[PnP] Bringing Up The Ship Project
bchoinski at comcast.net
Wed Aug 4 19:39:57 CEST 2010
I'll put some input into this as well, now that I'm a bit more free. My existing ship stuff, based kinda on the runequest rules, does have some non-runequest rule stuff that will work well but needs to have the ship damage rules (ship-to-ship and man/monster-vs-ship) fleshed out.
Scott, ping me and let's work on this.
On Jul 30, 2010, at 12:01 AM, Scott Adams wrote:
> At 12:29 AM 7/27/10, Phineas Cromwell wrote:
>> I was just randomly wondering if the Scott Adam's Ship Project was still ongoing, and what (if it is ongoing) is still in the works? I really enjoy reading substantial input-material to the game, and the Ship Project is of a type that I find particularly interesting.
> Ongoing as it has for years. I just frankly don't have as free time as I used to. Once I complete the actual construction file the combat will be a breeze. Those are last 2 parts 90% is already done with the project. But with running the P&P pbem for 11 years now and its pretty active itt akes up probably 80% of my free time.
> But this fall (Sept-Dec) I have alot of vacation time so hope to work on it a bit then when i have 3 day weekends for the rest of the year. The list will be the first to know when its out...
> I did lose some steam when Richard died. I was really hoping to get some support and tips from him. I got tons of stuff on the project from him over the years but was hoping to get this out. But it was a shock so now its motivation nto for his approval but maybe for a dedication to his work.
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