[PnP] My dislike of any training rules in P&P

Paul L. Ming pming at northwestel.net
Sat Jul 19 21:52:34 CEST 2014


   Yes, my players have used it on occasion. Usually when the main 
wizard of the group wants to do something, or when the fighter-types 
want to get their armor fixed or some new stuff made. At those times, 
the other PC's have some "time off" and so, they sometimes spend it 

   The reasons why Richard likely put those in there was to actually 
make sense of the world. Basically, if you don't use them...how does the 
town blacksmith get better at his craft? Why doesn't the erotic dancer 
known as the Silk Dove not get better at do doing her thing? Can nobody 
ever increase their Strength do to hard manual labour?

   So, these rules give a reason as to why a "non-adventurer" could 
actually be good at something and have decent characteristics; as they 
do their thing, they get better. With these rules the Referee can 
honestly say "Bargo the Master isn't called Master just because....he is 
one of the countries top hand-to-hand combat specialists. And no, he's 
never adventured a day in his life. He's trained every day since he was 
a child...both his technique and his muscles". With these rules you can 
have an NPC with EL 16 in Hand-to-Hand, a Strength of 56, Stamina of 35 
and Dexterity and Agility of 31 each....and /not/ have to have a high CEL.

   That said, I have adjusted the rules a bit; I only let 
Characteristic's points from CEP increase the physical stats, and the 
MEP increase the non-physical ones. I also give out GEP ("General" 
Experience Points) that players can use as either CEP or MEP (if they 
can cast magic, of course), as they choose. GEP are given out for things 
related to the RPG experience as opposed to direct character stuff 
(e.g., a player comes up with a joke so funny the game has to stop for 5 
minutes while everyone catches their breath and wipes the tears from 
their eyes; or the group succeeds in the party goal [like "discover who 
is behind the murders"]; stuff like that).


Paul L. Ming

On 19-Jul-14 3:40 AM, Melkor wrote:
> Anyone uses the rules for training?
> As stated in book I, Characters may use Education to learn skills. Per day allocated
> to a skill, one EXPERTISE POINT is earned.
> Besides, at the end of book I a method for gaining CHARACTERISTIC POINT through training is specified:
> "Beyond the method specified previously, Characters can increase
> any modifiable characteristic through training. Training is the
> allocation of time specifically to the increase of a selected char-
> acteristic. Per FOUR days allocated, the selected characteristic
> may be increased by 1. With an instructor, THREE days must be
> allocated for this process.
> The maximum number of points that can be gained through
> training equals the Character’s Native Ability PLUS (his as-
> signed multiplier times 2)".
> Now using these two different methods you can, through training increase and improve both characteristic points AND expertise points with weapons.
> I dislike both these rules and i think i'll never use them.
> I prefer my players gaining characteristic points only when they gain CEP (every 50 CEP, 1 characteristic point).
> The same with expertise points, i prefer that my players gain them only through combat (that is, while adventuring).
> I think that using training to gain points ruin the beauty of the game, in a sense.
> So i was curious to know what other P&P players and game masters think about this topic.
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