[PnP] pnp Digest, Vol 137, Issue 4-Innate Magics

Bessie Hadley eleabess at sbcglobal.net
Tue Mar 14 18:23:48 CET 2017


I feel that Innate Magics don't need all the gestures, nor any "magic" words to work - these folks may not know how magic works or how to do spells! I feel they may think a word (in their own language) or use logical gestures (like a throwing motion) since the spell works for them with the MEL & EL they innately have, but actually, neither is necessary. The spell comes from within themselves, so could be cast simply by wishing it so. As David said earlier, blindfolding them could make aiming the spell difficult, but I wonder if he/she aimed it specifically at the voice annoying them, would that work? (lol) 

Also, gaining EL does not multiply the work of the spell (or ANY spell, even for trained magic users), since what is the worth of gaining EL in a spell if it's more work & easier to get distracted? Increasing EL eases the effort as the spell is better known & the magic-user is more  comfortable with it. That's what Experience Level is, after all. (ALSO, the game rules show that the higher ELs of a spell have a higher success rate, so this only makes sense.) The only thing to slow an uninterrupted spell would be needing more EL/phase or if the mage usually uses a wand or staff to speed/strengthen their natural EL, & he/she did not have them for the spell for some reason.

Been having trouble responding to these letters - hope this one gets through.


Bess L. Hadley 

--------------------------------------------
On Sun, 3/12/17, pnp-request at list.powersandperils.org <pnp-request at list.powersandperils.org> wrote:

 Subject: pnp Digest, Vol 137, Issue 4
 To: pnp at list.powersandperils.org
 Date: Sunday, March 12, 2017, 8:07 PM
 
 Send pnp mailing list submissions to
     pnp at list.powersandperils.org
 
 To subscribe or unsubscribe via the World Wide Web, visit
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 When replying, please edit your Subject line so it is more
 specific
 than "Re: Contents of pnp digest..."
 
 
 Today's Topics:
 
    1. Re: pnp Digest, Vol 137, Issue 3 (David
 Sanders)
    2. Re: Innate Magics (Scott Adams)
    3. Re: pnp Digest, Vol 137, Issue 3 (Scott
 Adams)
 
 
 ----------------------------------------------------------------------
 
 Message: 1
 Date: Sun, 12 Mar 2017 09:00:24 -0700
 From: David Sanders <dasandersx at comcast.net>
 To: pnp at list.powersandperils.org
 Subject: Re: [PnP] pnp Digest, Vol 137, Issue 3
 Message-ID: <4BB06458-C14C-4196-AF43-62019CA45014 at comcast.net>
 Content-Type: text/plain;   
 charset=us-ascii
 
 The EL of the spell (the power) is determined by
 stats.  These cap out eventually.  The MEL,
 however, keeps going.  Also, the innate magics cast
 faster than do normal spells.  
 
 I think that most beings would need to use gestures of some
 sort to focus their attention on their gift and the target
 of it, if the magic used is external of ones self.  The
 magics that affect only the caster shouldn't require any
 gestures at all.
 
 That being said, I also think that the higher the MEL, the
 less needed are the gestures.  Do the gods need to
 gesture to invoke their (essentially innate) power?  I
 consider them to be over MEL 30.  
 
 So...the higher the MEL, the more they could do in addition
 to casting their innate magic.  If they can cast the
 spell in less than one phase, allow them some additional
 action.  Think of the Jedi fighting the robots...they
 could use the Force (like innate magic) to push away the
 robots while thy fight.  My limit on this would be that
 if they require more than one phase to cast, they can't do
 anything else the entire time it takes to cast the spell.
 
 I also think, though, that innate magics for players
 wouldn't need gestures if the play if the player did nothing
 else.  For instance, if tied up, they would have the
 time to calm themselves and concentrate on their control and
 target.  Blindfolding them would make hitting their
 targets much more difficult.
 
 Finally, innate magics might not need verbal components, but
 there might be times when they are. That would be at the
 GM's discretion.  Again, maybe MEL would determine.
 
