[PnP] Familiars and binding

Scott Adams longshotgm at comcast.net
Tue Jan 31 22:42:41 CET 2017


But that limits it to a spirit what if just a 
normal animal? Cat/Cow/Dog/OWl/Firesnake? Could 
you do a Ward to influence it to stay? hmmmm



At 04:33 PM 1/31/2017, you wrote:
>I would be tempted to use the Ward rules from 
>Permanent Magics to have a familiar. Basically 
>it would be a Ward spirit in animal form protecting/working with the caster.
>
>On Tue, Jan 31, 2017 at 12:29 PM, Scott Adams 
><<mailto:longshotgm at comcast.net>longshotgm at comcast.net> wrote:
>
>Yeah.  That's the problem what little rules we 
>have its for Witch/Imp.  Which seems odd since 
>its usually Witch/Cat.  But maybe i'm too old 
>fashioned. ;) I'd want a generic Familiar 
>system/rules for any alignment.  I know we have 
>Tonahs.  But what about a Raven for a Priest or 
>Horse for a wizard? That's where we need to come up with some system.
>
>Bindng - Iseasy as is now.  But player was 
>considering a two way binding.  Say a ring that 
>pof X appears (not summon) then can go back 
>inside when done.  But any bound thing would be 
>rather upset unless its like Genie/Lamp  or 
>Dark One/Stick (Once upon a time) type.  I thik 
>player does this in that other game with 
>dungeons we'll not name.  But trying to do it in pnp is different.
>
>
>
>At 04:11 PM 1/30/2017, you wrote:
>Familiars.- no, no rules made up.  A familiar 
>tie is one made by the imp demon and the 
>witch.  It's a simple transaction...service for 
>the blood/energy of the witch and a little 
>nookie.  Why would the demon do this?  The 
>demon is a MINOR demon.  By gathering the 
>energy of living mortals, he gives himself some 
>way to grow into something more powerful, as 
>long as he stores his energy somehow.  If the 
>witch is a nasty bitch to the familiar, one can 
>imagine the imp might get a bit testy and 
>argumentative and uncooperative.  But still, 
>since he has a willing source of energy, he is unlikely to betray the witch.
>
>The familiar doesn't have to take the shape of a 
>cat.  That's just an example.  Since the imp 
>is capable of flight, maybe an owl isn't out of 
>the question.  Keep in mind it's orientation 
>and true master Sammael.  And Sammael is a God of Chaos in the Air.
>
>Binding.-Â  this is "simply" accomplished by 
>ensorcelling an item with intelligence.  That 
>binds the 'spirit' to the item.  Now, the 
>spirit...one assumes a creature with a positive 
>Contact Level...might get pretty testy about 
>being trapped like that and VERY unhappy with 
>the Mage.  Imagine an angel from heaven, 
>enjoying the environment of a comfortable 
>eternity, gets yanked out and dropped into a 
>sword or wand.  He might get a mite bit angry.
>
>One way to prevent some of the negative effects 
>to the wielder might be to also cast a ban on 
>the trapped spirit, to punish it should it 
>attempt to harm the Mage.  Certainly a sword 
>with a trapped Soul Daiva would be safe to 
>handle normally, but accidents do happen.  The 
>Mage would not want to EVER accidentally cut 
>himself on the blade...say by sharpening 
>it...ouch.  Can you say 'Giant Sucking Sound'?
>
>
>Sent from my iPad
>
>
>
>Sent from my iPad
> > On Jan 27, 2017, at 3:00 AM, 
> <mailto:pnp-request at list.powersandperils.org>pnp-request at list.powersandperils.org 
> wrote:
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> > Today's Topics:
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> >Â  1. Familiar/Binding (Scott Adams)
> >Â  2. Re: Familiar/Binding ( Thomas O. Magann Jr.)
> >Â  3. Re: Familiar/Binding ( Thomas O. Magann Jr.)
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> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Thu, 26 Jan 2017 19:30:26 -0500
> > From: Scott Adams <<mailto:longshotgm at comcast.net>longshotgm at comcast.net>
> > To: <mailto:pnp at list.powersandperils.org>pnp at list.powersandperils.org
> > Subject: [PnP] Familiar/Binding
> > Message-ID: 
> <<mailto:mailman.2.1485514801.29445.pnp at list.powersandperils.org>mailman.2.1485514801.29445.pnp at list.powersandperils.org>
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> >
> > Let's stir up the pot and get some chat chat going on!
> >
> > 1) Familiar - Ala Black Cat/Witch.  Classic.  Aside form Witchcraft
> > having a Imp Familiar there is little rules on it.
> > What if a wizard wants a cat? A owl? Sure there are Tonah rules and
> > pets like Firesnake.  But has anyone come up with Familiar rules?
> >
> > 2) Binding - Stormbringer leecher of life.  Life Sword? If i recall
> > that sorta had something like it.  We do have rules (though I can't
> > reclal directly since books not handy) on adding Intellect to like a
> > Suit of Armor to make a automaton guard.  A smart broom to clean
> > up.  But what about direct binding?  Add a demon to a sword like
> > stormbringer to leech life?
> >
> > Or use a ring to hold a demon you can fling out and capture
> > again?  Shamans and Priests have magic for holding/trapping things
> > like spirits.  But not wizards if i recall.
> >
> > In Elric a game I run the system uses bindings as common as there are
> > magic items in pnp.
> >
> > Any come up with these 2 set of rules?
>
>
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