[PnP] iOS Aids

Burton Choinski bchoinski at verizon.net
Wed Jul 1 22:54:09 CEST 2015

The biggest one I was actually considering working on was my old timekeeper program.

The original was used on my old C64 back in the 80's I have a python version I run on my laptop now, but an Ipad app would be better.

Basically, once you entered the game time it just tracks it for you.  originally, enter "m" to advance time by  1 minute, or enter "5m" for 5 minutes.  It had "p" for phase and "t" for turn, all the way up to "s" for the start of the next strategic turn (it figured the time required) and "d" for start of the next day (6:00 am).

Besides time tracking (and moon phases), you could enter events with a message and time, like "Tim's Light spell, 24t" and it would mark the time event.  Once past the time a notice would show up saying the spell expired and it would remove it from the event list  Useful for when various long-term spells were in force.  You could also remove events by hand, though having an iPad with finger motions to sweep them away would be cleaner than all text.

On Jul 1, 2015, at 2:43 PM, Floyd Resler wrote:

> Being an iOS developer I’ve been wanting to do something for Powers & Perils.  I had tinkered with a character creation app but thought that would be too much work for such a small audience.  So now I’m thinking about game playing aids.  So, what kind of game playing do you think would be useful on an iOS device?
> Thanks!
> Floyd
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