longshotgm at comcast.net
Thu Jun 18 03:42:44 CEST 2015
At 07:57 PM 5/10/2015, you wrote:
>I have been contemplating a v2 re-write of the combat rules. More
>precisely it would be an expansion of the same rules but with some
>additions and software (Excel) support. The Excel support would
>allow for a combat to be quickly set up, then the program would sort
>the weapon/CDF priorities for the GM and roll the dice, and return
>results. This part is already set up/written I just want to make it
>easier to use and add a 'how to use' tutorial.
This would be good for a laptop table game. It might even be god for
my pbem but it would be another thing to do. Which would add
time. I rarely use the weapon/cdf stuff. Its one aspect since 80s
I never got into.
>My question is on 'severe' hits. To me, just the increase in hit
>point damage range isn't really enough to make a realistic
>combat. People drop their weapons, lose their shields, break a
>limb, etc. I want to add consequences to this kind of attack
>success. Not all of them, mind you, but some of them, kind of like
>fumble rolls for really bad attacks, but positive ones for the
>really successful attacker.
>Here's my list thus far:
>- Disable a limb (cut tendon, broken arm, sliced muscle, etc. Could
>be hand, foot, portion of arm or leg).
I use "called shots" based on the great Fringeworthy system. I never
typed up those rules and its a bit hard to document. Being home brew.
>- Disarm the enemy or knock away his shield.
This is the pure Parry attacks with that thing. I don't recall ever
having a shield done though fo rme.
>- Pushback (push enemy back one hex).
I do sort of base don strength. I mean Raban could do that with a
sneeze. But a general equal weight hting or such will be less hard
to do unless you use Martial Arts or such.
>- Spoil enemy's next attack.
hmmm...that could be complex or easy....hmmm
That tends to be strategic han tactical moves. So a fighter tricks
others to hcase him toward a ravine and plan a good
ambush....but....would be interesting to see documented.
>- Hinder enemy's next attack (say +5 to +20 on his next roll or
>number of rolls).
This is done by the Combat Mods and Magic items worn.
>- Stun opponent (small number of rounds). This also could
>represents an enemy disengaging because of his wound and simply
Subdual is there already...to stun it would be more
restrictive. Certain weapons or magic ..
>- Create opening for attackers next hit (-5 to -20).
Feign an attack? i do that But its more Descriptive...not documented.
>- Cause extra blood loss (loss of EnL)...but not enough to likely
>kill...just eventually need to recover from.
combat affecting Enl? With non magic weaponsoritems?
Realistically don't see how.
>For severe misses (aka fumbles or blunders), the list was shorter...
>- Drop weapon (not always a big problem because some might have
>wrist strap or, as many Knights had, might have the weapon chained
>to their armor! Probably to retain a very expensive item.)
>- Lose next attack (I was thinking due to losing balance or some such).
>- Create an opening for the enemy (-5 to -20 on next attack).
>- Fall (slip, trip, etc....skip next attack just to get up...attacker -10).
>- Invite an extra attack THIS turn. (Open up your guard so much that
>you are an easy target).
I use this in my Critical Succ and Crit Fail home brew. So a fighter
may have 200% chance to hit that big beast but he could get nervous and fail.
>Anyway, I was wondering if any of you had any other suggestions for
>consequences of good or bad attacks.
Well Parry is weak in pnp. Its usually Attack, Parry, Dodge...But
Parry could be more elaborate. I always think of swordsmasers like
Errol Flynn or Zorror.
A Crit Fail and Crit succ I like myself. This means you may know you
have 500% chance but the gods will still laugh at you and you fail.
>I am also working on some concepts for deadly hits...specifically,
>blood loss (as a loss of EnL) due to cuts and deep
>contusions. Again, just the hit points don't cut it (pun intended).
Fringeworthy has asome great blood loss and such.
I have those charts in computer form..when I did it up in late
80s. Not sure...if i have the charts documented.
Would have to check..
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