[PnP] Blinded/Darkness/Invisibility

Sylverrs_ dragon abnaric at hotmail.com
Sun Nov 28 02:53:11 CET 2004


No set of rules can perfectly delineate every facet of life. That is fact. 
Best we can do is create an adequate framework so the Referee using the 
system can tweak it into the kind of world he wants to run. Even then it can 
get unwieldy. The attempt still needs to be made.

NOTE - I will be sending Wout a redone Magic Book with more than a few 
additions in the next few days. It, the creature redo and Secret Societies 
are my Christmas present to everyone. Have a great one.

>From: Larry <Kurgan at Fastmail.fm>
>Reply-To: Larry <Kurgan at Fastmail.fm>,        The Powers and Perils Mailing 
>List <pnp at abroere.xs4all.nl>
>To: The Powers and Perils Mailing List <pnp at abroere.xs4all.nl>
>Subject: Re: [PnP] Blinded/Darkness/Invisibility
>Date: Sat, 27 Nov 2004 15:05:51 -0600
>
>Hello Alex,
>
>
>AK> Richard (or anyone else so inclined): Could you please summerize what
>AK> effects total darkness or being blinded does in P&P?
>
>     Yeah, you can't see a damned thing.
>
>     ROFL
>
>     C'mon, you really need a game mechanic to encompass lack of
>     vision? Unless the character had a skill that gave them an
>     alternative method of judging distance and location, it's a moot
>     point. They can't hit something unless it happens to be standing
>     within arm's reach when they swing.
>
>     You could also add a forced loss of a hit point or two every few
>     days for the first few months, to account for them constantly
>     slamming into chairs and tables with their knees. :)
>
>     Seriously, Alex, all kidding aside, I think this is one of those
>     things that doesn't require a rule. Common sense can clearly
>     dictate what can or can't happen in any given situation if you
>     take into account the surroundings and the person with the
>     disability (either they've been taught to function around the
>     disability or they haven't). If they can't function, not much for
>     it. If they have, how well do the "alternate" senses work?
>
>     Go rent "Blind Fury" with Rutger Hauer or "Circle of Iron" with
>     David Carradine sometime for a couple of fun, over-the-top example
>     of blind people kicking ass. Both are excellent movies.
>
>     Oh, and if you *really* wanna confuse the issue, try and
>     incorporate people like me in there. I've got a weird condition of
>     the eyes (or brain, --never was sure what caused it) that allows
>     me to see in the dark, but have diminished eyesight in daylight.
>     Pitch black doesn't bother me a bit. Looks like twilight to me.
>     Middle of the day, no cloud cover, and the sun is shining? I can't
>     go outside without heavy sunglasses, and even then I can barely
>     see. I'm 38 years old, and despite all the goofballs I've met over
>     the years that falsely boast that they can see in the dark, I
>     actually, only recently, finally met another person that had a
>     similar condition (although his is definitely a little different,
>     as we discovered through exchanging notes). Halogen lights are
>     like knives through our skulls, but those new blue halogens don't
>     hurt me as they still do him.
>
>     Anyway, so yeah, there are tons of factors that can change things
>     under what would be considered "normal" visual conditions.
>     Personally, with so many variables involved, I think the only way
>     to handle it in a game is to "dumb it down" a bit, as distasteful
>     as doing that is for me. It's one of those areas that you either
>     make it simple or overlook it entirely.
>
>
>Best regards,
>
>    Larry                            mailto:Kurgan at Fastmail.fm
>
>
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