 
 
 Sent from my iPad
 
 > On Mar 12, 2017, at 4:00 AM, pnp-request at list.powersandperils.org
 wrote:
 > 
 > Send pnp mailing list submissions to
 >    pnp at list.powersandperils.org
 > 
 > To subscribe or unsubscribe via the World Wide Web,
 visit
 >    http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
 > or, via email, send a message with subject or body
 'help' to
 >    pnp-request at list.powersandperils.org
 > 
 > You can reach the person managing the list at
 >    pnp-owner at list.powersandperils.org
 > 
 > When replying, please edit your Subject line so it is
 more specific
 > than "Re: Contents of pnp digest..."
 > 
 > 
 > Today's Topics:
 > 
 >   1. Innate Magics (Scott Adams)
 >   2. Re: Innate Magics ( Thomas O.
 Magann Jr.)
 >   3. Re: Innate Magics ( Thomas O.
 Magann Jr.)
 > 
 > 
 >
 ----------------------------------------------------------------------
 > 
 > Message: 1
 > Date: Sat, 11 Mar 2017 21:55:57 -0500
 > From: Scott Adams <longshotgm at comcast.net>
 > To: pnp at list.powersandperils.org
 > Subject: [PnP] Innate Magics
 > Message-ID: <mailman.2.1489316401.21810.pnp at list.powersandperils.org>
 > Content-Type: text/plain; charset="us-ascii";
 format=flowed
 > 
 > 
 > So MUs can't move and cast OR chew gum and rub stomach
 at same time.
 > 
 > Do Innates suffer this same fate?
 > Since most agree Innate is through thought.
 > I've not thought of this before.
 > I suspect they can move.
 > Since creatures can move/cast.  
 > 
 > 
 > 
 > 
 > ------------------------------
 > 
 > Message: 2
 > Date: Sat, 11 Mar 2017 19:05:58 -0800 (GMT-08:00)
 > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
 > To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>,
 >    pnp at list.powersandperils.org
 > Subject: Re: [PnP] Innate Magics
 > Message-ID:
 >    <8218623.10156.1489287958572 at elwamui-huard.atl.sa.earthlink.net>
 > Content-Type: text/plain; charset=UTF-8
 > 
 > Can they? Probably. Should they? I would think there is
 a bit of tunnel vision involved, much like texting while
 driving or some such. Doing two things at once, and doing
 both well are very different things.
 > 
 > I'd say to be careful in dense wood about bumping into
 trees, and to walk alongside cliff sides very slowly and
 carefully until the innate magic was done being cast.
 > 
 > 
 > -----Original Message-----
 >> From: Scott Adams <longshotgm at comcast.net>
 >> Sent: Mar 11, 2017 6:55 PM
 >> To: pnp at list.powersandperils.org
 >> Subject: [PnP] Innate Magics
 >> 
 >> 
 >> So MUs can't move and cast OR chew gum and rub
 stomach at same time.
 >> 
 >> Do Innates suffer this same fate?
 >> Since most agree Innate is through thought.
 >> I've not thought of this before.
 >> I suspect they can move.
 >> Since creatures can move/cast.  
 >> 
 >> 
 >> _______________________________________________
 >> pnp mailing list
 >> pnp at list.powersandperils.org
 >> http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
 > 
 > 
 > 
 > ------------------------------
 > 
 > Message: 3
 > Date: Sat, 11 Mar 2017 20:34:19 -0800 (GMT-08:00)
 > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
 > To: " Thomas O. Magann Jr." <tmagann at earthlink.net>, 
 The Powers and
 >    Perils Mailing List <pnp at list.powersandperils.org>, 
 The Powers and
 >    Perils Mailing List <pnp at list.powersandperils.org>,
 >    pnp at list.powersandperils.org
 > Subject: Re: [PnP] Innate Magics
 > Message-ID:
 >    <33090515.10705.1489293259528 at elwamui-huard.atl.sa.earthlink.net>
 > Content-Type: text/plain; charset=UTF-8
 > 
 > After giving my opinion, I sat and thought a bit about
 the mechanics behind my answer.
 > 
 > This is based on V1, which is what I use.
 > 
 > MEL for innates is based on experience, while EL is
 based on stats. This can make for a a bit of a disparity
