[PnP] noob questions part V - bride of son of uncle of noob questions...

Scott M scottee.mac at gmail.com
Mon Nov 12 23:19:57 CET 2007


Thanks Paul. I like that idea.

I'll have to do the math to make sure folks in plate can still be
hurt, but sounds like it should work.

Thanks again.

On 11/12/07, Paul L. Ming <pming at northwestel.net> wrote:
> Hiya.
>
>   I noticed this as well. So my solution was rather simple: I doubled
> the DR of all armors. This seemed to work fairly well. The only other
> thing that I've considered is is totaling up the "lowest possible
> damage" from the weapon...that's how much damage it does to armor. So,
> if someone makes a Hit for 1d6+3, it always does 4 points to armor
> (1+3). If someone gets a Deadly hit for 4d10+8 (4+8), it does 12 points
> to armor. But, so far, just doubling the armors DR seems to do it.
>
> Paul L. Ming
>
> > anyway, onto the question...
> >
> > 1) armor and one-shot breakage. is it just me, or does everyone on the
> > planet go through an insane amount of leather and quilted armor?
> > pretty much, by the third hit from anything - chances are, it is
> > destroyed. i love breaking armor - but i thought leather would be a
> > little sturdier than that. anybody do anything special here? or should
> > pcs just plan to buy stock in the tanning industry.
>
>
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