[PnP] Rule 5B Movement Restrictions - Damage Reduction

Choinski, Burton Burton.Choinski at matrixone.com
Thu Sep 28 13:43:24 CEST 2006


Actually, I was considering this situation myself just recently for the "legends" game I'm running this Saturday (and hopefully once a month or so).

Back in the past we never used the rule, precisely for the reason you stated.  I was considering, for this go around, a simpler rule of thumb: lose a quarter of speed at each quarter of damage.  At 1/2 AHP, you are moving at half speed.  The fineness of MR reduction is too much -- I think quarters is granular enough to have them feel the impact (and show the difference with DTV* creatures).
 

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-----Original Message-----
From: pnp-bounces at abroere.xs4all.nl [mailto:pnp-bounces at abroere.xs4all.nl] On Behalf Of Alex Koponen
Sent: Wednesday, September 27, 2006 7:44 PM
To: pnp at abroere.xs4all.nl
Subject: [PnP] Rule 5B Movement Restrictions - Damage Reduction

In my experience Rule 5B Damage Reduction of Movement hardly ever gets
used. The calculations necessary slow the game down just when one can
least afford to take time to deal with that distraction. Including a
Table of Speed reductions may allow Rule 5B to be used without slowing
the game down too much.

    This table shows how many hits must be taken to reduce PMR by 1.
Each multiple of this amount reduces PMR by another 1.
             Highest PMR
HPV     1   2   3   4  5  6  7  8  9  10  11  12  13  14  15  16  17  18 
19  20
1           1   1   1   1  1  1  1  1  1   1    1    1    1    1    1 
1    1    1    1    1
2           2   1   1   1  1  1  1  1  1   1    1    1    1    1    1 
1    1    1    1    1
3           3   1   1   1  1  1  1  1  1   1    1    1    1    1    1 
1    1    1    1    1
4           4   2   1   1  1  1  1  1  1   1    1    1    1    1    1 
1    1    1    1    1
5           5   2   1   1  1  1  1  1  1   1    1    1    1    1    1 
1    1    1    1    1
6           6   3   2   1  1  1  1  1  1   1    1    1    1    1    1 
1    1    1    1    1
7           7   3   2   1  1  1  1  1  1   1    1    1    1    1    1 
1    1    1    1    1
8           8   4   2   2  1  1  1  1  1   1    1    1    1    1    1 
1    1    1    1    1
9           9   4   3   2  1  1  1  1  1   1    1    1    1    1    1 
1    1    1    1    1
10        10  5   3   2  2  1  1  1  1   1    1    1    1    1    1    1 
1    1    1    1
11        11  5   3   2  2  1  1  1  1   1    1    1    1    1    1    1 
1    1    1    1
12        12  6   4   3  2  2  1  1  1   1    1    1    1    1    1    1 
1    1    1    1
13        13  6   4   3  2  2  1  1  1   1    1    1    1    1    1    1 
1    1    1    1
14        14  7   4   3  2  2  2  1  1   1    1    1    1    1    1    1 
1    1    1    1
15        15  7   5   3  3  2  2  1  1   1    1    1    1    1    1    1 
1    1    1    1
16        16  8   5   4  3  2  2  2  1   1    1    1    1    1    1    1 
1    1    1    1
17        17  8   5   4  3  2  2  2  1   1    1    1    1    1    1    1 
1    1    1    1
18        18  9   6   4  3  3  2  2  2   1    1    1    1    1    1    1 
1    1    1    1
19        19  9   6   4  3  3  2  2  2   1    1    1    1    1    1    1 
1    1    1    1
20        20 10  6   5  4  3  2  2  2   2    1    1    1    1    1    1 
1    1    1    1
21        21 10  7   5  4  3  3  2  2   2    1    1    1    1    1    1 
1    1    1    1
22        22 11  7   5  4  3  3  2  2   2    2    1    1    1    1    1 
1    1    1    1
23        23 11  7   5  4  3  3  2  2   2    2    1    1    1    1    1 
1    1    1    1
24        24 12  8   6  4  4  3  3  2   2    2    2    1    1    1    1 
1    1    1    1
25        25 12  8   6  5  4  3  3  2   2    2    2    1    1    1    1 
1    1    1    1
26        26 13  8   6  5  4  3  3  2   2    2    2    2    1    1    1 
1    1    1    1
27        27 13  9   6  5  4  3  3  3   2    2    2    2    1    1    1 
1    1    1    1
28        28 14  9   7  5  4  4  3  3   2    2    2    2    2    1    1 
1    1    1    1
29        29 14  9   7  5  4  4  3  3   2    2    2    2    2    1    1 
1    1    1    1
30        30 15 10  7  6  5  4  3  3   3    2    2    2    2    2    1 
1    1    1    1
31        31 15 10  7  6  5  4  3  3   3    2    2    2    2    2    1 
1    1    1    1
32        32 16 10  8  6  5  4  4  3   3    2    2    2    2    2    2 
1    1    1    1
33        33 16 11  8  6  5  4  4  3   3    3    2    2    2    2    2 
1    1    1    1
34        34 17 11  8  6  5  4  4  3   3    3    2    2    2    2    2 
2    1    1    1
35        35 17 11  8  7  5  5  4  3   3    3    2    2    2    2    2 
2    1    1    1
36        36 18 12  9  7  6  5  4  4   3    3    3    2    2    2    2 
2    2    1    1
37        37 18 12  9  7  6  5  4  4   3    3    3    2    2    2    2 
2    2    1    1
38        38 19 12  9  7  6  5  4  4   3    3    3    2    2    2    2 
2    2    2    1
39        39 19 13  9  7  6  5  4  4   3    3    3    3    2    2    2 
2    2    2    1
40        40 20 13 10 8  6  5  5  4   4    3    3    3    2    2    2 
2    2    2    2
HPV     1   2   3   4  5  6  7  8  9  10  11  12  13  14  15  16  17  18 
19  20
             Highest PMR
For those with higher HPV you may want to calculate out the amount
needed (HPV/PMR) to reduce PMR before battle. It might be worthwhile
having a place for this number on the character sheet.

Example: A character with HPV of 31 and highest PMR of 3 would be slowed 
down by 1 each phase after taking 10 points of damage, slowed down by 2 
after taking 20 points of damage and slowed down by 3 (to zero speed) 
after taking 30 points of damage. 


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