[PnP] Dispersion / Damnation

Sylverrs_ dragon abnaric at hotmail.com
Fri Oct 1 00:53:49 CEST 2004


Dispersion				BMC – 10
	The spell is a potent blast used to eradicate the power of evil. It can be 
cast in combat and as a ritual. Combat casting affects the target’s HPV and 
EnL equally. If either is reduced to zero or less, the enemy is killed. 
Apply the damage determined for the EL used to both factors.
	The cost to use the spell as a ritual is double normal. Used in this 
manner, it is a precise assault on all that is evil in the target. It can 
only be used to maximum affect on a person of the enemy alignment and must 
be cast on an altar purified for the priest’s alignment. Supernatural forces 
thereof will at best be slain by the effort.
	Dispersion of evil in this case yields a chance to eradicate any evil 
influences on the person. This can be anything from being a life long member 
of the enemy to being the victim of an enemy curse. The caster must have a 
sufficient MDV Limit to affect what he is attacking.
If he does, the damage done is his percentage chance of eradicating the evil 
completely. Should his effort fail to erase all evil, he may cast the spell 
again. If it succeeds, the new damage done is added to the previous damage 
to yield the final percentage chance.
	RANGE – EL+1”
	DAMAGE – (EL+1)D10
	MDV Limit – (EL+1)x5
EXAMPLE ONE – An EL5 spell is cast by a priest of Inanna against a 
Heliophobic demon. He scores 31 hits with his 6D10. That amount is 
subtracted from the demon’s EnL and HPV. The physical damage kills it.
EXAMPLE TWO – A Korchi wizard (MDV22) is chained to Ashur’s altar. An 
MEL12/EL7 Dispersion rite is cast. The MDV Limit is 40 so he can be 
affected. When the spell succeeds, the priest scores 42 points with 8D10. 
This yields a 42% chance that ALL evil in and influencing the wizard is 
dispersed. He loses anything considered to be evil by Ashur, starting with 
all knowledge of Chaos magic.
Damnation					BMC – 15
	The rite of Damnation must be cast on a temple altar purified for the 
caster’s faith. Unless the priest chooses to risk heresy, it may only be 
cast on a person who has been judged damned. The affect of the spell sends 
the victim’s shackled, generally unconscious, body to the divinity the rite 
is cast for. Optionally, the victim can be slain at the end of the rite and 
sent. In either case the result is his or her removal from the game unless 
the Referee wants to play out interaction with the Gods.
	One week of purification is required before attempting this spell. Its sole 
intent is delivery of abomination onto the Gods. If the god who receives 
someone does not agree the person should be damned, the priest may have some 
trouble to deal with.






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