[PnP] Innate Powers

J Hooten jhooten at binary.net
Sat Jan 3 20:08:12 CET 2009


Yes, the player and the GM should work together to decide how or why 
such 'gifts' exist.

When I have GMed, most such things were given at birth by gods to push 
the person toward working to their ends.
The god is not allowed to force the person to do what is desired, free 
will is important, so such gifts tend to be more subtle means to get 
what they want.
Of course, they can always send existing agents to recruit the new talent
The fun starts when other gods see the gifts given and react by giving 
their own gifts in attempts to corrupt or steal a more powerful pawn 
(and explain some odd mixes of powers)

Would be heroes are always rare and powerful, one with gifts are more so 
and can be quite valuable to a god's work.

Then there are all those nasty Wizard experiments and other such backgrounds
And odd matings and breeding experiments
Don't forget the gods like to steal those too, why pay for what you can 
get for free or at a major discount!

Its important to keep the bestowal of powers rare.
Some great and powerful Mage may be able to do it at extreme costs and 
risks but not be willing to do so often.
Rituals sacrificing thousands may be used, but be careful as that is 
cheap to some types of fanatics

Increase costs for some gifts, Natural Mage is one of the most powerful 
gifts ever!
Do not give that out lightly.
One natural mage could grow up to be able to take on entire kingdoms 
with ease.
If you don't think so read the rules very carefully
It is trivial for such a person to be nearly magic immune, MDVs greater 
than 100 is not hard to get
He can cast any spell far faster than an archmage could and likely far 
more often even at low levels
But he wont stay low for long.
He learns spells fast and can cast then often to keep learning.
Just practicing spells such a person can reach Mel 12 to 14 in well 
under a year
It only takes about a month to reach El10 in any spell he desires, 
likely much less
I should work one up again just to see how bad it really is, especially 
using new rules.
I recommend breaking the Natural Mage from the stat increases, its still 
powerful by itself.

So look any gift over careful and be prepared to balance them out with 
extra 'work' from the gods.

Economics of the Gods 101


Sylverrs_ dragon wrote:
> I have a suggestion. If your player rolls such a power have him 
> explain what was done in his past to give it life OR give him said 
> explanation yourself. The elements involved. of course, will have an 
> impact on his present and future. A character is a tapestry. Make it 
> beautiful.
>
>
> > Date: Fri, 2 Jan 2009 02:25:43 -0600
> > From: jhooten at binary.net
> > To: pnp at abroere.xs4all.nl
> > Subject: Re: [PnP] Innate Powers
> >
> > Since innate powers are specific, he would gain MDV boost relative to
> > that power as well as some immunity to that power
> > General MDV does not add that Mel but only spell caster Mel since that
> > is also general
> > other than that its always up to the GM
> >
> > Schnockel wrote:
> > > All,
> > >
> > > When a character rolls an innate power, does that mean his MDV goes
> > > higher by MEL/2, or MEL or not at all?
> > >
> > >
> > > Also, has anyone thought of having the 'Powers' innate special powers
> > > only come to fruition at certain ages or when the character has
> > > accomplished something worthy of the 'gift' from the gods? It seems
> > > the 'powers' special attributes are really quite powerful. I was
> > > thinking that, for example the Aerial Powers, the character might 
> have
> > > the least powerful 'spell' (command avians) but not gain flight until
> > > some great gain for the element was achieved...or the character 
> turned
> > > 21...or maybe made some journey/pilgrimage?
> > >
> > > Dave Sanders
> > > 
> ------------------------------------------------------------------------
> > >





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