 compared to a mage with one MEL for many spells, each of
 which boosts his MEL. An Innate gets Experience form just
 tone one spell, although his expertise gains also go towards
 MEL. Still, if he doesn't use it much but has high stats, he
 can have a highg EL and, hence, spend a few phases getting
 the Energy together to trigger it.
 > 
 > My assumption is that there's going to be some level of
 distraction during this time period. Also that high EL
 (hence, stronger) spells will require more attention.
 > 
 > So, I'd say use the EL of the innate spell as a
 perception penalty. That calls for perception rolls, of
 course.
 > 
 > A few exist. It would be a penalty to setting an
 ambush, and  abonus to the ambush someone has set
 against you. You'd give them a bonus to avoid, or take a
 penalty to avoid yourself. Each of these rolls happens once,
 and only of the ambush is triggered during the casting
 time.
 > 
 > Apply the EL as a penalty to any Tracking or Trailing,
 and roll each phase of spell casting. If you fail the trail
 is lost and you can reacquire when the spell is done,
 including canceling the casting to reacquire immediately.
 Standard track/trail rules apply to reacquire.
 > 
 > And, basically, that just leaves bumping into things. 
 > 
 > Set a BL of 10, modified by the local terrain. A glass
 smooth desert with no obstacles, including other beings,
 would likely be a BL20. A dungeon death trap/obstacle course
 could be a BL0.
 > 
 > Make the roll, adding the EL of the spell to the roll.
 Roll each phase. Allow for partial success.
 > 
 > -A Success is fine, you didn't bump into anything or
 anyone. 
 > 
 > -A Partial Success means you noticed in time to stop
 yourself, but may have lost concentration on the spell. Roll
 on the same BL, but this time instead of adding the spell
 EL, subtract your Will Bonus. 
 > 
 > -A Failure means you bumped into something and lost the
 spell. That is likely all it means, unless there is
 something specific about the terrain that might be more
 dangerous, like if you are alone in a field of prickly
 cacti. If so, the GM will need to determine damage based on
 circumstance.
 > 
 > -An Abyssal Failure means you really stepped int he
 wrong place: Tripped over a root, found the lone gopher hole
 or animal burrow in a empty field, etc. Assume a
 trip-and-fall and 1d6 damage (negated only by some sort of
 acrobatics skill, if any, but NOT Climbing), again, unless
 the GMdetermines that the terrain is more hazardous. If so,
 whatever the terrain would do on a failure plus the 1d6, at
 minimum.
 > 
 > That's what I came up with, anyhow.
 > 
 > -----Original Message-----
 >> From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
 > 
 >> Can they? Probably. Should they? I would think
 there is a bit of tunnel vision involved, much like texting
 while driving or some such. Doing two things at once, and
 doing both well are very different things.
 >> 
 >> I'd say to be careful in dense wood about bumping
 into trees, and to walk alongside cliff sides very slowly
 and carefully until the innate magic was done being cast.
 > 
 >> -----Original Message-----
 >>> From: Scott Adams <longshotgm at comcast.net>
 > 
 >>> So MUs can't move and cast OR chew gum and rub
 stomach at same time.
 >>> 
 >>> Do Innates suffer this same fate?
 >>> Since most agree Innate is through thought.
 >>> I've not thought of this before.
 >>> I suspect they can move.
 >>> Since creatures can move/cast.  
 >>> 
 >>> 
 > 
 > 
 > 
 > ------------------------------
 > 
 > Subject: Digest Footer
 > 
 > _______________________________________________
 > pnp mailing list
 > pnp at list.powersandperils.org
 > http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
 > 
 > 
 > ------------------------------
 > 
 > End of pnp Digest, Vol 137, Issue 3
 > ***********************************
 
