[PnP] 5.0 Energy Potions /8 - Potion project

Scott Adams longshotgm at comcast.net
Thu Nov 26 06:32:39 CET 2020


  	5. Energy Related Potions

	   These Potions help in energy healing or energy related issues.
	
	5.1 Energy Vibe

	    Must know Detect Energy spell to create Potion.

	    Ingredients : If item has Detect Energy spell mix with below if 
no ensorelled item cast Detect energy into potion while mixing
	    Creation    : Mix with 8 oz Wine
	    Create time : 30 seconds to mix
	    Time        : Lasts 16+Spell/item EL hours
	    Effect      : Same effects as Detect Energy but duration 
16+Spell/item EL hours
	    Availability: 40% City, 20% Other
	    Doses       : 2 (4 oz)
	    Value       : MEL+EL of Spell/item SC (2-30)

	5.2 Anti-Leeching

	    Used to defend against Astral Leech or Leeching magic.

	    Ingredients : Purified ground or Altar, Flawless Large Energy 
Crystal, Electrical Eel grounded (3 oz)
	    Creation    : Mix with 8 oz Goideli Wine
	    Create time : 120-Herbalist EL minutes
	    Time        : Lasts 2 days + EL hours + (+6 if Good, +10 Fine quality)
	    Effect      : Total Immunity to Astral Leech or Leech spells for 24 hours
	    Availability: 25% City, 5% Other
	    Doses       : 1 (8 oz)
	    Value       : 30+Herbalist EL/10 SC (31-38)
	    Notes       : 1) After drinking enter light coma for 15-EL hours

   	5.3 Spirit Blessing

	    Help to replenish energy lost from disease, soul attacks or poison.

	    Ingredients : Purified ground or Altar, Flawless Large Energy 
Crystal, Electrical Eel grounded, Spirit Blessing spell/ensorcelled item
	    Creation    : Mix with 8 oz Goideli Wine,
	    Create time : 120-Herbalist EL minutes
	    Time        : Lasts 12 hours + EL hours + (+6 if Good, +10 Fine quality)
	    Effect      : Gives 2d10+(EL*2) Energy if drunk.
	    Availability: 40% City, 20% Other
	    Doses       : 2 (4 oz)
	    Value       : (MEL+EL)x2 of Spell/Item SC (4-60)
	    Notes       : 1) Must cast Spirit Blessing into potion OR use 
item with that power to mix with.

   	5.4 Asp Juice

	    Some asps can damage by taking energy away from victim.  These 
are more rare (10% of Asps found) but the snake brain and a bit of 
flesh can help to heal energy rather than take.  Only those Asps 
capable of Energy attack can be used for this.

	    Ingredients : Asp Brain ground (2 oz), 1 oz of Asp tissue ground
	    Creation    : Mix with 8 oz Ale, 0.5 oz of Garlic for taste.
	    Create time : 10-Herbalist EL minutes
	    Time        : Lasts 36 hours (+6 if Good, +10 Fine quality)
	    Effect      : Heals 1D6+2 Energy
	    Availability: 60% City, 40% Other
	    Doses       : 4 (2 oz)
	    Value       : 6+Herbalist EL/10 SC (7-14)
	    Notes       : 1) 2 Doses per day or may suffer multiple healing 
consequences

   	5.5 Druga Kick

	    Druga kick can have a kick to it for some people.

	    Ingredients : 4 oz of Druga (Male only) Blood
	    Creation    : Mix with 4 oz Ale
	    Create time : 10-Herbalist EL minutes
	    Time        : Lasts 24 hours
	    Effect      : Regenerates 1D10+5 Energy points
	    Availability: 60% City, 40% Other
	    Doses       : 2 (4 oz)
	    Value       : 10+Herbalist EL/10 SC (11-18)
	    Notes       : 1) Metal flask to hold blood, only use within 3 
days or blood ruined unless preserved
	                  2) 10% of drinkers are stunned (no action for up 
to D10 minutes) no other bad effects
   	
	5.6 Druga Lust

	    Druga blood from females only can generate a energy poison.

	    Ingredients : 2 oz of Druga enhanced (Female only) Blood, 
Catfish liver (2 oz) Powder
	    Creation    : Mix with 6 oz Beer
	    Create time : 10-Herbalist EL minutes
	    Time        : Lasts 24 hours
	    Effect      : Drains 2d10+2 Energy Points for D10+2 per Phase
	    Availability: 55% City, 30% Other
	    Doses       : 1 (8 oz)
	    Value       : 25+Herbalist EL/10 SC (26-33)
	    Notes       : 1) Blood MUST be enhanced to get the d10 effect 
else its a 1 time effect
	                  2) The liver powder extracts the poison elements 
away from the blood to purify it

	5.7 Angelica

	   One Angelica plant can yield 8 doses (8 oz).

	    Ingredients : 6 oz of grounded Angelica powder [Enhanced]
	    Creation    : Mix with 1 Quart of fine wine
	    Create time : 20-Herbalist EL/10 minutes
	    Time        : Lasts 24 Hours
	    Effect      : 1) MDVx2 2) 3D10 Energy level healed
	    Availability: 80% City, 60% Other
	    Doses       : 1 (8 oz)
	    Value 	: 48+Herbalist EL/10 SC (49-56)
	    Notes       : 1) Lasts until next healing roll
	   




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