in Marentian "Ben'dar...will you wait here
         with me while I dispose of our little last monk?  Just in case
         there's trouble?"

           Ben'dar agrees to wait with the acrobat.

           Zhou disagrees with Kiet staying and threatens to stay behind
         as the party should not be separated.  But Ben'dar is one man
         he can't seem to easily order around.  Zhou knows the man must
         die and yet doesn't want it on his hands.  Zhou finally relents
         and orders Kell to drive the wagon onward.

           Ben'dar and Kiet stand near the bound bounty hunter as the
         wagon drives on.  Several of the party keep an eye on the
         two men even as they draw in the distance.  Around 5 minutes
         later the wagon has made 500 or so feet at this point.  Kell
         can tell the draft horses are leery of the road and don't want
         to be hurt again.

           Those watching the two men like Arawn, Farseeker, Whitney,
         and Caladan notice Ben'dar blocks the general view.  Kiet then
         pulls something from his person and leans over.  The detail is
         vague at this distance but soon a stain of red is seen on the
         road nearby in the fading sunlight.  Then quickly the bounty
         hunter falls down to the road.  Kiet then leans over and does
         something else and then stands up.

           It doesn't take much imagination to figure out the life of
         the bounty hunter just ended in some fashion.  Soon Ben'dar
         mounts the traitors horse since Tef'wo is still wounded and
         Kiet mounts his own horse.  Both men gallop to catch up to the
         wagon.

           On the way back to the wagon, both men are quiet.  Kiet speaks
         first when they are still out of earshot from the wagon. "Ben'dar.
         why do you not learn Katai while we are here?  I do not
         understand?"

         [Time: 5:55pm]

           Two peasant farmers coming from the east come across the
         sight of the slaughter.  As they near they panic and run for
         their life down the road westward.


         [Time: 5:58pm]

           Tiehul walking down the road leaves the road knowing that
         Major Lai will be coming this way any minute.  He pats his
         vest at the hidden coin bag, glad to have it on his person
         and nothing valuable on his horse that Ben'dar took.  He knows
         the horse isn't worth that much so doesn't care losing it.  But
         it is good he didn't lose his spending money to get back to
         the city.  He heads toward the crossroad's village for a room
         for the night then to pay for a quick ride back to the city
         in the morning to clean up his friend's mess.  

         [Time: 6:03pm]

           Major Lai leading a group of 12 city guards rides fast into
         the fading darkness down the road.  Some carry torches as they
         arrive at the slaughter site.  They start to check the bodies
         and begin their investigation.  


                                -------------------------

         [Julis 9th, 1634TH]
         [Location: Upper Katai Plains, west of Jinquo]]
         [Weather: Partly Cloudy, Temperature: 66-94]

         [Time: 7:01am]

           As the farmers speak of their problems, Arawn quietly makes
         his way into the shadows.  There is no good place to cast
         magic to detect for lies as he could be seen or overheard.

           As he listens to the farmers speak his innate ability to
         read others comes into play.  He quickly determines they
         are nervous and intimidated by the party.  That though doesn't
         take much to figure out for the average person.  Based on
         the female's speech and body language, Arawn figures these
         people must be telling the truth.  Even so this might just
         be a test of the gods.

           Arawn tries to quietly convince those around not directly
         in view of the party of the truth.  Arawn begins to bargain
         for coins by attempting to sell items.  Farseeker is nearby
         and shakes his head.  "I do not need to buy anything.  If
         you trust them then that is good enough for me.  I actually
         have too much gold.  A warrior only needs what he can carry
         at times.  I was considering helping them moments ago but
         with your endorsement I will do so."

           Farseeker approaches the farmers.  "Our lord here may not
         show it but he is a good man.  He pays us servants and bodyguards
         well.  I wish to help you in your cause.  Take this."  He
         reaches out and palms a slew of silver coins into the nearest
         man's hands.  "It should give you time to save your land for
         a short time. I wish you luck in your future."

