[pnpgm] Game update #99b - File #352 - Turn 2: phase 3 of combat

Scott Adams longshot at darktech.org
Fri Jul 14 07:28:46 CEST 2006


         
  HT Alias/Player          Character Name    Type    Status/Notes  Sex
  -- -----------------------------------------------------------------
  R3 Balrog................Balrog............Warrior.Normal/Human  Ma
  ?? Chris Wells...........Ben'dar...........Warrior.Normal/Human  Ma
  R4 Tom Crockett..........Caladan...........Wizard..Normal/Human  Ma
  R1 Marcel Liberty........Chion.............Sailor..Normal/Human  Ma
  W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human  Ma
  W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf    Ma
  R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human  Ma
  R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
  Do Robert Maxwell........Strie'bog.........Artist..Normal/Human  Ma
  R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human  Ma
  W3 Wout Broere...........Unali.............Ninja...Normal/Human  Fe
  R3 Scott Adams...........Xian..............Wizard..Normal/Human  Ma
  W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human  Fe
     Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
       Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
       6 Captured Zen'da Horses
              
     Game Web Site - For updates, files, links, etc.
     http://www.funport.com/longshot/pbem

     Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
     Private emails (not public actions) to longshot at darktech.org
                        
     Game Update #99b  in sequence (file #352)
     ----------------------------------------------------------------
      
     Admin notes: None.
     -----------------------------------------------------------------
     [Recap]
     -----------------------------------------------------------------
     [New Stuff]

        Octaqi 21, in the 163rd Year [TH]
        [Meanwhile somewhere on the plains]
         [Day 51 of Trip] [Near Enemy camp]
         Time: Roughly 2:05am

     Turn 2 - Phase 3

        [Mana Allocation]

           [Strie'bog allocates mana for a arrow spell.]
           GM: It will take 2 phases.  So you can fire your
             exploding arrow at the Claw shaman next phase
             if you still wish to.  If not let me know.

        [Missile Fire]

           [Bowmen #16 strings his bow again and aims at Ben'dar
            but as he pulls the string back it breaks! He curses
            and throws the broken bow down.]
           GM: Rolled the worst you can :<

           [Bowmen #18 aims and fires again at Ben'dar.  The
            arrow hits him but the hide bounces the arrow off.]

           [Bowmen #19 hears a order from someone to aim at
            Ben'dar and turns toward him.  Even though a
            Zen'da is in the way he fires but the arrow bounces
            off his armor.]

           [Bowmen #26 on his horse fires at the back of Kasha
            but the arrow hits the ground at his feet.]

           [Strie'bog aims at the shaman #2 at the south end of
            the campfire with the claw.  He fires but the arrow
            misses and ends up in the fire.]

        [Magic Effect]

           [The transport wave continues north.  Seven villagers
            are thrown with the wave.  Caladan at the tip of the
            wave continues to roll and sway paralyzed taking damage.
            Praelux is also caught up in the wave still unconscious
            from his attack.  He rolls northward. The Big warrior
            and Farseeker continue to tumble together as they
            are caught up in the wave going north into the darkness.]

           [Shaman #2 moves the claw up and around in his arm and
            chants a few words.]

        [Melee & Movement]

           [The dog III's react at the same time.  The two by the
            NW sentries suddenly lurch forward as if ordered by
            someone or something.  Quietly they both charge Kasha's
            back and leap but oddly fail to hit.  Another dog by
            the four man tent charges forward and leaps at
            Chion but also fails to land a blow.]

           [With a surge of power a dog I bites at Lodd but
            fails to make contact.]

           [Thig unstraps his War staff and holds it in both hands.
            He swings around and does a dive toward Shaman #2 with
            the claw.  He swings and hits the shaman on the horse
            in the shoulder doing 3 points of damage.]

           [Farseeker with his left hand holds the dagger the Big
            Warrior is holding and holds it at bay.  With his right
            he finds the great sword is gone. He has no daggers.
            He is a heavy weapons guy not a small weapons person.
            He has his axe on his back but can't get to it.  He
            throws a punch at the Big Warrior's face and hits doing
            5 points of damage to the face.  With the other damage
            and this damage it knocks the big warrior all 200 pounds
            out and he slumps onto Farseeker.]

           [Unali turns and uses a dagger to knock out the Zen'da
            #6 who is fighting Cetric.  The zen'da falls to the
            ground.]

           [Ben'dar swings on #29 again but fails to hit.]