 
 
 
 ------------------------------
 
 Message: 2
 Date: Sun, 12 Mar 2017 22:56:51 -0400
 From: Scott Adams <longshotgm at comcast.net>
 To: " Thomas O. Magann Jr." <tmagann at earthlink.net>,
 The Powers and
     Perils Mailing List <pnp at list.powersandperils.org>
 Subject: Re: [PnP] Innate Magics
 Message-ID: <mailman.330.1489374449.3095.pnp at list.powersandperils.org>
 Content-Type: text/plain; charset="us-ascii"; format=flowed
 
 
 I agree somewhat.  Not environmental but more
 internal.  Its not just 
 bumping.  Its personal distractions.  Pain from
 torture.  Stomach 
 pains from bad food.  Pleasure from sex.  So based
 on those htings is 
 how good or bad spell works.
 
 Probably more simple than a simple modifier to magic roll.
 -20 pain
 -5 blinding light
 -2 noise
 +20 using a meditation technique
 -5 Smoke in area, etc.
 etc.
 
 Just 35 years never considerd this.  I mean monsters
 are innates.  So 
 they can cahrge/cast.
 So why not.  So yeah I think Innates can move/cast.
 
 Wizards can't move/cast
 Innates Move/cast
 Shamans need focus and some could argue they could move
 (shaman dance, etc).
 Priests I guess could use Religious trinkets (crosses,
 talismans, 
 etc) but to me not move since priests are more forced
 directional magic.
 
 
 
 At 12:34 AM 3/12/2017, you wrote:
 >After giving my opinion, I sat and thought a bit about
 the mechanics 
 >behind my answer.
 >
 >This is based on V1, which is what I use.
 >
 >MEL for innates is based on experience, while EL is
 based on stats. 
 >This can make for a a bit of a disparity compared to a
 mage with one 
 >MEL for many spells, each of which boosts his MEL. An
 Innate gets 
 >Experience form just tone one spell, although his
 expertise gains 
 >also go towards MEL. Still, if he doesn't use it much
 but has high 
 >stats, he can have a highg EL and, hence, spend a few
 phases getting 
 >the Energy together to trigger it.
 >
 >My assumption is that there's going to be some level of
 distraction 
 >during this time period. Also that high EL (hence,
 stronger) spells 
 >will require more attention.
 >
 >So, I'd say use the EL of the innate spell as a
 perception penalty. 
 >That calls for perception rolls, of course.
 >
 >A few exist. It would be a penalty to setting an ambush,
 and  abonus 
 >to the ambush someone has set against you. You'd give
 them a bonus 
 >to avoid, or take a penalty to avoid yourself. Each of
 these rolls 
 >happens once, and only of the ambush is triggered during
 the casting time.
 >
 >Apply the EL as a penalty to any Tracking or Trailing,
 and roll each 
 >phase of spell casting. If you fail the trail is lost
 and you can 
 >reacquire when the spell is done, including canceling
 the casting to 
 >reacquire immediately. Standard track/trail rules apply
 to reacquire.
 >
 >And, basically, that just leaves bumping into things.
 >
 >Set a BL of 10, modified by the local terrain. A glass
 smooth desert 
 >with no obstacles, including other beings, would likely
 be a BL20. A 
 >dungeon death trap/obstacle course could be a BL0.
 >
 >Make the roll, adding the EL of the spell to the roll.
 Roll each 
 >phase. Allow for partial success.
 >
 >-A Success is fine, you didn't bump into anything or
 anyone.
 >
 >-A Partial Success means you noticed in time to stop
 yourself, but 
 >may have lost concentration on the spell. Roll on the
 same BL, but 
 >this time instead of adding the spell EL, subtract your
 Will Bonus.
 >
 >-A Failure means you bumped into something and lost the
 spell. That 
 >is likely all it means, unless there is something
 specific about the 
 >terrain that might be more dangerous, like if you are
 alone in a 
 >field of prickly cacti. If so, the GM will need to
 determine damage 
 >based on circumstance.
 >
 >-An Abyssal Failure means you really stepped int he
 wrong place: 
 >Tripped over a root, found the lone gopher hole or
 animal burrow in 
 >a empty field, etc. Assume a trip-and-fall and 1d6
 damage (negated 
 >only by some sort of acrobatics skill, if any, but NOT
 Climbing), 
 >again, unless the GMdetermines that the terrain is more
 hazardous. 
 >If so, whatever the terrain would do on a failure plus
 the 1d6, at minimum.
 >
 >That's what I came up with, anyhow.
 >
 >-----Original Message-----
 > >From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
 >
 > >Can they? Probably. Should they? I would think
 there is a bit of 
 > tunnel vision involved, much like texting while driving
 or some 
 > such. Doing two things at once, and doing both well are
 very different things.
 > >
 > >I'd say to be careful in dense wood about bumping
 into trees, and 
 > to walk alongside cliff sides very slowly and carefully
 until the 
 > innate magic was done being cast.
 >
 > >-----Original Message-----
 > >>From: Scott Adams <longshotgm at comcast.net>
 >
 > >>So MUs can't move and cast OR chew gum and rub
 stomach at same time.
 > >>
 > >>Do Innates suffer this same fate?
 > >>Since most agree Innate is through thought.
 > >>I've not thought of this before.
 > >>I suspect they can move.
 > >>Since creatures can move/cast.
 > >>
 > >>
 >
 >_______________________________________________
 >pnp mailing list
 >pnp at list.powersandperils.org
 >http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
 
