[PnP] Bringing Up The Ship Project

Burton Choinski bchoinski at comcast.net
Wed Aug 4 19:39:57 CEST 2010

I'll put some input into this as well, now that I'm a bit more free.  My existing ship stuff, based kinda on the runequest rules, does have some non-runequest rule stuff that will work well but needs to have the ship damage rules (ship-to-ship and man/monster-vs-ship) fleshed out.

Scott, ping me and let's work on this.

On Jul 30, 2010, at 12:01 AM, Scott Adams wrote:

> At 12:29 AM 7/27/10, Phineas Cromwell wrote:
>> I was just randomly wondering if the Scott Adam's Ship Project was still ongoing, and what (if it is ongoing) is still in the works? I really enjoy reading substantial input-material to the game, and the Ship Project is of a type that I find particularly interesting.
> Ongoing as it has for years.   I just frankly don't have as free time as I used to.  Once I complete the actual construction file the combat will be a breeze.  Those are last 2 parts 90% is already done with the project.  But with running the P&P pbem for 11 years now and its pretty active itt akes up probably 80% of my free time.  
> But this fall (Sept-Dec) I have alot of vacation time so hope to work on it a bit then when i have 3 day weekends for the rest of the year.  The list will be the first to know when its out...
> I did lose some steam when Richard died.  I was really hoping to get some support and tips from him.  I got tons of stuff on the project from him over the years but was hoping to get this out.  But it was a shock so now its motivation nto for his approval but maybe for a dedication to his work.   
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