           [Balrog sheaths his sword and runs north.  He tries
            to spot Caladan. He finds him in the shadows as he
            is the tip of the wave.  Doing a running leap he
            runs through the wave of liquified earth and grabs
            Caladan by his tunic.  With a grunt he leaps eastward
            and both land off the wave.]

           [Z'leyra waves her magical dagger at the wizard and
            hits but the magical armor spell of the wizard protects
            some of it.  He only takes 4 points of subdual damage.]

           [Shaman #1 pulls a dagger from his belt and swings at
            Chion but fails to hit.]

           [Sentry #26 finally moves eastward and attacks Kasha
            as well with the dogs.  But his strike fails.]

           [Jordi swings on #9 and hits.  The damage does the
            final blow.  The rider falls to the ground dead.]

           [Chion swings his staff at Shaman #2 but doesn't hit.]

           [Kasha turns.  Why is 3 dogs attacking him?  he wonders
            what these people do all day?  Train their dogs to
            kill anything?  Why dogs?  He swings his mace at
            Zen'da #26 and it hits.  The magical mace does 16
            points which is twice the amount the person can take.
            The person falls back dead.]

           [Cetric moves around the villagers and heads north.
            he ends up 4 feet behind Shaman #2.]

           [Zen'da #29 swings his scimitar at Ben'dar and hits
            but the heavy blow doesn't penetrate the tough hide.]

           [The wizard swings on Z'leyra again with his dagger
            and hits but the blade doesn't penetrate the armor.]

           [Lodd swings scimitar at #22 and hits finally doing
            1 point of a minor knick.]

           [Corr sees the Wizard flailing around.  He can't see
            Z'leyra but he sees the glowing chainmail.  He swings
            his weapon at the wizard but fails to hit.]

           [Zen'da #22 swings on Lodd but fails to hit.]

           [Two of the Villagers who left the earth wave turns
            silently south and march that way.  Both walk toward
            Ben'dar.  Two villagers near Unali silently move
            toward Cetric.  One reaches him and tries to choke
            him.  The villagers near Z'leyra and the wizard move
            NW.  One villager bumps into Z'leyra and keeps moving
            westward.  Three villagers wake in the north transport
            wave and move out of the moving earth area.   Two
            villagers east of the four man tent wake up and stand.
            Two villagers behind (NE) of Z'leyra wake and stand.
            Four villagers east of the Wizard wake and stand.
            One villager west of Unali wakes and stands.  Lastly
            three villagers east of Unali wake and stand.  This
            leaves 4 villagers in the wave going north still
            laying down.  One villager still down under the blanket
            west of Unali.  Two villagers still asleep near the
            corral.]

         Actions? Comments?

         Next update on Monday....
         Next TWO phases then.

         GM: Some comments - The sentries in SE and SW cleared.
           No enemy below Row 31.  Bulk of the enemy is around
           the campfire and just north of it in rows 6-29.
           The transport wave will likely leave the map next phase.

         GM: Stats below are updated.  There are only 9 enemy
           left (humans).  One warrior is on a horse, Two are
           bowmen and the other 3 are footmen.  The 9 includes
           Shaman #1 and Shaman #2 and the Wizard.

         GM: At the very bottom you'll see a chart of the villager
           positions. I added their sex and age category in case
           one wishes to fight them.  Hate for you kill a kid
           if you didn't mean it :)  Three of the villagers that
           are standing/moving are Children/Teens.  

         GM: With less enemy around. The updates could be combined
           into one now.  They are getting smaller.  Do you want
           this or to see the changes each phase in each map or
           show 2 maps in one update?  Let me know what you guys
           think.  

         Statistics for last 8 phases 

           Players Total -  15
           Wounded       -  6  
           Down/Inactive -  3  [Caladan, Praelux, Rin]
           Enemy total   - 35? [Roughly seen on map.]
           Enemy Dead/KO - 26  [74%]

           Enemy Animals -  3  [Eagles]  [All Dead]
                         -  3  [Dog I]
                         -  2  [Dog II]  [1 Dead]
                         -  5  [Dog III] [1 dead]
           Animals Left  -  5  [Dogs]
           Animals Dead  -  7  [Eagles, Dogs]


        [Map as of the end of this update.]