 
 
 
 ------------------------------
 
 Message: 3
 Date: Sun, 12 Mar 2017 23:06:47 -0400
 From: Scott Adams <longshotgm at comcast.net>
 To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>
 Subject: Re: [PnP] pnp Digest, Vol 137, Issue 3
 Message-ID: <mailman.331.1489374449.3095.pnp at list.powersandperils.org>
 Content-Type: text/plain; charset="us-ascii"; format=flowed
 
 
 Good point on gods/mels.  To me gods are so powerful
 they can just 
 glance and poof magic.
 I do thiink some words are needed.  Dune - think guys
 using their powers.
 So may need to verbalize the effort (ie a martial arts punch
 with a grunt).
 
 
 
 At 12:00 PM 3/12/2017, you wrote:
 >The EL of the spell (the power) is determined by
 stats.  These cap 
 >out eventually.  The MEL, however, keeps
 going.  Also, the innate 
 >magics cast faster than do normal spells.
 >
 >I think that most beings would need to use gestures of
 some sort to 
 >focus their attention on their gift and the target of
 it, if the 
 >magic used is external of ones self.  The magics
 that affect only 
 >the caster shouldn't require any gestures at all.
 >
 >That being said, I also think that the higher the MEL,
 the less 
 >needed are the gestures.  Do the gods need to
 gesture to invoke 
 >their (essentially innate) power?  I consider them
 to be over MEL 30.
 >
 >So...the higher the MEL, the more they could do in
 addition to 
 >casting their innate magic.  If they can cast the
 spell in less than 
 >one phase, allow them some additional action. 
 Think of the Jedi 
 >fighting the robots...they could use the Force (like
 innate magic) 
 >to push away the robots while thy fight.  My limit
 on this would be 
 >that if they require more than one phase to cast, they
 can't do 
 >anything else the entire time it takes to cast the
 spell.
 >
 >I also think, though, that innate magics for players
 wouldn't need 
 >gestures if the play if the player did nothing
 else.  For instance, 
 >if tied up, they would have the time to calm themselves
 and 
 >concentrate on their control and target. 
 Blindfolding them would 
 >make hitting their targets much more difficult.
 >
 >Finally, innate magics might not need verbal components,
 but there 
 >might be times when they are. That would be at the GM's
 
