[PnP] Equator

Choinski, Burton Burton.Choinski at matrixone.com
Thu Feb 23 15:51:11 CET 2006


We never did get a reply to this question...what is the cosmology of the
world?

 

 

________________________________

From: pnp-bounces at abroere.xs4all.nl
[mailto:pnp-bounces at abroere.xs4all.nl] On Behalf Of Sylverrs_ dragon
Sent: Friday, October 28, 2005 4:09 PM
To: pnp at abroere.xs4all.nl
Subject: RE: [PnP] Equator

 

smile ..... great end to this post. Love it.

	
________________________________


	From: "Choinski, Burton" <Burton.Choinski at matrixone.com>
	Reply-To: The Powers and Perils Mailing List
<pnp at abroere.xs4all.nl>
	To: "The Powers and Perils Mailing List" <pnp at abroere.xs4all.nl>
	Subject: RE: [PnP] Equator
	Date: Fri, 28 Oct 2005 10:58:59 -0400

	Cool Lynchpin. :}

	 

	So moving forward in our expose of P&P reality, What is the
world/sun relationship, since solar radiation is not the means by which
temperature is fully defined (via axial tilt)?

	 

	1)       Is there or is there not any difference in daylight due
to season?

	 

	If the answer is no, then cosmology can be pretty simple:

	1)       Middle world has no axial tilt, revolves around sun,
rotates for night-day

	2)       Sun revolves around middle world at the equator point,
providing night-day

	3)       Middle world and sun are at fixed points in space and
do not move, middle world rotates for night-day

	 

	If yes, things can start to get funky, ranging from near-real to
way  the f' out there

	1)       Middle world has axial tilt for seasonal daylight,
revolves around sun, rotates for night-day

	2)       Sun revolves around middle world for night-day, but the
plane of orbit wobbles up and down

	3)       Middle world and sun are at fixed points. Middle world
rotates for night day and wobbles on it's axis for seasonal daylight

	4)       As for #3, but the middle world "bungies" up and down
through the solar ecliptic to simulate the axial tilt.

	5)       As for #4, except it's the sun that's doing the bungie.

	6)       Screw all of that, daylight is 12 hours on average.
Battles between the forces of light and darkness in different regions
alter the length of day.  Certain points of the year are more beneficial
to one side or the other, so in the "winter" months the forces of
darkness hold sway and daylight time is reduces.  In summer months the
forces of light are more powerful and manage to increase their domain.
In fall and spring power is about even.  The Sidhe and Elder continue to
bang their broom handles on the ceiling, telling the jerks upstairs to
keep it down and stop with the partly lights already.

	 

	
________________________________


	From: pnp-bounces at abroere.xs4all.nl
[mailto:pnp-bounces at abroere.xs4all.nl] On Behalf Of Sylverrs_ dragon
	Sent: Friday, October 28, 2005 9:55 AM
	To: pnp at abroere.xs4all.nl
	Subject: RE: [PnP] Equator

	 

	Reply to second paragraph - yep. With luck on 20 uses of the
altar each requiring a month long ritual. Wanna bet all the crap there
is would work to stop you? Existence and use of the altar "may be" the
reason the lost city was put to sleep for centuries. 

		
________________________________


		From: "Choinski, Burton" <Burton.Choinski at matrixone.com>
		Reply-To: The Powers and Perils Mailing List
<pnp at abroere.xs4all.nl>
		To: "The Powers and Perils Mailing List"
<pnp at abroere.xs4all.nl>
		Subject: RE: [PnP] Equator
		Date: Fri, 28 Oct 2005 08:58:32 -0400

		So the effects of climate (as per distance from the
equator) is not tide to the sun?

		 

		So, if you really wanted to be a jerk (and assuming the
powers above would let you), you could turn it 90 degrees, making
Djanesborg an equatorial forest (with the daylight of Norway) and they
would be having snowball fights in L'pnth (and Katai would be an arctic
hell).

		 

		 

		 

		
________________________________


		From: pnp-bounces at abroere.xs4all.nl
[mailto:pnp-bounces at abroere.xs4all.nl] On Behalf Of Sylverrs_ dragon
		Sent: Wednesday, October 26, 2005 10:15 PM
		To: pnp at abroere.xs4all.nl
		Subject: RE: [PnP] Equator

		 

		The equator runs through Ro'babza's hidden city. The
angle of declination is 3 to 5 degrees WNW by the same number of degrees
ESE (or thereabouts). Hidden there is an ancient earth altar. The
forgotten key to its power is cicatrized on the body of the ruler. If
the altar is found, and anyone makes the connection (and survives
claiming it), the altar can be used to alter the angle (1D6 degrees per
success in the direction chosen).

		General scientific rules for weather and such are nice
to know. In a fantasy realm, much of it is where the ruling power wishes
it to be (assuming he is willing to pay the price when changes from the
norm tick off enemies or balance).

			
________________________________


			From:  Scott Adams <longshot at darktech.org>
			Reply-To:  The Powers and Perils Mailing List
<pnp at abroere.xs4all.nl>
			To:  The Powers and Perils Mailing List
<pnp at abroere.xs4all.nl>
			Subject:  [PnP] Equator
			Date:  Wed, 26 Oct 2005 16:55:42 -0400
			>
			>
			>Richard.
			>
			>When you made the PL did you place the land
mass more northern or are the
			>north and south seas bigger than we see?  As I
figure it Map 15 the eastern
			>edge of the Ba'rual/Zen'da border is the center
of the PL.  That would make
			>that line the equator.  But was curious if the
Sea of tears might be a more
			>fitting one?
			>Was curious how you did the 'global' view.
			>
			>Somewhat important on how storms form like
hurricanes and such.  Hurricanes
			>can only form 300 miles N/S of the Equator
technically.  Therefore was
			>curious on your view.  I know we could put it
anywhere but was curious what
			>you had planned on.
			>
			>
			>Longshot - ZC of AdventureNet International
Echomail Network
			>Fringe BBS - EWOG II - 904-733-1721
			>Telegard / Allfix Beta Site
			>Website: http://users.cybermax.net/~longshot
			>ICQ: 24436933
			>
			>
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