  [Position Map]

            1         2         3         4         5         6         7
   1234567890123456789012345678901234567890123456789012345678901234567890
-11                           =
-10                         P= 
- 9                        =F
- 8                                  
- 7                       @=       
- 6                        = GC        
- 5                      PPP         :-------------------------:
- 4                     P            :                         :
- 3                     P            :                         :
- 2                      PPP         :C                        :
- 1                     =   P        :                         :
  0                      PPP                                   :
  1       /\             PPP /\        <-Gate                  :
  2      |  |     H  =      |  |     : d                       :
  3      |  | @  @     @    |  |     :                         :
  4      \__/ @= @     @    \__/     :       Corral            :
  5   w       + =+ =   +             :                         :     
  6          d==L    =               :    H                    :    
  7          =KdS  S = =             :                         :
  8          d       R=              [                         :
  9        _           PP    _       [ <-Gate                  :
 10       [ ]       +       [ ]      :        < Wood Fence --> :
 11       [ ]       @       [ ]      :                         :
 12       [+]       @  B    [+]   H  :H                        :   
 13              S    S =   [+]      :                         :         
 14                *                 :                         :
 15       H       ***                :                         :         
 16      H+H   S  ***  S             :                         :
 17                *                 :                         :         
 18  H            PwP                :                         :
 19              =   S               :                         :   
 20                E            P    [            H       H    :   
 21         H           S d  P  P    [ < - Gate                :
 22        H+H           Y   /-\ P P :                         :
 23                         /   \P P :                         :
 24             =  PPPU=   P\   / PPP:G M   H       H         D:
 25                 P = P    \_/     :-------------------------:
 26     =               P    PPP P      ##
 27                     P    PPP P      ##
 28         +__                Z   PPP  ##
 29         /  \     [+]  PP  QS P        
 30         |  |     [ ]         P        
 31         |  |     [_]         P  P     =
 32          \/   =                             
 33       =          [+]                =  =
 34       J=         [ ]                    
 35                  [_]          __      
 36                              /  \     
 37                              |  |     
 38                              |  |     
 39                               \/      
 40
 41
 42
 43
 44
 45                           
            1         2         3         4         5         6         7
   1234567890123456789012345678901234567890123456789012345678901234567890

   Scale - Each Column and row \ 2 feet.  

   Legend - W - Zen'da Warrior [Not on horse]
            w - Zen'da Warrior [On a horse]
            H - Single Horse
            S - Zen'da Warrior [Sitting by campfire]
            P - Each P is a standing villager 
          PPP - Each PPP is a Single person.  It is a villager
                laying down with only blanket over them.  Since
                they are laying down they are using up 6 feet
                thus each PPP is one person.  If they stand then
                it would take up less space.  [Total 42 people]

  Legend -  /\  - Tipi - 8'x8'    Tipis at 8x4, 27x4, 28x11
           |  |
           |  | 
           \__/  <- Entrance Flap or on Reverse side

          :---: - Corral  -5x35 (Top Left),    -5x61 [Top Right]
                          25x35 (Bottom Left), 25x61 [Bottom Right]
                  : Lightweight wooden fence (2 tiers standing 5 feet)
                  [ - Gate Swings to left, rope tied.

           /-\  - Four Man Tent 8' in diameter
          /   \   Entrnace Flap is at 22x27 [Opens to North-West]
          \   / 
           \_/  

           [+]  - 1 Two man tent 3'x6.6' in Size  [5 tents in all]
           [ ]    _ = Back of Tent
           [_]    + = Entrance to tent/flap

           **   - Large burning Campfire and cooking hearth

           ##   - Small Wagon 4'x6' [Unloaded/Unharnessed]

           @    - Small 1 Man tent 
           @      + - This is entrnace flap to Tent 
           +

   Animals - H - Horse [If + nearby a stake/stand point - tied up to]
             [In Corral] - G-Goat, C-Cow, D-Draft Horse, M=Mule (2)
                           H-Horses (Upwards of 25 in corrale)
             d - Dog [2 on map]

   Party Positions -
        R - Rin       [In Shadow] [Down]  Row   8, Col 19
        P - Praelux   [In Light]  [Down]  Row -10, Col 26 [Down]
        G - Balrog    [In light]          Row  -6, Col 27 
        F - Farseeker [In Light]          Row  -9, Col 24
        B - Ben'dar   [In light]          Row  12, Col 21
        C - Caladan   [In Light]  [Down]  Row  -6, Col 28 [Down]
        O - Corr      [Hidden in shadows] Row  29, Col 28
        J - Jordi     [Hidden in shadows] Row  34, Col  8
        Y - Chion                         Row  22, Col 23
        E - Cetric                        Row  20, Col 17 
        U - Unali     [Hidden in shadown] Row  24, Col 20
        K - Kasha     [Hidden in shadows] Row   7, Col 12
        L - Lodd      [Hidden in shadows] Row   6, Col 14
        S - Strie'bog [In Light]          Row   7, Col 17
        Z - Z'leyra   [Hidden in shadows] Row  27, Col 29