           The farmers quickly bow and begin to show their gratitude
         and then starts to deny the coins as if it is too much.  The
         military man only raises his hands and doesn't want them back.
         Finally the farmers pocket the coins.

           One farmer gets his pack off and opens it.  He hands Z'leyra
         who is help cooking a slab of bacon wrapped up.  "Here take
         this for the morning.  It is preserved and should last till
         the sunrise.  It is fresh and will be our honor to give it
         to you."

           The poor peasants begin to bow and thank the party quickly.
         Soon their nervous ways calm down as the party shows no
         hate for them.  Soon once they warm up by the fire and drink
         some tea decide to leave and make their own camp far to the
         south east.




                                -------------------------

         [Julis 15th, 1634TH]
         [Location: Upper Katai Plains, west of Jinquo]]
         [Weather: Partly Cloudy, Temperature: 73-94]

         [Time: 9:47pm]

           This night Ben'dar finds himself shadowing a large group of
         Katai peasants.  Watching them on foot for a while he mounts
         Tef'wo and circles them in a wide area several hundred yards
         away.  As he does he occasionally yells in Zen'dali and taunts
         in battle cries and howls.  Immediately the peasants close in
         ranks and get tighter.

           Ben'dar can hear them speak but of course doesn't know a word
         they are saying in Katai as they likely don't understand him.
         With his black as night horse, Ben'dar plays ghost with the
         party.  As if a wraith comes and goes.  Sometimes coming
         as close as a dozen feet then circling back and running to
         the other side.  This clearly makes the peasants confused and
         nervous not knowing how many there are or where they are.

           After about two miles away from the camp one peasant finally
         decides they are away from the party's camp and lights
         a torch.  This makes playing ghost harder.  So Ben'dar stays
         out of range and continues to taunt.

           For another mile he shadows them as they continue east and
         never try to move in any other direction.  Soon bored and
         confident they will not circle back to camp, Ben'dar finally
         returns and reports what he found.




                                -------------------------

         [Julis 17th, 1634TH]
         [Location: Upper Katai Plains, west of Jinquo]
         [Weather: Partly Cloudy, Temperature: 71-95]

           The party for the last 2 days has begun to curve around the
         northern border of Katai Province.  Now off the road and onto
         the plains the party is some 240 miles west of jinquo city.
         The party is now about 45-55 miles north of Katai city itself
         and slightly east of it.  So close the party can almost feel
         the power of the capital in the air.

           During the travel today there is no rain but the winds seem
         to descend from the hills 30 or so miles away and pick up
         speed.  Wind gusts and wind storms abound all day.  At some
         point luggage is thrown off the top of the wagon and has to
         be re-roped back into place.  Whitney on back finds the dust
         all in his face at times as it blows back into his face.

           The drivers get a full taste of the plains itself and the
         mix of horse sweat and other things as the wind blows it back
         onto their face.

           While the temperature only climbs to the mid-90s by the
         noon hour the wind helps greatly to cool things down.

         [Time: 12:37am]
         [Julis 18th, 1634TH]

           As the party sleeps the clouds roll overhead swiftly
         obscuring the stars above.  

           Being this close to Katai three sentries are assigned each
         watch just in case.  Usually two to patrol and one to ride
         and patrol the area.  This allows about 2.5 hour shifts for
         each watch and plenty of sleep time.

           Normally Arawn who rides during the day rests at night but
         this hour he is up near the campfire considering the past
         day's events.  How the moral grounds in this party seem to shift
         and change by the minute.  Fremea who normally can sleep in the
         dark wagon this time finds herself sleeping.

           Farseeker is also up from a restless night of little sleep.
         He is sitting by the fire watching it as he cleans his throwing
         axe and sharpens it quietly.

           Ben'dar on Tef'wo finds himself on wide patrol on the plains
         about 300 feet away from camp.  Kell is on foot patrol around
         the camp and his half elf eyes help in that regard in the
         darkness.