 >discretion.  Again, maybe MEL would determine.
 >
 >
 >
 >Sent from my iPad
 >
 > > On Mar 12, 2017, at 4:00 AM, pnp-request at list.powersandperils.org
 wrote:
 > >
 > > Send pnp mailing list submissions to
 > >    pnp at list.powersandperils.org
 > >
 > > To subscribe or unsubscribe via the World Wide
 Web, visit
 > >    http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
 > > or, via email, send a message with subject or body
 'help' to
 > >    pnp-request at list.powersandperils.org
 > >
 > > You can reach the person managing the list at
 > >    pnp-owner at list.powersandperils.org
 > >
 > > When replying, please edit your Subject line so it
 is more specific
 > > than "Re: Contents of pnp digest..."
 > >
 > >
 > > Today's Topics:
 > >
 > >   1. Innate Magics (Scott Adams)
 > >   2. Re: Innate Magics ( Thomas O.
 Magann Jr.)
 > >   3. Re: Innate Magics ( Thomas O.
 Magann Jr.)
 > >
 > >
 > >
 ----------------------------------------------------------------------
 > >
 > > Message: 1
 > > Date: Sat, 11 Mar 2017 21:55:57 -0500
 > > From: Scott Adams <longshotgm at comcast.net>
 > > To: pnp at list.powersandperils.org
 > > Subject: [PnP] Innate Magics
 > > Message-ID: <mailman.2.1489316401.21810.pnp at list.powersandperils.org>
 > > Content-Type: text/plain; charset="us-ascii";
 format=flowed
 > >
 > >
 > > So MUs can't move and cast OR chew gum and rub
 stomach at same time.
 > >
 > > Do Innates suffer this same fate?
 > > Since most agree Innate is through thought.
 > > I've not thought of this before.
 > > I suspect they can move.
 > > Since creatures can move/cast.
 > >
 > >
 > >
 > >
 > > ------------------------------
 > >
 > > Message: 2
 > > Date: Sat, 11 Mar 2017 19:05:58 -0800 (GMT-08:00)
 > > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
 > > To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>,
 > >    pnp at list.powersandperils.org
 > > Subject: Re: [PnP] Innate Magics
 > > Message-ID:
 > >    <8218623.10156.1489287958572 at elwamui-huard.atl.sa.earthlink.net>
 > > Content-Type: text/plain; charset=UTF-8
 > >
 > > Can they? Probably. Should they? I would think
 there is a bit of 
 > tunnel vision involved, much like texting while driving
 or some 
 > such. Doing two things at once, and doing both well are
 very different things.
 > >
 > > I'd say to be careful in dense wood about bumping
 into trees, and 
 > to walk alongside cliff sides very slowly and carefully
 until the 
 > innate magic was done being cast.
 > >
 > >
 > > -----Original Message-----
 > >> From: Scott Adams <longshotgm at comcast.net>
 > >> Sent: Mar 11, 2017 6:55 PM
 > >> To: pnp at list.powersandperils.org
 > >> Subject: [PnP] Innate Magics
 > >>
 > >>
 > >> So MUs can't move and cast OR chew gum and rub
 stomach at same time.
 > >>
 > >> Do Innates suffer this same fate?
 > >> Since most agree Innate is through thought.
 > >> I've not thought of this before.
 > >> I suspect they can move.
 > >> Since creatures can move/cast.
 > >>
 > >>
 > >>
 _______________________________________________
 > >> pnp mailing list
 > >> pnp at list.powersandperils.org
 > >> http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
 > >
 > >
 > >
 > > ------------------------------
 > >
 > > Message: 3
 > > Date: Sat, 11 Mar 2017 20:34:19 -0800 (GMT-08:00)
 > > From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
 > > To: " Thomas O. Magann Jr." <tmagann at earthlink.net>, 
 The Powers and
 > >    Perils Mailing List <pnp at list.powersandperils.org>, 
 The Powers and
 > >    Perils Mailing List <pnp at list.powersandperils.org>,
 > >    pnp at list.powersandperils.org
 > > Subject: Re: [PnP] Innate Magics
 > > Message-ID:
 > >    <33090515.10705.1489293259528 at elwamui-huard.atl.sa.earthlink.net>
 > > Content-Type: text/plain; charset=UTF-8
 > >
 > > After giving my opinion, I sat and thought a bit
 about the 
 > mechanics behind my answer.
 > >
 > > This is based on V1, which is what I use.
 > >
 > > MEL for innates is based on experience, while EL
 is based on 
 > stats. This can make for a a bit of a disparity
 compared to a mage 
