[PnP] Enhanced magic spell
longshot at darktech.org
Tue Oct 16 08:57:41 CEST 2007
At 10:46 PM 10/12/07, you wrote:
>OK...here's the question...if I enhance seeds, how many do I get per spell?
>Some plant items that get enhanced (seeds, typically) need 1 seed per Food Point to take effect. Now, FP/person is different for each person. When I enhance some seeds, for instance, and I get only a certain number of doses per enhance success, I get fewer enhanced seeds (2) as a 90# weakling (2FP/day) and the grotesquely fat guy gets 4...and the dwarf gets more, the elf gets less, etc....
I've played with it over the years. In the end I have no set rule or formulae. Rule of thumb is 1d6 seeds per plant found. But then you get into problems of plant size. A large plant needed to be held in 2 hands and weight alot may yield 6 but a small plant the size of a silver dollar may only do 1-2. If one had motivation and desire I'd suppose a Botanist could figure out some size chart but that might be overboard.
On discovering plants I've used a simple system. Kinda cheating. But its the same roll ont eh chart.
32-35 Clover Pink..
43-45 Elder Twigs.
So to find Twigs in a forest is 3% (43,44,45) and 4% for Pink.
So this can vary from place to place from forest to simple woods. But as a general chance. One could use this basic chance a a rough seed so 3%=3 or d3. Etc. But I've not done that.
Just one option I suppose.
One could add some Herbalist variant
say (EL/10) seed bonus or something.
But generally I just like 1d6 :)
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