           All others are asleep in the wagon, tents or in the open air.

           Raban is the other sentry on duty this hour.  He finds himself
         of need to find a bush as the water he drunk has gotten the
         best of him.  He begins to leave the camp to find a secluded
         area to relieve himself.  The terrain here is flat as the last
         200 miles were.  Only foot bushes and maybe a single tree every
         mile or so.  As Raban walks he treads with heavy steps causing
         dust to rise from the ground but watches the ground for mole
         holes or the like.  It wouldn't be good to fall in a hole and
         break one's leg.

           About 100 feet from the camp, Raban finally finds a sufficent
         bush.  He begins to drop his pants, mooning the distant
         camp and relieve himself.  

           Raban begins to hear a slight rumble and looks around to see
         if Ben'dar is charging him or a storm is coming.  But he can't
         tell in the darkness of anything.  This his feet feels a slight
         vibration.  As he concentrates to figure out what is going on
         suddenly the ground behind him rumbles loudly and shifts under
         his feet.  Surprised Raban twirls around to see the ground
         now in front of him collapse.  A hole about 20 feet wide suddenly
         opens up and a large white form lunges out of the ground.
         It rises quickly above Raban and then bends.  Before Raban
         can step back and grab his pants at his ankles the white form
         bends slightly and a large black gapping mouth comes down
         toward Raban.  Raban only has a second to raise one hand to
         block the worm like creature.  But it is too quick and soon
         Raban finds himself being swallowed whole by a large gross
         worm.  He goes head first down the long body of the worm
         with dirt and other debris after him.

           Raban begins to hit the side of the worm that must be 10
         feet in diameter.  Blackness, slime, dirt and other gross
         things hit Raban's body.  Raban knows he only has his dagger
         sheathed to his belt but his belt is now somewhere below him
         or now up-wise at his ankles as he slides head first down into
         the deep recess of the worm.

           As the worm swallows a slight belch is made and fades into
         the night's darkness.

           Arawn somehow more sensitive to things around him than most
         senses something but can't place it.  Feeling a sudden rise
         of tension in his mind he stands and looks around.  As he scans
         the terrain about him it takes a few seconds and then he notices
         a large white tube like form in the distance some 80 or so feet
         away to the west.  It begins to wiggle and pulse as if a animal
         just swallowed a large meal and is trying to get it down.  He
         then realizes that Raban walked away a moment ago in that
         general direction but now he can't be seen.

         Actions? Comments?

         Next Update...Friday...

         GM: Marry Christmas / Happy Hairy Dwarf Day (Sorry they made
             me insert their holiday) / Happy Holidays!

         GM: Lots of behind scene stuff for the after combat stuff.
             Some things changed but not in great detail.  As to the
             last random encounter it was random who was up and who
             was asleep or on watch.  Ben'dar you don't know about
             Raban but your about 200 feet from the area.  There is
             no moon so its dark out.  It wasn't random on the victim
             as only one person could set it coming so it was sort
             of predestined (sorry Raban!)  This is purely a random
             encounter.  In the next week there is one minor encounter
             of note and it will be easy to pass through.  This means
             this is the last encounter before the party enters Shantou
             province.  We move on quickly.  Once this encounter is over
             then we'll be about 1 update to entering Shantou.  So
             if you haven't posted your skills during the trip do so
             as I'll award those points at that point.  The deadline
             is once the party enters Shantou.  The wagon file link
             is updated on the site now.  If no skills are trained then
             nothing is awarded except maybe horsemanship or Katai (I'll
             figure it out randomly).

         GM: I know Thursday on will be super busy for some folks.  So
             I don't expect much reply to this as folks will be busy
             or out of town.  Only real person to react really is Raban.
             I will likely still do a update though a small one just
             to react to stuff posted and further the combat along.  
             Then Monday will be the last update of the year.  By then
             we could be in Shantou if things go well.








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