[PnP] Spell Chain

Alex Koponen akoponen at mosquitonet.com
Fri Feb 25 08:53:48 CET 2005

Actually it is a rule. I figure the spell chain would add to that.
        Alex K

----- Original Message ----- 
From: "Paul L. Ming" <pming at northwestel.net>
To: "'The Powers and Perils Mailing List'" <pnp at abroere.xs4all.nl>
Sent: Thursday, February 24, 2005 10:34 PM
Subject: RE: [PnP] Spell Chain

> Hiya.
>  Maybe it's just me, but I was under the impression that if someone 
> wanted
> a spell to affect them (ex: invisibility, heal, etc.), that the MU 
> casting
> the spell could subtract the targets MDV from his roll. Or maybe it 
> was just
> that the MDV of the target was treated as 0 if he wanted to be 
> affected.
> Is this just a house rule I have, or did I actually read it somewhere?
> Aside from that, sounds like a good idea, at least an interesting one. 
> I can
> see a group of adventurers having a 'necklace' that every member gets 
> upon
> joining the group. :)
> _______________________________________________
> pnp mailing list
> pnp at abroere.xs4all.nl
> http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp 

More information about the pnp mailing list