   Enemy Positions -
        w - #14       [In Shadow]         Row   5, Col  4  [On horse]
        S - #16       [In Light]          Row  16, Col 21  [Bow]
        S - #18       [In Light]          Row  19, Col 19
        S - #19       [In Light]          Row  13, Col 15  [Bow]
        S - #22       [in Light]          Row   7, Col 14
        S - #29       [in Light]          Row  13, Col 20
        S - #S1       [In Light]          Row  21, col 22
        w - #S2       [In Light]          Row  18, col 17  [On horse]
        S - #WZ       [In Shadow]         Row  29, col 29

        \ - #BW       [In Shadow] [Down]  Row  -9, col 24 
        = - #LL       [in Light]  [Down]  Row  24, col 21
        = - #1        [In Shadow] [Down]  Row  31, Col 40  [Bow]
        = - #2        [In Shadow] [Down]  Row  33, Col 38  [Bow]
        = - #3        [In Shadow] [Down]  Row  33, Col  8
        = - #4        [In light]  [Down]  Row  -9, Col 25  [Bow]
        = - #5        [In light]  [Down]  Row   8, Col 20  [On horse]
        = - #6        [In Tent]   [Down]  Row  25, Col 20
        = - #7        [In Shadow] [Down]  Row   6, Col 19  [Under Balrog]
        = - #8        [In light]  [Down]  Row -11, Col 28  [Dead]
        = - #9        [in Shadow] [Down]  Row  34, Col  9  [On horse]
        = - #10       [In light]  [Down]  Row   1, Col 22  [Dead]
        = - #11       [In Light]  [Down]  Row -10, Col 27
        = - #12       [In Light]  [Down]  Row  19, Col 15
        = - #13       [In Light]  [Down]  Row   5, Col 14
        = - #15       [In Light]  [Down]  Row   7, Col 21
        = - #17       [In Light]  [Down]  Row  -8, Col 25
        = - #20       [in Light]  [Down]  Row  24, Col 14
        = - #21       [in Shadow] [Down]  Row  -7, Col 25
        = - #23       [in Shadow] [Down]  Row  26, Col  6  [Bow]
        = - #24       [in Shadow] [Down]  Row   4, Col 13          
          - #25       [In tent]   [Down]  Row   1, Col 28  [Bow]
        = - #26       [in Tent]   [Dead]  Row   7, Col 11
        = - #27       [in Shadow] [Down]  Row  33, Col 41
        = - #28       [in Shadow] [Down]  Row   5, Col 17
        = - #30       [in Shadow] [Down]  Row  32, Col 16
         

   Animal Positions - 
        d - Dog I     [In light]          Row   7, col 13
        d - Dog I     [In light]   [Dead] Row   2, col 19
        d - Dog I     [In light]          Row  -2, col 37
        = - Dog II    [In light]   [Dead] Row   7, col 19
        = - Dog II    [In Light]   [Down] Row  13, col 22
        = - Dog III   [In light]   [Dead] Row   6, col 12
        d - Dog III   [in light]          Row   6, col 11
        d - Dog III   [In light]          Row  21, col 14 
        d - Dog III   [In light]   [Dead] Row   6, col 13 
        d - Dog III   [In Shadow]         Row  21, col 30
          - Eagle     [Off Map] -  [Down]

   Villagers [That are standing and awake]
        P -  9, 21  [M C]   P -  9, 22 [F A]
        P - 18, 16  [F E]   P - 20, 16 [F A]
        P - 27, 22  [F T]   P - 21, 27 [M A]
        P - 24, 25  [M E]   P - 29, 24 [M A]
        P - 20, 30  [F E]   P - 21, 30 [F A]
        P - 22, 31  [F E]   P - 23, 31 [M E] 
        P - 29, 25  [F A]   P - -4, 22 [M E]
        P - -4, 22  [F A]   P - -1, 26 [F A]
        P - 22, 23  [F E]   P - 23, 23 [F E]
        P - 26, 31  [M E]   P - 27, 31 [M A]
        P - 29, 31  [F C]   P - 30, 31 [M E]
        P - 31, 31  [M A]   P - 31, 34 [M A]
        P - 25, 28  [M E]   P - 25, 22 [M A]
        P - 26, 22  [F E] 
                  
        Note: Codes are [S C] where S = Sex (Male/Female)
          and C is category :  Age 1-12 C)hildren,
          Age 13-20 T)een,     Age 21-50 A)dult
          Age 51-100 E)lder

                                






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