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    <div class="moz-cite-prefix">    Yes, one CAN make a shield both
      lighter and giving a defensive bonus depending upon how Permanent
      Magics have been used in its enchantment. I'd use the armor
      lightening rules to reduce its effective weight. I'd use the
      weapons Hit Chance rule to determine how much defensive bonus it
      could be enchanted with. I also allow weapons to parry better if
      enchanted for it and to be lighter as well. <br>
      <br>
          Note that each additional enchantment on an item risks failure
      that will also prevent further enchantments or abysmal failure
      that will destroy/warp the enchantments.<br>
      <br>
          Results may vary depending upon who is the GM and how they
      interpret the rules.<br>
      <br>
      <br>
      On 6/6/2015 3:19 PM, David Sanders wrote:<br>
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    <blockquote
      cite="mid:AE4D1DEB-2E8E-42B5-AC71-EFC4699EBB1C@comcast.net"
      type="cite">
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      <div>Shouldn't magic shields be able to reduce the to-hit chance
        of an attacker?</div>
      <div><br>
      </div>
      <div>A sword can increase its hit chance...AND increase its damage
        caused...</div>
      <div><br>
      </div>
      <div>From the v2 Magic Book #2:</div>
      <div><span style="font-family: CourierNewPS; font-size: 11pt;
          font-weight: 700;"><br>
        </span></div>
      <div><span style="font-family: CourierNewPS; font-size: 11pt;
          font-weight: 700;">Weapons</span></div>
      <div><span style="font-size: 11pt; font-family: CourierNewPSMT;">A)
          Hit Chance — </span><span style="font-size: 11pt;
          font-family: CourierNewPS; font-weight: 700;">EL </span><span
          style="font-size: 11pt; font-family: CourierNewPS; font-style:
          italic;">(used as weapon expertise)</span></div>
      <div><span style="font-size: 11pt; font-family: CourierNewPSMT;">B)
          Fatigue Value — </span><span style="font-size: 11pt;
          font-family: CourierNewPS; font-weight: 700;">1</span><span
          style="font-size: 11pt; font-family: CourierNewPSMT;">+</span><span
          style="font-size: 11pt; font-family: CourierNewPS;
          font-weight: 700;">(EL*2)</span><span style="font-size: 11pt;
          font-family: CourierNewPSMT;">.</span></div>
      <div><span style="font-size: 11pt; font-family: CourierNewPSMT;">C)
          Strength — </span><span style="font-size: 11pt; font-family:
          CourierNewPS; font-weight: 700;">EL/2 (RD) </span><span
          style="font-size: 11pt; font-family: CourierNewPSMT;">(</span><span
          style="font-size: 11pt; font-family: CourierNewPS; font-style:
          italic;">The increase in the normal WSB</span><span
          style="font-size: 11pt; font-family: CourierNewPSMT;">).</span>
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              <p><span style="font-size: 11.000000pt; font-family:
                  'CourierNewPS'; font-weight: 700">Armor<br>
                </span><span style="font-size: 11.000000pt; font-family:
                  'CourierNewPSMT'">A) Armor Value — </span><span
                  style="font-size: 11.000000pt; font-family:
                  'CourierNewPS'; font-weight: 700">(EL</span><span
                  style="font-size: 11.000000pt; font-family:
                  'CourierNewPSMT'">+</span><span style="font-size:
                  11.000000pt; font-family: 'CourierNewPS'; font-weight:
                  700">1)/2 (RD) </span><span style="font-size:
                  11.000000pt; font-family: 'CourierNewPSMT'">(</span><span
                  style="font-size: 11.000000pt; font-family:
                  'CourierNewPS'; font-style: italic">Increase over
                  normal AV</span><span style="font-size: 11.000000pt;
                  font-family: 'CourierNewPSMT'">).<br>
                  B) Weight — </span><span style="font-size:
                  11.000000pt; font-family: 'CourierNewPS'; font-weight:
                  700">(EL</span><span style="font-size: 11.000000pt;
                  font-family: 'CourierNewPSMT'">+</span><span
                  style="font-size: 11.000000pt; font-family:
                  'CourierNewPS'; font-weight: 700">1)*5% </span><span
                  style="font-size: 11.000000pt; font-family:
                  'CourierNewPSMT'">(</span><span style="font-size:
                  11.000000pt; font-family: 'CourierNewPS'; font-style:
                  italic">A percentage the weight can be increased or
                  decreased)<br>
                </span><span style="font-size: 11.000000pt; font-family:
                  'CourierNewPS'; font-weight: 700">Shields<br>
                </span><span style="font-size: 11.000000pt; font-family:
                  'CourierNewPSMT'">A) Armor Value — </span><span
                  style="font-size: 11.000000pt; font-family:
                  'CourierNewPS'; font-weight: 700">EL </span><span
                  style="font-size: 11.000000pt; font-family:
                  'CourierNewPSMT'">(</span><span style="font-size:
                  11.000000pt; font-family: 'CourierNewPS'; font-style:
                  italic">The increase over the normal AV</span><span
                  style="font-size: 11.000000pt; font-family:
                  'CourierNewPSMT'">).<br>
                  B) Weight — </span><span style="font-size:
                  11.000000pt; font-family: 'CourierNewPS'; font-weight:
                  700">(EL</span><span style="font-size: 11.000000pt;
                  font-family: 'CourierNewPSMT'">+</span><span
                  style="font-size: 11.000000pt; font-family:
                  'CourierNewPS'; font-weight: 700">1)*5% </span><span
                  style="font-size: 11.000000pt; font-family:
                  'CourierNewPSMT'">(</span><span style="font-size:
                  11.000000pt; font-family: 'CourierNewPS'; font-style:
                  italic">A percentage the weight can be increased or
                  decreased)<br>
                </span></p>
              <p>It just seems like shields should have that effect.
                 Also, the weapons should be able to be made lighter.</p>
              <p>My 2BB.</p>
              <p><br>
              </p>
              <p>Dave Sanders</p>
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        <br>
        Sent from my iPad</div>
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