 > with one MEL for many spells, each of which boosts his
 MEL. An 
 > Innate gets Experience form just tone one spell,
 although his 
 > expertise gains also go towards MEL. Still, if he
 doesn't use it 
 > much but has high stats, he can have a highg EL and,
 hence, spend a 
 > few phases getting the Energy together to trigger it.
 > >
 > > My assumption is that there's going to be some
 level of 
 > distraction during this time period. Also that high EL
 (hence, 
 > stronger) spells will require more attention.
 > >
 > > So, I'd say use the EL of the innate spell as a
 perception 
 > penalty. That calls for perception rolls, of course.
 > >
 > > A few exist. It would be a penalty to setting an
 ambush, 
 > and  abonus to the ambush someone has set against
 you. You'd give 
 > them a bonus to avoid, or take a penalty to avoid
 yourself. Each of 
 > these rolls happens once, and only of the ambush is
 triggered 
 > during the casting time.
 > >
 > > Apply the EL as a penalty to any Tracking or
 Trailing, and roll 
 > each phase of spell casting. If you fail the trail is
 lost and you 
 > can reacquire when the spell is done, including
 canceling the 
 > casting to reacquire immediately. Standard track/trail
 rules apply 
 > to reacquire.
 > >
 > > And, basically, that just leaves bumping into
 things.
 > >
 > > Set a BL of 10, modified by the local terrain. A
 glass smooth 
 > desert with no obstacles, including other beings, would
 likely be a 
 > BL20. A dungeon death trap/obstacle course could be a
 BL0.
 > >
 > > Make the roll, adding the EL of the spell to the
 roll. Roll each 
 > phase. Allow for partial success.
 > >
 > > -A Success is fine, you didn't bump into anything
 or anyone.
 > >
 > > -A Partial Success means you noticed in time to
 stop yourself, 
 > but may have lost concentration on the spell. Roll on
 the same BL, 
 > but this time instead of adding the spell EL, subtract
 your Will Bonus.
 > >
 > > -A Failure means you bumped into something and
 lost the spell. 
 > That is likely all it means, unless there is something
 specific 
 > about the terrain that might be more dangerous, like if
 you are 
 > alone in a field of prickly cacti. If so, the GM will
 need to 
 > determine damage based on circumstance.
 > >
 > > -An Abyssal Failure means you really stepped int
 he wrong place: 
 > Tripped over a root, found the lone gopher hole or
 animal burrow in 
 > a empty field, etc. Assume a trip-and-fall and 1d6
 damage (negated 
 > only by some sort of acrobatics skill, if any, but NOT
 Climbing), 
 > again, unless the GMdetermines that the terrain is more
 hazardous. 
 > If so, whatever the terrain would do on a failure plus
 the 1d6, at minimum.
 > >
 > > That's what I came up with, anyhow.
 > >
 > > -----Original Message-----
 > >> From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
 > >
 > >> Can they? Probably. Should they? I would think
 there is a bit of 
 > tunnel vision involved, much like texting while driving
 or some 
 > such. Doing two things at once, and doing both well are
 very different things.
 > >>
 > >> I'd say to be careful in dense wood about
 bumping into trees, 
 > and to walk alongside cliff sides very slowly and
 carefully until 
 > the innate magic was done being cast.
 > >
 > >> -----Original Message-----
 > >>> From: Scott Adams <longshotgm at comcast.net>
 > >
 > >>> So MUs can't move and cast OR chew gum and
 rub stomach at same time.
 > >>>
 > >>> Do Innates suffer this same fate?
 > >>> Since most agree Innate is through
 thought.
 > >>> I've not thought of this before.
 > >>> I suspect they can move.
 > >>> Since creatures can move/cast.
 > >>>
 > >>>
 > >
 > >
 > >
 > > ------------------------------
 > >
 > > Subject: Digest Footer
 > >
 > > _______________________________________________
 > > pnp mailing list
 > > pnp at list.powersandperils.org
 > > http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
 > >
 > >
 > > ------------------------------
 > >
 > > End of pnp Digest, Vol 137, Issue 3
 > > ***********************************
 >
 >
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